5 * Copyright (C) 2003, 2007, 2008, 2009 Thomas Perl <thp@thpinfo.com>
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
40 #include "animation.h"
42 #include "locations.h"
48 /* IDs from the resource file */
49 #define START_BUTTON 1
50 #define CHECKBOX_FULLSCREEN 2
53 BOOL CALLBACK
ConfigDialogProc(HWND hwndDlg
, UINT uMsg
, WPARAM wParam
, LPARAM lParam
)
55 static int checkbox_is_checked
;
59 EndDialog(hwndDlg
, IDCANCEL
);
64 EndDialog(hwndDlg
, (checkbox_is_checked
)?(IDYES
):(IDNO
));
67 EndDialog(hwndDlg
, IDCANCEL
);
69 case CHECKBOX_FULLSCREEN
:
70 checkbox_is_checked
^= 1;
82 int WINAPI
WinMain(HINSTANCE hInstance
, HINSTANCE hPrevInstance
,
83 LPSTR lpCmdLine
, int nCmdShow
) {
85 int main( int argc
, char** argv
) {
87 int i
, slide
, slide_direction
;
91 unsigned int worldmap_xpos
, worldmap_ypos
;
95 int sdl_flags
= SDL_SWSURFACE
;
96 int btn_hovering
= 0, btn_hovering_old
= 0;
98 bool mouse_pressed
= false;
100 bool benchmark
= false;
101 unsigned int night_start
, night_end
;
102 GameState
*current_game
= NULL
, *prepared_game
= NULL
;
103 InputDevice
* input_devices
;
104 unsigned int input_device_count
, input_device_id
;
106 AnimationState
*intro_playback
;
109 MenuButton btn_back
= {
110 NULL
, /* not needed for image-based button */
112 HEIGHT
-MENU_OPTIONS_BORDER
,
113 0, -1, /* width and height will be set by menu_button_init */
117 MenuButton btn_start
= {
118 NULL
, /* not needed for image-based button */
119 WIDTH
-MENU_OPTIONS_BORDER
,
120 HEIGHT
-MENU_OPTIONS_BORDER
,
121 -1, -1, /* width and height will be set by menu_button_init */
125 MenuButton btn_player1
= {
127 CONTROLLER_SETUP_BORDER
,
128 HEIGHT
/2 + CONTROLLER_SETUP_SIZE
/2 + 10,
129 CONTROLLER_SETUP_SIZE
, MENU_OPTIONS_BUTTON_HEIGHT
,
133 MenuButton btn_player2
= {
135 WIDTH
-CONTROLLER_SETUP_SIZE
-CONTROLLER_SETUP_BORDER
,
136 HEIGHT
/2 + CONTROLLER_SETUP_SIZE
/2 + 10,
137 CONTROLLER_SETUP_SIZE
, MENU_OPTIONS_BUTTON_HEIGHT
,
142 int highlight_location
= -1;
143 float highlight_location_distance
= 0.0;
144 float new_location_distance
= 0.0;
145 bool location_info_visible
= false;
146 unsigned int location_info_xpos
= 0, location_info_ypos
= 0;
148 const SDL_VideoInfo
* vi
= NULL
;
150 bool do_help
= false;
152 int state
= MENU_STATE_STARTED
;
154 #ifdef ENABLE_FPS_LIMIT
155 Uint32 ft
, frames
; /* frame timer and frames */
158 #if defined(MAEMO) || defined(MACOSX)
159 sdl_flags
|= SDL_FULLSCREEN
;
164 mb_result
= DialogBox(hInstance
, "CONFIG", 0, (DLGPROC
)ConfigDialogProc
);
168 sdl_flags
|= SDL_FULLSCREEN
;
177 fprintf(stderr
, "Tennix 2009 World Tennis Championship Tour (v" VERSION
")\n" COPYRIGHT
"\n" URL
"\n\n");
181 /* A poor/lazy man's getopt */
182 #define OPTION_SET(longopt,shortopt) \
183 (strcmp(argv[i], longopt)==0 || strcmp(argv[i], shortopt)==0)
184 #define OPTION_VALUE \
185 ((i+1 < argc)?(argv[i+1]):(NULL))
186 #define OPTION_VALUE_PROCESSED \
188 if (OPTION_SET("--fullscreen", "-f")) {
189 sdl_flags
|= SDL_FULLSCREEN
;
191 else if (OPTION_SET("--help", "-h")) {
194 else if (OPTION_SET("--benchmark", "-b")) {
198 fprintf(stderr
, "Ignoring unknown option: %s\n", argv
[i
]);
203 if (do_help
== true) {
204 fprintf(stderr
, "Usage: %s [--fullscreen|-f] [--help|-h]\n", argv
[0]);
212 srand((unsigned)time(NULL
));
215 if (SDL_Init(SDL_INIT_VIDEO
| SDL_INIT_JOYSTICK
) == -1) {
216 fprintf( stderr
, "Can't init SDL: %s\n", SDL_GetError());
220 vi
= SDL_GetVideoInfo();
221 if( (screen
= SDL_SetVideoMode( WIDTH
, HEIGHT
, vi
->vfmt
->BitsPerPixel
, sdl_flags
)) == NULL
) {
222 fprintf( stderr
, "Can't set video mode: %s\n", SDL_GetError());
226 SDL_WM_SetCaption( "Tennix 2009 World Tennis Championship Tour", "Tennix 2009");
227 SDL_ShowCursor( SDL_DISABLE
);
228 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY
, 1);
234 menu_button_init(&btn_back
);
235 menu_button_init(&btn_start
);
236 menu_button_init(&btn_player1
);
237 menu_button_init(&btn_player2
);
239 input_devices
= find_input_devices(&input_device_count
);
241 current_game
= gamestate_load(GAMESTATE_FILE
);
242 if (current_game
!= NULL
) {
243 /* restore pointer to location */
244 current_game
->location
= &(locations
[current_game
->current_location
]);
246 for (i
=1; i
<=MAXPLAYERS
; i
++) {
247 if (PLAYER(current_game
, i
).type
== PLAYER_TYPE_HUMAN
) {
248 input_device_id
= PLAYER(current_game
, i
).input_device_index
;
249 if (input_device_id
< input_device_count
) {
250 /* ok, we still have that device around */
251 PLAYER(current_game
, i
).input
= &(input_devices
[input_device_id
]);
253 /* the device vanished - set to AI (FIXME: select new device) */
254 PLAYER(current_game
, i
).type
= PLAYER_TYPE_AI
;
255 PLAYER(current_game
, i
).input
= NULL
;
261 #ifdef ENABLE_FPS_LIMIT
267 GameState
* g
= gamestate_new();
268 PLAYER(g
, 1).type
= PLAYER_TYPE_AI
;
269 PLAYER(g
, 2).type
= PLAYER_TYPE_AI
;
270 g
->location
= &(locations
[0]);
276 /*intro = create_intro();
277 intro_playback = animation_state_new(intro);
278 animation_state_run(intro_playback, 1);
279 animation_state_free(intro_playback);
280 animation_free(intro);
283 worldmap_xpos
= (WIDTH
-get_image_width(GR_WORLDMAP
))/2;
284 worldmap_ypos
= (HEIGHT
-get_image_height(GR_WORLDMAP
))/2;
287 /* Sliding initialization */
288 ticks
= SDL_GetTicks();
289 slide
= slide_start
= get_image_width(GR_SIDEBAR
);
292 /* State transitions */
294 case MENU_STATE_STARTED
:
295 state
= MENU_STATE_SLIDE_TO_MAINMENU
;
297 case MENU_STATE_SLIDE_TO_MAINMENU
:
299 rectangle(0, 0, WIDTH
, HEIGHT
, 80, 80, 80);
302 slide_direction
= -1;
303 state
= MENU_STATE_SLIDE_TO_MAINMENU_IN_PROGRESS
;
305 case MENU_STATE_SLIDE_TO_MAINMENU_IN_PROGRESS
:
308 state
= MENU_STATE_MAINMENU
;
311 case MENU_STATE_MAINMENU
:
313 prepared_game
= NULL
;
315 case MENU_STATE_SLIDE_TO_LOCATION
:
318 state
= MENU_STATE_SLIDE_TO_LOCATION_IN_PROGRESS
;
320 case MENU_STATE_SLIDE_TO_LOCATION_IN_PROGRESS
:
321 if (slide
== slide_start
) {
322 state
= MENU_STATE_FADE_TO_LOCATION
;
325 case MENU_STATE_FADE_TO_LOCATION
:
327 state
= MENU_STATE_LOCATION
;
330 rectangle(0, 0, WIDTH
, HEIGHT
, 80, 80, 80);
331 /* Draw and store the worldmap with day/night times */
332 show_image(GR_WORLDMAP
, WIDTH
/2-get_image_width(GR_WORLDMAP
)/2, HEIGHT
/2-get_image_height(GR_WORLDMAP
)/2, 255);
333 day_night(get_image_width(GR_WORLDMAP
), &night_start
, &night_end
);
334 if (night_start
> night_end
) {
335 rectangle_alpha(worldmap_xpos
, worldmap_ypos
, night_end
, get_image_height(GR_WORLDMAP
), 0, 0, 0, 150);
336 rectangle_alpha(worldmap_xpos
+night_start
, worldmap_ypos
, get_image_width(GR_WORLDMAP
)-night_start
, get_image_height(GR_WORLDMAP
), 0, 0, 0, 150);
338 rectangle_alpha(worldmap_xpos
+night_start
, worldmap_ypos
, night_end
-night_start
, get_image_height(GR_WORLDMAP
), 0, 0, 0, 150);
341 /* add misc items to screen */
342 font_draw_string(FONT_XLARGE
, "Pick a location", (WIDTH
-font_get_string_width(FONT_XLARGE
, "Pick a location"))/2, 20);
346 case MENU_STATE_FADE_TO_OPTIONS
:
349 rectangle(0, 0, WIDTH
, HEIGHT
, 80, 80, 80);
350 rectangle(CONTROLLER_SETUP_BORDER
, HEIGHT
/2-CONTROLLER_SETUP_SIZE
/2, CONTROLLER_SETUP_SIZE
, CONTROLLER_SETUP_SIZE
, 150, 150, 150);
351 rectangle(WIDTH
-CONTROLLER_SETUP_BORDER
-CONTROLLER_SETUP_SIZE
, (HEIGHT
-CONTROLLER_SETUP_SIZE
)/2, CONTROLLER_SETUP_SIZE
, CONTROLLER_SETUP_SIZE
, 150, 150, 150);
352 font_draw_string(FONT_XLARGE
, "Controller setup", (WIDTH
-font_get_string_width(FONT_XLARGE
, "Controller setup"))/2, 20);
353 font_draw_string(FONT_MEDIUM
, "Player 1", 130 - font_get_string_width(FONT_MEDIUM
, "Player 1")/2, (HEIGHT
-CONTROLLER_SETUP_SIZE
)/2 - 10 - font_get_height(FONT_MEDIUM
));
354 font_draw_string(FONT_MEDIUM
, "Player 1", 130 - font_get_string_width(FONT_MEDIUM
, "Player 1")/2, (HEIGHT
-CONTROLLER_SETUP_SIZE
)/2 - 10 - font_get_height(FONT_MEDIUM
));
355 font_draw_string(FONT_MEDIUM
, "Player 2", WIDTH
- CONTROLLER_SETUP_SIZE
/2 - CONTROLLER_SETUP_BORDER
- font_get_string_width(FONT_MEDIUM
, "Player 2")/2, (HEIGHT
-CONTROLLER_SETUP_SIZE
)/2 - 10 - font_get_height(FONT_MEDIUM
));
358 state
= MENU_STATE_OPTIONS
;
360 case MENU_STATE_LOCATION
:
361 case MENU_STATE_OPTIONS
:
362 /* Prepare a new game */
363 if (prepared_game
== NULL
) {
364 prepared_game
= gamestate_new();
365 prepared_game
->location
= NULL
;
366 /* FIXME - this should not be written here, but taken from the input devices */
367 btn_player1
.text
= "Keyboard (arrows)";
368 btn_player2
.text
= "Carl Van Court";
370 PLAYER(prepared_game
, 1).input_device_index
= 0;
372 PLAYER(prepared_game
, 1).input_device_index
= 2;
374 PLAYER(prepared_game
, 1).type
= PLAYER_TYPE_HUMAN
;
375 PLAYER(prepared_game
, 1).input
= &(input_devices
[PLAYER(prepared_game
, 1).input_device_index
]);
376 location_info_visible
= false;
377 prepared_game
->current_location
= -1;
378 highlight_location
= -1;
381 case MENU_STATE_SLIDE_TO_GAME
:
384 state = MENU_STATE_SLIDE_TO_GAME_IN_PROGRESS;
386 case MENU_STATE_SLIDE_TO_GAME_IN_PROGRESS:
387 if (slide == slide_start) {
388 state = MENU_STATE_GAME;
390 state
= MENU_STATE_GAME
;
392 case MENU_STATE_SLIDE_TO_RESUME
:
395 state
= MENU_STATE_SLIDE_TO_RESUME_IN_PROGRESS
;
397 case MENU_STATE_SLIDE_TO_RESUME_IN_PROGRESS
:
398 if (slide
== slide_start
) {
399 state
= MENU_STATE_RESUME
;
402 case MENU_STATE_GAME
:
403 if (prepared_game
== NULL
) {
404 fprintf(stderr
, "Game not yet prepared!\n");
408 /* Cancel a possibly started game */
410 current_game
= prepared_game
;
411 prepared_game
= NULL
;
412 /* no break - we are continuing with "resume" */
413 case MENU_STATE_RESUME
:
414 if (current_game
== NULL
) {
415 fprintf(stderr
, "Cannot resume game!\n");
419 gameloop(current_game
);
421 while(SDL_PollEvent(&e
));
422 #ifdef ENABLE_FPS_LIMIT
427 state
= MENU_STATE_SLIDE_TO_MAINMENU
;
429 case MENU_STATE_SLIDE_TO_QUIT
:
432 state
= MENU_STATE_SLIDE_TO_QUIT_IN_PROGRESS
;
434 case MENU_STATE_SLIDE_TO_QUIT_IN_PROGRESS
:
435 if (slide
== slide_start
) {
436 state
= MENU_STATE_QUIT
;
439 case MENU_STATE_QUIT
:
443 fprintf(stderr
, "State error: %d\n", state
);
448 if (SDL_GetTicks() > ticks
+ 20) {
449 if (slide
>= 1 && slide
<= slide_start
) {
450 slide
+= slide_direction
+(slide_direction
*slide
/(sqrt(2*slide
)));
451 slide
= MAX(0, MIN(slide_start
, slide
));
452 } else if (slide_direction
!= 0) {
455 ticks
= SDL_GetTicks();
460 if (state
!= MENU_STATE_OPTIONS
) {
461 fill_image_offset(GR_FOG
, 0, 0, WIDTH
, HEIGHT
, -i
, 0);
464 show_image(GR_SIDEBAR
, WIDTH
-get_image_width(GR_SIDEBAR
)+slide
, 0, 255);
465 show_image(GR_TENNIXLOGO
, WIDTH
-get_image_width(GR_SIDEBAR
)-10, 20-slide
, 255);
466 if (state
!= MENU_STATE_OPTIONS
&& state
!= MENU_STATE_LOCATION
) {
468 show_image(GR_BTN_PLAY
, WIDTH
-get_image_width(GR_BTN_PLAY
)+slide
+(slide
/7)+3-(3*(btn_hovering
==MENU_START
)), 150, 255);
469 if (current_game
!= NULL
) {
470 show_image(GR_BTN_RESUME
, WIDTH
-get_image_width(GR_BTN_RESUME
)+slide
+(slide
/7)+3-(3*(btn_hovering
==MENU_RESUME
)), 230, 255);
471 font_draw_string(FONT_SMALL
, "match paused", 10, 10);
473 font_draw_string(FONT_MEDIUM
, "Tennix 2009 World Tennis Championship Tour", 10, 10);
475 font_draw_string_color(FONT_MEDIUM
, URL
, 10-1, HEIGHT
-10-1-font_get_height(FONT_MEDIUM
), 130, 130, 130);
476 font_draw_string_color(FONT_MEDIUM
, URL
, 10, HEIGHT
-10-font_get_height(FONT_MEDIUM
), 30, 30, 30);
477 show_image(GR_BTN_QUIT
, WIDTH
-get_image_width(GR_BTN_QUIT
)+slide
+(slide
/7)+3-(3*(btn_hovering
==MENU_QUIT
)), 350, 255);
478 } else if (state
== MENU_STATE_OPTIONS
) {
480 draw_button_object(&btn_back
, mx
, my
);
481 draw_button_object(&btn_start
, mx
, my
);
482 draw_button_object(&btn_player1
, mx
, my
);
483 draw_button_object(&btn_player2
, mx
, my
);
484 wiggle
= 15*sinf((float)ticks
/300.);
485 if (PLAYER(prepared_game
, 1).input_device_index
> -1) {
486 show_image_rotozoom(input_devices
[PLAYER(prepared_game
, 1).input_device_index
].icon
, CONTROLLER_SETUP_BORDER
+ CONTROLLER_SETUP_SIZE
/2, HEIGHT
/2, wiggle
, 1.0);
488 show_image_rotozoom(GR_INPUT_AI
, CONTROLLER_SETUP_BORDER
+ CONTROLLER_SETUP_SIZE
/2, HEIGHT
/2, wiggle
, 1.0);
490 if (PLAYER(prepared_game
, 2).input_device_index
> -1) {
491 show_image_rotozoom(input_devices
[PLAYER(prepared_game
, 2).input_device_index
].icon
, WIDTH
-CONTROLLER_SETUP_BORDER
-CONTROLLER_SETUP_SIZE
/2, HEIGHT
/2, -wiggle
, 1.0);
493 show_image_rotozoom(GR_INPUT_AI
, WIDTH
-CONTROLLER_SETUP_BORDER
-CONTROLLER_SETUP_SIZE
/2, HEIGHT
/2, -wiggle
, 1.0);
495 } else if (state
== MENU_STATE_LOCATION
) {
496 /* Location selection screen */
497 for (x
=0; x
<location_count(); x
++) {
498 new_location_distance
= SQUARE_DISTANCE(mx
-worldmap_xpos
-locations
[x
].worldmap_x
,
499 my
-worldmap_ypos
-locations
[x
].worldmap_y
);
500 if (highlight_location
== -1) {
501 if (new_location_distance
< 20*20) {
502 highlight_location
= x
;
505 highlight_location_distance
= SQUARE_DISTANCE(mx
-worldmap_xpos
-locations
[highlight_location
].worldmap_x
,
506 my
-worldmap_ypos
-locations
[highlight_location
].worldmap_y
);
507 if (highlight_location_distance
> 20*20) {
508 highlight_location
= -1;
510 if (highlight_location_distance
> new_location_distance
&& new_location_distance
< 20*20) {
511 highlight_location
= x
;
515 if (prepared_game
!= NULL
) {
516 if (!location_info_visible
) {
517 for (x
=0; x
<location_count(); x
++) {
518 /* draw rectangle for location at "x"*/
519 if (highlight_location
!= -1 && (unsigned int)highlight_location
== x
) {
520 rectangle(worldmap_xpos
+ locations
[x
].worldmap_x
-3, worldmap_ypos
+ locations
[x
].worldmap_y
-3, 7, 7, 255*((i
/10)%2), 0, 255*((i
/10)%2));
523 rectangle(worldmap_xpos
+ locations
[x
].worldmap_x
-2, worldmap_ypos
+ locations
[x
].worldmap_y
-2, 5, 5, 255, 255*(prepared_game
->current_location
!= -1 && x
==(unsigned int)(prepared_game
->current_location
)), 0);
526 rectangle_alpha(location_info_xpos
-5, location_info_ypos
-5, 10+get_image_width(prepared_game
->location
->photo
), get_image_height(prepared_game
->location
->photo
)+100, 30, 30, 30, 200);
527 show_sprite(prepared_game
->location
->photo
, (i
/1000)%(prepared_game
->location
->photo_frames
), prepared_game
->location
->photo_frames
, location_info_xpos
, location_info_ypos
, 255);
528 font_draw_string(FONT_SMALL
, prepared_game
->location
->name
, location_info_xpos
+MENU_OPTIONS_BORDER
, location_info_ypos
+MENU_OPTIONS_BORDER
+200);
529 font_draw_string(FONT_SMALL
, prepared_game
->location
->area
, location_info_xpos
+MENU_OPTIONS_BORDER
, location_info_ypos
+MENU_OPTIONS_BORDER
+200+font_get_height(FONT_SMALL
));
530 font_draw_string(FONT_SMALL
, prepared_game
->location
->city
, location_info_xpos
+MENU_OPTIONS_BORDER
, location_info_ypos
+MENU_OPTIONS_BORDER
+200+2*font_get_height(FONT_SMALL
));
531 font_draw_string(FONT_SMALL
, prepared_game
->location
->court_type_name
, location_info_xpos
+MENU_OPTIONS_BORDER
, location_info_ypos
+MENU_OPTIONS_BORDER
+200+3*font_get_height(FONT_SMALL
));
533 if (prepared_game
->location
!= NULL
) {
534 draw_button_object(&btn_start
, mx
, my
);
537 draw_button_object(&btn_back
, mx
, my
);
541 if( e
.type
== SDL_QUIT
) {
542 state
= MENU_STATE_SLIDE_TO_QUIT
;
546 keys
= SDL_GetKeyState( NULL
);
547 mb
= SDL_GetMouseState( &mx
, &my
);
549 btn_hovering_old
= btn_hovering
;
550 if (state
== MENU_STATE_MAINMENU
) {
551 btn_hovering
= M_POS_DECODE(mx
, my
);
552 if (current_game
== NULL
) {
553 btn_hovering
&= ~MENU_RESUME
;
555 } else if (state
== MENU_STATE_LOCATION
) {
556 if (M_POS_BUTTON(btn_back
, mx
, my
)) {
557 btn_hovering
= MENU_QUIT
;
558 } else if (M_POS_BUTTON(btn_start
, mx
, my
)) {
559 btn_hovering
= MENU_START
;
563 } else if (state
== MENU_STATE_OPTIONS
) {
564 if (M_POS_BUTTON(btn_back
, mx
, my
)) {
565 btn_hovering
= MENU_QUIT
;
566 } else if (M_POS_BUTTON(btn_start
, mx
, my
)) {
567 btn_hovering
= MENU_START
;
568 } else if (M_POS_BUTTON(btn_player1
, mx
, my
)) {
569 btn_hovering
= MENU_PLAYER1
;
570 } else if (M_POS_BUTTON(btn_player2
, mx
, my
)) {
571 btn_hovering
= MENU_PLAYER2
;
576 /* No menu screen - no hovering. */
579 #ifndef MAEMO /* On Maemo, we cannot really "hover" (touchscreen!) */
580 if (btn_hovering_old
!= btn_hovering
&& btn_hovering
!= 0) {
581 #ifdef HAVE_VOICE_FILES
582 if (btn_hovering
== MENU_QUIT
) {
583 play_sample(VOICE_QUIT_IT
);
584 } else if (btn_hovering
== MENU_START
) {
585 play_sample(VOICE_NEW_GAME
);
587 play_sample(SOUND_MOUSEOVER
);
590 /*play_sample(SOUND_MOUSEOVER);*/
595 if( keys
[SDLK_ESCAPE
] || keys
['q']) {
596 /* FIXME: do the state thingie! */
601 SDL_WM_ToggleFullScreen( screen
);
604 #ifndef MAEMO /* No mouse cursor on Maemo (we have a touchscreen) */
605 if (state
== MENU_STATE_MAINMENU
|| state
== MENU_STATE_OPTIONS
|| state
== MENU_STATE_LOCATION
) {
606 show_image(GR_CURSOR
, mx
-2, my
-1, 255);
610 /* Draw the "real" mouse coordinates */
611 /*rectangle(mx-1, my-1, 2, 2, 255, 255, 255);*/
613 /* Store the screen, because we are fading after this screen update */
614 /*if (!(mb & SDL_BUTTON(SDL_BUTTON_LEFT)) && btn_hovering != MENU_NONE && mouse_pressed == true) store_screen();*/
618 if( mb
& SDL_BUTTON(SDL_BUTTON_LEFT
)) {
619 if (!mouse_pressed
) {
620 play_sample(SOUND_MOUSEOVER
);
622 mouse_pressed
= true;
623 } else if (mouse_pressed
== true) {
624 /* Mouse button released */
625 if (state
== MENU_STATE_MAINMENU
|| state
== MENU_STATE_OPTIONS
|| state
== MENU_STATE_LOCATION
) {
626 #ifdef HAVE_VOICE_FILES
627 if (btn_hovering
== MENU_START
) {
628 play_sample(VOICE_LETS_GO
);
630 play_sample(SOUND_MOUSECLICK
);
633 /*play_sample(SOUND_MOUSEOVER);*/
636 if (state
== MENU_STATE_MAINMENU
) {
637 switch (btn_hovering
) {
639 state
= MENU_STATE_SLIDE_TO_LOCATION
;
642 state
= MENU_STATE_SLIDE_TO_RESUME
;
645 state
= MENU_STATE_SLIDE_TO_QUIT
;
648 } else if (state
== MENU_STATE_LOCATION
) {
649 switch (btn_hovering
) {
651 if (prepared_game
->location
!= NULL
) {
652 state
= MENU_STATE_FADE_TO_OPTIONS
;
656 state
= MENU_STATE_SLIDE_TO_MAINMENU
;
659 if (!location_info_visible
&& highlight_location
!= -1) {
660 prepared_game
->current_location
= highlight_location
;
661 /* Set the day/night status */
662 if (night_start
< night_end
) {
663 locations
[prepared_game
->current_location
].night
= (locations
[prepared_game
->current_location
].worldmap_x
> night_start
&& locations
[prepared_game
->current_location
].worldmap_x
< night_end
);
665 locations
[prepared_game
->current_location
].night
= (locations
[prepared_game
->current_location
].worldmap_x
< night_end
|| locations
[prepared_game
->current_location
].worldmap_x
> night_start
);
667 prepared_game
->location
= &(locations
[prepared_game
->current_location
]);
668 location_info_xpos
= MAX(0, MIN(WIDTH
-320-50, mx
-320/2));
669 location_info_ypos
= MAX(0, MIN(HEIGHT
-200-160, my
-200/2));
670 location_info_visible
= true;
672 location_info_visible
= false;
673 highlight_location
= -1;
674 prepared_game
->current_location
= -1;
675 prepared_game
->location
= NULL
;
679 } else if (state
== MENU_STATE_OPTIONS
) {
680 switch (btn_hovering
) {
682 state
= MENU_STATE_SLIDE_TO_GAME
;
685 state
= MENU_STATE_FADE_TO_LOCATION
;
688 /* advance the input device index */
689 PLAYER(prepared_game
, 1).input_device_index
++;
690 if (PLAYER(prepared_game
, 1).input_device_index
== (signed int)input_device_count
) {
691 PLAYER(prepared_game
, 1).input_device_index
= -1;
694 if (input_devices
[PLAYER(prepared_game
, 1).input_device_index
].exclusive_to_player
== 2) {
695 PLAYER(prepared_game
, 1).input_device_index
++;
698 /* determine the selected input device */
699 if (PLAYER(prepared_game
, 1).input_device_index
== -1) {
700 PLAYER(prepared_game
, 1).type
= PLAYER_TYPE_AI
;
701 PLAYER(prepared_game
, 1).input
= NULL
;
702 btn_player1
.text
= "Carl Van Court";
704 PLAYER(prepared_game
, 1).type
= PLAYER_TYPE_HUMAN
;
705 PLAYER(prepared_game
, 1).input
= &(input_devices
[PLAYER(prepared_game
, 1).input_device_index
]);
706 btn_player1
.text
= input_device_get_name(PLAYER(prepared_game
, 1).input
);
710 /* advance the input device index */
711 PLAYER(prepared_game
, 2).input_device_index
++;
713 if (input_devices
[PLAYER(prepared_game
, 2).input_device_index
].exclusive_to_player
== 1) {
714 PLAYER(prepared_game
, 2).input_device_index
++;
717 if (PLAYER(prepared_game
, 2).input_device_index
== (signed int)input_device_count
) {
718 PLAYER(prepared_game
, 2).input_device_index
= -1;
721 /* determine the selected input device */
722 if (PLAYER(prepared_game
, 2).input_device_index
== -1) {
723 PLAYER(prepared_game
, 2).type
= PLAYER_TYPE_AI
;
724 PLAYER(prepared_game
, 2).input
= NULL
;
725 btn_player2
.text
= "Carl Van Court";
727 PLAYER(prepared_game
, 2).type
= PLAYER_TYPE_HUMAN
;
728 PLAYER(prepared_game
, 2).input
= &(input_devices
[PLAYER(prepared_game
, 2).input_device_index
]);
729 btn_player2
.text
= input_device_get_name(PLAYER(prepared_game
, 2).input
);
734 mouse_pressed
= false;
737 #ifdef ENABLE_FPS_LIMIT
738 while (frames
*1000.0/((float)(SDL_GetTicks()-ft
+1))>(float)(DEFAULT_FPS
)) {
745 if (current_game
!= NULL
) {
746 if (gamestate_save(current_game
, GAMESTATE_FILE
) != 0) {
747 fprintf(stderr
, "Warning: cannot save gamestate to %s\n", GAMESTATE_FILE
);
751 /* Play the credits */
752 /*intro = create_credits();
753 intro_playback = animation_state_new(intro);
754 animation_state_run(intro_playback, 1);
755 animation_state_free(intro_playback);
756 animation_free(intro);*/
766 void menu_button_init(MenuButton
* b
)
770 if (b
->image_id
!= GR_COUNT
) {
772 * If the button is an image, the "w" and "h" attributes of the
773 * MenuButton struct are simply factors with which the real width
774 * and height of the image (=button) should be multiplied and added
775 * to the "x" and "y" position and the "w" and "h" are replaced with
776 * the real size of the image for the collision detection
781 b
->w
= get_image_width(b
->image_id
);
782 b
->h
= get_image_height(b
->image_id
);