Code update for Window Maker version 0.50.0
[wmaker-crm.git] / src / stacking.c
blob7f52abcbbddc3a1cb1d3596062306aa416176bf5
1 /*
2 * Window Maker window manager
3 *
4 * Copyright (c) 1997, 1998 Alfredo K. Kojima
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
19 * USA.
22 #include "wconfig.h"
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <X11/Xlib.h>
28 #include <X11/Xutil.h>
30 #include "WindowMaker.h"
31 #include "screen.h"
32 #include "window.h"
33 #include "funcs.h"
34 #include "actions.h"
35 #include "properties.h"
36 #include "stacking.h"
37 #ifdef KWM_HINTS
38 #include "kwm.h"
39 #endif
41 /*** Global Variables ***/
42 extern XContext wStackContext;
44 extern WPreferences wPreferences;
48 *----------------------------------------------------------------------
49 * RemakeStackList--
50 * Remakes the stacking_list for the screen, getting the real
51 * stacking order from the server and reordering windows that are not
52 * in the correct stacking.
54 * Side effects:
55 * The stacking order list and the actual window stacking
56 * may be changed (corrected)
58 *----------------------------------------------------------------------
60 void
61 RemakeStackList(WScreen *scr)
63 Window *windows;
64 unsigned int nwindows;
65 Window junkr, junkp;
66 WCoreWindow *frame;
67 WCoreWindow *onbotw[MAX_WINDOW_LEVELS];
68 int level;
69 int i, c;
71 if (!XQueryTree(dpy, scr->root_win, &junkr, &junkp, &windows, &nwindows)) {
72 wwarning(_("could not get window list!!"));
73 return;
74 } else {
75 for (i=0; i<MAX_WINDOW_LEVELS; i++) {
76 scr->stacking_list[i] = NULL;
77 onbotw[i] = NULL;
78 /* scr->window_level_count[i] = 0;*/
80 /* verify list integrity */
81 c=0;
82 for (i=0; i<nwindows; i++) {
83 if (XFindContext(dpy, windows[i], wStackContext, (XPointer*)&frame)
84 ==XCNOENT) {
85 continue;
87 if (!frame) continue;
88 c++;
89 level = frame->stacking->window_level;
90 if (onbotw[level])
91 onbotw[level]->stacking->above = frame;
92 frame->stacking->under = onbotw[level];
93 frame->stacking->above = NULL;
94 onbotw[level] = frame;
95 /* scr->window_level_count[level]++;*/
97 XFree(windows);
98 #ifdef DEBUG
99 if (c!=scr->window_count) {
100 puts("Found different number of windows than in window lists!!!");
102 #endif
103 scr->window_count = c;
105 /* now, just concatenate the lists */
106 for (i=0; i<MAX_WINDOW_LEVELS; i++) {
107 scr->stacking_list[i] = onbotw[i];
108 if (onbotw[i])
109 onbotw[i]->stacking->above = NULL;
112 CommitStacking(scr);
116 *----------------------------------------------------------------------
117 * CommitStacking--
118 * Reorders the actual window stacking, so that it has the stacking
119 * order in the internal window stacking lists. It does the opposite
120 * of RemakeStackList().
122 * Side effects:
123 * Windows may be restacked.
124 *----------------------------------------------------------------------
126 void
127 CommitStacking(WScreen *scr)
129 WCoreWindow *tmp;
130 int nwindows;
131 Window *windows;
132 int i, level;
134 nwindows = scr->window_count;
135 windows = wmalloc(sizeof(Window)*nwindows);
136 i=0;
137 for (level=MAX_WINDOW_LEVELS-1; level>=0; level--) {
138 tmp = scr->stacking_list[level];
139 while (tmp) {
140 #ifdef DEBUG
141 if (i>=nwindows) {
142 puts("Internal inconsistency! window_count is incorrect!!!");
143 printf("window_count says %i windows\n", nwindows);
144 free(windows);
145 return;
147 #endif
148 windows[i++] = tmp->window;
149 tmp = tmp->stacking->under;
152 XRestackWindows(dpy, windows, i);
153 free(windows);
157 *----------------------------------------------------------------------
158 * moveFrameToUnder--
159 * Reestacks windows so that "frame" is under "under".
161 * Returns:
162 * None
164 * Side effects:
165 * Changes the stacking order of frame.
166 *----------------------------------------------------------------------
168 void
169 moveFrameToUnder(WCoreWindow *under, WCoreWindow *frame)
171 Window wins[2];
173 wins[0] = under->window;
174 wins[1] = frame->window;
175 XRestackWindows(dpy, wins, 2);
179 *----------------------------------------------------------------------
180 * wRaiseFrame--
181 * Raises a frame taking the window level and the on_top flag
182 * into account.
184 * Returns:
185 * None
187 * Side effects:
188 * Window stacking order and window list is changed.
190 *----------------------------------------------------------------------
192 void
193 wRaiseFrame(WCoreWindow *frame)
195 WCoreWindow *wlist=frame;
196 int level = frame->stacking->window_level;
197 int i;
199 /* already on top */
200 if (frame->stacking->above == NULL) {
201 return;
204 /* insert on top of other windows */
205 while (wlist)
206 wlist = wlist->stacking->above;
208 /* window is inserted before the point found */
209 if (wlist==NULL) {
210 /* top most window (last on the list) */
211 if (frame->stacking->under)
212 frame->stacking->under->stacking->above = frame->stacking->above;
213 if (frame->stacking->above)
214 frame->stacking->above->stacking->under = frame->stacking->under;
216 frame->stacking->above = NULL;
217 frame->stacking->under = frame->screen_ptr->stacking_list[level];
218 frame->screen_ptr->stacking_list[level]->stacking->above=frame;
219 frame->screen_ptr->stacking_list[level] = frame;
220 } else if (frame!=wlist) {
221 if (frame->stacking->under)
222 frame->stacking->under->stacking->above = frame->stacking->above;
223 if (frame->stacking->above)
224 frame->stacking->above->stacking->under = frame->stacking->under;
226 frame->stacking->above = wlist;
227 frame->stacking->under = wlist->stacking->under;
228 if (wlist->stacking->under)
229 wlist->stacking->under->stacking->above = frame;
230 wlist->stacking->under = frame;
232 if (wPreferences.on_top_transients) {
233 /* raise transients under us from bottom to top
234 * so that the order is kept */
235 again:
236 wlist = frame->stacking->under;
237 while (wlist && wlist->stacking->under)
238 wlist = wlist->stacking->under;
239 while (wlist && wlist!=frame) {
240 if (wlist->stacking->child_of == frame) {
241 wRaiseFrame(wlist);
242 goto again;
244 wlist = wlist->stacking->above;
246 # if 0
247 again:
248 wlist = frame->stacking->under;
249 while (wlist) {
250 if (wlist->stacking->child_of == frame) {
251 /* transient for us */
252 wRaiseFrame(wlist);
253 goto again; /* need this or we'll get in a loop */
255 wlist = wlist->stacking->under;
257 #endif
259 /* try to optimize things a little */
260 if (frame->stacking->above == NULL) {
261 WCoreWindow *above=NULL;
263 for (i=level+1; i<MAX_WINDOW_LEVELS; i++) {
264 if (frame->screen_ptr->stacking_list[i]!=NULL) {
265 /* can't optimize */
266 above = frame->screen_ptr->stacking_list[i];
267 while (above->stacking->under)
268 above = above->stacking->under;
269 break;
272 if (!above) {
273 XRaiseWindow(dpy, frame->window);
274 } else {
275 moveFrameToUnder(above, frame);
277 } else {
278 moveFrameToUnder(frame->stacking->above, frame);
280 #ifdef KWM_HINTS
282 WWindow *wwin = wWindowFor(frame->window);
284 if (wwin)
285 wKWMSendEventMessage(wwin, WKWMRaiseWindow);
287 #endif
290 void
291 wRaiseLowerFrame(WCoreWindow *frame)
293 if (!frame->stacking->above
294 ||(frame->stacking->window_level
295 !=frame->stacking->above->stacking->window_level))
296 wLowerFrame(frame);
297 else
298 wRaiseFrame(frame);
302 void
303 wLowerFrame(WCoreWindow *frame)
305 WScreen *scr=frame->screen_ptr;
306 WCoreWindow *prev, *wlist=frame;
307 int level = frame->stacking->window_level;
308 int i;
310 /* already in bottom */
311 if (wlist->stacking->under==NULL) {
312 return;
314 if (wPreferences.on_top_transients &&
315 wlist->stacking->under==wlist->stacking->child_of) {
316 return;
318 prev = wlist;
319 /* remove from the list */
320 if (scr->stacking_list[level] == frame) {
321 /* it was the top window */
322 scr->stacking_list[level] = frame->stacking->under;
323 scr->stacking_list[level]->stacking->above = NULL;
324 } else {
325 if (frame->stacking->under)
326 frame->stacking->under->stacking->above = frame->stacking->above;
327 if (frame->stacking->above)
328 frame->stacking->above->stacking->under = frame->stacking->under;
330 wlist = scr->stacking_list[level];
331 /* look for place to put this window */
332 if (wPreferences.on_top_transients) {
333 WCoreWindow *owner = frame->stacking->child_of;
335 if (owner != wlist) {
336 while (wlist->stacking->under) {
337 /* if this is a transient, it should not be placed under
338 * it's owner */
339 if (owner == wlist->stacking->under)
340 break;
341 wlist = wlist->stacking->under;
344 } else {
345 while (wlist->stacking->under) {
346 wlist = wlist->stacking->under;
349 /* insert under the place found */
350 frame->stacking->above = wlist;
351 frame->stacking->under = wlist->stacking->under;
352 if (wlist->stacking->under)
353 wlist->stacking->under->stacking->above = frame;
354 wlist->stacking->under = frame;
356 /* try to optimize things a little */
357 if (frame->stacking->above == NULL) {
358 WCoreWindow *above = NULL;
359 for (i=level-1; i>=0; i--) {
360 if (scr->stacking_list[i]!=NULL) {
361 /* can't optimize */
362 above = scr->stacking_list[i];
363 while (above->stacking->under)
364 above = above->stacking->under;
365 break;
368 if (!above) {
369 XLowerWindow(dpy, frame->window);
370 } else {
371 moveFrameToUnder(above, frame);
373 } else {
374 moveFrameToUnder(frame->stacking->above, frame);
376 #ifdef KWM_HINTS
378 WWindow *wwin = wWindowFor(frame->window);
380 if (wwin)
381 wKWMSendEventMessage(wwin, WKWMLowerWindow);
383 #endif
388 *----------------------------------------------------------------------
389 * AddToStackList--
390 * Inserts the frame in the top of the stacking list. The
391 * stacking precedence is obeyed.
393 * Returns:
394 * None
396 * Side effects:
397 * The frame is added to it's screen's window list.
398 *----------------------------------------------------------------------
400 void
401 AddToStackList(WCoreWindow *frame)
403 WCoreWindow *prev, *tmpw, *wlist;
404 int index = frame->stacking->window_level;
406 frame->screen_ptr->window_count++;
407 /* frame->screen_ptr->window_level_count[index]++;*/
408 XSaveContext(dpy, frame->window, wStackContext, (XPointer)frame);
409 tmpw = frame->screen_ptr->stacking_list[index];
410 if (!tmpw) {
411 frame->screen_ptr->stacking_list[index] = frame;
412 frame->stacking->above = NULL;
413 frame->stacking->under = NULL;
414 CommitStacking(frame->screen_ptr);
415 return;
417 prev = tmpw;
418 /* check if this is a transient owner */
419 if (wPreferences.on_top_transients) {
420 WCoreWindow *trans = NULL;
422 wlist = frame->screen_ptr->stacking_list[index];
423 while (wlist) {
424 if (wlist->stacking->child_of == frame)
425 trans = wlist;
426 wlist = wlist->stacking->under;
429 frame->stacking->above = trans;
430 if (trans) {
431 frame->stacking->under = trans->stacking->under;
432 if (trans->stacking->under) {
433 trans->stacking->under->stacking->above = frame;
435 trans->stacking->under = frame;
436 } else {
437 frame->stacking->under = tmpw;
438 tmpw->stacking->above = frame;
439 frame->screen_ptr->stacking_list[index] = frame;
441 } else {
442 /* put on top of the stacking list */
443 frame->stacking->above = NULL;
444 frame->stacking->under = tmpw;
445 tmpw->stacking->above = frame;
446 frame->screen_ptr->stacking_list[index] = frame;
448 CommitStacking(frame->screen_ptr);
453 *----------------------------------------------------------------------
454 * MoveInStackListAbove--
455 * Moves the frame above "next".
457 * Returns:
458 * None
460 * Side effects:
461 * Stacking order may be changed.
462 * Window level for frame may be changed.
463 *----------------------------------------------------------------------
465 void
466 MoveInStackListAbove(WCoreWindow *next, WCoreWindow *frame)
468 WCoreWindow *tmpw;
469 int index;
471 if (!next || frame->stacking->under == next)
472 return;
474 if (frame->stacking->window_level != next->stacking->window_level)
475 ChangeStackingLevel(frame, next->stacking->window_level);
477 index = frame->stacking->window_level;
479 tmpw = frame->screen_ptr->stacking_list[index];
480 if (tmpw == frame)
481 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
482 if (frame->stacking->under)
483 frame->stacking->under->stacking->above = frame->stacking->above;
484 if (frame->stacking->above)
485 frame->stacking->above->stacking->under = frame->stacking->under;
486 if (next->stacking->above)
487 next->stacking->above->stacking->under = frame;
488 frame->stacking->under = next;
489 frame->stacking->above = next->stacking->above;
490 next->stacking->above = frame;
491 if (tmpw == next)
492 frame->screen_ptr->stacking_list[index] = frame;
494 /* try to optimize things a little */
495 if (frame->stacking->above == NULL) {
496 WCoreWindow *above=NULL;
497 int i;
499 for (i=index+1; i<MAX_WINDOW_LEVELS; i++) {
500 if (frame->screen_ptr->stacking_list[i]!=NULL) {
501 /* can't optimize */
502 above = frame->screen_ptr->stacking_list[i];
503 while (above->stacking->under)
504 above = above->stacking->under;
505 break;
508 if (!above) {
509 XRaiseWindow(dpy, frame->window);
510 } else {
511 moveFrameToUnder(above, frame);
513 } else {
514 moveFrameToUnder(frame->stacking->above, frame);
520 *----------------------------------------------------------------------
521 * MoveInStackListUnder--
522 * Moves the frame to under "prev".
524 * Returns:
525 * None
527 * Side effects:
528 * Stacking order may be changed.
529 * Window level for frame may be changed.
530 *----------------------------------------------------------------------
532 void
533 MoveInStackListUnder(WCoreWindow *prev, WCoreWindow *frame)
535 WCoreWindow *tmpw;
536 int index;
538 if (!prev || frame->stacking->above == prev)
539 return;
541 if (frame->stacking->window_level != prev->stacking->window_level)
542 ChangeStackingLevel(frame, prev->stacking->window_level);
544 index = frame->stacking->window_level;
546 tmpw = frame->screen_ptr->stacking_list[index];
547 if (tmpw == frame)
548 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
549 if (frame->stacking->under)
550 frame->stacking->under->stacking->above = frame->stacking->above;
551 if (frame->stacking->above)
552 frame->stacking->above->stacking->under = frame->stacking->under;
553 if (prev->stacking->under)
554 prev->stacking->under->stacking->above = frame;
555 frame->stacking->above = prev;
556 frame->stacking->under = prev->stacking->under;
557 prev->stacking->under = frame;
558 moveFrameToUnder(prev, frame);
562 void
563 RemoveFromStackList(WCoreWindow *frame)
565 int index = frame->stacking->window_level;
567 if (XDeleteContext(dpy, frame->window, wStackContext)==XCNOENT) {
568 #ifdef DEBUG0
569 wwarning("RemoveFromStackingList(): window not in list ");
570 #endif
571 return;
573 /* remove from the window stack list */
574 if (frame->stacking->under)
575 frame->stacking->under->stacking->above = frame->stacking->above;
576 if (frame->stacking->above)
577 frame->stacking->above->stacking->under = frame->stacking->under;
578 else /* this was the first window on the list */
579 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
581 frame->screen_ptr->window_count--;
582 /* frame->screen_ptr->window_level_count[index]--;*/
586 void
587 ChangeStackingLevel(WCoreWindow *frame, int new_level)
589 int old_level;
590 if (frame->stacking->window_level == new_level)
591 return;
592 old_level = frame->stacking->window_level;
594 RemoveFromStackList(frame);
595 frame->stacking->window_level = new_level;
596 AddToStackList(frame);
597 if (old_level > new_level) {
598 wRaiseFrame(frame);
599 } else {
600 wLowerFrame(frame);