Add support for marshalling GameState + packed values
[tennix.git] / game.h
blobb76a36d789a6f696dc7bd075b60c4928c07c9cad
2 /**
4 * Tennix! SDL Port
5 * Copyright (C) 2003, 2007, 2008, 2009 Thomas Perl <thp@thpinfo.com>
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
20 * MA 02110-1301, USA.
22 **/
24 #ifndef __GAME_H
25 #define __GAME_H
27 #include <math.h>
28 #include "tennix.h"
29 #include "sound.h"
30 #include "graphics.h"
31 #include "input.h"
33 #define SETS_TO_WIN 3
35 #define MAXPLAYERS 2
37 #ifdef DELUXE_EDITION
38 # define BALL_STATES 16
39 #else
40 # define BALL_STATES 4
41 #endif
43 typedef unsigned char bool;
44 enum {
45 false,
46 true
49 typedef unsigned char referee_t;
50 enum {
51 REFEREE_NORMAL,
52 REFEREE_OUT,
53 REFEREE_PLAYER1,
54 REFEREE_PLAYER2,
55 REFEREE_COUNT
58 typedef unsigned char winner_t;
59 enum {
60 WINNER_NONE,
61 WINNER_PLAYER1,
62 WINNER_PLAYER2
65 typedef unsigned char soundevent_t;
66 enum {
67 SOUND_EVENT_NONE = 0<<0,
68 SOUND_EVENT_GROUND = 1<<0,
69 SOUND_EVENT_OUT = 1<<1,
70 SOUND_EVENT_APPLAUSE = 1<<2,
71 SOUND_EVENT_RACKET = 1<<3
73 #define SOUND_EVENT_COUNT 4
75 typedef struct {
76 const char* name;
77 const char* area;
78 const char* city;
79 image_id court_type;
80 unsigned int max_visitors;
81 const char* court_type_name;
82 image_id photo;
83 unsigned int photo_frames;
84 unsigned int worldmap_x;
85 unsigned int worldmap_y;
86 bool has_referee;
87 bool night;
88 unsigned int rain;
89 unsigned int fog;
90 } Location;
92 #define BALL_RESTITUTION .6
94 typedef struct {
95 float x;
96 float y;
97 float z;
98 float move_x;
99 float move_y;
100 float move_z;
101 bool ground_hit;
102 char last_hit_by;
103 bool inhibit_gravity;
104 } Ball;
106 typedef struct {
107 InputDevice* input;
108 char input_device_index;
109 float x;
110 float y;
111 float power;
112 bool use_power;
113 unsigned char score;
114 unsigned char desire;
115 bool type; /* is this player ai-controlled or human? */
116 char game; /* score for the current game */
117 unsigned char sets[SETS_TO_WIN*2]; /* score for each set */
118 float accelerate; /* a value [0..1] how fast the user accelerates */
119 } Player;
121 enum {
122 PLAYER_TYPE_HUMAN,
123 PLAYER_TYPE_AI
126 enum {
127 DESIRE_NORMAL,
128 DESIRE_TOPSPIN,
129 DESIRE_SMASH,
130 DESIRE_MAX
133 /* wait 2 seconds before we score the game */
134 #define SCORING_DELAY 1000
136 typedef unsigned char scoreevent_t;
137 enum {
138 SCORE_UNDECIDED,
139 SCORE_EVENT_NET,
140 SCORE_EVENT_OUT,
141 SCORE_EVENT_GROUND_INVALID,
142 SCORE_EVENT_GROUND_VALID,
143 SCORE_EVENT_OFFSCREEN,
144 SCORE_EVENT_MAX
147 typedef unsigned char eventcounter_t;
148 enum {
149 EVENTCOUNTER_RENDERSTATE_START = 0,
150 EVENTCOUNTER_GAMESTATE_START = 1
153 typedef unsigned char statusmessage_t;
154 enum {
155 STATUSMSG_NONE,
156 STATUSMSG_WELCOME,
157 STATUSMSG_DEFAULT,
158 STATUSMSG_NET,
159 STATUSMSG_OUT,
160 STATUSMSG_FAULT,
161 STATUSMSG_P1SCORES,
162 STATUSMSG_P2SCORES,
163 STATUSMSG_VOLLEY,
164 STATUSMSG_DIDNTCATCH
167 typedef struct {
168 const Location* location;
169 char current_location; /* index of loc. in global location table */
170 Ball ball;
171 Player players[MAXPLAYERS];
172 unsigned char serving_player;
173 referee_t referee;
174 unsigned char current_set;
175 winner_t winner;
176 soundevent_t sound_events;
177 scoreevent_t score_event;
178 unsigned char score_time;
179 eventcounter_t ec_game;
180 eventcounter_t ec_sets;
181 statusmessage_t status_message;
182 } GameState;
184 typedef struct {
185 soundevent_t sound_events;
186 referee_t referee;
187 eventcounter_t ec_game;
188 eventcounter_t ec_sets;
189 statusmessage_t status_message;
190 const char* text_status;
191 const char* text_game;
192 const char* text_sets;
193 } RenderState;
195 #define PI 3.1415
197 #define GAME_TICKS 15
199 #define GRAVITY -.03
201 #define RACKET_X_MID 15
202 #define RACKET_Y_MID 24
204 #define BALL_X_MID 9
205 #define BALL_Y_MID 9
207 #define GAME_X_MIN 41.0*2
208 #define GAME_X_MAX 270.0*2
209 #define GAME_X_MID ((GAME_X_MIN+GAME_X_MAX)/2)
211 #define GAME_Y_MIN 155.0
212 #define GAME_Y_MAX 330.0
213 #define GAME_Y_MID ((GAME_Y_MIN+GAME_Y_MAX)/2)
215 /* net size and collision detection */
216 #define NET_X 320
217 #define NET_Y 107
218 #define NET_WIDTH 5
219 #define NET_HEIGHT 273
220 #define NET_TALLNESS 5
221 #define IN_NET_X(x) (x+BALL_X_MID >= NET_X && x-BALL_X_MID <= NET_X+NET_WIDTH)
222 #define IN_NET_Y(y) (y >= NET_Y && y <= NET_Y+NET_HEIGHT)
223 #define NET_COLLISION(x, y, z) (z<=NET_TALLNESS && IN_NET_X(x) && IN_NET_Y(y))
224 #define NET_COLLISION_BALL(b) (NET_COLLISION(b.x, b.y, b.z))
226 /* "in field" coordinates (left and right part of court) */
227 #define FIELD_LEFT_X 119
228 #define FIELD_LEFT_WIDTH 202
229 #define FIELD_LEFT_IS_VALID(x) (x >= FIELD_LEFT_X && x <= FIELD_LEFT_X+FIELD_LEFT_WIDTH)
230 #define FIELD_RIGHT_X 326
231 #define FIELD_RIGHT_WIDTH 202
232 #define FIELD_RIGHT_IS_VALID(x) (x >= FIELD_RIGHT_X && x <= FIELD_RIGHT_X+FIELD_RIGHT_WIDTH)
234 /* coordinates for one-vs-one game */
235 #define FIELD_SINGLE_Y 154
236 #define FIELD_SINGLE_HEIGHT 178
237 #define FIELD_SINGLE_IS_VALID(y) (y >= FIELD_SINGLE_Y && y <= FIELD_SINGLE_Y+FIELD_SINGLE_HEIGHT)
239 /* coordinates for two-vs-two game */
240 #define FIELD_DOUBLE_Y 115
241 #define FIELD_DOUBLE_HEIGHT 256
242 #define FIELD_DOUBLE_IS_VALID(y) (y >= FIELD_DOUBLE_Y && y <= FIELD_DOUBLE_Y+FIELD_DOUBLE_HEIGHT)
244 /* player = player that last hit the ball, */
245 #define GROUND_IS_VALID(player, x, y) (FIELD_SINGLE_IS_VALID(y) && ((player==1)?(FIELD_RIGHT_IS_VALID(x)):(FIELD_LEFT_IS_VALID(x))))
246 #define IS_OUT(x, y) (!(FIELD_SINGLE_IS_VALID(y) && (FIELD_RIGHT_IS_VALID(x) || FIELD_LEFT_IS_VALID(x))))
248 #define PLAYER_Y_MIN 0
249 #define PLAYER_Y_MAX HEIGHT
251 #define IS_OFFSCREEN_Y(y) (((y)<0-BALL_Y_MID*2) || ((y)>HEIGHT+BALL_Y_MID*2))
252 #define IS_OFFSCREEN_X(x) (((x)<0-BALL_X_MID*2) || ((x)>WIDTH+BALL_X_MID*2))
253 #define IS_OFFSCREEN(x,y) ((IS_OFFSCREEN_X(x)) || (IS_OFFSCREEN_Y(y)))
255 #define PLAYER_AREA_Y RACKET_Y_MID
256 #define PLAYER_AREA_X RACKET_X_MID
257 #define IS_NEAR_Y(py,by) (fabsf((py)-(by))<(float)PLAYER_AREA_Y)
258 #define IS_NEAR_Y_AI(py,by) (fabsf((py)-(by))<(float)PLAYER_AREA_Y/3.5)
259 #define IS_NEAR_X(px,bx) (fabsf((px)-(bx))<(float)PLAYER_AREA_X)
260 #define IS_NEAR_X_AI(px,bx) (fabsf((px)-(bx))<(float)PLAYER_AREA_X*2.)
262 #define PLAYER_MOVE_Y 5.0
263 #define PLAYER_ACCEL_DEFAULT 0.2
264 #define PLAYER_ACCEL_INCREASE 1.2
266 #define POWER_UP_FACTOR 1.1
267 #define POWER_DOWN_FACTOR 0.9
268 #define PLAYER_POWER_MAX 100
270 #define PLAYER(s, num) (s->players[num-1])
272 /* Comment out the following #define to enable mouse control */
273 #define ENABLE_MOUSE
275 /* GameState handling*/
276 GameState *gamestate_new();
278 int gamestate_save(GameState* s, const char* filename);
279 GameState* gamestate_load(const char* filename);
281 /* Game module functions */
282 void gameloop(GameState*);
283 void step(GameState*);
284 bool handle_input(GameState*);
285 void render(const GameState*, RenderState*);
286 float get_move_y( GameState*, unsigned char);
287 void input_human(GameState*, int);
288 void input_ai(GameState*, int);
289 void game_setup_serve( GameState*);
291 int score_game(GameState*);
292 winner_t game_get_winner(const GameState*);
294 /* Helper functions for the renderer */
295 const char* format_sets(const GameState*);
296 const char* format_game(const GameState*);
297 const char* format_status(const GameState*);
299 #endif