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[tennix.git] / game.h
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2 /**
4 * Tennix! SDL Port
5 * Copyright (C) 2003, 2007, 2008, 2009 Thomas Perl <thp@thpinfo.com>
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
20 * MA 02110-1301, USA.
22 **/
24 #ifndef __GAME_H
25 #define __GAME_H
27 #include <math.h>
28 #include "tennix.h"
29 #include "sound.h"
30 #include "graphics.h"
31 #include "input.h"
33 #define SETS_TO_WIN 3
35 #define MAXPLAYERS 2
37 #ifdef DELUXE_EDITION
38 # define BALL_STATES 16
39 #else
40 # define BALL_STATES 4
41 #endif
43 typedef unsigned char bool;
44 enum {
45 false,
46 true
49 typedef unsigned char referee_t;
50 enum {
51 REFEREE_NORMAL,
52 REFEREE_OUT,
53 REFEREE_PLAYER1,
54 REFEREE_PLAYER2,
55 REFEREE_COUNT
58 enum {
59 WINNER_NONE,
60 WINNER_PLAYER1,
61 WINNER_PLAYER2
64 enum {
65 SOUND_EVENT_NONE = 0<<0,
66 SOUND_EVENT_GROUND = 1<<0,
67 SOUND_EVENT_OUT = 1<<1,
68 SOUND_EVENT_APPLAUSE = 1<<2,
69 SOUND_EVENT_RACKET = 1<<3
72 #define SOUND_EVENT_COUNT 4
74 typedef unsigned char soundevent_t;
77 typedef struct {
78 const char* name;
79 const char* area;
80 const char* city;
81 image_id court_type;
82 unsigned int max_visitors;
83 const char* court_type_name;
84 image_id photo;
85 unsigned int photo_frames;
86 unsigned int worldmap_x;
87 unsigned int worldmap_y;
88 bool has_referee;
89 bool night;
90 unsigned int rain;
91 unsigned int fog;
92 } Location;
94 typedef struct {
95 float x;
96 float y;
97 float z;
98 float move_x;
99 float move_y;
100 float move_z;
101 float restitution;
102 bool ground_hit;
103 int last_hit_by;
104 bool inhibit_gravity;
105 } Ball;
107 typedef struct {
108 InputDevice* input;
109 int input_device_index;
110 float x;
111 float y;
112 float power;
113 float power_up_factor;
114 float power_down_factor;
115 bool use_power;
116 unsigned int score;
117 unsigned char desire;
118 bool type; /* is this player ai-controlled or human? */
119 int game; /* score for the current game */
120 int sets[SETS_TO_WIN*2]; /* score for each set */
121 float accelerate; /* a value [0..1] how fast the user accelerates */
122 } Player;
124 enum {
125 PLAYER_TYPE_HUMAN,
126 PLAYER_TYPE_AI
129 enum {
130 DESIRE_NORMAL,
131 DESIRE_TOPSPIN,
132 DESIRE_SMASH,
133 DESIRE_MAX
136 /* wait 2 seconds before we score the game */
137 #define SCORING_DELAY 2000
139 enum {
140 SCORE_UNDECIDED,
141 SCORE_EVENT_NET,
142 SCORE_EVENT_OUT,
143 SCORE_EVENT_GROUND_INVALID,
144 SCORE_EVENT_GROUND_VALID,
145 SCORE_EVENT_OFFSCREEN,
146 SCORE_EVENT_MAX
149 typedef unsigned int eventcounter_t;
150 enum {
151 EVENTCOUNTER_RENDERSTATE_START = 0,
152 EVENTCOUNTER_GAMESTATE_START = 1
155 typedef unsigned char statusmessage_t;
156 enum {
157 STATUSMSG_NONE,
158 STATUSMSG_WELCOME,
159 STATUSMSG_DEFAULT,
160 STATUSMSG_NET,
161 STATUSMSG_OUT,
162 STATUSMSG_FAULT,
163 STATUSMSG_P1SCORES,
164 STATUSMSG_P2SCORES,
165 STATUSMSG_VOLLEY,
166 STATUSMSG_DIDNTCATCH
169 typedef struct {
170 const Location* location;
171 int current_location; /* index of loc. in global location table */
172 Ball ball;
173 Player players[MAXPLAYERS];
174 Uint32 time;
175 unsigned int serving_player;
176 referee_t referee;
177 unsigned int current_set;
178 int winner;
179 soundevent_t sound_events;
180 int score_event;
181 unsigned int score_time;
182 eventcounter_t ec_game;
183 eventcounter_t ec_sets;
184 statusmessage_t status_message;
185 } GameState;
187 typedef struct {
188 soundevent_t sound_events;
189 referee_t referee;
190 eventcounter_t ec_game;
191 eventcounter_t ec_sets;
192 statusmessage_t status_message;
193 const char* text_status;
194 const char* text_game;
195 const char* text_sets;
196 } RenderState;
198 #define PI 3.1415
200 #define GAME_TICKS 15
202 #define GRAVITY -.03
204 #define RACKET_X_MID 15
205 #define RACKET_Y_MID 24
207 #define BALL_X_MID 9
208 #define BALL_Y_MID 9
210 #define GAME_X_MIN 41.0*2
211 #define GAME_X_MAX 270.0*2
212 #define GAME_X_MID ((GAME_X_MIN+GAME_X_MAX)/2)
214 #define GAME_Y_MIN 155.0
215 #define GAME_Y_MAX 330.0
216 #define GAME_Y_MID ((GAME_Y_MIN+GAME_Y_MAX)/2)
218 /* net size and collision detection */
219 #define NET_X 320
220 #define NET_Y 107
221 #define NET_WIDTH 5
222 #define NET_HEIGHT 273
223 #define NET_TALLNESS 5
224 #define IN_NET_X(x) (x+BALL_X_MID >= NET_X && x-BALL_X_MID <= NET_X+NET_WIDTH)
225 #define IN_NET_Y(y) (y >= NET_Y && y <= NET_Y+NET_HEIGHT)
226 #define NET_COLLISION(x, y, z) (z<=NET_TALLNESS && IN_NET_X(x) && IN_NET_Y(y))
227 #define NET_COLLISION_BALL(b) (NET_COLLISION(b.x, b.y, b.z))
229 /* "in field" coordinates (left and right part of court) */
230 #define FIELD_LEFT_X 119
231 #define FIELD_LEFT_WIDTH 202
232 #define FIELD_LEFT_IS_VALID(x) (x >= FIELD_LEFT_X && x <= FIELD_LEFT_X+FIELD_LEFT_WIDTH)
233 #define FIELD_RIGHT_X 326
234 #define FIELD_RIGHT_WIDTH 202
235 #define FIELD_RIGHT_IS_VALID(x) (x >= FIELD_RIGHT_X && x <= FIELD_RIGHT_X+FIELD_RIGHT_WIDTH)
237 /* coordinates for one-vs-one game */
238 #define FIELD_SINGLE_Y 154
239 #define FIELD_SINGLE_HEIGHT 178
240 #define FIELD_SINGLE_IS_VALID(y) (y >= FIELD_SINGLE_Y && y <= FIELD_SINGLE_Y+FIELD_SINGLE_HEIGHT)
242 /* coordinates for two-vs-two game */
243 #define FIELD_DOUBLE_Y 115
244 #define FIELD_DOUBLE_HEIGHT 256
245 #define FIELD_DOUBLE_IS_VALID(y) (y >= FIELD_DOUBLE_Y && y <= FIELD_DOUBLE_Y+FIELD_DOUBLE_HEIGHT)
247 /* player = player that last hit the ball, */
248 #define GROUND_IS_VALID(player, x, y) (FIELD_SINGLE_IS_VALID(y) && ((player==1)?(FIELD_RIGHT_IS_VALID(x)):(FIELD_LEFT_IS_VALID(x))))
249 #define IS_OUT(x, y) (!(FIELD_SINGLE_IS_VALID(y) && (FIELD_RIGHT_IS_VALID(x) || FIELD_LEFT_IS_VALID(x))))
251 #define PLAYER_Y_MIN 0
252 #define PLAYER_Y_MAX HEIGHT
254 #define IS_OFFSCREEN_Y(y) (((y)<0-BALL_Y_MID*2) || ((y)>HEIGHT+BALL_Y_MID*2))
255 #define IS_OFFSCREEN_X(x) (((x)<0-BALL_X_MID*2) || ((x)>WIDTH+BALL_X_MID*2))
256 #define IS_OFFSCREEN(x,y) ((IS_OFFSCREEN_X(x)) || (IS_OFFSCREEN_Y(y)))
258 #define PLAYER_AREA_Y RACKET_Y_MID
259 #define PLAYER_AREA_X RACKET_X_MID
260 #define IS_NEAR_Y(py,by) (fabsf((py)-(by))<(float)PLAYER_AREA_Y)
261 #define IS_NEAR_Y_AI(py,by) (fabsf((py)-(by))<(float)PLAYER_AREA_Y/3.5)
262 #define IS_NEAR_X(px,bx) (fabsf((px)-(bx))<(float)PLAYER_AREA_X)
263 #define IS_NEAR_X_AI(px,bx) (fabsf((px)-(bx))<(float)PLAYER_AREA_X*2.)
265 #define PLAYER_MOVE_Y 5.0
266 #define PLAYER_ACCEL_DEFAULT 0.2
267 #define PLAYER_ACCEL_INCREASE 1.2
269 #define POWER_UP_FACTOR 1.1
270 #define POWER_DOWN_FACTOR 0.9
271 #define PLAYER_POWER_MAX 100
273 #define MOVE_Y_SEED 3
275 #define PLAYER(s, num) (s->players[num-1])
277 /* Comment out the following #define to enable mouse control */
278 #define ENABLE_MOUSE
280 /* GameState handling*/
281 GameState *gamestate_new();
283 int gamestate_save(GameState* s, const char* filename);
284 GameState* gamestate_load(const char* filename);
286 /* Game module functions */
287 void gameloop(GameState*);
288 void render(const GameState*, RenderState*);
289 bool step( GameState*);
290 void limit_value( float*, float, float);
291 float get_move_y( GameState*, unsigned char);
292 void input_human(GameState*, int);
293 void input_ai(GameState*, int);
294 void game_setup_serve( GameState*);
296 int score_game(GameState*);
297 int game_get_winner( GameState*);
299 /* Helper functions for the renderer */
300 const char* format_sets(const GameState*);
301 const char* format_game(const GameState*);
302 const char* format_status(const GameState*);
304 #endif