d3dx9: Apply current transform in ID3DXSprite_Draw instead of ID3DXSprite_Flush.Merge
commite4dfdb7c2cc4264bbe89ef938c939a3965f654ca
authorTony Wasserka <tony.wasserka@freenet.de>
Mon, 17 Aug 2009 10:26:37 +0000 (17 12:26 +0200)
committerTony Wasserka <tony.wasserka@freenet.de>
Mon, 17 Aug 2009 10:26:37 +0000 (17 12:26 +0200)
tree6538b2feff244d1767245d6456c977fc9a972d36
parent7042f28705d30842ded44c97821e49ed761b0e01
d3dx9: Apply current transform in ID3DXSprite_Draw instead of ID3DXSprite_Flush.
d3dx9: Allocate 256 instead of 32 sprites on the first Draw call
dlls/d3dx9_36/d3dx9_36_private.h
dlls/d3dx9_36/sprite.c