Merge branch 'master' into libmap
[pachi.git] / board.h
blob5dd5ebed65b4c3907478af31c6dd065abbefe888
1 /* probdist.h must be included before the include goard since we require
2 * proper including order. */
3 #include "probdist.h"
5 #ifndef PACHI_BOARD_H
6 #define PACHI_BOARD_H
8 #include <inttypes.h>
9 #include <stdbool.h>
10 #include <stdint.h>
12 #include "util.h"
13 #include "stone.h"
14 #include "move.h"
16 struct fbook;
17 struct libmap_hash;
18 struct libmap_mq;
21 /* Maximum supported board size. (Without the S_OFFBOARD edges.) */
22 #define BOARD_MAX_SIZE 19
25 /* The board implementation has bunch of optional features.
26 * Turn them on below: */
28 #define WANT_BOARD_C // capturable groups queue
30 //#define BOARD_SIZE 9 // constant board size, allows better optimization
32 //#define BOARD_SPATHASH // incremental patternsp.h hashes
33 #define BOARD_SPATHASH_MAXD 3 // maximal diameter
35 #define BOARD_PAT3 // incremental 3x3 pattern codes
37 //#define BOARD_TRAITS 1 // incremental point traits (see struct btraits)
38 //#define BOARD_TRAIT_SAFE 1 // include btraits.safe (rather expensive, unused)
39 //#define BOARD_TRAIT_SAFE 2 // include btraits.safe based on full is_bad_selfatari()
42 #define BOARD_MAX_MOVES (BOARD_MAX_SIZE * BOARD_MAX_SIZE)
43 #define BOARD_MAX_GROUPS (BOARD_MAX_SIZE * BOARD_MAX_SIZE / 2)
46 /* Some engines might normalize their reading and skip symmetrical
47 * moves. We will tell them how can they do it. */
48 struct board_symmetry {
49 /* Playground is in this rectangle. */
50 int x1, x2, y1, y2;
51 /* d == 0: Full rectangle
52 * d == 1: Top triangle */
53 int d;
54 /* General symmetry type. */
55 /* Note that the above is redundant to this, but just provided
56 * for easier usage. */
57 enum {
58 SYM_FULL,
59 SYM_DIAG_UP,
60 SYM_DIAG_DOWN,
61 SYM_HORIZ,
62 SYM_VERT,
63 SYM_NONE
64 } type;
68 typedef uint64_t hash_t;
69 #define PRIhash PRIx64
71 /* XXX: This really belongs in pattern3.h, unfortunately that would mean
72 * a dependency hell. */
73 typedef uint32_t hash3_t; // 3x3 pattern hash
76 /* Note that "group" is only chain of stones that is solidly
77 * connected for us. */
78 typedef coord_t group_t;
80 struct group {
81 /* We keep track of only up to GROUP_KEEP_LIBS; over that, we
82 * don't care. */
83 /* _Combination_ of these two values can make some difference
84 * in performance - fine-tune. */
85 #define GROUP_KEEP_LIBS 10
86 // refill lib[] only when we hit this; this must be at least 2!
87 // Moggy requires at least 3 - see below for semantic impact.
88 #define GROUP_REFILL_LIBS 5
89 coord_t lib[GROUP_KEEP_LIBS];
90 /* libs is only LOWER BOUND for the number of real liberties!!!
91 * It denotes only number of items in lib[], thus you can rely
92 * on it to store real liberties only up to <= GROUP_REFILL_LIBS. */
93 int libs;
96 struct neighbor_colors {
97 char colors[S_MAX];
101 /* Point traits bitmap; we update this information incrementally,
102 * it can be used e.g. for fast pattern features matching. */
103 struct btraits {
104 /* Number of neighbors we can capture. 0=this move is
105 * not capturing, 1..4=this many neighbors we can capture
106 * (can be multiple neighbors of same group). */
107 unsigned cap:3;
108 /* Number of 1-stone neighbors we can capture. */
109 unsigned cap1:3;
110 #ifdef BOARD_TRAIT_SAFE
111 /* Whether it is SAFE to play here. This is essentially just
112 * cached result of board_safe_to_play(). (Of course the concept
113 * of "safety" is not perfect here, but it's the cheapest
114 * reasonable thing we can do.) */
115 bool safe:1;
116 #endif
117 /* Whether we need to re-compute this coordinate; used to
118 * weed out duplicates. Maintained only for S_BLACK. */
119 bool dirty:1;
123 /* You should treat this struct as read-only. Always call functions below if
124 * you want to change it. */
126 struct board {
127 int size; /* Including S_OFFBOARD margin - see below. */
128 int size2; /* size^2 */
129 int bits2; /* ceiling(log2(size2)) */
130 int captures[S_MAX];
131 floating_t komi;
132 int handicap;
133 /* The ruleset is currently almost never taken into account;
134 * the board implementation is basically Chinese rules (handicap
135 * stones compensation) w/ suicide (or you can look at it as
136 * New Zealand w/o handi stones compensation), while the engine
137 * enforces no-suicide, making for real Chinese rules.
138 * However, we accept suicide moves by the opponent, so we
139 * should work with rules allowing suicide, just not taking
140 * full advantage of them. */
141 enum go_ruleset {
142 RULES_CHINESE, /* default value */
143 RULES_AGA,
144 RULES_NEW_ZEALAND,
145 RULES_JAPANESE,
146 RULES_STONES_ONLY, /* do not count eyes */
147 /* http://home.snafu.de/jasiek/siming.html */
148 /* Simplified ING rules - RULES_CHINESE with handicaps
149 * counting as points and pass stones. Also should
150 * allow suicide, but Pachi will never suicide
151 * nevertheless. */
152 /* XXX: I couldn't find the point about pass stones
153 * in the rule text, but it is Robert Jasiek's
154 * interpretation of them... These rules were
155 * used e.g. at the EGC2012 13x13 tournament.
156 * They are not supported by KGS. */
157 RULES_SIMING,
158 } rules;
160 char *fbookfile;
161 struct fbook *fbook;
162 struct libmap_hash *libmap;
163 /* Whether to add new groups to the libmap as they pop up. */
164 bool libmap_init_groups;
165 /* Queue of moves to store in libmap_hash with their goal value
166 * at the game end. */
167 struct libmap_mq *lmqueue;
169 /* Iterator offsets for foreach_neighbor*() */
170 int nei8[8], dnei[4];
172 int moves;
173 struct move last_move;
174 struct move last_move2; /* second-to-last move */
175 struct move last_move3; /* just before last_move2, only set if last_move is pass */
176 struct move last_move4; /* just before last_move3, only set if last_move & last_move2 are pass */
177 /* Whether we tried to add a hash twice; board_play*() can
178 * set this, but it will still carry out the move as well! */
179 bool superko_violation;
181 /* The following two structures are goban maps and are indexed by
182 * coord.pos. The map is surrounded by a one-point margin from
183 * S_OFFBOARD stones in order to speed up some internal loops.
184 * Some of the foreach iterators below might include these points;
185 * you need to handle them yourselves, if you need to. */
187 /* Stones played on the board */
188 enum stone *b; /* enum stone */
189 /* Group id the stones are part of; 0 == no group */
190 group_t *g;
191 /* Positions of next stones in the stone group; 0 == last stone */
192 coord_t *p;
193 /* Neighboring colors; numbers of neighbors of index color */
194 struct neighbor_colors *n;
195 /* Zobrist hash for each position */
196 hash_t *h;
197 #ifdef BOARD_SPATHASH
198 /* For spatial hashes, we use only 24 bits. */
199 /* [0] is d==1, we don't keep hash for d==0. */
200 /* We keep hashes for black-to-play ([][0]) and white-to-play
201 * ([][1], reversed stone colors since we match all patterns as
202 * black-to-play). */
203 uint32_t (*spathash)[BOARD_SPATHASH_MAXD][2];
204 #endif
205 #ifdef BOARD_PAT3
206 /* 3x3 pattern code for each position; see pattern3.h for encoding
207 * specification. The information is only valid for empty points. */
208 hash3_t *pat3;
209 #endif
210 #ifdef BOARD_TRAITS
211 /* Incrementally matched point traits information, black-to-play
212 * ([][0]) and white-to-play ([][1]). */
213 /* The information is only valid for empty points. */
214 struct btraits (*t)[2];
215 #endif
216 /* Cached information on x-y coordinates so that we avoid division. */
217 uint8_t (*coord)[2];
219 /* Group information - indexed by gid (which is coord of base group stone) */
220 struct group *gi;
222 /* Positions of free positions - queue (not map) */
223 /* Note that free position here is any valid move; including single-point eyes!
224 * However, pass is not included. */
225 coord_t *f; int flen;
227 #ifdef WANT_BOARD_C
228 /* Queue of capturable groups */
229 group_t *c; int clen;
230 #endif
232 #ifdef BOARD_TRAITS
233 /* Queue of positions that need their traits updated */
234 coord_t *tq; int tqlen;
235 #endif
237 /* Symmetry information */
238 struct board_symmetry symmetry;
240 /* Last ko played on the board. */
241 struct move last_ko;
242 int last_ko_age;
244 /* Basic ko check */
245 struct move ko;
247 /* Engine-specific state; persistent through board development,
248 * is reset only at clear_board. */
249 void *es;
251 /* Playout-specific state; persistent through board development,
252 * but its lifetime is maintained in play_random_game(); it should
253 * not be set outside of it. */
254 void *ps;
257 /* --- PRIVATE DATA --- */
259 /* For superko check: */
261 /* Board "history" - hashes encountered. Size of the hash should be
262 * >> board_size^2. */
263 #define history_hash_bits 12
264 #define history_hash_mask ((1 << history_hash_bits) - 1)
265 #define history_hash_prev(i) ((i - 1) & history_hash_mask)
266 #define history_hash_next(i) ((i + 1) & history_hash_mask)
267 hash_t history_hash[1 << history_hash_bits];
268 /* Hash of current board position. */
269 hash_t hash;
270 /* Hash of current board position quadrants. */
271 hash_t qhash[4];
274 #ifdef BOARD_SIZE
275 /* Avoid unused variable warnings */
276 #define board_size(b_) (((b_) == (b_)) ? BOARD_SIZE + 2 : 0)
277 #define board_size2(b_) (board_size(b_) * board_size(b_))
278 #else
279 #define board_size(b_) ((b_)->size)
280 #define board_size2(b_) ((b_)->size2)
281 #endif
283 /* This is a shortcut for taking different action on smaller
284 * and large boards (e.g. picking different variable defaults).
285 * This is of course less optimal than fine-tuning dependency
286 * function of values on board size, but that is difficult and
287 * possibly not very rewarding if you are interested just in
288 * 9x9 and 19x19. */
289 #define board_large(b_) (board_size(b_)-2 >= 15)
290 #define board_small(b_) (board_size(b_)-2 <= 9)
292 #if BOARD_SIZE == 19
293 # define board_bits2(b_) 9
294 #elif BOARD_SIZE == 13
295 # define board_bits2(b_) 8
296 #elif BOARD_SIZE == 9
297 # define board_bits2(b_) 7
298 #else
299 # define board_bits2(b_) ((b_)->bits2)
300 #endif
302 #define board_at(b_, c) ((b_)->b[c])
303 #define board_atxy(b_, x, y) ((b_)->b[(x) + board_size(b_) * (y)])
305 #define group_at(b_, c) ((b_)->g[c])
306 #define group_atxy(b_, x, y) ((b_)->g[(x) + board_size(b_) * (y)])
308 /* Warning! Neighbor count is kept up-to-date for S_NONE! */
309 #define neighbor_count_at(b_, coord, color) ((b_)->n[coord].colors[(enum stone) color])
310 #define set_neighbor_count_at(b_, coord, color, count) (neighbor_count_at(b_, coord, color) = (count))
311 #define inc_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)++)
312 #define dec_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)--)
313 #define immediate_liberty_count(b_, coord) (4 - neighbor_count_at(b_, coord, S_BLACK) - neighbor_count_at(b_, coord, S_WHITE) - neighbor_count_at(b_, coord, S_OFFBOARD))
315 #define trait_at(b_, coord, color) (b_)->t[coord][(color) - 1]
317 #define groupnext_at(b_, c) ((b_)->p[c])
318 #define groupnext_atxy(b_, x, y) ((b_)->p[(x) + board_size(b_) * (y)])
320 #define group_base(g_) (g_)
321 #define group_is_onestone(b_, g_) (groupnext_at(b_, group_base(g_)) == 0)
322 #define board_group_info(b_, g_) ((b_)->gi[(g_)])
323 #define board_group_captured(b_, g_) (board_group_info(b_, g_).libs == 0)
324 /* board_group_other_lib() makes sense only for groups with two liberties. */
325 #define board_group_other_lib(b_, g_, l_) (board_group_info(b_, g_).lib[board_group_info(b_, g_).lib[0] != (l_) ? 0 : 1])
327 #define neighboring_groups_list(b_, filter_, coord_, groups, groups_n, groupsbycolor) \
328 group_t groups[4]; int groups_n = 0; \
329 int groupsbycolor[S_MAX] = {0, 0, 0, 0}; \
330 foreach_neighbor((b_), (coord_), { \
331 if (!(filter_)) continue; \
332 enum stone s = board_at(b, c); \
333 group_t g_ = group_at((b_), c); \
334 if (board_group_info((b_), g_).libs == 2) { \
335 groups[groups_n++] = g_; \
336 groupsbycolor[s]++; \
340 #define hash_at(b_, coord, color) ((b_)->h[((color) == S_BLACK ? board_size2(b_) : 0) + coord])
342 struct board *board_init(char *fbookfile);
343 struct board *board_copy(struct board *board2, struct board *board1);
344 void board_done_noalloc(struct board *board);
345 void board_done(struct board *board);
346 /* size here is without the S_OFFBOARD margin. */
347 void board_resize(struct board *board, int size);
348 void board_clear(struct board *board);
350 struct FILE;
351 typedef char *(*board_cprint)(struct board *b, coord_t c, char *s, char *end);
352 void board_print(struct board *board, FILE *f);
353 void board_print_custom(struct board *board, FILE *f, board_cprint cprint);
355 /* Place given handicap on the board; coordinates are printed to f. */
356 void board_handicap(struct board *board, int stones, FILE *f);
358 /* Returns group id, 0 on allowed suicide, pass or resign, -1 on error */
359 int board_play(struct board *board, struct move *m);
360 /* Like above, but plays random move; the move coordinate is recorded
361 * to *coord. This method will never fill your own eye. pass is played
362 * when no move can be played. You can impose extra restrictions if you
363 * supply your own permit function; the permit function can also modify
364 * the move coordinate to redirect the move elsewhere. */
365 typedef bool (*ppr_permit)(void *data, struct board *b, struct move *m);
366 void board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data);
368 /*Undo, supported only for pass moves. Returns -1 on error, 0 otherwise. */
369 int board_undo(struct board *board);
371 /* Returns true if given move can be played. */
372 static bool board_is_valid_play(struct board *b, enum stone color, coord_t coord);
373 static bool board_is_valid_move(struct board *b, struct move *m);
374 /* Returns true if ko was just taken. */
375 static bool board_playing_ko_threat(struct board *b);
376 /* Returns 0 or ID of neighboring group in atari. */
377 static group_t board_get_atari_neighbor(struct board *b, coord_t coord, enum stone group_color);
378 /* Returns true if the move is not obvious self-atari. */
379 static bool board_safe_to_play(struct board *b, coord_t coord, enum stone color);
381 /* Determine number of stones in a group, up to @max stones. */
382 static int group_stone_count(struct board *b, group_t group, int max);
384 /* Adjust symmetry information as if given coordinate has been played. */
385 void board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c);
386 /* Check if coordinates are within symmetry base. (If false, they can
387 * be derived from the base.) */
388 static bool board_coord_in_symmetry(struct board *b, coord_t c);
390 /* Returns true if given coordinate has all neighbors of given color or the edge. */
391 static bool board_is_eyelike(struct board *board, coord_t coord, enum stone eye_color);
392 /* Returns true if given coordinate could be a false eye; this check makes
393 * sense only if you already know the coordinate is_eyelike(). */
394 bool board_is_false_eyelike(struct board *board, coord_t coord, enum stone eye_color);
395 /* Returns true if given coordinate is a 1-pt eye (checks against false eyes, or
396 * at least tries to). */
397 bool board_is_one_point_eye(struct board *board, coord_t c, enum stone eye_color);
398 /* Returns color of a 1pt eye owner, S_NONE if not an eye. */
399 enum stone board_get_one_point_eye(struct board *board, coord_t c);
401 /* board_official_score() is the scoring method for yielding score suitable
402 * for external presentation. For fast scoring of entirely filled boards
403 * (e.g. playouts), use board_fast_score(). */
404 /* Positive: W wins */
405 /* Compare number of stones + 1pt eyes. */
406 floating_t board_fast_score(struct board *board);
407 /* Tromp-Taylor scoring, assuming given groups are actually dead. */
408 struct move_queue;
409 floating_t board_official_score(struct board *board, struct move_queue *mq);
411 /* Set board rules according to given string. Returns false in case
412 * of unknown ruleset name. */
413 bool board_set_rules(struct board *board, char *name);
415 /** Iterators */
417 #define foreach_point(board_) \
418 do { \
419 coord_t c = 0; \
420 for (; c < board_size(board_) * board_size(board_); c++)
421 #define foreach_point_and_pass(board_) \
422 do { \
423 coord_t c = pass; \
424 for (; c < board_size(board_) * board_size(board_); c++)
425 #define foreach_point_end \
426 } while (0)
428 #define foreach_free_point(board_) \
429 do { \
430 int fmax__ = (board_)->flen; \
431 for (int f__ = 0; f__ < fmax__; f__++) { \
432 coord_t c = (board_)->f[f__];
433 #define foreach_free_point_end \
435 } while (0)
437 #define foreach_in_group(board_, group_) \
438 do { \
439 struct board *board__ = board_; \
440 coord_t c = group_base(group_); \
441 coord_t c2 = c; c2 = groupnext_at(board__, c2); \
442 do {
443 #define foreach_in_group_end \
444 c = c2; c2 = groupnext_at(board__, c2); \
445 } while (c != 0); \
446 } while (0)
448 /* NOT VALID inside of foreach_point() or another foreach_neighbor(), or rather
449 * on S_OFFBOARD coordinates. */
450 #define foreach_neighbor(board_, coord_, loop_body) \
451 do { \
452 struct board *board__ = board_; \
453 coord_t coord__ = coord_; \
454 coord_t c; \
455 c = coord__ - board_size(board__); do { loop_body } while (0); \
456 c = coord__ - 1; do { loop_body } while (0); \
457 c = coord__ + 1; do { loop_body } while (0); \
458 c = coord__ + board_size(board__); do { loop_body } while (0); \
459 } while (0)
461 #define foreach_8neighbor(board_, coord_) \
462 do { \
463 int fn__i; \
464 coord_t c = (coord_); \
465 for (fn__i = 0; fn__i < 8; fn__i++) { \
466 c += (board_)->nei8[fn__i];
467 #define foreach_8neighbor_end \
469 } while (0)
471 #define foreach_diag_neighbor(board_, coord_) \
472 do { \
473 int fn__i; \
474 coord_t c = (coord_); \
475 for (fn__i = 0; fn__i < 4; fn__i++) { \
476 c += (board_)->dnei[fn__i];
477 #define foreach_diag_neighbor_end \
479 } while (0)
482 static inline bool
483 board_is_eyelike(struct board *board, coord_t coord, enum stone eye_color)
485 return (neighbor_count_at(board, coord, eye_color)
486 + neighbor_count_at(board, coord, S_OFFBOARD)) == 4;
489 static inline bool
490 board_is_valid_play(struct board *board, enum stone color, coord_t coord)
492 if (board_at(board, coord) != S_NONE)
493 return false;
494 if (!board_is_eyelike(board, coord, stone_other(color)))
495 return true;
496 /* Play within {true,false} eye-ish formation */
497 if (board->ko.coord == coord && board->ko.color == color)
498 return false;
499 #ifdef BOARD_TRAITS
500 /* XXX: Disallows suicide. */
501 return trait_at(board, coord, color).cap > 0;
502 #else
503 int groups_in_atari = 0;
504 foreach_neighbor(board, coord, {
505 group_t g = group_at(board, c);
506 groups_in_atari += (board_group_info(board, g).libs == 1);
508 return !!groups_in_atari;
509 #endif
512 static inline bool
513 board_is_valid_move(struct board *board, struct move *m)
515 return board_is_valid_play(board, m->color, m->coord);
518 static inline bool
519 board_playing_ko_threat(struct board *b)
521 return !is_pass(b->ko.coord);
524 static inline group_t
525 board_get_atari_neighbor(struct board *b, coord_t coord, enum stone group_color)
527 #ifdef BOARD_TRAITS
528 if (!trait_at(b, coord, stone_other(group_color)).cap) return 0;
529 #endif
530 foreach_neighbor(b, coord, {
531 group_t g = group_at(b, c);
532 if (g && board_at(b, c) == group_color && board_group_info(b, g).libs == 1)
533 return g;
534 /* We return first match. */
536 return 0;
539 static inline bool
540 board_safe_to_play(struct board *b, coord_t coord, enum stone color)
542 /* number of free neighbors */
543 int libs = immediate_liberty_count(b, coord);
544 if (libs > 1)
545 return true;
547 #ifdef BOARD_TRAITS
548 /* number of capturable enemy groups */
549 if (trait_at(b, coord, color).cap > 0)
550 return true; // XXX: We don't account for snapback.
551 /* number of non-capturable friendly groups */
552 int noncap_ours = neighbor_count_at(b, coord, color) - trait_at(b, coord, stone_other(color)).cap;
553 if (noncap_ours < 1)
554 return false;
555 /*#else see below */
556 #endif
558 /* ok, but we need to check if they don't have just two libs. */
559 coord_t onelib = -1;
560 foreach_neighbor(b, coord, {
561 #ifndef BOARD_TRAITS
562 if (board_at(b, c) == stone_other(color) && board_group_info(b, group_at(b, c)).libs == 1)
563 return true; // can capture; no snapback check
564 #endif
565 if (board_at(b, c) != color) continue;
566 group_t g = group_at(b, c);
567 if (board_group_info(b, g).libs == 1) continue; // in atari
568 if (board_group_info(b, g).libs == 2) { // two liberties
569 if (libs > 0) return true; // we already have one real liberty
570 /* we might be connecting two 2-lib groups, which is ok;
571 * so remember the other liberty and just make sure it's
572 * not the same one */
573 if (onelib >= 0 && c != onelib) return true;
574 onelib = board_group_other_lib(b, g, c);
575 continue;
577 // many liberties
578 return true;
580 // no good support group
581 return false;
584 static inline int
585 group_stone_count(struct board *b, group_t group, int max)
587 int n = 0;
588 foreach_in_group(b, group) {
589 n++;
590 if (n >= max) return max;
591 } foreach_in_group_end;
592 return n;
595 static inline bool
596 board_coord_in_symmetry(struct board *b, coord_t c)
598 if (coord_y(c, b) < b->symmetry.y1 || coord_y(c, b) > b->symmetry.y2)
599 return false;
600 if (coord_x(c, b) < b->symmetry.x1 || coord_x(c, b) > b->symmetry.x2)
601 return false;
602 if (b->symmetry.d) {
603 int x = coord_x(c, b);
604 if (b->symmetry.type == SYM_DIAG_DOWN)
605 x = board_size(b) - 1 - x;
606 if (x > coord_y(c, b))
607 return false;
609 return true;
613 #endif