Better status message handling in Game-/RenderState
commit805dca572f20595b65ab15c45c7fe93bd50fd9cb
authorThomas Perl <thp@thpinfo.com>
Tue, 4 Aug 2009 16:10:01 +0000 (4 18:10 +0200)
committerThomas Perl <thp@thpinfo.com>
Tue, 4 Aug 2009 16:10:01 +0000 (4 18:10 +0200)
tree6a0f022e970d4f4724d5b1849795d858a31f0da5
parent4e79f7dda8956a80e3d537070f223dffcc0784f7
Better status message handling in Game-/RenderState

This allows us to strictly split the per-process data from
the real "status" data in the game :)
game.c
game.h
tennix.c