From cf1d0a890918bfd196bd8606fc737fc8b1499081 Mon Sep 17 00:00:00 2001 From: Massimo Del Fedele Date: Sun, 18 Jul 2010 12:26:12 +0200 Subject: [PATCH] DIB Engine: fix color in antialiased fonts --- dlls/winedib.drv/primitives_font.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/winedib.drv/primitives_font.c b/dlls/winedib.drv/primitives_font.c index a2824a581c5..c05166855ec 100644 --- a/dlls/winedib.drv/primitives_font.c +++ b/dlls/winedib.drv/primitives_font.c @@ -69,7 +69,7 @@ void _DIBDRV_freetype_blit_8888(DIBDRVPHYSDEV *physDev, int x, int y, RECT *clip b = *ptr & 0xff; c += MulDiv(r, 255 - *buf, 255) << 16 | MulDiv(g, 255 - *buf, 255) << 8 | - MulDiv(r, 255 - *buf, 255); + MulDiv(b, 255 - *buf, 255); } #endif *ptr = c; @@ -122,7 +122,7 @@ void _DIBDRV_freetype_blit_32_RGB(DIBDRVPHYSDEV *physDev, int x, int y, RECT *cl b = *ptr & 0xff; c += MulDiv(r, 255 - *buf, 255) << 16 | MulDiv(g, 255 - *buf, 255) << 8 | - MulDiv(r, 255 - *buf, 255); + MulDiv(b, 255 - *buf, 255); } #endif *ptr = c; @@ -175,7 +175,7 @@ void _DIBDRV_freetype_blit_32_BITFIELDS(DIBDRVPHYSDEV *physDev, int x, int y, RE b = (pix >> 16) & 0xff; c += MulDiv(r, 255 - *buf, 255) << 16 | MulDiv(g, 255 - *buf, 255) << 8 | - MulDiv(r, 255 - *buf, 255); + MulDiv(b, 255 - *buf, 255); } #endif dib->funcs->SetPixel(dib, dibX, dibY, 0, c); @@ -227,7 +227,7 @@ void _DIBDRV_freetype_blit_24(DIBDRVPHYSDEV *physDev, int x, int y, RECT *clipRe b = (pix >> 16) & 0xff; c += MulDiv(r, 255 - *buf, 255) << 16 | MulDiv(g, 255 - *buf, 255) << 8 | - MulDiv(r, 255 - *buf, 255); + MulDiv(b, 255 - *buf, 255); } #endif dib->funcs->SetPixel(dib, dibX, dibY, 0, c); @@ -279,7 +279,7 @@ void _DIBDRV_freetype_blit_16_RGB(DIBDRVPHYSDEV *physDev, int x, int y, RECT *cl b = (pix >> 16) & 0xff; c += MulDiv(r, 255 - *buf, 255) << 16 | MulDiv(g, 255 - *buf, 255) << 8 | - MulDiv(r, 255 - *buf, 255); + MulDiv(b, 255 - *buf, 255); } #endif dib->funcs->SetPixel(dib, dibX, dibY, 0, c); @@ -331,7 +331,7 @@ void _DIBDRV_freetype_blit_16_BITFIELDS(DIBDRVPHYSDEV *physDev, int x, int y, RE b = (pix >> 16) & 0xff; c += MulDiv(r, 255 - *buf, 255) << 16 | MulDiv(g, 255 - *buf, 255) << 8 | - MulDiv(r, 255 - *buf, 255); + MulDiv(b, 255 - *buf, 255); } #endif dib->funcs->SetPixel(dib, dibX, dibY, 0, c); -- 2.11.4.GIT