52c446b5e17611738eddd9212a6f8b3a37339118
[screen-lua.git] / src / lua.c
blob52c446b5e17611738eddd9212a6f8b3a37339118
1 /* Lua scripting support
3 * Copyright (c) 2008 Sadrul Habib Chowdhury (sadrul@users.sf.net)
4 * Copyright (c) 2009
5 * Sadrul Habib Chowdhury (sadrul@users.sf.net)
6 * Rui Guo (firemeteor.guo@gmail.com)
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 3, or (at your option)
11 * any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program (see the file COPYING); if not, write to the
20 * Free Software Foundation, Inc.,
21 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA
23 ****************************************************************
25 #include <sys/types.h>
26 #include "config.h"
27 #include "screen.h"
28 #include <sys/stat.h>
29 #include <unistd.h>
31 #include <stdio.h>
32 #include <string.h>
33 #include <stdlib.h>
35 #include "extern.h"
36 #include "logfile.h"
38 #include <lua.h>
39 #include <lauxlib.h>
40 #include <lualib.h>
42 static int StackDump(lua_State *L, const char *message)
44 FILE *f = fopen("/tmp/debug/stack", "ab");
45 int i = lua_gettop(L);
46 if (message)
47 fprintf(f, "%s", message);
48 while (i)
50 int t = lua_type(L, i);
51 switch (t)
53 case LUA_TSTRING:
54 fprintf(f, "String: %s\n", lua_tostring(L, i));
55 break;
57 case LUA_TBOOLEAN:
58 fprintf(f, "Boolean: %s\n", lua_toboolean(L, i) ? "true" : "false");
59 break;
61 case LUA_TNUMBER:
62 fprintf(f, "Number: %g\n", lua_tonumber(L, i));
63 break;
65 default:
66 fprintf(f, "Type: %s\n", lua_typename(L, t));
68 i--;
70 if (message)
71 fprintf(f, "----\n");
72 fclose(f);
73 return 0;
76 extern struct win *windows, *fore;
77 extern struct display *displays, *display;
78 extern struct LayFuncs WinLf;
79 extern struct layer *flayer;
80 extern void AppendWinMsgRend(const char *str, const char *color);
82 static int LuaDispatch(void *handler, const char *params, va_list va);
83 static int LuaRegEvent(lua_State *L);
84 static void LuaShowErr(lua_State *L);
85 struct binding lua_binding;
87 enum
89 LUA_HANDLER_TYPE_N = 1,
90 LUA_HANDLER_TYPE_F
93 struct lua_handler
95 int type;
96 union
98 const char *name;
99 int reference;
100 } u;
103 typedef struct lua_handler *lua_handler;
104 void LuaPushHandler(lua_State *L, lua_handler lh);
105 void LuaHUnRef(lua_State *L, int key);
106 lua_handler LuaCheckHandler(lua_State *L, int idx, int ref);
108 lua_handler
109 LuaAllocHandler(const char *name, int ref)
111 struct lua_handler *lh;
112 lh = (struct lua_handler*) malloc(sizeof(struct lua_handler));
113 if (!lh)
114 return NULL;
116 if (name)
118 lh->type = LUA_HANDLER_TYPE_N;
119 lh->u.name = SaveStr(name);
121 else
123 lh->type = LUA_HANDLER_TYPE_F;
124 lh->u.reference = ref;
127 return lh;
130 void
131 LuaFreeHandler(lua_State *L, struct lua_handler **lh)
133 if ((*lh)->type == LUA_HANDLER_TYPE_N)
134 Free((*lh)->u.name)
135 else
137 LuaHUnRef(L, (*lh)->u.reference);
138 (*lh)->u.reference = 0;
140 Free(*lh);
142 /** Template {{{ */
144 #define CHECK_TYPE(name, type) \
145 static type * \
146 check_##name(lua_State *L, int index) \
148 type **var; \
149 luaL_checktype(L, index, LUA_TUSERDATA); \
150 var = (type **) luaL_checkudata(L, index, #name); \
151 if (!var || !*var) \
152 luaL_typerror(L, index, #name); \
153 return *var; \
156 #define PUSH_TYPE(name, type) \
157 static void \
158 push_##name(lua_State *L, type **t) \
160 if (!t || !*t) \
161 lua_pushnil(L); \
162 else \
164 type **r; \
165 r = (type **)lua_newuserdata(L, sizeof(type *)); \
166 *r = *t; \
167 luaL_getmetatable(L, #name); \
168 lua_setmetatable(L,-2); \
172 /* Much of the following template comes from:
173 * http://lua-users.org/wiki/BindingWithMembersAndMethods
176 static int get_int (lua_State *L, void *v)
178 lua_pushinteger (L, *(int*)v);
179 return 1;
182 static int set_int (lua_State *L, void *v)
184 *(int*)v = luaL_checkint(L, 3);
185 return 0;
188 static int get_number (lua_State *L, void *v)
190 lua_pushnumber(L, *(lua_Number*)v);
191 return 1;
194 static int set_number (lua_State *L, void *v)
196 *(lua_Number*)v = luaL_checknumber(L, 3);
197 return 0;
200 static int get_string (lua_State *L, void *v)
202 lua_pushstring(L, (char*)v );
203 return 1;
206 static int set_string (lua_State *L, void *v)
208 *(const char**)v = luaL_checkstring(L, 3);
209 return 0;
212 typedef int (*Xet_func) (lua_State *L, void *v);
214 /* member info for get and set handlers */
215 struct Xet_reg
217 const char *name; /* member name */
218 Xet_func func; /* get or set function for type of member */
219 size_t offset; /* offset of member within the struct */
220 int (*absolute)(lua_State *);
223 static void Xet_add (lua_State *L, const struct Xet_reg *l)
225 if (!l)
226 return;
227 for (; l->name; l++)
229 lua_pushstring(L, l->name);
230 lua_pushlightuserdata(L, (void*)l);
231 lua_settable(L, -3);
235 static int Xet_call (lua_State *L)
237 /* for get: stack has userdata, index, lightuserdata */
238 /* for set: stack has userdata, index, value, lightuserdata */
239 const struct Xet_reg *m = (const struct Xet_reg *)lua_touserdata(L, -1); /* member info */
240 lua_pop(L, 1); /* drop lightuserdata */
241 luaL_checktype(L, 1, LUA_TUSERDATA);
242 if (m->absolute)
243 return m->absolute(L);
244 return m->func(L, *(char**)lua_touserdata(L, 1) + m->offset);
247 static int index_handler (lua_State *L)
249 /* stack has userdata, index */
250 lua_pushvalue(L, 2); /* dup index */
251 lua_rawget(L, lua_upvalueindex(1)); /* lookup member by name */
252 if (!lua_islightuserdata(L, -1))
254 lua_pop(L, 1); /* drop value */
255 lua_pushvalue(L, 2); /* dup index */
256 lua_gettable(L, lua_upvalueindex(2)); /* else try methods */
257 if (lua_isnil(L, -1)) /* invalid member */
258 luaL_error(L, "cannot get member '%s'", lua_tostring(L, 2));
259 return 1;
261 return Xet_call(L); /* call get function */
264 static int newindex_handler (lua_State *L)
266 /* stack has userdata, index, value */
267 lua_pushvalue(L, 2); /* dup index */
268 lua_rawget(L, lua_upvalueindex(1)); /* lookup member by name */
269 if (!lua_islightuserdata(L, -1)) /* invalid member */
270 luaL_error(L, "cannot set member '%s'", lua_tostring(L, 2));
271 return Xet_call(L); /* call set function */
274 static int
275 struct_register(lua_State *L, const char *name, const luaL_reg fn_methods[], const luaL_reg meta_methods[],
276 const struct Xet_reg setters[], const struct Xet_reg getters[])
278 int metatable, methods;
280 /* create methods table & add it to the table of globals */
281 luaL_register(L, name, fn_methods);
282 methods = lua_gettop(L);
284 /* create metatable & add it to the registry */
285 luaL_newmetatable(L, name);
286 luaL_register(L, 0, meta_methods); /* fill metatable */
288 /* To identify the type of object */
289 lua_pushstring(L, "_objname");
290 lua_pushstring(L, name);
291 lua_rawset(L, -3);
293 metatable = lua_gettop(L);
295 lua_pushliteral(L, "__metatable");
296 lua_pushvalue(L, methods); /* dup methods table*/
297 lua_rawset(L, metatable); /* hide metatable:
298 metatable.__metatable = methods */
300 lua_pushliteral(L, "__index");
301 lua_pushvalue(L, metatable); /* upvalue index 1 */
302 Xet_add(L, getters); /* fill metatable with getters */
303 lua_pushvalue(L, methods); /* upvalue index 2 */
304 lua_pushcclosure(L, index_handler, 2);
305 lua_rawset(L, metatable); /* metatable.__index = index_handler */
307 lua_pushliteral(L, "__newindex");
308 lua_newtable(L); /* table for members you can set */
309 Xet_add(L, setters); /* fill with setters */
310 lua_pushcclosure(L, newindex_handler, 1);
311 lua_rawset(L, metatable); /* metatable.__newindex = newindex_handler */
313 /* FIXME: Why do we leave an element on the stack? */
314 lua_pop(L, 1); /* drop metatable */
315 return 1; /* return methods on the stack */
318 /** }}} */
320 /** Callback {{{ */
321 PUSH_TYPE(callback, struct listener)
323 static int
324 internal_unhook(lua_State *L, int warn)
326 /*Emulate check_callback() */
327 struct listener **ppl;
328 luaL_checktype(L, 1, LUA_TUSERDATA);
329 ppl = (struct listener **) luaL_checkudata(L, 1, "callback");
331 if (!ppl)
332 luaL_typerror(L, 1, "callback");
334 if (!*ppl)
336 if (warn)
338 lua_pushboolean(L, 0);
339 lua_pushstring(L, "Callback already unhooked.");
340 LuaShowErr(L);
343 else
345 LuaFreeHandler(L, (lua_handler *)&(*ppl)->handler);
346 unregister_listener(*ppl);
347 *ppl = 0;
348 if (warn)
349 lua_pushboolean(L, 1);
351 return warn != 0;
353 static int
354 callback_unhook(lua_State *L)
356 return internal_unhook(L, 1);
359 static const luaL_reg callback_methods[] = {
360 {"unhook", callback_unhook},
361 {0, 0}
365 callback_collect(lua_State *L)
367 return internal_unhook(L, 0);
370 static const luaL_reg callback_metamethods[] = {
371 {"__gc", callback_collect},
372 {0, 0}
375 static const struct Xet_reg callback_setters[] = {
376 {0, 0}
379 static const struct Xet_reg callback_getters[] = {
380 {0, 0}
384 /** }}} */
386 /** Window {{{ */
388 PUSH_TYPE(window, struct win)
390 CHECK_TYPE(window, struct win)
392 static int get_window(lua_State *L, void *v)
394 push_window(L, (struct win **)v);
395 return 1;
398 static int
399 window_change_title(lua_State *L)
401 struct win *w = check_window(L, 1);
402 unsigned int len;
403 const char *title = luaL_checklstring(L, 2, &len);
404 ChangeAKA(w, (char *)title, len);
405 return 0;
408 static int
409 window_get_monitor_status(lua_State *L)
411 struct win *w = check_window(L, 1);
412 int activity = luaL_checkint(L, 2);
413 if (activity)
414 /*monitor*/
415 lua_pushinteger(L, w->w_monitor != MON_OFF);
416 else
417 /*silence*/
418 lua_pushinteger(L, w->w_silence == SILENCE_ON ? w->w_silencewait: 0);
420 return 1;
423 static const luaL_reg window_methods[] = {
424 {"get_monitor_status", window_get_monitor_status},
425 {"hook", LuaRegEvent},
426 {0, 0}
429 static int
430 window_tostring(lua_State *L)
432 char str[128];
433 struct win *w = check_window(L, 1);
434 snprintf(str, sizeof(str), "{window #%d: '%s'}", w->w_number, w->w_title);
435 lua_pushstring(L, str);
436 return 1;
439 static int
440 window_equality(lua_State *L)
442 struct win *w1 = check_window(L, 1), *w2 = check_window(L, 2);
443 lua_pushboolean(L, (w1 == w2 || (w1 && w2 && w1->w_number == w2->w_number)));
444 return 1;
447 static const luaL_reg window_metamethods[] = {
448 {"__tostring", window_tostring},
449 {"__eq", window_equality},
450 {0, 0}
453 static const struct Xet_reg window_setters[] = {
454 {"title", 0, 0, window_change_title/*absolute setter*/},
455 {0, 0}
458 static const struct Xet_reg window_getters[] = {
459 {"title", get_string, offsetof(struct win, w_title) + 8},
460 {"number", get_int, offsetof(struct win, w_number)},
461 {"dir", get_string, offsetof(struct win, w_dir)},
462 {"tty", get_string, offsetof(struct win, w_tty)},
463 {"pid", get_int, offsetof(struct win, w_pid)},
464 {"group", get_window, offsetof(struct win, w_group)},
465 {"bell", get_int, offsetof(struct win, w_bell)},
466 {0, 0}
470 /** }}} */
472 /** AclUser {{{ */
474 PUSH_TYPE(user, struct acluser)
476 CHECK_TYPE(user, struct acluser)
478 static int
479 get_user(lua_State *L, void *v)
481 push_user(L, (struct acluser **)v);
482 return 1;
485 static const luaL_reg user_methods[] = {
486 {0, 0}
489 static int
490 user_tostring(lua_State *L)
492 char str[128];
493 struct acluser *u = check_user(L, 1);
494 snprintf(str, sizeof(str), "{user '%s'}", u->u_name);
495 lua_pushstring(L, str);
496 return 1;
499 static const luaL_reg user_metamethods[] = {
500 {"__tostring", user_tostring},
501 {0, 0}
504 static const struct Xet_reg user_setters[] = {
505 {0, 0}
508 static const struct Xet_reg user_getters[] = {
509 {"name", get_string, offsetof(struct acluser, u_name)},
510 {"password", get_string, offsetof(struct acluser, u_password)},
511 {0, 0}
514 /** }}} */
516 /** Canvas {{{ */
518 PUSH_TYPE(canvas, struct canvas)
520 CHECK_TYPE(canvas, struct canvas)
522 static int
523 get_canvas(lua_State *L, void *v)
525 push_canvas(L, (struct canvas **)v);
526 return 1;
529 static int
530 canvas_select(lua_State *L)
532 struct canvas *c = check_canvas(L, 1);
533 if (!display || D_forecv == c)
534 return 0;
535 SetCanvasWindow(c, Layer2Window(c->c_layer));
536 D_forecv = c;
538 /* XXX: the following all is duplicated from process.c:DoAction.
539 * Should these be in some better place?
541 ResizeCanvas(&D_canvas);
542 RecreateCanvasChain();
543 RethinkDisplayViewports();
544 ResizeLayersToCanvases(); /* redisplays */
545 fore = D_fore = Layer2Window(D_forecv->c_layer);
546 flayer = D_forecv->c_layer;
547 #ifdef RXVT_OSC
548 if (D_xtermosc[2] || D_xtermosc[3])
550 Activate(-1);
551 break;
553 #endif
554 RefreshHStatus();
555 #ifdef RXVT_OSC
556 RefreshXtermOSC();
557 #endif
558 flayer = D_forecv->c_layer;
559 CV_CALL(D_forecv, LayRestore();LaySetCursor());
560 WindowChanged(0, 'F');
561 return 1;
564 static const luaL_reg canvas_methods[] = {
565 {"select", canvas_select},
566 {0, 0}
569 static const luaL_reg canvas_metamethods[] = {
570 {0, 0}
573 static const struct Xet_reg canvas_setters[] = {
574 {0, 0}
577 static int
578 canvas_get_window(lua_State *L)
580 struct canvas *c = check_canvas(L, 1);
581 struct win *win = Layer2Window(c->c_layer);
582 if (win)
583 push_window(L, &win);
584 else
585 lua_pushnil(L);
586 return 1;
589 static const struct Xet_reg canvas_getters[] = {
590 {"next", get_canvas, offsetof(struct canvas, c_next)},
591 {"xoff", get_int, offsetof(struct canvas, c_xoff)},
592 {"yoff", get_int, offsetof(struct canvas, c_yoff)},
593 {"xs", get_int, offsetof(struct canvas, c_xs)},
594 {"ys", get_int, offsetof(struct canvas, c_ys)},
595 {"xe", get_int, offsetof(struct canvas, c_xe)},
596 {"ye", get_int, offsetof(struct canvas, c_ye)},
597 {"window", 0, 0, canvas_get_window},
598 {0, 0}
601 /** }}} */
603 /** Layout {{{ */
605 PUSH_TYPE(layout, struct layout)
606 CHECK_TYPE(layout, struct layout)
608 static const struct Xet_reg layout_getters[] = {
609 {0,0}
612 static int
613 get_layout(lua_State *L, void *v)
615 push_layout(L, (struct layout **)v);
616 return 1;
619 /** }}} */
621 /** Display {{{ */
623 PUSH_TYPE(display, struct display)
625 CHECK_TYPE(display, struct display)
627 static int
628 display_get_canvases(lua_State *L)
630 struct display *d;
631 struct canvas *iter;
632 int count;
634 d = check_display(L, 1);
635 lua_newtable(L);
636 for (iter = d->d_cvlist, count = 0; iter; iter = iter->c_next, count++) {
637 lua_pushinteger(L, count);
638 push_canvas(L, &iter);
639 lua_settable(L, -3);
642 return 1;
645 static const luaL_reg display_methods[] = {
646 {"get_canvases", display_get_canvases},
647 {0, 0}
650 static int
651 display_tostring(lua_State *L)
653 char str[128];
654 struct display *d = check_display(L, 1);
655 snprintf(str, sizeof(str), "{display: tty = '%s', term = '%s'}", d->d_usertty, d->d_termname);
656 lua_pushstring(L, str);
657 return 1;
660 static const luaL_reg display_metamethods[] = {
661 {"__tostring", display_tostring},
662 {0, 0}
665 static const struct Xet_reg display_setters[] = {
666 {0, 0}
669 static const struct Xet_reg display_getters[] = {
670 {"tty", get_string, offsetof(struct display, d_usertty)},
671 {"term", get_string, offsetof(struct display, d_termname)},
672 {"fore", get_window, offsetof(struct display, d_fore)},
673 {"other", get_window, offsetof(struct display, d_other)},
674 {"width", get_int, offsetof(struct display, d_width)},
675 {"height", get_int, offsetof(struct display, d_height)},
676 {"user", get_user, offsetof(struct display, d_user)},
677 {"layout", get_layout, offsetof(struct display, d_layout)},
678 {0, 0}
681 /** }}} */
683 /** Screen {{{ */
685 static int
686 screen_get_windows(lua_State *L)
688 struct win *iter;
689 int count;
691 lua_newtable(L);
692 for (iter = windows, count = 0; iter; iter = iter->w_next, count++) {
693 lua_pushinteger(L, iter->w_number);
694 push_window(L, &iter);
695 lua_settable(L, -3);
698 return 1;
701 static int
702 screen_get_displays(lua_State *L)
704 struct display *iter;
705 int count;
707 lua_newtable(L);
708 for (iter = displays, count = 0; iter; iter = iter->d_next, count++) {
709 lua_pushinteger(L, count);
710 push_display(L, &iter);
711 lua_settable(L, -3);
714 return 1;
717 static int
718 screen_get_display(lua_State *L)
720 push_display(L, &display);
721 return 1;
724 static int
725 screen_exec_command(lua_State *L)
727 const char *command;
728 unsigned int len;
730 command = luaL_checklstring(L, 1, &len);
731 if (command)
732 RcLine((char *)command, len);
734 return 0;
737 static int
738 screen_append_msg(lua_State *L)
740 const char *msg, *color;
741 unsigned int len;
742 msg = luaL_checklstring(L, 1, &len);
743 if (lua_isnil(L, 2))
744 color = NULL;
745 else
746 color = luaL_checklstring(L, 2, &len);
747 AppendWinMsgRend(msg, color);
748 return 0;
751 struct sinput_data
753 lua_State *L;
754 lua_handler lh;
757 void
758 script_input_fn(char *buf, int len, char *priv)
760 struct sinput_data *sidata = (struct sinput_data *)priv;
761 lua_handler lh = sidata->lh;
762 lua_State *L = sidata->L;
764 LuaPushHandler(L, lh);
765 lua_pushstring(L, buf);
766 if (lua_pcall(L, 1, 0, 0) == LUA_ERRRUN)
768 if(lua_isstring(L, -1))
770 LuaShowErr(L);
773 free(sidata);
774 LuaFreeHandler(L, &lh);
777 static int
778 screen_input(lua_State *L)
780 char * prompt = NULL;
781 lua_handler lh;
782 struct sinput_data *sidata;
784 prompt = (char *)luaL_checkstring(L, 1);
785 lh = LuaCheckHandler(L, 2, 1);
786 sidata = (struct sinput_data *)malloc(sizeof(struct sinput_data));
787 if (!sidata)
788 luaL_error(L, "Out of Memory");
790 sidata->L = L;
791 sidata->lh = lh;
792 Input(prompt, 100, INP_COOKED, script_input_fn, (char *)sidata, 0);
794 return 0;
797 static const luaL_reg screen_methods[] = {
798 {"windows", screen_get_windows},
799 {"displays", screen_get_displays},
800 {"display", screen_get_display},
801 {"command", screen_exec_command},
802 {"append_msg", screen_append_msg},
803 {"hook", LuaRegEvent},
804 {"input", screen_input},
805 {0, 0}
808 static const luaL_reg screen_metamethods[] = {
809 {0, 0}
812 static const struct Xet_reg screen_setters[] = {
813 {0, 0}
816 static const struct Xet_reg screen_getters[] = {
817 {0, 0}
820 /** }}} */
822 /** Public functions {{{ */
824 static void
825 prepare_weak_table(lua_State *L, const char *name, const char *mode)
827 luaL_getmetatable(L, "screen");
829 lua_pushstring(L, name);
830 lua_newtable(L);
832 /* prepare a metatable to indicate weak table */
833 lua_newtable(L);
834 lua_pushstring(L, "__mode");
835 lua_pushstring(L, mode);
836 lua_rawset(L, -3);
837 /* Mark weak table */
838 lua_setmetatable(L, -2);
839 lua_rawset(L, -3);
840 lua_pop(L, 1);
843 /* FIXME: Think about this: will it affect the registered handlers?*/
844 static lua_State *L;
845 int LuaInit(void)
847 L = luaL_newstate();
849 luaL_openlibs(L);
851 #define REGISTER(X) struct_register(L, #X , X ## _methods, X##_metamethods, X##_setters, X##_getters)
853 REGISTER(screen);
854 REGISTER(window);
855 REGISTER(display);
856 REGISTER(user);
857 REGISTER(canvas);
858 REGISTER(callback);
860 /* To store handler funcs */
862 /*_two kinds of information are mantained:
864 * funcreg[key]->func
865 * The 'func' part of the tables are weak. That means the registered funcs
866 * will be collected once the func is no longer available (e.g. overwritten
867 * by a new instance of the script)
869 * To make this process happens faster, GC is forced at the end of each
870 * source.
871 * TODO: What if some events are triggered with in the sourcing
872 * procedure?
873 * */
874 prepare_weak_table(L, "_funcreg", "v");
876 /* funcunhook[func]->listener
877 * The listener is the unhook ticket of the hook. which should be collected
878 * once the func is collected. The gc metamethod will be triggered
879 * accordingly. */
880 prepare_weak_table(L, "_funcunhook", "k");
882 return 0;
885 /* An error message on top of the stack. */
886 static void
887 LuaShowErr(lua_State *L)
889 struct display *d = display;
890 unsigned int len;
891 const char *message = luaL_checklstring(L, -1, &len);
892 LMsg(0, "%s", message ? message : "Unknown error");
893 lua_pop(L, 1);
894 display = d;
897 struct fn_def
899 void (*push_fn)(lua_State *, void*);
900 void *value;
903 static int
904 LuaCallProcess(const char *name, struct fn_def defs[])
906 int argc = 0;
908 lua_getfield(L, LUA_GLOBALSINDEX, name);
909 if (lua_isnil(L, -1))
911 lua_pop(L,1);
912 return 0;
914 for (argc = 0; defs[argc].push_fn; argc++)
915 defs[argc].push_fn(L, defs[argc].value);
916 if (lua_pcall(L, argc, 0, 0) == LUA_ERRRUN && lua_isstring(L, -1))
918 LuaShowErr(L);
919 return 0;
921 return 1;
924 int LuaSource(const char *file, int async)
926 if (!L)
927 return 0;
928 struct stat st;
929 if (stat(file, &st) == -1)
930 Msg(errno, "Error loading lua script file '%s'", file);
931 else
933 int len = strlen(file);
934 if (len < 4 || strncmp(file + len - 4, ".lua", 4) != 0)
935 return 0;
936 if (luaL_dofile(L, file) && lua_isstring(L, -1))
938 LuaShowErr(L);
939 return 0;
941 else
942 lua_gc(L, LUA_GCCOLLECT, 0);
943 return 1;
945 return 0;
948 int LuaFinit(void)
950 if (!L)
951 return 0;
952 lua_close(L);
953 L = (lua_State*)0;
954 return 0;
958 LuaProcessCaption(const char *caption, struct win *win, int len)
960 if (!L)
961 return 0;
962 struct fn_def params[] = {
963 {lua_pushstring, caption},
964 {push_window, &win},
965 {lua_pushinteger, len},
966 {NULL, NULL}
968 return LuaCallProcess("process_caption", params);
971 static void
972 push_stringarray(lua_State *L, char **args)
974 int i;
975 lua_newtable(L);
976 for (i = 1; args && *args; i++) {
977 lua_pushinteger(L, i);
978 lua_pushstring(L, *args++);
979 lua_settable(L, -3);
984 LuaPushParams(lua_State *L, const char *params, va_list va)
986 int num = 0;
987 while (*params)
989 switch (*params)
991 case 's':
992 lua_pushstring(L, va_arg(va, char *));
993 break;
994 case 'S':
995 push_stringarray(L, va_arg(va, char **));
996 break;
997 case 'i':
998 lua_pushinteger(L, va_arg(va, int));
999 break;
1000 case 'd':
1002 struct display *d = va_arg(va, struct display *);
1003 push_display(L, &d);
1004 break;
1007 params++;
1008 num++;
1010 return num;
1013 int LuaCall(const char *func, const char **argv)
1015 int argc;
1016 if (!L)
1017 return 0;
1019 StackDump(L, "Before LuaCall\n");
1020 lua_getfield(L, LUA_GLOBALSINDEX, func);
1021 if (lua_isnil(L, -1))
1023 lua_pop(L, 1);
1024 lua_pushstring(L, "Could not find the script function\n");
1025 LuaShowErr(L);
1026 return 0;
1028 for (argc = 0; *argv; argv++, argc++)
1030 lua_pushstring(L, *argv);
1032 if (lua_pcall(L, argc, 0, 0) == LUA_ERRRUN)
1034 if(lua_isstring(L, -1))
1036 StackDump(L, "After LuaCall\n");
1037 LuaShowErr(L);
1038 return 0;
1041 return 1;
1044 /*** Lua callback handler management {{{ */
1047 LuaPushHTable(lua_State *L, int screen, const char * t)
1049 lua_pushstring(L, t);
1050 lua_rawget(L, screen);
1051 /* FIXME: Do we need to balance the stack here? */
1052 if (lua_isnil(L, -1))
1053 luaL_error(L, "Fatal! Fail to get function registeration table!");
1054 return lua_gettop(L);
1057 void
1058 LuaPushHandler(lua_State *L, lua_handler lh)
1060 int funcreg;
1061 if (lh->type == LUA_HANDLER_TYPE_F)
1063 luaL_getmetatable(L, "screen");
1064 funcreg = LuaPushHTable(L, lua_gettop(L), "_funcreg");
1065 lua_rawgeti(L, funcreg, lh->u.reference);
1066 lua_replace(L, -3);
1067 lua_pop(L, 1);
1069 else
1071 lua_getfield(L, LUA_GLOBALSINDEX, lh->u.name);
1076 LuaFuncKey(lua_State *L, int idx, int ref)
1078 int key, funcreg, sc;
1079 luaL_getmetatable(L, "screen");
1080 sc = lua_gettop(L);
1081 funcreg = LuaPushHTable(L, sc, "_funcreg");
1083 lua_pushvalue(L, idx);
1084 key = luaL_ref(L, funcreg);
1085 lua_pop(L, 2);
1086 return key;
1089 void
1090 LuaHUnRef(lua_State *L, int key)
1092 int funcreg, sc;
1093 luaL_getmetatable(L, "screen");
1094 sc = lua_gettop(L);
1095 funcreg = LuaPushHTable(L, sc, "_funcreg");
1096 luaL_unref(L, funcreg, key);
1099 lua_handler
1100 LuaCheckHandler(lua_State *L, int idx, int ref)
1102 int key;
1103 if (idx < 0)
1104 idx = lua_gettop(L) + 1 - idx;
1106 if (lua_isstring(L, idx))
1108 const char * handler;
1109 /* registered with func name.*/
1110 handler = luaL_checkstring(L, idx);
1111 lua_getfield(L, LUA_GLOBALSINDEX, handler);
1112 if (!lua_isfunction(L, -1))
1113 luaL_error(L, "The specified handler %s in param #%d is not a function", handler, idx);
1114 lua_pop(L, 1);
1115 return LuaAllocHandler(handler, 0);
1117 else if (!lua_isfunction(L, idx))
1118 luaL_error(L, "Handler should be a function or the name of function");
1120 key = LuaFuncKey(L, idx, ref);
1121 return LuaAllocHandler(NULL, key);
1124 /* }}} **/
1126 static int
1127 LuaDispatch(void *handler, const char *params, va_list va)
1129 lua_handler lh = (lua_handler)handler;
1130 int argc, retvalue;
1132 StackDump(L, "before dispatch");
1134 LuaPushHandler(L, lh);
1135 if (lua_isnil(L, -1))
1137 lua_pop(L, 1);
1138 return 0;
1140 argc = LuaPushParams(L, params, va);
1142 if (lua_pcall(L, argc, 1, 0) == LUA_ERRRUN && lua_isstring(L, -1))
1144 StackDump(L, "After LuaDispatch\n");
1145 LuaShowErr(L);
1146 return 0;
1148 retvalue = lua_tonumber(L, -1);
1149 lua_pop(L, 1);
1150 return retvalue;
1153 int LuaForeWindowChanged(void)
1155 struct fn_def params[] = {
1156 {push_display, &display},
1157 {push_window, display ? &D_fore : &fore},
1158 {NULL, NULL}
1160 if (!L)
1161 return 0;
1162 return LuaCallProcess("fore_changed", params);
1165 #define SEVNAME_MAX 30
1166 static int
1167 LuaRegEvent(lua_State *L)
1169 /* signature: hook(obj, event, handler, priv);
1170 * or: hook(event, handler, priv)
1171 * returns: A ticket for later unregister. */
1172 int idx = 1, func, argc = lua_gettop(L);
1173 unsigned int priv = 31; /* Default privilege */
1174 lua_handler lh;
1176 char *obj = NULL;
1177 const char *objname = "global";
1179 static char evbuf[SEVNAME_MAX];
1180 const char *event;
1182 struct script_event *sev;
1184 StackDump(L, "Before RegEvent\n");
1186 /* Identify the object, if specified */
1187 if (luaL_getmetafield(L, 1, "_objname"))
1189 objname = luaL_checkstring(L, -1);
1190 lua_pop(L, 1);
1191 if (!strcmp("screen", objname))
1192 objname = "global";
1193 else
1194 obj = *(char **)lua_touserdata(L, 1);
1195 idx++;
1198 event = luaL_checkstring(L, idx++);
1199 snprintf(evbuf, SEVNAME_MAX, "%s_%s", objname, event);
1201 /* Check and get the handler */
1202 func = idx;
1203 lh = LuaCheckHandler(L, idx++, 1);
1204 if (!lh)
1205 luaL_error(L, "Out of memory");
1207 StackDump(L, "In RegEvent\n");
1209 if (idx <= argc)
1210 priv = luaL_checkinteger(L, idx);
1212 sev = object_get_event(obj, evbuf);
1213 if (sev)
1215 struct listener *l;
1216 int ticket;
1217 l = (struct listener *)malloc(sizeof(struct listener));
1218 if (!l)
1219 return luaL_error(L, "Out of memory");
1220 l->priv = priv;
1221 l->bd = &lua_binding;
1222 l->handler = (void *)lh;
1223 register_listener(sev, l);
1224 /* Return the ticket for un-register */
1225 push_callback(L, &l);
1226 ticket = lua_gettop(L);
1228 if (lh->type == LUA_HANDLER_TYPE_F)
1230 int sc, funcreg;
1231 luaL_getmetatable(L, "screen");
1232 sc = lua_gettop(L);
1233 funcreg = LuaPushHTable(L, sc, "_funcunhook");
1234 lua_pushvalue(L, func);
1235 lua_pushvalue(L, ticket);
1236 lua_rawset(L, funcreg);
1237 lua_pop(L, 2);
1240 else
1241 return luaL_error(L, "Invalid event specified: %s for object %s", event, objname);
1243 StackDump(L, "After RegEvent\n");
1244 return 1;
1247 /** }}} */
1249 struct ScriptFuncs LuaFuncs =
1251 LuaForeWindowChanged,
1252 LuaProcessCaption
1255 struct binding lua_binding =
1257 "lua", /*name*/
1258 0, /*inited*/
1259 0, /*registered*/
1260 LuaInit,
1261 LuaFinit,
1262 LuaCall,
1263 LuaSource,
1264 LuaDispatch,
1265 0, /*b_next*/
1266 &LuaFuncs