strcasestr(): Custom implementation for WIN32
[pachi.git] / board.c
blob9d97e35fcec2109977eb42f5a579898420a37191
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 //#define DEBUG
8 #include "board.h"
9 #include "debug.h"
10 #include "fbook.h"
11 #include "mq.h"
12 #include "random.h"
14 #ifdef BOARD_SPATHASH
15 #include "patternsp.h"
16 #endif
17 #ifdef BOARD_PAT3
18 #include "pattern3.h"
19 #endif
20 #ifdef BOARD_TRAITS
21 static void board_trait_recompute(struct board *board, coord_t coord);
22 #include "tactics/selfatari.h"
23 #endif
26 #if 0
27 #define profiling_noinline __attribute__((noinline))
28 #else
29 #define profiling_noinline
30 #endif
32 #define gi_granularity 4
33 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
36 static void
37 board_setup(struct board *b)
39 memset(b, 0, sizeof(*b));
41 struct move m = { pass, S_NONE };
42 b->last_move = b->last_move2 = b->last_move3 = b->last_move4 = b->last_ko = b->ko = m;
45 struct board *
46 board_init(char *fbookfile)
48 struct board *b = malloc2(sizeof(struct board));
49 board_setup(b);
51 b->fbookfile = fbookfile;
53 // Default setup
54 b->size = 9 + 2;
55 board_clear(b);
57 return b;
60 static size_t
61 board_alloc(struct board *board)
63 /* We do not allocate the board structure itself but we allocate
64 * all the arrays with board contents. */
66 int bsize = board_size2(board) * sizeof(*board->b);
67 int gsize = board_size2(board) * sizeof(*board->g);
68 int fsize = board_size2(board) * sizeof(*board->f);
69 int nsize = board_size2(board) * sizeof(*board->n);
70 int psize = board_size2(board) * sizeof(*board->p);
71 int hsize = board_size2(board) * 2 * sizeof(*board->h);
72 int gisize = board_size2(board) * sizeof(*board->gi);
73 #ifdef WANT_BOARD_C
74 int csize = board_size2(board) * sizeof(*board->c);
75 #else
76 int csize = 0;
77 #endif
78 #ifdef BOARD_SPATHASH
79 int ssize = board_size2(board) * sizeof(*board->spathash);
80 #else
81 int ssize = 0;
82 #endif
83 #ifdef BOARD_PAT3
84 int p3size = board_size2(board) * sizeof(*board->pat3);
85 #else
86 int p3size = 0;
87 #endif
88 #ifdef BOARD_TRAITS
89 int tsize = board_size2(board) * sizeof(*board->t);
90 int tqsize = board_size2(board) * sizeof(*board->t);
91 #else
92 int tsize = 0;
93 int tqsize = 0;
94 #endif
95 int cdsize = board_size2(board) * sizeof(*board->coord);
97 size_t size = bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + tqsize + cdsize;
98 void *x = malloc2(size);
100 /* board->b must come first */
101 board->b = x; x += bsize;
102 board->g = x; x += gsize;
103 board->f = x; x += fsize;
104 board->p = x; x += psize;
105 board->n = x; x += nsize;
106 board->h = x; x += hsize;
107 board->gi = x; x += gisize;
108 #ifdef WANT_BOARD_C
109 board->c = x; x += csize;
110 #endif
111 #ifdef BOARD_SPATHASH
112 board->spathash = x; x += ssize;
113 #endif
114 #ifdef BOARD_PAT3
115 board->pat3 = x; x += p3size;
116 #endif
117 #ifdef BOARD_TRAITS
118 board->t = x; x += tsize;
119 board->tq = x; x += tqsize;
120 #endif
121 board->coord = x; x += cdsize;
123 return size;
126 struct board *
127 board_copy(struct board *b2, struct board *b1)
129 memcpy(b2, b1, sizeof(struct board));
131 size_t size = board_alloc(b2);
132 memcpy(b2->b, b1->b, size);
134 // XXX: Special semantics.
135 b2->fbook = NULL;
137 return b2;
140 void
141 board_done_noalloc(struct board *board)
143 if (board->b) free(board->b);
144 if (board->fbook) fbook_done(board->fbook);
147 void
148 board_done(struct board *board)
150 board_done_noalloc(board);
151 free(board);
154 void
155 board_resize(struct board *board, int size)
157 #ifdef BOARD_SIZE
158 assert(board_size(board) == size + 2);
159 #endif
160 assert(size <= BOARD_MAX_SIZE);
161 board->size = size + 2 /* S_OFFBOARD margin */;
162 board->size2 = board_size(board) * board_size(board);
164 board->bits2 = 1;
165 while ((1 << board->bits2) < board->size2) board->bits2++;
167 if (board->b)
168 free(board->b);
170 size_t asize = board_alloc(board);
171 memset(board->b, 0, asize);
174 static void
175 board_init_data(struct board *board)
177 int size = board_size(board);
179 board_setup(board);
180 board_resize(board, size - 2 /* S_OFFBOARD margin */);
182 /* Setup neighborhood iterators */
183 board->nei8[0] = -size - 1; // (-1,-1)
184 board->nei8[1] = 1;
185 board->nei8[2] = 1;
186 board->nei8[3] = size - 2; // (-1,0)
187 board->nei8[4] = 2;
188 board->nei8[5] = size - 2; // (-1,1)
189 board->nei8[6] = 1;
190 board->nei8[7] = 1;
191 board->dnei[0] = -size - 1;
192 board->dnei[1] = 2;
193 board->dnei[2] = size*2 - 2;
194 board->dnei[3] = 2;
196 /* Setup initial symmetry */
197 if (size % 2) {
198 board->symmetry.d = 1;
199 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
200 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
201 board->symmetry.type = SYM_FULL;
202 } else {
203 /* TODO: We do not handle board symmetry on boards
204 * with no tengen yet. */
205 board->symmetry.d = 0;
206 board->symmetry.x1 = board->symmetry.y1 = 1;
207 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
208 board->symmetry.type = SYM_NONE;
211 /* Set up coordinate cache */
212 foreach_point(board) {
213 board->coord[c][0] = c % board_size(board);
214 board->coord[c][1] = c / board_size(board);
215 } foreach_point_end;
217 /* Draw the offboard margin */
218 int top_row = board_size2(board) - board_size(board);
219 int i;
220 for (i = 0; i < board_size(board); i++)
221 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
222 for (i = 0; i <= top_row; i += board_size(board))
223 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
225 foreach_point(board) {
226 coord_t coord = c;
227 if (board_at(board, coord) == S_OFFBOARD)
228 continue;
229 foreach_neighbor(board, c, {
230 inc_neighbor_count_at(board, coord, board_at(board, c));
231 } );
232 } foreach_point_end;
234 /* All positions are free! Except the margin. */
235 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
236 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
237 board->f[board->flen++] = i;
239 /* Initialize zobrist hashtable. */
240 /* We will need these to be stable across Pachi runs for
241 * certain kinds of pattern matching, thus we do not use
242 * fast_random() for this. */
243 hash_t hseed = 0x3121110101112131;
244 foreach_point(board) {
245 board->h[c * 2] = (hseed *= 16807);
246 if (!board->h[c * 2])
247 board->h[c * 2] = 1;
248 /* And once again for white */
249 board->h[c * 2 + 1] = (hseed *= 16807);
250 if (!board->h[c * 2 + 1])
251 board->h[c * 2 + 1] = 1;
252 } foreach_point_end;
254 #ifdef BOARD_SPATHASH
255 /* Initialize spatial hashes. */
256 foreach_point(board) {
257 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
258 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
259 ptcoords_at(x, y, c, board, j);
260 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
261 pthashes[0][j][board_at(board, c)];
262 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
263 pthashes[0][j][stone_other(board_at(board, c))];
266 } foreach_point_end;
267 #endif
268 #ifdef BOARD_PAT3
269 /* Initialize 3x3 pattern codes. */
270 foreach_point(board) {
271 if (board_at(board, c) == S_NONE)
272 board->pat3[c] = pattern3_hash(board, c);
273 } foreach_point_end;
274 #endif
275 #ifdef BOARD_TRAITS
276 /* Initialize traits. */
277 foreach_point(board) {
278 trait_at(board, c, S_BLACK).cap = 0;
279 trait_at(board, c, S_WHITE).cap = 0;
280 trait_at(board, c, S_BLACK).cap1 = 0;
281 trait_at(board, c, S_WHITE).cap1 = 0;
282 #ifdef BOARD_TRAIT_SAFE
283 trait_at(board, c, S_BLACK).safe = true;
284 trait_at(board, c, S_WHITE).safe = true;
285 #endif
286 } foreach_point_end;
287 #endif
290 void
291 board_clear(struct board *board)
293 int size = board_size(board);
294 floating_t komi = board->komi;
295 char *fbookfile = board->fbookfile;
297 board_done_noalloc(board);
299 static struct board bcache[BOARD_MAX_SIZE + 2];
300 assert(size > 0 && size <= BOARD_MAX_SIZE + 2);
301 if (bcache[size - 1].size == size) {
302 board_copy(board, &bcache[size - 1]);
303 } else {
304 board_init_data(board);
305 board_copy(&bcache[size - 1], board);
308 board->komi = komi;
309 board->fbookfile = fbookfile;
311 if (board->fbookfile) {
312 board->fbook = fbook_init(board->fbookfile, board);
316 static char *
317 board_print_top(struct board *board, char *s, char *end, int c)
319 for (int i = 0; i < c; i++) {
320 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
321 s += snprintf(s, end - s, " ");
322 for (int x = 1; x < board_size(board) - 1; x++)
323 s += snprintf(s, end - s, "%c ", asdf[x - 1]);
324 s += snprintf(s, end -s, " ");
326 s += snprintf(s, end - s, "\n");
327 for (int i = 0; i < c; i++) {
328 s += snprintf(s, end - s, " +-");
329 for (int x = 1; x < board_size(board) - 1; x++)
330 s += snprintf(s, end - s, "--");
331 s += snprintf(s, end - s, "+");
333 s += snprintf(s, end - s, "\n");
334 return s;
337 static char *
338 board_print_bottom(struct board *board, char *s, char *end, int c)
340 for (int i = 0; i < c; i++) {
341 s += snprintf(s, end - s, " +-");
342 for (int x = 1; x < board_size(board) - 1; x++)
343 s += snprintf(s, end - s, "--");
344 s += snprintf(s, end - s, "+");
346 s += snprintf(s, end - s, "\n");
347 return s;
350 static char *
351 board_print_row(struct board *board, int y, char *s, char *end, board_cprint cprint)
353 s += snprintf(s, end - s, " %2d | ", y);
354 for (int x = 1; x < board_size(board) - 1; x++) {
355 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
356 s += snprintf(s, end - s, "%c)", stone2char(board_atxy(board, x, y)));
357 else
358 s += snprintf(s, end - s, "%c ", stone2char(board_atxy(board, x, y)));
360 s += snprintf(s, end - s, "|");
361 if (cprint) {
362 s += snprintf(s, end - s, " %2d | ", y);
363 for (int x = 1; x < board_size(board) - 1; x++) {
364 s = cprint(board, coord_xy(board, x, y), s, end);
366 s += snprintf(s, end - s, "|");
368 s += snprintf(s, end - s, "\n");
369 return s;
372 void
373 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
375 char buf[10240];
376 char *s = buf;
377 char *end = buf + sizeof(buf);
378 s += snprintf(s, end - s, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
379 board->moves, board->komi, board->handicap,
380 board->captures[S_BLACK], board->captures[S_WHITE]);
381 s = board_print_top(board, s, end, 1 + !!cprint);
382 for (int y = board_size(board) - 2; y >= 1; y--)
383 s = board_print_row(board, y, s, end, cprint);
384 board_print_bottom(board, s, end, 1 + !!cprint);
385 fprintf(f, "%s\n", buf);
388 static char *
389 cprint_group(struct board *board, coord_t c, char *s, char *end)
391 s += snprintf(s, end - s, "%d ", group_base(group_at(board, c)));
392 return s;
395 void
396 board_print(struct board *board, FILE *f)
398 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
402 #ifdef BOARD_TRAITS
404 #if BOARD_TRAIT_SAFE == 1
405 static bool
406 board_trait_safe(struct board *board, coord_t coord, enum stone color)
408 return board_safe_to_play(board, coord, color);
410 #elif BOARD_TRAIT_SAFE == 2
411 static bool
412 board_trait_safe(struct board *board, coord_t coord, enum stone color)
414 return !is_bad_selfatari(board, color, coord);
416 #endif
418 static void
419 board_trait_recompute(struct board *board, coord_t coord)
421 int sfb = -1, sfw = -1;
422 #ifdef BOARD_TRAIT_SAFE
423 sfb = trait_at(board, coord, S_BLACK).safe = board_trait_safe(board, coord, S_BLACK);
424 sfw = trait_at(board, coord, S_WHITE).safe = board_trait_safe(board, coord, S_WHITE);
425 #endif
426 if (DEBUGL(8)) {
427 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d cap1=%d safe=%d) (white cap=%d cap1=%d safe=%d)\n",
428 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
429 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).cap1, sfb,
430 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).cap1, sfw);
433 #endif
435 /* Recompute traits for dirty points that we have previously touched
436 * somehow (libs of their neighbors changed or so). */
437 static void
438 board_traits_recompute(struct board *board)
440 #ifdef BOARD_TRAITS
441 for (int i = 0; i < board->tqlen; i++) {
442 coord_t coord = board->tq[i];
443 trait_at(board, coord, S_BLACK).dirty = false;
444 if (board_at(board, coord) != S_NONE)
445 continue;
446 board_trait_recompute(board, coord);
448 board->tqlen = 0;
449 #endif
452 /* Queue traits of given point for recomputing. */
453 static void
454 board_trait_queue(struct board *board, coord_t coord)
456 #ifdef BOARD_TRAITS
457 if (trait_at(board, coord, S_BLACK).dirty)
458 return;
459 board->tq[board->tqlen++] = coord;
460 trait_at(board, coord, S_BLACK).dirty = true;
461 #endif
465 /* Update board hash with given coordinate. */
466 static void profiling_noinline
467 board_hash_update(struct board *board, coord_t coord, enum stone color)
469 board->hash ^= hash_at(board, coord, color);
470 board->qhash[coord_quadrant(coord, board)] ^= hash_at(board, coord, color);
471 if (DEBUGL(8))
472 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
474 #ifdef BOARD_SPATHASH
475 /* Gridcular metric is reflective, so we update all hashes
476 * of appropriate ditance in OUR circle. */
477 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
478 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
479 ptcoords_at(x, y, coord, board, j);
480 /* We either changed from S_NONE to color
481 * or vice versa; doesn't matter. */
482 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
483 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
484 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
485 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
488 #endif
490 #if defined(BOARD_PAT3)
491 /* @color is not what we need in case of capture. */
492 static const int ataribits[8] = { -1, 0, -1, 1, 2, -1, 3, -1 };
493 enum stone new_color = board_at(board, coord);
494 bool in_atari = false;
495 if (new_color == S_NONE) {
496 board->pat3[coord] = pattern3_hash(board, coord);
497 } else {
498 in_atari = (board_group_info(board, group_at(board, coord)).libs == 1);
500 foreach_8neighbor(board, coord) {
501 /* Internally, the loop uses fn__i=[0..7]. We can use
502 * it directly to address bits within the bitmap of the
503 * neighbors since the bitmap order is reverse to the
504 * loop order. */
505 if (board_at(board, c) != S_NONE)
506 continue;
507 board->pat3[c] &= ~(3 << (fn__i*2));
508 board->pat3[c] |= new_color << (fn__i*2);
509 if (ataribits[fn__i] >= 0) {
510 board->pat3[c] &= ~(1 << (16 + ataribits[fn__i]));
511 board->pat3[c] |= in_atari << (16 + ataribits[fn__i]);
513 #if defined(BOARD_TRAITS)
514 board_trait_queue(board, c);
515 #endif
516 } foreach_8neighbor_end;
517 #endif
520 /* Commit current board hash to history. */
521 static void profiling_noinline
522 board_hash_commit(struct board *board)
524 if (DEBUGL(8))
525 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
526 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
527 board->history_hash[board->hash & history_hash_mask] = board->hash;
528 } else {
529 hash_t i = board->hash;
530 while (board->history_hash[i & history_hash_mask]) {
531 if (board->history_hash[i & history_hash_mask] == board->hash) {
532 if (DEBUGL(5))
533 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
534 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
535 board->superko_violation = true;
536 return;
538 i = history_hash_next(i);
540 board->history_hash[i & history_hash_mask] = board->hash;
545 void
546 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
548 if (likely(symmetry->type == SYM_NONE)) {
549 /* Fully degenerated already. We do not support detection
550 * of restoring of symmetry, assuming that this is too rare
551 * a case to handle. */
552 return;
555 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
556 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
557 if (DEBUGL(6)) {
558 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
559 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
560 symmetry->d, symmetry->type, x, y);
563 switch (symmetry->type) {
564 case SYM_FULL:
565 if (x == t && y == t) {
566 /* Tengen keeps full symmetry. */
567 return;
569 /* New symmetry now? */
570 if (x == y) {
571 symmetry->type = SYM_DIAG_UP;
572 symmetry->x1 = symmetry->y1 = 1;
573 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
574 symmetry->d = 1;
575 } else if (dx == y) {
576 symmetry->type = SYM_DIAG_DOWN;
577 symmetry->x1 = symmetry->y1 = 1;
578 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
579 symmetry->d = 1;
580 } else if (x == t) {
581 symmetry->type = SYM_HORIZ;
582 symmetry->y1 = 1;
583 symmetry->y2 = board_size(b) - 1;
584 symmetry->d = 0;
585 } else if (y == t) {
586 symmetry->type = SYM_VERT;
587 symmetry->x1 = 1;
588 symmetry->x2 = board_size(b) - 1;
589 symmetry->d = 0;
590 } else {
591 break_symmetry:
592 symmetry->type = SYM_NONE;
593 symmetry->x1 = symmetry->y1 = 1;
594 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
595 symmetry->d = 0;
597 break;
598 case SYM_DIAG_UP:
599 if (x == y)
600 return;
601 goto break_symmetry;
602 case SYM_DIAG_DOWN:
603 if (dx == y)
604 return;
605 goto break_symmetry;
606 case SYM_HORIZ:
607 if (x == t)
608 return;
609 goto break_symmetry;
610 case SYM_VERT:
611 if (y == t)
612 return;
613 goto break_symmetry;
614 case SYM_NONE:
615 assert(0);
616 break;
619 if (DEBUGL(6)) {
620 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
621 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
622 symmetry->d, symmetry->type);
624 /* Whew. */
628 void
629 board_handicap_stone(struct board *board, int x, int y, FILE *f)
631 struct move m;
632 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
634 board_play(board, &m);
635 /* Simulate white passing; otherwise, UCT search can get confused since
636 * tree depth parity won't match the color to move. */
637 board->moves++;
639 char *str = coord2str(m.coord, board);
640 if (DEBUGL(1))
641 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
642 if (f) fprintf(f, "%s ", str);
643 free(str);
646 void
647 board_handicap(struct board *board, int stones, FILE *f)
649 int margin = 3 + (board_size(board) >= 13);
650 int min = margin;
651 int mid = board_size(board) / 2;
652 int max = board_size(board) - 1 - margin;
653 const int places[][2] = {
654 { min, min }, { max, max }, { min, max }, { max, min },
655 { min, mid }, { max, mid },
656 { mid, min }, { mid, max },
657 { mid, mid },
660 board->handicap = stones;
662 if (stones == 5 || stones == 7) {
663 board_handicap_stone(board, mid, mid, f);
664 stones--;
667 int i;
668 for (i = 0; i < stones; i++)
669 board_handicap_stone(board, places[i][0], places[i][1], f);
673 static void __attribute__((noinline))
674 check_libs_consistency(struct board *board, group_t g)
676 #ifdef DEBUG
677 if (!g) return;
678 struct group *gi = &board_group_info(board, g);
679 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
680 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
681 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
682 assert(0);
684 #endif
687 static void
688 check_pat3_consistency(struct board *board, coord_t coord)
690 #ifdef DEBUG
691 foreach_8neighbor(board, coord) {
692 if (board_at(board, c) == S_NONE && pattern3_hash(board, c) != board->pat3[c]) {
693 board_print(board, stderr);
694 fprintf(stderr, "%s(%d)->%s(%d) computed %x != stored %x (%d)\n", coord2sstr(coord, board), coord, coord2sstr(c, board), c, pattern3_hash(board, c), board->pat3[c], fn__i);
695 assert(0);
697 } foreach_8neighbor_end;
698 #endif
701 static void
702 board_capturable_add(struct board *board, group_t group, coord_t lib, bool onestone)
704 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
705 #ifdef BOARD_TRAITS
706 /* Increase capturable count trait of my last lib. */
707 enum stone capturing_color = stone_other(board_at(board, group));
708 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
709 foreach_neighbor(board, lib, {
710 if (DEBUGL(8) && group_at(board, c) == group)
711 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
712 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
713 trait_at(board, lib, capturing_color).cap1 += (group_at(board, c) == group && onestone);
715 board_trait_queue(board, lib);
716 #endif
718 #ifdef BOARD_PAT3
719 int fn__i = 0;
720 foreach_neighbor(board, lib, {
721 board->pat3[lib] |= (group_at(board, c) == group) << (16 + 3 - fn__i);
722 fn__i++;
724 #endif
726 #ifdef WANT_BOARD_C
727 /* Update the list of capturable groups. */
728 assert(group);
729 assert(board->clen < board_size2(board));
730 board->c[board->clen++] = group;
731 #endif
733 static void
734 board_capturable_rm(struct board *board, group_t group, coord_t lib, bool onestone)
736 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
737 #ifdef BOARD_TRAITS
738 /* Decrease capturable count trait of my previously-last lib. */
739 enum stone capturing_color = stone_other(board_at(board, group));
740 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
741 foreach_neighbor(board, lib, {
742 if (DEBUGL(8) && group_at(board, c) == group)
743 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
744 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
745 trait_at(board, lib, capturing_color).cap1 -= (group_at(board, c) == group && onestone);
747 board_trait_queue(board, lib);
748 #endif
750 #ifdef BOARD_PAT3
751 int fn__i = 0;
752 foreach_neighbor(board, lib, {
753 board->pat3[lib] &= ~((group_at(board, c) == group) << (16 + 3 - fn__i));
754 fn__i++;
756 #endif
758 #ifdef WANT_BOARD_C
759 /* Update the list of capturable groups. */
760 for (int i = 0; i < board->clen; i++) {
761 if (unlikely(board->c[i] == group)) {
762 board->c[i] = board->c[--board->clen];
763 return;
766 fprintf(stderr, "rm of bad group %d\n", group_base(group));
767 assert(0);
768 #endif
771 static void
772 board_atariable_add(struct board *board, group_t group, coord_t lib1, coord_t lib2)
774 #ifdef BOARD_TRAITS
775 board_trait_queue(board, lib1);
776 board_trait_queue(board, lib2);
777 #endif
779 static void
780 board_atariable_rm(struct board *board, group_t group, coord_t lib1, coord_t lib2)
782 #ifdef BOARD_TRAITS
783 board_trait_queue(board, lib1);
784 board_trait_queue(board, lib2);
785 #endif
788 static void
789 board_group_addlib(struct board *board, group_t group, coord_t coord)
791 if (DEBUGL(7)) {
792 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
793 group_base(group), coord2sstr(group_base(group), board),
794 board_group_info(board, group).libs, coord2sstr(coord, board));
797 check_libs_consistency(board, group);
799 struct group *gi = &board_group_info(board, group);
800 bool onestone = group_is_onestone(board, group);
801 if (gi->libs < GROUP_KEEP_LIBS) {
802 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
803 #if 0
804 /* Seems extra branch just slows it down */
805 if (!gi->lib[i])
806 break;
807 #endif
808 if (unlikely(gi->lib[i] == coord))
809 return;
811 if (gi->libs == 0) {
812 board_capturable_add(board, group, coord, onestone);
813 } else if (gi->libs == 1) {
814 board_capturable_rm(board, group, gi->lib[0], onestone);
815 board_atariable_add(board, group, gi->lib[0], coord);
816 } else if (gi->libs == 2) {
817 board_atariable_rm(board, group, gi->lib[0], gi->lib[1]);
819 gi->lib[gi->libs++] = coord;
822 check_libs_consistency(board, group);
825 static void
826 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
828 /* Add extra liberty from the board to our liberty list. */
829 unsigned char watermark[board_size2(board) / 8];
830 memset(watermark, 0, sizeof(watermark));
831 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
832 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
834 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
835 watermark_set(gi->lib[i]);
836 watermark_set(avoid);
838 foreach_in_group(board, group) {
839 coord_t coord2 = c;
840 foreach_neighbor(board, coord2, {
841 if (board_at(board, c) + watermark_get(c) != S_NONE)
842 continue;
843 watermark_set(c);
844 gi->lib[gi->libs++] = c;
845 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
846 return;
847 } );
848 } foreach_in_group_end;
849 #undef watermark_get
850 #undef watermark_set
853 static void
854 board_group_rmlib(struct board *board, group_t group, coord_t coord)
856 if (DEBUGL(7)) {
857 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
858 group_base(group), coord2sstr(group_base(group), board),
859 board_group_info(board, group).libs, coord2sstr(coord, board));
862 struct group *gi = &board_group_info(board, group);
863 bool onestone = group_is_onestone(board, group);
864 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
865 #if 0
866 /* Seems extra branch just slows it down */
867 if (!gi->lib[i])
868 break;
869 #endif
870 if (likely(gi->lib[i] != coord))
871 continue;
873 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
874 gi->lib[gi->libs] = 0;
876 check_libs_consistency(board, group);
878 /* Postpone refilling lib[] until we need to. */
879 assert(GROUP_REFILL_LIBS > 1);
880 if (gi->libs > GROUP_REFILL_LIBS)
881 return;
882 if (gi->libs == GROUP_REFILL_LIBS)
883 board_group_find_extra_libs(board, group, gi, coord);
885 if (gi->libs == 2) {
886 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
887 } else if (gi->libs == 1) {
888 board_capturable_add(board, group, gi->lib[0], onestone);
889 board_atariable_rm(board, group, gi->lib[0], lib);
890 } else if (gi->libs == 0)
891 board_capturable_rm(board, group, lib, onestone);
892 return;
895 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
896 * can call this multiple times per coord. */
897 check_libs_consistency(board, group);
898 return;
902 /* This is a low-level routine that doesn't maintain consistency
903 * of all the board data structures. */
904 static void
905 board_remove_stone(struct board *board, group_t group, coord_t c)
907 enum stone color = board_at(board, c);
908 board_at(board, c) = S_NONE;
909 group_at(board, c) = 0;
910 board_hash_update(board, c, color);
911 #ifdef BOARD_TRAITS
912 /* We mark as cannot-capture now. If this is a ko/snapback,
913 * we will get incremented later in board_group_addlib(). */
914 trait_at(board, c, S_BLACK).cap = trait_at(board, c, S_BLACK).cap1 = 0;
915 trait_at(board, c, S_WHITE).cap = trait_at(board, c, S_WHITE).cap1 = 0;
916 board_trait_queue(board, c);
917 #endif
919 /* Increase liberties of surrounding groups */
920 coord_t coord = c;
921 foreach_neighbor(board, coord, {
922 dec_neighbor_count_at(board, c, color);
923 board_trait_queue(board, c);
924 group_t g = group_at(board, c);
925 if (g && g != group)
926 board_group_addlib(board, g, coord);
929 #ifdef BOARD_PAT3
930 /* board_hash_update() might have seen the freed up point as able
931 * to capture another group in atari that only after the loop
932 * above gained enough liberties. Reset pat3 again. */
933 board->pat3[c] = pattern3_hash(board, c);
934 #endif
936 if (DEBUGL(6))
937 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
938 board->f[board->flen++] = c;
941 static int profiling_noinline
942 board_group_capture(struct board *board, group_t group)
944 int stones = 0;
946 foreach_in_group(board, group) {
947 board->captures[stone_other(board_at(board, c))]++;
948 board_remove_stone(board, group, c);
949 stones++;
950 } foreach_in_group_end;
952 struct group *gi = &board_group_info(board, group);
953 assert(gi->libs == 0);
954 memset(gi, 0, sizeof(*gi));
956 return stones;
960 static void profiling_noinline
961 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
963 #ifdef BOARD_TRAITS
964 struct group *gi = &board_group_info(board, group);
965 bool onestone = group_is_onestone(board, group);
967 if (gi->libs == 1) {
968 /* Our group is temporarily in atari; make sure the capturable
969 * counts also correspond to the newly added stone before we
970 * start adding liberties again so bump-dump ops match. */
971 enum stone capturing_color = stone_other(board_at(board, group));
972 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
974 coord_t lib = board_group_info(board, group).lib[0];
975 if (coord_is_adjecent(lib, coord, board)) {
976 if (DEBUGL(8))
977 fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
978 trait_at(board, lib, capturing_color).cap++;
979 /* This is never a 1-stone group, obviously. */
980 board_trait_queue(board, lib);
983 if (onestone) {
984 /* We are not 1-stone group anymore, update the cap1
985 * counter specifically. */
986 foreach_neighbor(board, group, {
987 if (board_at(board, c) != S_NONE) continue;
988 trait_at(board, c, capturing_color).cap1--;
989 board_trait_queue(board, c);
993 #endif
995 group_at(board, coord) = group;
996 groupnext_at(board, coord) = groupnext_at(board, prevstone);
997 groupnext_at(board, prevstone) = coord;
999 foreach_neighbor(board, coord, {
1000 if (board_at(board, c) == S_NONE)
1001 board_group_addlib(board, group, c);
1004 if (DEBUGL(8))
1005 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
1006 coord_x(prevstone, board), coord_y(prevstone, board),
1007 coord_x(coord, board), coord_y(coord, board),
1008 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
1009 group_base(group));
1012 static void profiling_noinline
1013 merge_groups(struct board *board, group_t group_to, group_t group_from)
1015 if (DEBUGL(7))
1016 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
1017 group_base(group_from), group_base(group_to));
1018 struct group *gi_from = &board_group_info(board, group_from);
1019 struct group *gi_to = &board_group_info(board, group_to);
1020 bool onestone_from = group_is_onestone(board, group_from);
1021 bool onestone_to = group_is_onestone(board, group_to);
1023 /* We do this early before the group info is rewritten. */
1024 if (gi_from->libs == 2)
1025 board_atariable_rm(board, group_from, gi_from->lib[0], gi_from->lib[1]);
1026 else if (gi_from->libs == 1)
1027 board_capturable_rm(board, group_from, gi_from->lib[0], onestone_from);
1029 if (DEBUGL(7))
1030 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
1032 if (gi_to->libs < GROUP_KEEP_LIBS) {
1033 for (int i = 0; i < gi_from->libs; i++) {
1034 for (int j = 0; j < gi_to->libs; j++)
1035 if (gi_to->lib[j] == gi_from->lib[i])
1036 goto next_from_lib;
1037 if (gi_to->libs == 0) {
1038 board_capturable_add(board, group_to, gi_from->lib[i], onestone_to);
1039 } else if (gi_to->libs == 1) {
1040 board_capturable_rm(board, group_to, gi_to->lib[0], onestone_to);
1041 board_atariable_add(board, group_to, gi_to->lib[0], gi_from->lib[i]);
1042 } else if (gi_to->libs == 2) {
1043 board_atariable_rm(board, group_to, gi_to->lib[0], gi_to->lib[1]);
1045 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
1046 if (gi_to->libs >= GROUP_KEEP_LIBS)
1047 break;
1048 next_from_lib:;
1052 if (gi_to->libs == 1) {
1053 coord_t lib = board_group_info(board, group_to).lib[0];
1054 #ifdef BOARD_TRAITS
1055 enum stone capturing_color = stone_other(board_at(board, group_to));
1056 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
1058 /* Our group is currently in atari; make sure we properly
1059 * count in even the neighbors from the other group in the
1060 * capturable counter. */
1061 foreach_neighbor(board, lib, {
1062 if (DEBUGL(8) && group_at(board, c) == group_from)
1063 fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
1064 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
1065 /* This is never a 1-stone group, obviously. */
1067 board_trait_queue(board, lib);
1069 if (onestone_to) {
1070 /* We are not 1-stone group anymore, update the cap1
1071 * counter specifically. */
1072 foreach_neighbor(board, group_to, {
1073 if (board_at(board, c) != S_NONE) continue;
1074 trait_at(board, c, capturing_color).cap1--;
1075 board_trait_queue(board, c);
1078 #endif
1079 #ifdef BOARD_PAT3
1080 if (gi_from->libs == 1) {
1081 /* We removed group_from from capturable groups,
1082 * therefore switching the atari flag off.
1083 * We need to set it again since group_to is also
1084 * capturable. */
1085 int fn__i = 0;
1086 foreach_neighbor(board, lib, {
1087 board->pat3[lib] |= (group_at(board, c) == group_from) << (16 + 3 - fn__i);
1088 fn__i++;
1091 #endif
1094 coord_t last_in_group;
1095 foreach_in_group(board, group_from) {
1096 last_in_group = c;
1097 group_at(board, c) = group_to;
1098 } foreach_in_group_end;
1099 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
1100 groupnext_at(board, group_base(group_to)) = group_base(group_from);
1101 memset(gi_from, 0, sizeof(struct group));
1103 if (DEBUGL(7))
1104 fprintf(stderr, "board_play_raw: merged group: %d\n",
1105 group_base(group_to));
1108 static group_t profiling_noinline
1109 new_group(struct board *board, coord_t coord)
1111 group_t group = coord;
1112 struct group *gi = &board_group_info(board, group);
1113 foreach_neighbor(board, coord, {
1114 if (board_at(board, c) == S_NONE)
1115 /* board_group_addlib is ridiculously expensive for us */
1116 #if GROUP_KEEP_LIBS < 4
1117 if (gi->libs < GROUP_KEEP_LIBS)
1118 #endif
1119 gi->lib[gi->libs++] = c;
1122 group_at(board, coord) = group;
1123 groupnext_at(board, coord) = 0;
1125 if (gi->libs == 2)
1126 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
1127 else if (gi->libs == 1)
1128 board_capturable_add(board, group, gi->lib[0], true);
1129 check_libs_consistency(board, group);
1131 if (DEBUGL(8))
1132 fprintf(stderr, "new_group: added %d,%d to group %d\n",
1133 coord_x(coord, board), coord_y(coord, board),
1134 group_base(group));
1136 return group;
1139 static inline group_t
1140 play_one_neighbor(struct board *board,
1141 coord_t coord, enum stone color, enum stone other_color,
1142 coord_t c, group_t group)
1144 enum stone ncolor = board_at(board, c);
1145 group_t ngroup = group_at(board, c);
1147 inc_neighbor_count_at(board, c, color);
1148 /* We can be S_NONE, in that case we need to update the safety
1149 * trait since we might be left with only one liberty. */
1150 board_trait_queue(board, c);
1152 if (!ngroup)
1153 return group;
1155 board_group_rmlib(board, ngroup, coord);
1156 if (DEBUGL(7))
1157 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1158 group_base(ngroup), ncolor, color, other_color);
1160 if (ncolor == color && ngroup != group) {
1161 if (!group) {
1162 group = ngroup;
1163 add_to_group(board, group, c, coord);
1164 } else {
1165 merge_groups(board, group, ngroup);
1167 } else if (ncolor == other_color) {
1168 if (DEBUGL(8)) {
1169 struct group *gi = &board_group_info(board, ngroup);
1170 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1171 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1172 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1173 fprintf(stderr, "\n");
1175 if (unlikely(board_group_captured(board, ngroup)))
1176 board_group_capture(board, ngroup);
1178 return group;
1181 /* We played on a place with at least one liberty. We will become a member of
1182 * some group for sure. */
1183 static group_t profiling_noinline
1184 board_play_outside(struct board *board, struct move *m, int f)
1186 coord_t coord = m->coord;
1187 enum stone color = m->color;
1188 enum stone other_color = stone_other(color);
1189 group_t group = 0;
1191 board->f[f] = board->f[--board->flen];
1192 if (DEBUGL(6))
1193 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1195 #if defined(BOARD_TRAITS) && defined(DEBUG)
1196 /* Sanity check that cap matches reality. */
1198 int a = 0, b = 0;
1199 foreach_neighbor(board, coord, {
1200 group_t g = group_at(board, c);
1201 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1202 b += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1) && group_is_onestone(board, g);
1204 assert(a == trait_at(board, coord, color).cap);
1205 assert(b == trait_at(board, coord, color).cap1);
1206 #ifdef BOARD_TRAIT_SAFE
1207 assert(board_trait_safe(board, coord, color) == trait_at(board, coord, color).safe);
1208 #endif
1210 #endif
1211 foreach_neighbor(board, coord, {
1212 group = play_one_neighbor(board, coord, color, other_color, c, group);
1215 board_at(board, coord) = color;
1216 if (unlikely(!group))
1217 group = new_group(board, coord);
1219 board->last_move2 = board->last_move;
1220 board->last_move = *m;
1221 board->moves++;
1222 board_hash_update(board, coord, color);
1223 board_symmetry_update(board, &board->symmetry, coord);
1224 struct move ko = { pass, S_NONE };
1225 board->ko = ko;
1227 check_pat3_consistency(board, coord);
1229 return group;
1232 /* We played in an eye-like shape. Either we capture at least one of the eye
1233 * sides in the process of playing, or return -1. */
1234 static int profiling_noinline
1235 board_play_in_eye(struct board *board, struct move *m, int f)
1237 coord_t coord = m->coord;
1238 enum stone color = m->color;
1239 /* Check ko: Capture at a position of ko capture one move ago */
1240 if (unlikely(color == board->ko.color && coord == board->ko.coord)) {
1241 if (DEBUGL(5))
1242 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1243 return -1;
1244 } else if (DEBUGL(6)) {
1245 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1246 color, coord_x(coord, board), coord_y(coord, board),
1247 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1250 struct move ko = { pass, S_NONE };
1252 int captured_groups = 0;
1254 foreach_neighbor(board, coord, {
1255 group_t g = group_at(board, c);
1256 if (DEBUGL(7))
1257 fprintf(stderr, "board_check: group %d has %d libs\n",
1258 g, board_group_info(board, g).libs);
1259 captured_groups += (board_group_info(board, g).libs == 1);
1262 if (likely(captured_groups == 0)) {
1263 if (DEBUGL(5)) {
1264 if (DEBUGL(6))
1265 board_print(board, stderr);
1266 fprintf(stderr, "board_check: one-stone suicide\n");
1269 return -1;
1271 #ifdef BOARD_TRAITS
1272 /* We _will_ for sure capture something. */
1273 assert(trait_at(board, coord, color).cap > 0);
1274 #ifdef BOARD_TRAIT_SAFE
1275 assert(trait_at(board, coord, color).safe == board_trait_safe(board, coord, color));
1276 #endif
1277 #endif
1279 board->f[f] = board->f[--board->flen];
1280 if (DEBUGL(6))
1281 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1283 int ko_caps = 0;
1284 coord_t cap_at = pass;
1285 foreach_neighbor(board, coord, {
1286 inc_neighbor_count_at(board, c, color);
1287 /* Originally, this could not have changed any trait
1288 * since no neighbors were S_NONE, however by now some
1289 * of them might be removed from the board. */
1290 board_trait_queue(board, c);
1292 group_t group = group_at(board, c);
1293 if (!group)
1294 continue;
1296 board_group_rmlib(board, group, coord);
1297 if (DEBUGL(7))
1298 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1299 group_base(group));
1301 if (board_group_captured(board, group)) {
1302 ko_caps += board_group_capture(board, group);
1303 cap_at = c;
1306 if (ko_caps == 1) {
1307 ko.color = stone_other(color);
1308 ko.coord = cap_at; // unique
1309 board->last_ko = ko;
1310 board->last_ko_age = board->moves;
1311 if (DEBUGL(5))
1312 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1315 board_at(board, coord) = color;
1316 group_t group = new_group(board, coord);
1318 board->last_move2 = board->last_move;
1319 board->last_move = *m;
1320 board->moves++;
1321 board_hash_update(board, coord, color);
1322 board_hash_commit(board);
1323 board_traits_recompute(board);
1324 board_symmetry_update(board, &board->symmetry, coord);
1325 board->ko = ko;
1327 check_pat3_consistency(board, coord);
1329 return !!group;
1332 static int __attribute__((flatten))
1333 board_play_f(struct board *board, struct move *m, int f)
1335 if (DEBUGL(7)) {
1336 fprintf(stderr, "board_play(%s): ---- Playing %d,%d\n", coord2sstr(m->coord, board), coord_x(m->coord, board), coord_y(m->coord, board));
1338 if (likely(!board_is_eyelike(board, m->coord, stone_other(m->color)))) {
1339 /* NOT playing in an eye. Thus this move has to succeed. (This
1340 * is thanks to New Zealand rules. Otherwise, multi-stone
1341 * suicide might fail.) */
1342 group_t group = board_play_outside(board, m, f);
1343 if (unlikely(board_group_captured(board, group))) {
1344 board_group_capture(board, group);
1346 board_hash_commit(board);
1347 board_traits_recompute(board);
1348 return 0;
1349 } else {
1350 return board_play_in_eye(board, m, f);
1355 board_play(struct board *board, struct move *m)
1357 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1358 struct move nomove = { pass, S_NONE };
1359 board->ko = nomove;
1360 board->last_move4 = board->last_move3;
1361 board->last_move3 = board->last_move2;
1362 board->last_move2 = board->last_move;
1363 board->last_move = *m;
1364 return 0;
1367 int f;
1368 for (f = 0; f < board->flen; f++)
1369 if (board->f[f] == m->coord)
1370 return board_play_f(board, m, f);
1372 if (DEBUGL(7))
1373 fprintf(stderr, "board_check: stone exists\n");
1374 return -1;
1377 /* Undo, supported only for pass moves. This form of undo is required by KGS
1378 * to settle disputes on dead groups. (Undo of real moves would be more complex
1379 * particularly for capturing moves.) */
1380 int board_undo(struct board *board)
1382 if (!is_pass(board->last_move.coord))
1383 return -1;
1384 board->last_move = board->last_move2;
1385 board->last_move2 = board->last_move3;
1386 board->last_move3 = board->last_move4;
1387 if (board->last_ko_age == board->moves)
1388 board->ko = board->last_ko;
1389 return 0;
1392 static inline bool
1393 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1395 *coord = b->f[f];
1396 struct move m = { *coord, color };
1397 if (DEBUGL(6))
1398 fprintf(stderr, "trying random move %d: %d,%d %s %d\n", f, coord_x(*coord, b), coord_y(*coord, b), coord2sstr(*coord, b), board_is_valid_move(b, &m));
1399 if (unlikely(board_is_one_point_eye(b, *coord, color)) /* bad idea to play into one, usually */
1400 || !board_is_valid_move(b, &m)
1401 || (permit && !permit(permit_data, b, &m)))
1402 return false;
1403 if (m.coord == *coord) {
1404 return likely(board_play_f(b, &m, f) >= 0);
1405 } else {
1406 *coord = m.coord; // permit modified the coordinate
1407 return likely(board_play(b, &m) >= 0);
1411 void
1412 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1414 if (unlikely(b->flen == 0))
1415 goto pass;
1417 int base = fast_random(b->flen), f;
1418 for (f = base; f < b->flen; f++)
1419 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1420 return;
1421 for (f = 0; f < base; f++)
1422 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1423 return;
1425 pass:
1426 *coord = pass;
1427 struct move m = { pass, color };
1428 board_play(b, &m);
1432 bool
1433 board_is_false_eyelike(struct board *board, coord_t coord, enum stone eye_color)
1435 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1437 /* XXX: We attempt false eye detection but we will yield false
1438 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1440 foreach_diag_neighbor(board, coord) {
1441 color_diag_libs[(enum stone) board_at(board, c)]++;
1442 } foreach_diag_neighbor_end;
1443 /* For false eye, we need two enemy stones diagonally in the
1444 * middle of the board, or just one enemy stone at the edge
1445 * or in the corner. */
1446 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1447 return color_diag_libs[stone_other(eye_color)] >= 2;
1450 bool
1451 board_is_one_point_eye(struct board *board, coord_t coord, enum stone eye_color)
1453 return board_is_eyelike(board, coord, eye_color)
1454 && !board_is_false_eyelike(board, coord, eye_color);
1457 enum stone
1458 board_get_one_point_eye(struct board *board, coord_t coord)
1460 if (board_is_one_point_eye(board, coord, S_WHITE))
1461 return S_WHITE;
1462 else if (board_is_one_point_eye(board, coord, S_BLACK))
1463 return S_BLACK;
1464 else
1465 return S_NONE;
1469 floating_t
1470 board_fast_score(struct board *board)
1472 int scores[S_MAX];
1473 memset(scores, 0, sizeof(scores));
1475 foreach_point(board) {
1476 enum stone color = board_at(board, c);
1477 if (color == S_NONE && board->rules != RULES_STONES_ONLY)
1478 color = board_get_one_point_eye(board, c);
1479 scores[color]++;
1480 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1481 } foreach_point_end;
1483 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
1486 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1488 /* One flood-fill iteration; returns true if next iteration
1489 * is required. */
1490 static bool
1491 board_tromp_taylor_iter(struct board *board, int *ownermap)
1493 bool needs_update = false;
1494 foreach_free_point(board) {
1495 /* Ignore occupied and already-dame positions. */
1496 assert(board_at(board, c) == S_NONE);
1497 if (board->rules == RULES_STONES_ONLY)
1498 ownermap[c] = 3;
1499 if (ownermap[c] == 3)
1500 continue;
1501 /* Count neighbors. */
1502 int nei[4] = {0};
1503 foreach_neighbor(board, c, {
1504 nei[ownermap[c]]++;
1506 /* If we have neighbors of both colors, or dame,
1507 * we are dame too. */
1508 if ((nei[1] && nei[2]) || nei[3]) {
1509 ownermap[c] = 3;
1510 /* Speed up the propagation. */
1511 foreach_neighbor(board, c, {
1512 if (board_at(board, c) == S_NONE)
1513 ownermap[c] = 3;
1515 needs_update = true;
1516 continue;
1518 /* If we have neighbors of one color, we are owned
1519 * by that color, too. */
1520 if (!ownermap[c] && (nei[1] || nei[2])) {
1521 int newowner = nei[1] ? 1 : 2;
1522 ownermap[c] = newowner;
1523 /* Speed up the propagation. */
1524 foreach_neighbor(board, c, {
1525 if (board_at(board, c) == S_NONE && !ownermap[c])
1526 ownermap[c] = newowner;
1528 needs_update = true;
1529 continue;
1531 } foreach_free_point_end;
1532 return needs_update;
1535 /* Tromp-Taylor Counting */
1536 floating_t
1537 board_official_score(struct board *board, struct move_queue *q)
1540 /* A point P, not colored C, is said to reach C, if there is a path of
1541 * (vertically or horizontally) adjacent points of P's color from P to
1542 * a point of color C.
1544 * A player's score is the number of points of her color, plus the
1545 * number of empty points that reach only her color. */
1547 int ownermap[board_size2(board)];
1548 int s[4] = {0};
1549 const int o[4] = {0, 1, 2, 0};
1550 foreach_point(board) {
1551 ownermap[c] = o[board_at(board, c)];
1552 s[board_at(board, c)]++;
1553 } foreach_point_end;
1555 if (q) {
1556 /* Process dead groups. */
1557 for (unsigned int i = 0; i < q->moves; i++) {
1558 foreach_in_group(board, q->move[i]) {
1559 enum stone color = board_at(board, c);
1560 ownermap[c] = o[stone_other(color)];
1561 s[color]--; s[stone_other(color)]++;
1562 } foreach_in_group_end;
1566 /* We need to special-case empty board. */
1567 if (!s[S_BLACK] && !s[S_WHITE])
1568 return board->komi + board->handicap;
1570 while (board_tromp_taylor_iter(board, ownermap))
1571 /* Flood-fill... */;
1573 int scores[S_MAX];
1574 memset(scores, 0, sizeof(scores));
1576 foreach_point(board) {
1577 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1578 if (ownermap[c] == 3)
1579 continue;
1580 scores[ownermap[c]]++;
1581 } foreach_point_end;
1583 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];