wined3d: Avoid the builtin uniforms for point size when using the fixed function...
commit90af08c3b148c37d074c38c2861a8672032c020b
authorMatteo Bruni <mbruni@codeweavers.com>
Thu, 28 May 2015 21:23:05 +0000 (28 23:23 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 29 May 2015 07:44:24 +0000 (29 16:44 +0900)
treeeb10d0824940b30c93412e27b0cb5bd60b31e783
parent953a45303c28d23d2edb9c3e96ce549d72590919
wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h