2447a94cc97fda81584fd2d8572b3a0318fd4256
2 Copyright (c) 2007 Paolo Capriotti <p.capriotti@gmail.com>
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
10 #ifndef DELEGATORS__BEHAVIOUR_H
11 #define DELEGATORS__BEHAVIOUR_H
13 #include "../behaviour.h"
15 namespace Delegators
{
17 class Behaviour
: public IBehaviour
{
19 const IBehaviour
* m_dgate_behaviour
;
21 Behaviour(const IBehaviour
* behaviour
) : m_dgate_behaviour(behaviour
) { }
22 virtual ~Behaviour() { delete m_dgate_behaviour
; }
24 virtual void captureOn(IState
* state
, const Point
& square
) const {
25 m_dgate_behaviour
->captureOn(state
, square
);
27 virtual void move(IState
* state
, const Move
& m
) const {
28 m_dgate_behaviour
->move(state
, m
);
30 virtual void advanceTurn(IState
* state
) const {
31 m_dgate_behaviour
->advanceTurn(state
);
33 virtual Point
captureSquare(const IState
* state
, const Move
& m
) const {
34 return m_dgate_behaviour
->captureSquare(state
, m
);
36 virtual const IColor
* opponent(const IColor
* player
) const {
37 return m_dgate_behaviour
->opponent(player
);
39 virtual Point
direction(const IColor
* player
) const {
40 return m_dgate_behaviour
->direction(player
);
46 #endif // DELEGATORS__BEHAVIOUR_H