Distributed engine: Wait for only 3/4 slaves and at most 0.5s for fast commands
commiteeb699c62f912896d9afbd3c59126fd416a147f9
authorJean-loup Gailly <jloup@gailly.net>
Sat, 19 Feb 2011 16:30:12 +0000 (19 17:30 +0100)
committerJean-loup Gailly <jloup@gailly.net>
Sat, 19 Feb 2011 16:30:12 +0000 (19 17:30 +0100)
treeac7d3250f63de33f91bbe62ac6f6f7ba5a7df410
parent9c8a096e0f972a7faab9329c25d13e84724a98d3
Distributed engine: Wait for only 3/4 slaves and at most 0.5s for fast commands

This reduces the risk of losing on time when replaying a whole game after KGS disconnect.
distributed/distributed.c