Localize libmap_hash.queue to b.lmqueue, play_random_game():lmqueue
commite17d6f62046a981d97343ac9a7369088587bb86f
authorPetr Baudis <pasky@ucw.cz>
Wed, 27 Feb 2013 23:36:48 +0000 (28 00:36 +0100)
committerPetr Baudis <pasky@ucw.cz>
Wed, 27 Feb 2013 23:36:48 +0000 (28 00:36 +0100)
treea10cd8dd3e1346dc703b85705eb108dadc162128
parent969c81b3a90ed9260a42c3d2b1557a64d0067769
Localize libmap_hash.queue to b.lmqueue, play_random_game():lmqueue

The queue of moves to process at the game end always ought'd to be
specific for each thread/simulation, what a fluke this is...
board.c
board.h
libmap.c
libmap.h
playout.c
playout/moggy.c