Court textures (grass, clay, hard) and clean-up
commitc740698f3347aa1681c50fc2a461998c2611fc2e
authorThomas Perl <thp@perli.net>
Sat, 15 Sep 2007 13:01:38 +0000 (15 15:01 +0200)
committerThomas Perl <thp@perli.net>
Sat, 15 Sep 2007 13:01:38 +0000 (15 15:01 +0200)
tree5d93fd26b091974029cf0fb71f85dab397c3c5d7
parent9dc21acea0f7cd837345fba222f45c541742c442
Court textures (grass, clay, hard) and clean-up

Re-work court graphic to support different court textures
and convert grass texture from old court + add new textures:
 - Clay (red/orange-ish) and
 - Hard (concrete-looking grey)

Don't call SDL_SetColorKey() for loaded images anymore, because
we're now using RGBA PNG files instead of "black-is-alpha" BMPs.

Removed introimage() function as it's not used anywhere.
README
data/court.png
data/court.xcf [new file with mode: 0644]
data/ctt_clay.png [new file with mode: 0644]
data/ctt_grass.png [new file with mode: 0644]
data/ctt_hard.png [new file with mode: 0644]
game.c
game.h
graphics.c
graphics.h