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[mingw-w64/jacek.git] / mingw-w64-headers / include / d2d1.h
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1 /**
2 * This file has no copyright assigned and is placed in the Public Domain.
3 * This file is part of the mingw-w64 runtime package.
4 * No warranty is given; refer to the file DISCLAIMER.PD within this package.
6 * d2d1.h - Header file for the Direct2D API
7 * No original Microsoft headers were used in the creation of this
8 * file.
9 *API docs available at: http://msdn.microsoft.com/en-us/library/dd372349%28v=VS.85%29.aspx
12 #ifndef _D2D1_H
13 #define _D2D1_H
15 #include <unknwn.h>
16 #include <dcommon.h>
18 #ifdef __MINGW_HAS_DXSDK
19 #include <dxgiformat.h>
20 #include <d3d10_1.h>
21 #endif
23 #include <d2dbasetypes.h>
24 #include <d2derr.h>
26 #ifndef _COM_interface
27 #define _COM_interface struct
28 #endif
30 typedef UINT64 D2D1_TAG;
32 #if !defined(D2D_USE_C_DEFINITIONS) && !defined(__cplusplus)
33 #define D2D_USE_C_DEFINITIONS
34 #endif
36 #ifndef __IWICBitmapSource_FWD_DEFINED__
37 #define __IWICBitmapSource_FWD_DEFINED__
38 typedef interface IWICBitmapSource IWICBitmapSource;
39 #endif
41 #ifndef __IWICBitmap_FWD_DEFINED__
42 #define __IWICBitmap_FWD_DEFINED__
43 typedef interface IWICBitmap IWICBitmap;
44 #endif
46 typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
48 #define D2D1_INVALID_TAG ULONGLONG_MAX
49 #define D2D1_DEFAULT_FLATTENING_TOLERANCE (0.25f)
51 /* enumerations */
53 #ifndef __MINGW_HAS_DXSDK
54 typedef enum D3D10_FEATURE_LEVEL1 {
55 D3D10_FEATURE_LEVEL_10_0 = 0xa000,
56 D3D10_FEATURE_LEVEL_10_1 = 0xa100,
57 D3D10_FEATURE_LEVEL_9_1 = 0x9100,
58 D3D10_FEATURE_LEVEL_9_2 = 0x9200,
59 D3D10_FEATURE_LEVEL_9_3 = 0x9300
60 } D3D10_FEATURE_LEVEL1;
62 typedef enum DXGI_FORMAT {
63 DXGI_FORMAT_UNKNOWN = 0,
64 DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
65 DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
66 DXGI_FORMAT_R32G32B32A32_UINT = 3,
67 DXGI_FORMAT_R32G32B32A32_SINT = 4,
68 DXGI_FORMAT_R32G32B32_TYPELESS = 5,
69 DXGI_FORMAT_R32G32B32_FLOAT = 6,
70 DXGI_FORMAT_R32G32B32_UINT = 7,
71 DXGI_FORMAT_R32G32B32_SINT = 8,
72 DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
73 DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
74 DXGI_FORMAT_R16G16B16A16_UNORM = 11,
75 DXGI_FORMAT_R16G16B16A16_UINT = 12,
76 DXGI_FORMAT_R16G16B16A16_SNORM = 13,
77 DXGI_FORMAT_R16G16B16A16_SINT = 14,
78 DXGI_FORMAT_R32G32_TYPELESS = 15,
79 DXGI_FORMAT_R32G32_FLOAT = 16,
80 DXGI_FORMAT_R32G32_UINT = 17,
81 DXGI_FORMAT_R32G32_SINT = 18,
82 DXGI_FORMAT_R32G8X24_TYPELESS = 19,
83 DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
84 DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
85 DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
86 DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
87 DXGI_FORMAT_R10G10B10A2_UNORM = 24,
88 DXGI_FORMAT_R10G10B10A2_UINT = 25,
89 DXGI_FORMAT_R11G11B10_FLOAT = 26,
90 DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
91 DXGI_FORMAT_R8G8B8A8_UNORM = 28,
92 DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
93 DXGI_FORMAT_R8G8B8A8_UINT = 30,
94 DXGI_FORMAT_R8G8B8A8_SNORM = 31,
95 DXGI_FORMAT_R8G8B8A8_SINT = 32,
96 DXGI_FORMAT_R16G16_TYPELESS = 33,
97 DXGI_FORMAT_R16G16_FLOAT = 34,
98 DXGI_FORMAT_R16G16_UNORM = 35,
99 DXGI_FORMAT_R16G16_UINT = 36,
100 DXGI_FORMAT_R16G16_SNORM = 37,
101 DXGI_FORMAT_R16G16_SINT = 38,
102 DXGI_FORMAT_R32_TYPELESS = 39,
103 DXGI_FORMAT_D32_FLOAT = 40,
104 DXGI_FORMAT_R32_FLOAT = 41,
105 DXGI_FORMAT_R32_UINT = 42,
106 DXGI_FORMAT_R32_SINT = 43,
107 DXGI_FORMAT_R24G8_TYPELESS = 44,
108 DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
109 DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
110 DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
111 DXGI_FORMAT_R8G8_TYPELESS = 48,
112 DXGI_FORMAT_R8G8_UNORM = 49,
113 DXGI_FORMAT_R8G8_UINT = 50,
114 DXGI_FORMAT_R8G8_SNORM = 51,
115 DXGI_FORMAT_R8G8_SINT = 52,
116 DXGI_FORMAT_R16_TYPELESS = 53,
117 DXGI_FORMAT_R16_FLOAT = 54,
118 DXGI_FORMAT_D16_UNORM = 55,
119 DXGI_FORMAT_R16_UNORM = 56,
120 DXGI_FORMAT_R16_UINT = 57,
121 DXGI_FORMAT_R16_SNORM = 58,
122 DXGI_FORMAT_R16_SINT = 59,
123 DXGI_FORMAT_R8_TYPELESS = 60,
124 DXGI_FORMAT_R8_UNORM = 61,
125 DXGI_FORMAT_R8_UINT = 62,
126 DXGI_FORMAT_R8_SNORM = 63,
127 DXGI_FORMAT_R8_SINT = 64,
128 DXGI_FORMAT_A8_UNORM = 65,
129 DXGI_FORMAT_R1_UNORM = 66,
130 DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
131 DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
132 DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
133 DXGI_FORMAT_BC1_TYPELESS = 70,
134 DXGI_FORMAT_BC1_UNORM = 71,
135 DXGI_FORMAT_BC1_UNORM_SRGB = 72,
136 DXGI_FORMAT_BC2_TYPELESS = 73,
137 DXGI_FORMAT_BC2_UNORM = 74,
138 DXGI_FORMAT_BC2_UNORM_SRGB = 75,
139 DXGI_FORMAT_BC3_TYPELESS = 76,
140 DXGI_FORMAT_BC3_UNORM = 77,
141 DXGI_FORMAT_BC3_UNORM_SRGB = 78,
142 DXGI_FORMAT_BC4_TYPELESS = 79,
143 DXGI_FORMAT_BC4_UNORM = 80,
144 DXGI_FORMAT_BC4_SNORM = 81,
145 DXGI_FORMAT_BC5_TYPELESS = 82,
146 DXGI_FORMAT_BC5_UNORM = 83,
147 DXGI_FORMAT_BC5_SNORM = 84,
148 DXGI_FORMAT_B5G6R5_UNORM = 85,
149 DXGI_FORMAT_B5G5R5A1_UNORM = 86,
150 DXGI_FORMAT_B8G8R8A8_UNORM = 87,
151 DXGI_FORMAT_B8G8R8X8_UNORM = 88,
152 DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
153 DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
154 DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
155 DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
156 DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
157 DXGI_FORMAT_BC6H_TYPELESS = 94,
158 DXGI_FORMAT_BC6H_UF16 = 95,
159 DXGI_FORMAT_BC6H_SF16 = 96,
160 DXGI_FORMAT_BC7_TYPELESS = 97,
161 DXGI_FORMAT_BC7_UNORM = 98,
162 DXGI_FORMAT_BC7_UNORM_SRGB = 99,
163 DXGI_FORMAT_FORCE_UINT = 0xffffffff
164 } DXGI_FORMAT, *LPDXGI_FORMAT;
166 #endif /*__MINGW_HAS_DXSDK*/
168 #ifndef __IDWriteRenderingParams_FWD_DEFINED__
169 #define __IDWriteRenderingParams_FWD_DEFINED__
170 typedef struct IDWriteRenderingParams IDWriteRenderingParams;
171 #endif
173 #ifndef __IDXGISurface_FWD_DEFINED__
174 #define __IDXGISurface_FWD_DEFINED__
175 typedef struct IDXGISurface IDXGISurface;
176 #endif
178 #ifndef __IDWriteTextFormat_FWD_DEFINED__
179 #define __IDWriteTextFormat_FWD_DEFINED__
180 typedef struct IDWriteTextFormat IDWriteTextFormat;
181 #endif
183 #ifndef __IDWriteTextLayout_FWD_DEFINED__
184 #define __IDWriteTextLayout_FWD_DEFINED__
185 typedef struct IDWriteTextLayout IDWriteTextLayout;
186 #endif
188 #ifndef __IDWriteFontFace_FWD_DEFINED__
189 #define __IDWriteFontFace_FWD_DEFINED__
190 typedef struct IDWriteFontFace IDWriteFontFace;
191 #endif
193 typedef enum _D2D1_ALPHA_MODE {
194 D2D1_ALPHA_MODE_UNKNOWN = 0,
195 D2D1_ALPHA_MODE_PREMULTIPLIED = 1,
196 D2D1_ALPHA_MODE_STRAIGHT = 2,
197 D2D1_ALPHA_MODE_IGNORE = 3
198 } D2D1_ALPHA_MODE;
200 typedef enum _D2D1_ANTIALIAS_MODE {
201 D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
202 D2D1_ANTIALIAS_MODE_ALIASED = 1
203 } D2D1_ANTIALIAS_MODE;
205 typedef enum _D2D1_ARC_SIZE {
206 D2D1_ARC_SIZE_SMALL = 0,
207 D2D1_ARC_SIZE_LARGE = 1
208 } D2D1_ARC_SIZE;
210 enum {
211 D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR = 0,
212 D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR = 1,
213 D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC = 2,
214 D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR = 3,
215 D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC = 4,
216 D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC = 5,
217 D2D1_INTERPOLATION_MODE_DEFINITION_FANT = 6,
218 D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR = 7
221 typedef enum _D2D1_BITMAP_INTERPOLATION_MODE {
222 D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
223 D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1
224 } D2D1_BITMAP_INTERPOLATION_MODE;
226 typedef enum _D2D1_CAP_STYLE {
227 D2D1_CAP_STYLE_FLAT = 0,
228 D2D1_CAP_STYLE_SQUARE = 1,
229 D2D1_CAP_STYLE_ROUND = 2,
230 D2D1_CAP_STYLE_TRIANGLE = 3
231 } D2D1_CAP_STYLE;
233 typedef enum _D2D1_COMBINE_MODE {
234 D2D1_COMBINE_MODE_UNION = 0,
235 D2D1_COMBINE_MODE_INTERSECT = 1,
236 D2D1_COMBINE_MODE_XOR = 2,
237 D2D1_COMBINE_MODE_EXCLUDE = 3
238 } D2D1_COMBINE_MODE;
240 typedef enum _D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS {
241 D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
242 D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001
243 } D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS;
245 typedef enum _D2D1_DASH_STYLE {
246 D2D1_DASH_STYLE_SOLID = 0,
247 D2D1_DASH_STYLE_DASH = 1,
248 D2D1_DASH_STYLE_DOT = 2,
249 D2D1_DASH_STYLE_DASH_DOT = 3,
250 D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
251 D2D1_DASH_STYLE_CUSTOM = 5
252 } D2D1_DASH_STYLE;
254 typedef enum _D2D1_DC_INITIALIZE_MODE {
255 D2D1_DC_INITIALIZE_MODE_COPY = 0,
256 D2D1_DC_INITIALIZE_MODE_CLEAR = 1
257 } D2D1_DC_INITIALIZE_MODE;
259 typedef enum _D2D1_DEBUG_LEVEL {
260 D2D1_DEBUG_LEVEL_NONE = 0,
261 D2D1_DEBUG_LEVEL_ERROR = 1,
262 D2D1_DEBUG_LEVEL_WARNING = 2,
263 D2D1_DEBUG_LEVEL_INFORMATION = 3
264 } D2D1_DEBUG_LEVEL;
266 typedef enum _D2D1_DRAW_TEXT_OPTIONS {
267 D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
268 D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
269 D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000
270 } D2D1_DRAW_TEXT_OPTIONS;
272 typedef enum _D2D1_EXTEND_MODE {
273 D2D1_EXTEND_MODE_CLAMP = 0,
274 D2D1_EXTEND_MODE_WRAP = 1,
275 D2D1_EXTEND_MODE_MIRROR = 2
276 } D2D1_EXTEND_MODE;
278 typedef enum _D2D1_FACTORY_TYPE {
279 D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
280 D2D1_FACTORY_TYPE_MULTI_THREADED = 1
281 } D2D1_FACTORY_TYPE;
283 typedef enum _D2D1_FEATURE_LEVEL {
284 D2D1_FEATURE_LEVEL_DEFAULT = 0,
285 D2D1_FEATURE_LEVEL_9 = D3D10_FEATURE_LEVEL_9_1,
286 D2D1_FEATURE_LEVEL_10 = D3D10_FEATURE_LEVEL_10_0
287 } D2D1_FEATURE_LEVEL;
289 typedef enum _D2D1_FIGURE_BEGIN {
290 D2D1_FIGURE_BEGIN_FILLED = 0,
291 D2D1_FIGURE_BEGIN_HOLLOW = 1
292 } D2D1_FIGURE_BEGIN;
294 typedef enum _D2D1_FIGURE_END {
295 D2D1_FIGURE_END_OPEN = 0,
296 D2D1_FIGURE_END_CLOSED = 1
297 } D2D1_FIGURE_END;
299 typedef enum _D2D1_FILL_MODE {
300 D2D1_FILL_MODE_ALTERNATE = 0,
301 D2D1_FILL_MODE_WINDING = 1
302 } D2D1_FILL_MODE;
304 typedef enum _D2D1_GAMMA {
305 D2D1_GAMMA_2_2 = 0,
306 D2D1_GAMMA_1_0 = 1
307 } D2D1_GAMMA;
309 typedef enum _D2D1_GEOMETRY_RELATION {
310 D2D1_GEOMETRY_RELATION_UNKNOWN = 0,
311 D2D1_GEOMETRY_RELATION_DISJOINT = 1,
312 D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2,
313 D2D1_GEOMETRY_RELATION_CONTAINS = 3,
314 D2D1_GEOMETRY_RELATION_OVERLAP = 4
315 } D2D1_GEOMETRY_RELATION;
317 typedef enum _D2D1_GEOMETRY_SIMPLIFICATION_OPTION {
318 D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0,
319 D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1
320 } D2D1_GEOMETRY_SIMPLIFICATION_OPTION;
322 typedef enum _D2D1_LAYER_OPTIONS {
323 D2D1_LAYER_OPTIONS_NONE = 0x00000000,
324 D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001
325 } D2D1_LAYER_OPTIONS;
327 typedef enum _D2D1_LINE_JOIN {
328 D2D1_LINE_JOIN_MITER = 0,
329 D2D1_LINE_JOIN_BEVEL = 1,
330 D2D1_LINE_JOIN_ROUND = 2,
331 D2D1_LINE_JOIN_MITER_OR_BEVEL = 3
332 } D2D1_LINE_JOIN;
334 typedef enum _D2D1_OPACITY_MASK_CONTENT {
335 D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
336 D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
337 D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2
338 } D2D1_OPACITY_MASK_CONTENT;
340 typedef enum _D2D1_PATH_SEGMENT {
341 D2D1_PATH_SEGMENT_NONE = 0x00000000,
342 D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001,
343 D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002
344 } D2D1_PATH_SEGMENT;
346 typedef enum _D2D1_PRESENT_OPTIONS {
347 D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
348 D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
349 D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002
350 } D2D1_PRESENT_OPTIONS;
352 typedef enum _D2D1_RENDER_TARGET_TYPE {
353 D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
354 D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
355 D2D1_RENDER_TARGET_TYPE_HARDWARE = 2
356 } D2D1_RENDER_TARGET_TYPE;
358 typedef enum _D2D1_RENDER_TARGET_USAGE {
359 D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
360 D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
361 D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002
362 } D2D1_RENDER_TARGET_USAGE;
364 typedef enum _D2D1_SWEEP_DIRECTION {
365 D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
366 D2D1_SWEEP_DIRECTION_CLOCKWISE = 1
367 } D2D1_SWEEP_DIRECTION;
369 typedef enum _D2D1_TEXT_ANTIALIAS_MODE {
370 D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0,
371 D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1,
372 D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2,
373 D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3
374 } D2D1_TEXT_ANTIALIAS_MODE;
376 typedef enum _D2D1_WINDOW_STATE {
377 D2D1_WINDOW_STATE_NONE = 0x0000000,
378 D2D1_WINDOW_STATE_OCCLUDED = 0x0000001
379 } D2D1_WINDOW_STATE;
381 /* this is a hack so we can use forward declares in C (easier than reordering interfaces) */
382 #if !defined(__cplusplus)
383 #undef DECLARE_INTERFACE
384 #define DECLARE_INTERFACE(iface) struct iface { struct iface##Vtbl *lpVtbl; }; typedef struct iface##Vtbl iface##Vtbl; struct iface##Vtbl
385 #endif
387 /* interface forward declares */
389 typedef _COM_interface ID2D1Bitmap ID2D1Bitmap;
390 typedef _COM_interface ID2D1BitmapBrush ID2D1BitmapBrush;
391 typedef _COM_interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
392 typedef _COM_interface ID2D1Brush ID2D1Brush;
393 typedef _COM_interface ID2D1DCRenderTarget ID2D1DCRenderTarget;
394 typedef _COM_interface ID2D1DrawingStateBlock ID2D1DrawingStateBlock;
395 typedef _COM_interface ID2D1EllipseGeometry ID2D1EllipseGeometry;
396 typedef _COM_interface ID2D1Factory ID2D1Factory;
397 typedef _COM_interface ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget;
398 typedef _COM_interface ID2D1Geometry ID2D1Geometry;
399 typedef _COM_interface ID2D1GeometryGroup ID2D1GeometryGroup;
400 typedef _COM_interface ID2D1GeometrySink ID2D1GeometrySink;
401 typedef _COM_interface ID2D1GradientStopCollection ID2D1GradientStopCollection;
402 typedef _COM_interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget;
403 typedef _COM_interface ID2D1Layer ID2D1Layer;
404 typedef _COM_interface ID2D1LinearGradientBrush ID2D1LinearGradientBrush;
405 typedef _COM_interface ID2D1Mesh ID2D1Mesh;
406 typedef _COM_interface ID2D1PathGeometry ID2D1PathGeometry;
407 typedef _COM_interface ID2D1RadialGradientBrush ID2D1RadialGradientBrush;
408 typedef _COM_interface ID2D1RectangleGeometry ID2D1RectangleGeometry;
409 typedef _COM_interface ID2D1RenderTarget ID2D1RenderTarget;
410 typedef _COM_interface ID2D1Resource ID2D1Resource;
411 typedef _COM_interface ID2D1RoundedRectangleGeometry ID2D1RoundedRectangleGeometry;
412 typedef _COM_interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;
413 typedef _COM_interface ID2D1SolidColorBrush ID2D1SolidColorBrush;
414 typedef _COM_interface ID2D1StrokeStyle ID2D1StrokeStyle;
415 typedef _COM_interface ID2D1TessellationSink ID2D1TessellationSink;
416 typedef _COM_interface ID2D1TransformedGeometry ID2D1TransformedGeometry;
418 /* structures */
420 typedef struct D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
422 typedef struct D2D1_ARC_SEGMENT D2D1_ARC_SEGMENT;
423 typedef struct D2D1_BEZIER_SEGMENT D2D1_BEZIER_SEGMENT;
424 typedef struct D2D1_BITMAP_BRUSH_PROPERTIES D2D1_BITMAP_BRUSH_PROPERTIES;
425 typedef struct D2D1_BITMAP_PROPERTIES D2D1_BITMAP_PROPERTIES;
426 typedef struct D2D1_BRUSH_PROPERTIES D2D1_BRUSH_PROPERTIES;
427 typedef struct D2D1_DRAWING_STATE_DESCRIPTION D2D1_DRAWING_STATE_DESCRIPTION;
428 typedef struct D2D1_ELLIPSE D2D1_ELLIPSE;
429 typedef struct D2D1_FACTORY_OPTIONS D2D1_FACTORY_OPTIONS;
430 typedef struct D2D1_GRADIENT_STOP D2D1_GRADIENT_STOP;
431 typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES D2D1_HWND_RENDER_TARGET_PROPERTIES;
432 typedef struct D2D1_LAYER_PARAMETERS D2D1_LAYER_PARAMETERS;
433 typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES;
434 typedef struct D2D1_PIXEL_FORMAT D2D1_PIXEL_FORMAT;
435 typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT D2D1_QUADRATIC_BEZIER_SEGMENT;
436 typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES;
437 typedef struct D2D1_RENDER_TARGET_PROPERTIES D2D1_RENDER_TARGET_PROPERTIES;
438 typedef struct D2D1_ROUNDED_RECT D2D1_ROUNDED_RECT;
439 typedef struct D2D1_STROKE_STYLE_PROPERTIES D2D1_STROKE_STYLE_PROPERTIES;
440 typedef struct D2D1_TRIANGLE D2D1_TRIANGLE;
442 struct D2D1_ARC_SEGMENT {
443 D2D1_POINT_2F point;
444 D2D1_SIZE_F size;
445 FLOAT rotationAngle;
446 D2D1_SWEEP_DIRECTION sweepDirection;
447 D2D1_ARC_SIZE arcSize;
450 struct D2D1_BEZIER_SEGMENT {
451 D2D1_POINT_2F point1;
452 D2D1_POINT_2F point2;
453 D2D1_POINT_2F point3;
456 struct D2D1_BITMAP_BRUSH_PROPERTIES {
457 D2D1_EXTEND_MODE extendModeX;
458 D2D1_EXTEND_MODE extendModeY;
459 D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
462 struct D2D1_PIXEL_FORMAT {
463 DXGI_FORMAT format;
464 D2D1_ALPHA_MODE alphaMode;
467 struct D2D1_BITMAP_PROPERTIES {
468 D2D1_PIXEL_FORMAT pixelFormat;
469 FLOAT dpiX;
470 FLOAT dpiY;
473 struct D2D1_BRUSH_PROPERTIES {
474 FLOAT opacity;
475 D2D1_MATRIX_3X2_F transform;
478 struct D2D1_DRAWING_STATE_DESCRIPTION {
479 D2D1_ANTIALIAS_MODE antialiasMode;
480 D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
481 D2D1_TAG tag1;
482 D2D1_TAG tag2;
483 D2D1_MATRIX_3X2_F transform;
486 struct D2D1_ELLIPSE {
487 D2D1_POINT_2F point;
488 FLOAT radiusX;
489 FLOAT radiusY;
492 struct D2D1_FACTORY_OPTIONS {
493 D2D1_DEBUG_LEVEL debugLevel;
496 struct D2D1_GRADIENT_STOP {
497 FLOAT position;
498 D2D1_COLOR_F color;
501 struct D2D1_HWND_RENDER_TARGET_PROPERTIES {
502 HWND hwnd;
503 D2D1_SIZE_U pixelSize;
504 D2D1_PRESENT_OPTIONS presentOptions;
507 struct D2D1_LAYER_PARAMETERS {
508 D2D1_RECT_F contentBounds;
509 ID2D1Geometry *geometricMask;
510 D2D1_ANTIALIAS_MODE maskAntialiasMode;
511 D2D1_MATRIX_3X2_F maskTransform;
512 FLOAT opacity;
513 ID2D1Brush *opacityBrush;
514 D2D1_LAYER_OPTIONS layerOptions;
517 struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES {
518 D2D1_POINT_2F startPoint;
519 D2D1_POINT_2F endPoint;
522 struct D2D1_QUADRATIC_BEZIER_SEGMENT {
523 D2D1_POINT_2F point1;
524 D2D1_POINT_2F point2;
527 struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES {
528 D2D1_POINT_2F center;
529 D2D1_POINT_2F gradientOriginOffset;
530 FLOAT radiusX;
531 FLOAT radiusY;
534 struct D2D1_RENDER_TARGET_PROPERTIES {
535 D2D1_RENDER_TARGET_TYPE type;
536 D2D1_PIXEL_FORMAT pixelFormat;
537 FLOAT dpiX;
538 FLOAT dpiY;
539 D2D1_RENDER_TARGET_USAGE usage;
540 D2D1_FEATURE_LEVEL minLevel;
543 struct D2D1_ROUNDED_RECT {
544 D2D1_RECT_F rect;
545 FLOAT radiusX;
546 FLOAT radiusY;
549 struct D2D1_STROKE_STYLE_PROPERTIES {
550 D2D1_CAP_STYLE startCap;
551 D2D1_CAP_STYLE endCap;
552 D2D1_CAP_STYLE dashCap;
553 D2D1_LINE_JOIN lineJoin;
554 FLOAT miterLimit;
555 D2D1_DASH_STYLE dashStyle;
556 FLOAT dashOffset;
559 struct D2D1_TRIANGLE {
560 D2D1_POINT_2F point1;
561 D2D1_POINT_2F point2;
562 D2D1_POINT_2F point3;
565 /* interfaces */
568 * Header generated from msdn for the purposes of allowing
569 * 3rd party compiler compatibility with the Microsoft API
571 DEFINE_GUID(IID_ID2D1Resource, 0x2cd90691,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
573 #ifndef D2D_USE_C_DEFINITIONS
575 interface ID2D1Resource : public IUnknown {
576 STDMETHOD_(void, GetFactory)(ID2D1Factory **factory) const PURE;
579 #else
581 typedef struct ID2D1ResourceVtbl {
582 IUnknownVtbl Base;
584 STDMETHOD_(void, GetFactory)(ID2D1Resource *This, ID2D1Factory **factory) PURE;
585 } ID2D1ResourceVtbl;
587 interface ID2D1Resource {
588 const ID2D1ResourceVtbl *lpVtbl;
591 #define ID2D1Resource_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)this,A,B)
592 #define ID2D1Resource_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)this)
593 #define ID2D1Resource_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)this)
594 #define ID2D1Resource_GetFactory(this,A) (this)->lpVtbl->GetFactory(this,A)
596 #endif
598 DEFINE_GUID(IID_ID2D1Brush, 0x2cd906a8,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
600 #ifndef D2D_USE_C_DEFINITIONS
602 interface ID2D1Brush : public ID2D1Resource {
603 STDMETHOD_(void, SetOpacity)(FLOAT opacity) PURE;
604 STDMETHOD_(void, SetTransform)(const D2D1_MATRIX_3X2_F *transform) PURE;
605 STDMETHOD_(FLOAT, GetOpacity)(void) const PURE;
606 STDMETHOD_(void, GetTransform)(D2D1_MATRIX_3X2_F *transform) const PURE;
608 void SetTransform(const D2D1_MATRIX_3X2_F &transform) {
609 SetTransform(&transform);
613 #else
615 typedef struct ID2D1BrushVtbl {
616 ID2D1ResourceVtbl Base;
618 STDMETHOD_(void, SetOpacity)(ID2D1Brush *This, FLOAT opacity) PURE;
619 STDMETHOD_(void, SetTransform)(ID2D1Brush *This, const D2D1_MATRIX_3X2_F *transform) PURE;
620 STDMETHOD_(FLOAT, GetOpacity)(ID2D1Brush *This) PURE;
621 STDMETHOD_(void, GetTransform)(ID2D1Brush *This, D2D1_MATRIX_3X2_F *transform) PURE;
622 } ID2D1BrushVtbl;
624 interface ID2D1Brush {
625 const ID2D1BrushVtbl *lpVtbl;
628 #define ID2D1Brush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)this,A,B)
629 #define ID2D1Brush_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
630 #define ID2D1Brush_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
631 #define ID2D1Brush_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)this,A)
632 #define ID2D1Brush_SetOpacity(this,A) (this)->lpVtbl->SetOpacity(this,A)
633 #define ID2D1Brush_SetTransform(this,A) (this)->lpVtbl->SetTransform(this,A)
634 #define ID2D1Brush_GetOpacity(this) (this)->lpVtbl->GetOpacity(this)
635 #define ID2D1Brush_GetTransform(this,A) (this)->lpVtbl->GetTransform(this,A)
637 #endif
639 DEFINE_GUID(IID_ID2D1Image, 0x65019f75,0x8da2,0x497c,0xb3,0x2c,0xdf,0xa3,0x4e,0x48,0xed,0xe6);
641 #ifndef D2D_USE_C_DEFINITIONS
643 interface ID2D1Image : public ID2D1Resource {};
645 #else
647 typedef struct ID2D1ImageVtbl {
648 ID2D1ResourceVtbl Base;
649 } ID2D1ImageVtbl;
651 interface ID2D1Image {
652 const ID2D1ImageVtbl *lpVtbl;
655 #define ID2D1Image_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnkwnown*)this,A,B)
656 #define ID2D1Image_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
657 #define ID2D1Image_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
658 #define ID2D1Image_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)this,A)
660 #endif
662 DEFINE_GUID(IID_ID2D1Bitmap, 0xa2296057,0xea42,0x4099,0x98,0x3b,0x53,0x9f,0xb6,0x50,0x54,0x26);
664 #ifndef D2D_USE_C_DEFINITIONS
666 interface ID2D1Bitmap : public ID2D1Image {
667 STDMETHOD_(D2D1_SIZE_F, GetSize)(void) const PURE;
668 STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(void) const PURE;
669 STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(void) const PURE;
670 STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) const PURE;
671 STDMETHOD(CopyFromBitmap)(const D2D1_POINT_2U *destPoint, ID2D1Bitmap *bitmap, const D2D1_RECT_U *srcRect) PURE;
672 STDMETHOD(CopyFromRenderTarget)(const D2D1_POINT_2U *destPoint, ID2D1RenderTarget *renderTarget, const D2D1_RECT_U *srcRect) PURE;
673 STDMETHOD(CopyFromMemory)(const D2D1_RECT_U *dstRect, const void *srcData, UINT32 pitch) PURE;
676 #else
678 typedef struct ID2D1BitmapVtbl {
679 ID2D1ImageVtbl Base;
681 STDMETHOD_(D2D1_SIZE_F, GetSize)(ID2D1Bitmap *This) PURE;
682 STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(ID2D1Bitmap *This) PURE;
683 STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(ID2D1Bitmap *This) PURE;
684 STDMETHOD_(void, GetDpi)(ID2D1Bitmap *This, FLOAT *dpiX, FLOAT *dpiY) PURE;
685 STDMETHOD(CopyFromBitmap)(ID2D1Bitmap *This, const D2D1_POINT_2U *destPoint, ID2D1Bitmap *bitmap, const D2D1_RECT_U *srcRect) PURE;
686 STDMETHOD(CopyFromRenderTarget)(ID2D1Bitmap *This, const D2D1_POINT_2U *destPoint, ID2D1RenderTarget *renderTarget, const D2D1_RECT_U *srcRect) PURE;
687 STDMETHOD(CopyFromMemory)(ID2D1Bitmap *This, const D2D1_RECT_U *dstRect, const void *srcData, UINT32 pitch) PURE;
688 } ID2D1BitmapVtbl;
690 interface ID2D1Bitmap {
691 const ID2D1BitmapVtbl *lpVtbl;
694 #define ID2D1Bitmap_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnkwnown*)this,A,B)
695 #define ID2D1Bitmap_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
696 #define ID2D1Bitmap_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
697 #define ID2D1Bitmap_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
698 #define ID2D1Bitmap_GetSize(this) (this)->lpVtbl->GetSize(this)
699 #define ID2D1Bitmap_GetPixelSize(this) (this)->lpVtbl->GetPixelSize(this)
700 #define ID2D1Bitmap_GetPixelFormat(this) (this)->lpVtbl->GetPixelFormat(this)
701 #define ID2D1Bitmap_GetDpi(this,A,B) (this)->lpVtbl->GetDpi(this,A,B)
702 #define ID2D1Bitmap_CopyFromBitmap(this,A,B,C) (this)->lpVtbl->CopyFromBitmap(this,A,B,C)
703 #define ID2D1Bitmap_CopyFromRenderTarget(this,A,B,C) (this)->lpVtbl->CopyFromRenderTarget(this,A,B,C)
704 #define ID2D1Bitmap_CopyFromMemory(this,A,B,C) (this)->lpVtbl->CopyFromMemory(this,A,B,C)
706 #endif
708 DEFINE_GUID(IID_ID2D1BitmapBrush, 0x2cd906aa,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
710 #ifndef D2D_USE_C_DEFINITIONS
712 interface ID2D1BitmapBrush : public ID2D1Brush {
713 STDMETHOD_(void, SetExtendModeX)(D2D1_EXTEND_MODE extendModeX) PURE;
714 STDMETHOD_(void, SetExtendModeY)(D2D1_EXTEND_MODE extendModeY) PURE;
715 STDMETHOD_(void, SetInterpolationMode)(D2D1_BITMAP_INTERPOLATION_MODE interpolationMode) PURE;
716 STDMETHOD_(void, SetBitmap)(ID2D1Bitmap *bitmap) PURE;
717 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(void) const PURE;
718 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(void) const PURE;
719 STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(void) const PURE;
720 STDMETHOD_(void, GetBitmap)(ID2D1Bitmap **bitmap) const PURE;
723 #else
725 typedef struct ID2D1BitmapBrushVtbl {
726 ID2D1BrushVtbl Base;
728 STDMETHOD_(void, SetExtendModeX)(ID2D1BitmapBrush *This, D2D1_EXTEND_MODE extendModeX) PURE;
729 STDMETHOD_(void, SetExtendModeY)(ID2D1BitmapBrush *This, D2D1_EXTEND_MODE extendModeY) PURE;
730 STDMETHOD_(void, SetInterpolationMode)(ID2D1BitmapBrush *This, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode) PURE;
731 STDMETHOD_(void, SetBitmap)(ID2D1BitmapBrush *This, ID2D1Bitmap *bitmap) PURE;
732 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(ID2D1BitmapBrush *This) PURE;
733 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(ID2D1BitmapBrush *This) PURE;
734 STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(ID2D1BitmapBrush *This) PURE;
735 STDMETHOD_(void, GetBitmap)(ID2D1BitmapBrush *This, ID2D1Bitmap **bitmap) PURE;
736 } ID2D1BitmapBrushVtbl;
738 interface ID2D1BitmapBrush {
739 const ID2D1BitmapBrushVtbl *lpVtbl;
742 #define ID2D1BitmapBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnkwnown*)this,A,B)
743 #define ID2D1BitmapBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
744 #define ID2D1BitmapBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
745 #define ID2D1BitmapBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
746 #define ID2D1BitmapBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity((ID2D1Brush*)this,A)
747 #define ID2D1BitmapBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1Brush*)this,A)
748 #define ID2D1BitmapBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity((ID2D1Brush*)this)
749 #define ID2D1BitmapBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1Brush*)this,A)
750 #define ID2D1BitmapBrush_SetExtendModeX(this,A) (this)->lpVtbl->SetExtendModeX(this,A)
751 #define ID2D1BitmapBrush_SetExtendModeY(this,A) (this)->lpVtbl->SetExtendModeY(this,A)
752 #define ID2D1BitmapBrush_SetInterpolationMode(this,A) (this)->lpVtbl->SetInterpolationMode(this,A)
753 #define ID2D1BitmapBrush_SetBitmap(this,A) (this)->lpVtbl->SetBitmap(this,A)
754 #define ID2D1BitmapBrush_GetExtendModeX(this) (this)->lpVtbl->GetExtendModeX(this)
755 #define ID2D1BitmapBrush_GetExtendModeY(this) (this)->lpVtbl->GetExtendModeY(this)
756 #define ID2D1BitmapBrush_GetInterpolationMode(this) (this)->lpVtbl->GetInterpolationMode(this)
757 #define ID2D1BitmapBrush_GetBitmap(this,A) (this)->lpVtbl->GetBitmap(this,A)
759 #endif
761 DEFINE_GUID(IID_ID2D1RenderTarget, 0x2cd90694,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
763 #ifndef D2D_USE_C_DEFINITIONS
765 interface ID2D1RenderTarget : public ID2D1Resource {
766 STDMETHOD(CreateBitmap)(D2D1_SIZE_U size, const void *srcData, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
767 STDMETHOD(CreateBitmapFromWicBitmap)(IWICBitmapSource *wicBitmapSource, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
768 STDMETHOD(CreateSharedBitmap)(REFIID riid, void *data, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
769 STDMETHOD(CreateBitmapBrush)(ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1BitmapBrush **bitmapBrush) PURE;
770 STDMETHOD(CreateSolidColorBrush)(const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1SolidColorBrush **solidColorBrush) PURE;
771 STDMETHOD(CreateGradientStopCollection)(const D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount, D2D1_GAMMA colorInterpolationGamma, D2D1_EXTEND_MODE extendMode, ID2D1GradientStopCollection **gradientStopCollection) PURE;
772 STDMETHOD(CreateLinearGradientBrush)(const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) PURE;
773 STDMETHOD(CreateRadialGradientBrush)(const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) PURE;
774 STDMETHOD(CreateCompatibleRenderTarget)(const D2D1_SIZE_F *desiredSize, const D2D1_SIZE_U *desiredPixelSize, const D2D1_PIXEL_FORMAT *desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) PURE;
775 STDMETHOD(CreateLayer)(const D2D1_SIZE_F *size, ID2D1Layer **layer) PURE;
776 STDMETHOD(CreateMesh)(ID2D1Mesh **mesh) PURE;
777 STDMETHOD_(void, DrawLine)(D2D1_POINT_2F point0, D2D1_POINT_2F point1, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
778 STDMETHOD_(void, DrawRectangle)(const D2D1_RECT_F *rect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
779 STDMETHOD_(void, FillRectangle)(const D2D1_RECT_F *rect, ID2D1Brush *brush) PURE;
780 STDMETHOD_(void, DrawRoundedRectangle)(const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
781 STDMETHOD_(void, FillRoundedRectangle)(const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush) PURE;
782 STDMETHOD_(void, DrawEllipse)(const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
783 STDMETHOD_(void, FillEllipse)(const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush) PURE;
784 STDMETHOD_(void, DrawGeometry)(ID2D1Geometry *geometry, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE;
785 STDMETHOD_(void, FillGeometry)(ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacityBrush = NULL) PURE;
786 STDMETHOD_(void, FillMesh)(ID2D1Mesh *mesh, ID2D1Brush *brush) PURE;
787 STDMETHOD_(void, FillOpacityMask)(ID2D1Bitmap *opacityMask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F *destinationRectangle = NULL, const D2D1_RECT_F *sourceRectangle = NULL) PURE;
788 STDMETHOD_(void, DrawBitmap)(ID2D1Bitmap *bitmap, const D2D1_RECT_F *destinationRectangle = NULL, FLOAT opacity = 1.0f, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, const D2D1_RECT_F *sourceRectangle = NULL) PURE;
789 STDMETHOD_(void, DrawText)(const WCHAR *string, UINT stringLength, IDWriteTextFormat *textFormat, const D2D1_RECT_F *layoutRect, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL) PURE;
790 STDMETHOD_(void, DrawTextLayout)(D2D1_POINT_2F origin, IDWriteTextLayout *textLayout, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE) PURE;
791 STDMETHOD_(void, DrawGlyphRun)(D2D1_POINT_2F baselineOrigin, CONST DWRITE_GLYPH_RUN *glyphRun, ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL) PURE;
792 STDMETHOD_(void, SetTransform)(const D2D1_MATRIX_3X2_F *transform) PURE;
793 STDMETHOD_(void, GetTransform)(D2D1_MATRIX_3X2_F *transform) const PURE;
794 STDMETHOD_(void, SetAntialiasMode)(D2D1_ANTIALIAS_MODE antialiasMode) PURE;
795 STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(void) const PURE;
796 STDMETHOD_(void, SetTextAntialiasMode)(D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode) PURE;
797 STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(void) const PURE;
798 STDMETHOD_(void, SetTextRenderingParams)(IDWriteRenderingParams *textRenderingParams = NULL) PURE;
799 STDMETHOD_(void, GetTextRenderingParams)(IDWriteRenderingParams **textRenderingParams) const PURE;
800 STDMETHOD_(void, SetTags)(D2D1_TAG tag1, D2D1_TAG tag2) PURE;
801 STDMETHOD_(void, GetTags)(D2D1_TAG *tag1 = NULL, D2D1_TAG *tag2 = NULL) const PURE;
802 STDMETHOD_(void, PushLayer)(const D2D1_LAYER_PARAMETERS *layerParameters, ID2D1Layer *layer) PURE;
803 STDMETHOD_(void, PopLayer)(void) PURE;
804 STDMETHOD(Flush)(D2D1_TAG *tag1 = NULL, D2D1_TAG *tag2 = NULL) PURE;
805 STDMETHOD_(void, SaveDrawingState)(ID2D1DrawingStateBlock *drawingStateBlock) const PURE;
806 STDMETHOD_(void, RestoreDrawingState)(ID2D1DrawingStateBlock *drawingStateBlock) PURE;
807 STDMETHOD_(void, PushAxisAlignedClip)(const D2D1_RECT_F *clipRect, D2D1_ANTIALIAS_MODE antialiasMode) PURE;
808 STDMETHOD_(void, PopAxisAlignedClip)(void) PURE;
809 STDMETHOD_(void, Clear)(const D2D1_COLOR_F *clearColor = NULL) PURE;
810 STDMETHOD_(void, BeginDraw)(void) PURE;
811 STDMETHOD(EndDraw)(D2D1_TAG *tag1 = NULL, D2D1_TAG *tag2 = NULL) PURE;
812 STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(void) const PURE;
813 STDMETHOD_(void, SetDpi)(FLOAT dpiX, FLOAT dpiY) PURE;
814 STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) const PURE;
815 STDMETHOD_(D2D1_SIZE_F, GetSize)(void) const PURE;
816 STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(void) const PURE;
817 STDMETHOD_(UINT32, GetMaximumBitmapSize)(void) const PURE;
818 STDMETHOD_(BOOL, IsSupported)(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties) const PURE;
820 HRESULT CreateBitmap(D2D1_SIZE_U size, const void *srcData, UINT32 pitch, const D2D1_BITMAP_PROPERTIES &bitmapProperties, ID2D1Bitmap **bitmap) {
821 return CreateBitmap(size, srcData, pitch, &bitmapProperties, bitmap);
824 HRESULT CreateBitmap(D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES &bitmapProperties, ID2D1Bitmap **bitmap) {
825 return CreateBitmap(size, NULL, 0, &bitmapProperties, bitmap);
828 HRESULT CreateBitmapFromWicBitmap(IWICBitmapSource *wicBitmapSource, const D2D1_BITMAP_PROPERTIES &bitmapProperties, ID2D1Bitmap **bitmap) {
829 return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap);
832 HRESULT CreateBitmapFromWicBitmap(IWICBitmapSource *wicBitmapSource, ID2D1Bitmap **bitmap) {
833 return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap);
836 HRESULT CreateBitmapBrush(ID2D1Bitmap *bitmap, ID2D1BitmapBrush **bitmapBrush) {
837 return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush);
840 HRESULT CreateBitmapBrush(ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, ID2D1BitmapBrush **bitmapBrush) {
841 return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush);
844 HRESULT CreateBitmapBrush(ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1BitmapBrush **bitmapBrush) {
845 return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush);
848 HRESULT CreateSolidColorBrush(const D2D1_COLOR_F &color, ID2D1SolidColorBrush **solidColorBrush) {
849 return CreateSolidColorBrush(&color, NULL, solidColorBrush);
852 HRESULT CreateSolidColorBrush(const D2D1_COLOR_F &color, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1SolidColorBrush **solidColorBrush) {
853 return CreateSolidColorBrush(&color, &brushProperties, solidColorBrush);
856 HRESULT CreateGradientStopCollection(const D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount, ID2D1GradientStopCollection **gradientStopCollection) {
857 return CreateGradientStopCollection(gradientStops, gradientStopsCount, D2D1_GAMMA_2_2, D2D1_EXTEND_MODE_CLAMP, gradientStopCollection);
860 HRESULT CreateLinearGradientBrush(const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) {
861 return CreateLinearGradientBrush(&linearGradientBrushProperties, NULL, gradientStopCollection, linearGradientBrush);
864 HRESULT CreateLinearGradientBrush(const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) {
865 return CreateLinearGradientBrush(&linearGradientBrushProperties, &brushProperties, gradientStopCollection, linearGradientBrush);
868 HRESULT CreateRadialGradientBrush(const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) {
869 return CreateRadialGradientBrush(&radialGradientBrushProperties, NULL, gradientStopCollection, radialGradientBrush);
872 HRESULT CreateRadialGradientBrush(const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) {
873 return CreateRadialGradientBrush(&radialGradientBrushProperties, &brushProperties, gradientStopCollection, radialGradientBrush);
876 HRESULT CreateCompatibleRenderTarget(ID2D1BitmapRenderTarget **bitmapRenderTarget) {
877 return CreateCompatibleRenderTarget(NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
880 HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, ID2D1BitmapRenderTarget **bitmapRenderTarget) {
881 return CreateCompatibleRenderTarget(&desiredSize, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
884 HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, ID2D1BitmapRenderTarget **bitmapRenderTarget){
885 return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
888 HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_PIXEL_FORMAT desiredFormat, ID2D1BitmapRenderTarget **bitmapRenderTarget) {
889 return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
892 HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_PIXEL_FORMAT desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) {
893 return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget);
896 HRESULT CreateLayer(D2D1_SIZE_F size, ID2D1Layer **layer) {
897 return CreateLayer(&size, layer);
900 HRESULT CreateLayer(ID2D1Layer **layer) {
901 return CreateLayer(NULL, layer);
904 void DrawRectangle(const D2D1_RECT_F &rect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) {
905 DrawRectangle(&rect, brush, strokeWidth, strokeStyle);
908 void FillRectangle(const D2D1_RECT_F &rect, ID2D1Brush *brush) {
909 FillRectangle(&rect, brush);
912 void DrawRoundedRectangle(const D2D1_ROUNDED_RECT &roundedRect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) {
913 DrawRoundedRectangle(&roundedRect, brush, strokeWidth, strokeStyle);
916 void FillRoundedRectangle(const D2D1_ROUNDED_RECT &roundedRect, ID2D1Brush *brush) {
917 FillRoundedRectangle(&roundedRect, brush);
920 void DrawEllipse(const D2D1_ELLIPSE &ellipse, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) {
921 DrawEllipse(&ellipse, brush, strokeWidth, strokeStyle);
924 void FillEllipse(const D2D1_ELLIPSE &ellipse, ID2D1Brush *brush) {
925 FillEllipse(&ellipse, brush);
928 void FillOpacityMask(ID2D1Bitmap *opacityMask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F &destinationRectangle, const D2D1_RECT_F &sourceRectangle) {
929 FillOpacityMask(opacityMask, brush, content, &destinationRectangle, &sourceRectangle);
932 void DrawBitmap(ID2D1Bitmap *bitmap, const D2D1_RECT_F &destinationRectangle, FLOAT opacity = 1.0f, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, const D2D1_RECT_F *sourceRectangle = NULL) {
933 DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle);
936 void DrawBitmap(ID2D1Bitmap *bitmap, const D2D1_RECT_F &destinationRectangle, FLOAT opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, const D2D1_RECT_F &sourceRectangle) {
937 DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle);
940 void SetTransform(const D2D1_MATRIX_3X2_F &transform) {
941 SetTransform(&transform);
944 void PushLayer(const D2D1_LAYER_PARAMETERS &layerParameters, ID2D1Layer *layer) {
945 PushLayer(&layerParameters, layer);
948 void PushAxisAlignedClip(const D2D1_RECT_F &clipRect, D2D1_ANTIALIAS_MODE antialiasMode) {
949 return PushAxisAlignedClip(&clipRect, antialiasMode);
952 void Clear(const D2D1_COLOR_F &clearColor) {
953 return Clear(&clearColor);
956 void DrawText(const WCHAR *string, UINT stringLength, IDWriteTextFormat *textFormat, const D2D1_RECT_F &layoutRect, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL) {
957 return DrawText(string, stringLength, textFormat, &layoutRect, defaultForegroundBrush, options, measuringMode);
960 BOOL IsSupported(const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties) const {
961 return IsSupported(&renderTargetProperties);
965 #else
967 typedef struct ID2D1RenderTargetVtbl {
968 ID2D1ResourceVtbl Base;
970 STDMETHOD(CreateBitmap)(ID2D1RenderTarget *This, D2D1_SIZE_U size, const void *srcData, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
971 STDMETHOD(CreateBitmapFromWicBitmap)(ID2D1RenderTarget *This, IWICBitmapSource *wicBitmapSource, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
972 STDMETHOD(CreateSharedBitmap)(ID2D1RenderTarget *This, REFIID riid, void *data, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE;
973 STDMETHOD(CreateBitmapBrush)(ID2D1RenderTarget *This, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1BitmapBrush **bitmapBrush) PURE;
974 STDMETHOD(CreateSolidColorBrush)(ID2D1RenderTarget *This, const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1SolidColorBrush **solidColorBrush) PURE;
975 STDMETHOD(CreateGradientStopCollection)(ID2D1RenderTarget *This, const D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount, D2D1_GAMMA colorInterpolationGamma, D2D1_EXTEND_MODE extendMode, ID2D1GradientStopCollection **gradientStopCollection) PURE;
976 STDMETHOD(CreateLinearGradientBrush)(ID2D1RenderTarget *This, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) PURE;
977 STDMETHOD(CreateRadialGradientBrush)(ID2D1RenderTarget *This, const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) PURE;
978 STDMETHOD(CreateCompatibleRenderTarget)(ID2D1RenderTarget *This, const D2D1_SIZE_F *desiredSize, const D2D1_SIZE_U *desiredPixelSize, const D2D1_PIXEL_FORMAT *desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) PURE;
979 STDMETHOD(CreateLayer)(ID2D1RenderTarget *This, const D2D1_SIZE_F *size, ID2D1Layer **layer) PURE;
980 STDMETHOD(CreateMesh)(ID2D1RenderTarget *This, ID2D1Mesh **mesh) PURE;
981 STDMETHOD_(void, DrawLine)(ID2D1RenderTarget *This, D2D1_POINT_2F point0, D2D1_POINT_2F point1, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
982 STDMETHOD_(void, DrawRectangle)(ID2D1RenderTarget *This, const D2D1_RECT_F *rect, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
983 STDMETHOD_(void, FillRectangle)(ID2D1RenderTarget *This, const D2D1_RECT_F *rect, ID2D1Brush *brush) PURE;
984 STDMETHOD_(void, DrawRoundedRectangle)(ID2D1RenderTarget *This, const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
985 STDMETHOD_(void, FillRoundedRectangle)(ID2D1RenderTarget *This, const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush) PURE;
986 STDMETHOD_(void, DrawEllipse)(ID2D1RenderTarget *This, const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
987 STDMETHOD_(void, FillEllipse)(ID2D1RenderTarget *This, const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush) PURE;
988 STDMETHOD_(void, DrawGeometry)(ID2D1RenderTarget *This, ID2D1Geometry *geometry, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE;
989 STDMETHOD_(void, FillGeometry)(ID2D1RenderTarget *This, ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacityBrush) PURE;
990 STDMETHOD_(void, FillMesh)(ID2D1RenderTarget *This, ID2D1Mesh *mesh, ID2D1Brush *brush) PURE;
991 STDMETHOD_(void, FillOpacityMask)(ID2D1RenderTarget *This, ID2D1Bitmap *opacityMask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F *destinationRectangle, const D2D1_RECT_F *sourceRectangle) PURE;
992 STDMETHOD_(void, DrawBitmap)(ID2D1RenderTarget *This, ID2D1Bitmap *bitmap, const D2D1_RECT_F *destinationRectangle, FLOAT opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, const D2D1_RECT_F *sourceRectangle) PURE;
993 STDMETHOD_(void, DrawText)(ID2D1RenderTarget *This, const WCHAR *string, UINT stringLength, IDWriteTextFormat *textFormat, const D2D1_RECT_F *layoutRect, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuringMode) PURE;
994 STDMETHOD_(void, DrawTextLayout)(ID2D1RenderTarget *This, D2D1_POINT_2F origin, IDWriteTextLayout *textLayout, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options) PURE;
995 STDMETHOD_(void, DrawGlyphRun)(ID2D1RenderTarget *This, D2D1_POINT_2F baselineOrigin, const DWRITE_GLYPH_RUN *glyphRun, ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode) PURE;
996 STDMETHOD_(void, SetTransform)(ID2D1RenderTarget *This, const D2D1_MATRIX_3X2_F *transform) PURE;
997 STDMETHOD_(void, GetTransform)(ID2D1RenderTarget *This, D2D1_MATRIX_3X2_F *transform) PURE;
998 STDMETHOD_(void, SetAntialiasMode)(ID2D1RenderTarget *This, D2D1_ANTIALIAS_MODE antialiasMode) PURE;
999 STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(ID2D1RenderTarget *This) PURE;
1000 STDMETHOD_(void, SetTextAntialiasMode)(ID2D1RenderTarget *This, D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode) PURE;
1001 STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(ID2D1RenderTarget *This) PURE;
1002 STDMETHOD_(void, SetTextRenderingParams)(ID2D1RenderTarget *This, IDWriteRenderingParams *textRenderingParams) PURE;
1003 STDMETHOD_(void, GetTextRenderingParams)(ID2D1RenderTarget *This, IDWriteRenderingParams **textRenderingParams) PURE;
1004 STDMETHOD_(void, SetTags)(ID2D1RenderTarget *This, D2D1_TAG tag1, D2D1_TAG tag2) PURE;
1005 STDMETHOD_(void, GetTags)(ID2D1RenderTarget *This, D2D1_TAG *tag1, D2D1_TAG *tag2) PURE;
1006 STDMETHOD_(void, PushLayer)(ID2D1RenderTarget *This, const D2D1_LAYER_PARAMETERS *layerParameters, ID2D1Layer *layer) PURE;
1007 STDMETHOD_(void, PopLayer)(ID2D1RenderTarget *This) PURE;
1008 STDMETHOD(Flush)(ID2D1RenderTarget *This, D2D1_TAG *tag1, D2D1_TAG *tag2) PURE;
1009 STDMETHOD_(void, SaveDrawingState)(ID2D1RenderTarget *This, ID2D1DrawingStateBlock *drawingStateBlock) PURE;
1010 STDMETHOD_(void, RestoreDrawingState)(ID2D1RenderTarget *This, ID2D1DrawingStateBlock *drawingStateBlock) PURE;
1011 STDMETHOD_(void, PushAxisAlignedClip)(ID2D1RenderTarget *This, const D2D1_RECT_F *clipRect, D2D1_ANTIALIAS_MODE antialiasMode) PURE;
1012 STDMETHOD_(void, PopAxisAlignedClip)(ID2D1RenderTarget *This) PURE;
1013 STDMETHOD_(void, Clear)(ID2D1RenderTarget *This, const D2D1_COLOR_F *clearColor) PURE;
1014 STDMETHOD_(void, BeginDraw)(ID2D1RenderTarget *This) PURE;
1015 STDMETHOD(EndDraw)(ID2D1RenderTarget *This, D2D1_TAG *tag1, D2D1_TAG *tag2) PURE;
1016 STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(ID2D1RenderTarget *This) PURE;
1017 STDMETHOD_(void, SetDpi)(ID2D1RenderTarget *This, FLOAT dpiX, FLOAT dpiY) PURE;
1018 STDMETHOD_(void, GetDpi)(ID2D1RenderTarget *This, FLOAT *dpiX, FLOAT *dpiY) PURE;
1019 STDMETHOD_(D2D1_SIZE_F, GetSize)(ID2D1RenderTarget *This) PURE;
1020 STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(ID2D1RenderTarget *This) PURE;
1021 STDMETHOD_(UINT32, GetMaximumBitmapSize)(ID2D1RenderTarget *This) PURE;
1022 STDMETHOD_(BOOL, IsSupported)(ID2D1RenderTarget *This, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties) PURE;
1023 } ID2D1RenderTargetVtbl;
1025 interface ID2D1RenderTarget {
1026 const ID2D1RenderTargetVtbl *lpVtbl;
1029 #define ID2D1RenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)this,A,B)
1030 #define ID2D1RenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
1031 #define ID2D1RenderTarget_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
1032 #define ID2D1RenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)this,A)
1033 #define ID2D1RenderTarget_BeginDraw(this) (this)->lpVtbl->BeginDraw(this)
1034 #define ID2D1RenderTarget_Clear(this,A) (this)->lpVtbl->Clear(this,A)
1035 #define ID2D1RenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->CreateBitmap(this,A,B,C,D,E)
1036 #define ID2D1RenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->CreateBitmapBrush(this,A,B)
1037 #define ID2D1RenderTarget_CreateBitmapFromWicBitmap(this,A,B) (this)->lpVtbl->CreateBitmapFromWicBitmap(this,A,B)
1038 #define ID2D1RenderTarget_CreateCompatibleRenderTarget(this,A) (this)->lpVtbl->CreateCompatibleRenderTarget(this,A)
1039 #define ID2D1RenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->CreateGradientStopCollection(this,A,B,C)
1040 #define ID2D1RenderTarget_CreateLayer(this,A) (this)->lpVtbl->CreateLayer(this,A)
1041 #define ID2D1RenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->CreateLinearGradientBrush(this,A,B,C,D)
1042 #define ID2D1RenderTarget_CreateMesh(this,A) (this)->lpVtbl->CreateMesh(this,A)
1043 #define ID2D1RenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->CreateRadialGradientBrush(this,A,B,C,D)
1044 #define ID2D1RenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->CreateSharedBitmap(this,A,B,C,D)
1045 #define ID2D1RenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->CreateSolidColorBrush(this,A,B,C)
1046 #define ID2D1RenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->DrawBitmap(this,A,B,C,D,E)
1047 #define ID2D1RenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->DrawEllipse(this,A,B,C,D)
1048 #define ID2D1RenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->DrawGeometry(this,A,B,C,D)
1049 #define ID2D1RenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->DrawGlyphRun(this,A,B,C,D)
1050 #define ID2D1RenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->DrawLine(this,A,B,C,D,E)
1051 #define ID2D1RenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->DrawRectangle(this,A,B,C,D)
1052 #define ID2D1RenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->DrawRoundedRectangle(this,A,B,C,D)
1053 #define ID2D1RenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->DrawText(this,A,B,C,D,E,F,G)
1054 #define ID2D1RenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->DrawTextLayout(this,A,B,C,D)
1055 #define ID2D1RenderTarget_EndDraw(this,A,B) (this)->lpVtbl->EndDraw(this,A,B)
1056 #define ID2D1RenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->FillEllipse(this,A,B)
1057 #define ID2D1RenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->FillGeometry(this,A,B,C)
1058 #define ID2D1RenderTarget_FillMesh(this,A,B) (this)->lpVtbl->FillMesh(this,A,B)
1059 #define ID2D1RenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->FillOpacityMask(this,A,B,C,D,E)
1060 #define ID2D1RenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->FillRectangle(this,A,B)
1061 #define ID2D1RenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->FillRoundedRectangle(this,A,B)
1062 #define ID2D1RenderTarget_Flush(this,A,B) (this)->lpVtbl->Flush(this,A,B)
1063 #define ID2D1RenderTarget_GetAntialiasMode(this) (this)->lpVtbl->GetAntialiasMode(this)
1064 #define ID2D1RenderTarget_GetDpi(this,A,B) (this)->lpVtbl->GetDpi(this,A,B)
1065 #define ID2D1RenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->GetMaximumBitmapSize(this)
1066 #define ID2D1RenderTarget_GetPixelFormat(this) (this)->lpVtbl->GetPixelFormat(this)
1067 #define ID2D1RenderTarget_GetPixelSize(this) (this)->lpVtbl->GetPixelSize(this)
1068 #define ID2D1RenderTarget_GetSize(this) (this)->lpVtbl->GetSize(this)
1069 #define ID2D1RenderTarget_GetTags(this,A,B) (this)->lpVtbl->GetTags(this,A,B)
1070 #define ID2D1RenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->GetTextAntialiasMode(this)
1071 #define ID2D1RenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->GetTextRenderingParams(this,A)
1072 #define ID2D1RenderTarget_GetTransform(this,A) (this)->lpVtbl->GetTransform(this,A)
1073 #define ID2D1RenderTarget_IsSupported(this,A) (this)->lpVtbl->IsSupported(this,A)
1074 #define ID2D1RenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->PopAxisAlignedClip(this)
1075 #define ID2D1RenderTarget_PopLayer(this) (this)->lpVtbl->PopLayer(this)
1076 #define ID2D1RenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->PushAxisAlignedClip(this,A,B)
1077 #define ID2D1RenderTarget_PushLayer(this,A,B) (this)->lpVtbl->PushLayer(this,A,B)
1078 #define ID2D1RenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->RestoreDrawingState(this,A)
1079 #define ID2D1RenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->SaveDrawingState(this,A)
1080 #define ID2D1RenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->SetAntialiasMode(this,A)
1081 #define ID2D1RenderTarget_SetDpi(this,A,B) (this)->lpVtbl->SetDpi(this,A,B)
1082 #define ID2D1RenderTarget_SetTags(this,A,B) (this)->lpVtbl->SetTags(this,A,B)
1083 #define ID2D1RenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->SetTextAntialiasMode(this,A)
1084 #define ID2D1RenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->SetTextRenderingParams(this,A)
1085 #define ID2D1RenderTarget_SetTransform(this,A) (this)->lpVtbl->SetTransform(this,A)
1087 #endif
1089 DEFINE_GUID(IID_ID2D1Geometry, 0x2cd906a1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
1091 #ifndef D2D_USE_C_DEFINITIONS
1093 interface ID2D1Geometry : public ID2D1Resource {
1094 STDMETHOD(GetBounds)(const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const PURE;
1095 STDMETHOD(GetWidenedBounds)(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const PURE;
1096 STDMETHOD(StrokeContainsPoint)(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE;
1097 STDMETHOD(FillContainsPoint)(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE;
1098 STDMETHOD(CompareWithGeometry)(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const PURE;
1099 STDMETHOD(Simplify)(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE;
1100 STDMETHOD(Tessellate)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const PURE;
1101 STDMETHOD(CombineWithGeometry)(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE;
1102 STDMETHOD(Outline)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE;
1103 STDMETHOD(ComputeArea)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) const PURE;
1104 STDMETHOD(ComputeLength)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) const PURE;
1105 STDMETHOD(ComputePointAtLength)(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const PURE;
1106 STDMETHOD(Widen)(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE;
1108 HRESULT GetBounds(const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const {
1109 return GetBounds(&worldTransform, bounds);
1112 HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const {
1113 return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, bounds);
1116 HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const {
1117 return GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
1120 HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const {
1121 return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
1124 HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const {
1125 return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, contains);
1128 HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const {
1129 return StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
1132 HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const {
1133 return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
1136 HRESULT FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const {
1137 return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains);
1140 HRESULT FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const {
1141 return FillContainsPoint(point, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
1144 HRESULT FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const {
1145 return FillContainsPoint(point, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
1148 HRESULT CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const {
1149 return CompareWithGeometry(inputGeometry, &inputGeometryTransform, flatteningTolerance, relation);
1152 HRESULT CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, D2D1_GEOMETRY_RELATION *relation) const {
1153 return CompareWithGeometry(inputGeometry, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
1156 HRESULT CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, D2D1_GEOMETRY_RELATION *relation) const {
1157 return CompareWithGeometry(inputGeometry, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
1160 HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const {
1161 return Simplify(simplificationOption, &worldTransform, flatteningTolerance, geometrySink);
1164 HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
1165 return Simplify(simplificationOption, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
1168 HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
1169 return Simplify(simplificationOption, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
1172 HRESULT Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const {
1173 return Tessellate(&worldTransform, flatteningTolerance, tessellationSink);
1176 HRESULT Tessellate(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1TessellationSink *tessellationSink) const {
1177 return Tessellate(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
1180 HRESULT Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1TessellationSink *tessellationSink) const {
1181 return Tessellate(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
1184 HRESULT CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const {
1185 return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, flatteningTolerance, geometrySink);
1188 HRESULT CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
1189 return CombineWithGeometry(inputGeometry, combineMode, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
1192 HRESULT CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F &inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
1193 return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
1196 HRESULT Outline(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const {
1197 return Outline(&worldTransform, flatteningTolerance, geometrySink);
1200 HRESULT Outline(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
1201 return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
1204 HRESULT Outline(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
1205 return Outline(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
1208 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *area) const {
1209 return ComputeArea(&worldTransform, flatteningTolerance, area);
1212 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *area) const {
1213 return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
1216 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *area) const {
1217 return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
1220 HRESULT ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *length) const {
1221 return ComputeLength(&worldTransform, flatteningTolerance, length);
1224 HRESULT ComputeLength(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *length) const {
1225 return ComputeLength(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
1228 HRESULT ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *length) const {
1229 return ComputeLength(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
1232 HRESULT ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const {
1233 return ComputePointAtLength(length, &worldTransform, flatteningTolerance, point, unitTangentVector);
1236 HRESULT ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const {
1237 return ComputePointAtLength(length, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
1240 HRESULT ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const {
1241 return ComputePointAtLength(length, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
1244 HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const {
1245 return Widen(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, geometrySink);
1248 HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
1249 return Widen(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
1252 HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const {
1253 return Widen(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
1257 #else
1259 typedef struct ID2D1GeometryVtbl {
1260 ID2D1ResourceVtbl Base;
1262 STDMETHOD(GetBounds)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) PURE;
1263 STDMETHOD(GetWidenedBounds)(ID2D1Geometry *This, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) PURE;
1264 STDMETHOD(StrokeContainsPoint)(ID2D1Geometry *This, D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) PURE;
1265 STDMETHOD(FillContainsPoint)(ID2D1Geometry *This, D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) PURE;
1266 STDMETHOD(CompareWithGeometry)(ID2D1Geometry *This, ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) PURE;
1267 STDMETHOD(Simplify)(ID2D1Geometry *This, D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE;
1268 STDMETHOD(Tessellate)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) PURE;
1269 STDMETHOD(CombineWithGeometry)(ID2D1Geometry *This, ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE;
1270 STDMETHOD(Outline)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE;
1271 STDMETHOD(ComputeArea)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) PURE;
1272 STDMETHOD(ComputeLength)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) PURE;
1273 STDMETHOD(ComputePointAtLength)(ID2D1Geometry *This, FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) PURE;
1274 STDMETHOD(Widen)(ID2D1Geometry *This, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE;
1275 } ID2D1GeometryVtbl;
1277 interface ID2D1Geometry {
1278 const ID2D1GeometryVtbl *lpVtbl;
1281 #define ID2D1Geometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)this,A,B)
1282 #define ID2D1Geometry_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
1283 #define ID2D1Geometry_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
1284 #define ID2D1Geometry_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)this,A)
1285 #define ID2D1Geometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->CombineWithGeometry(this,A,B,C,D)
1286 #define ID2D1Geometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->CompareWithGeometry(this,A,B,C)
1287 #define ID2D1Geometry_ComputeArea(this,A,B) (this)->lpVtbl->ComputeArea(this,A,B)
1288 #define ID2D1Geometry_ComputeLength(this,A,B) (this)->lpVtbl->ComputeLength(this,A,B)
1289 #define ID2D1Geometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->ComputePointAtLength(this,A,B,C,D)
1290 #define ID2D1Geometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->FillContainsPoint(this,A,B,C)
1291 #define ID2D1Geometry_GetBounds(this,A,B) (this)->lpVtbl->GetBounds(this,A,B)
1292 #define ID2D1Geometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->GetWidenedBounds(this,A,B,C,D)
1293 #define ID2D1Geometry_Outline(this,A,B) (this)->lpVtbl->Outline(this,A,B)
1294 #define ID2D1Geometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->StrokeContainsPoint(this,A,B,C,D,E)
1295 #define ID2D1Geometry_Simplify(this,A,B,C) (this)->lpVtbl->Simplify(this,A,B,C)
1296 #define ID2D1Geometry_Tessellate(this,A,B) (this)->lpVtbl->Tessellate(this,A,B)
1297 #define ID2D1Geometry_Widen(this,A,B,C,D) (this)->lpVtbl->Widen(this,A,B,C,D)
1299 #endif
1301 DEFINE_GUID(IID_ID2D1BitmapRenderTarget, 0x2cd90695,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
1303 #ifndef D2D_USE_C_DEFINITIONS
1305 interface ID2D1BitmapRenderTarget : public ID2D1RenderTarget {
1306 STDMETHOD(GetBitmap)(ID2D1Bitmap **bitmap) PURE;
1309 #else
1311 typedef struct ID2D1BitmapRenderTargetVtbl {
1312 ID2D1RenderTargetVtbl Base;
1314 STDMETHOD(GetBitmap)(ID2D1BitmapRenderTarget *This, ID2D1Bitmap **bitmap) PURE;
1315 } ID2D1BitmapRenderTargetVtbl;
1317 interface ID2D1BitmapRenderTarget {
1318 const ID2D1BitmapRenderTargetVtbl *lpVtbl;
1321 #define ID2D1BitmapRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
1322 #define ID2D1BitmapRenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
1323 #define ID2D1BitmapRenderTarget_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
1324 #define ID2D1BitmapRenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
1325 #define ID2D1BitmapRenderTarget_BeginDraw(this) (this)->lpVtbl->Base.BeginDraw(this)
1326 #define ID2D1BitmapRenderTarget_Clear(this,A) (this)->lpVtbl->Base.Clear(this,A)
1327 #define ID2D1BitmapRenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateBitmap(this,A,B,C,D,E)
1328 #define ID2D1BitmapRenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->Base.CreateBitmapBrush(this,A,B)
1329 #define ID2D1BitmapRenderTarget_CreateBitmapFromWicBitmap(this,A,B) (this)->lpVtbl->Base.CreateBitmapFromWicBitmap(this,A,B)
1330 #define ID2D1BitmapRenderTarget_CreateCompatibleBitmapRenderTarget(this,A) (this)->lpVtbl->Base.CreateCompatibleBitmapRenderTarget(this,A)
1331 #define ID2D1BitmapRenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->Base.CreateGradientStopCollection(this,A,B,C)
1332 #define ID2D1BitmapRenderTarget_CreateLayer(this,A) (this)->lpVtbl->Base.CreateLayer(this,A)
1333 #define ID2D1BitmapRenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateLinearGradientBrush(this,A,B,C,D)
1334 #define ID2D1BitmapRenderTarget_CreateMesh(this,A) (this)->lpVtbl->Base.CreateMesh(this,A)
1335 #define ID2D1BitmapRenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateRadialGradientBrush(this,A,B,C,D)
1336 #define ID2D1BitmapRenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->Base.CreateSharedBitmap(this,A,B,C,D)
1337 #define ID2D1BitmapRenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->Base.CreateSolidColorBrush(this,A,B,C)
1338 #define ID2D1BitmapRenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawBitmap(this,A,B,C,D,E)
1339 #define ID2D1BitmapRenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->Base.DrawEllipse(this,A,B,C,D)
1340 #define ID2D1BitmapRenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->Base.DrawGeometry(this,A,B,C,D)
1341 #define ID2D1BitmapRenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->Base.DrawGlyphRun(this,A,B,C,D)
1342 #define ID2D1BitmapRenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawLine(this,A,B,C,D,E)
1343 #define ID2D1BitmapRenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRectangle(this,A,B,C,D)
1344 #define ID2D1BitmapRenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRoundedRectangle(this,A,B,C,D)
1345 #define ID2D1BitmapRenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->Base.DrawText(this,A,B,C,D,E,F,G)
1346 #define ID2D1BitmapRenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->Base.DrawTextLayout(this,A,B,C,D)
1347 #define ID2D1BitmapRenderTarget_EndDraw(this,A,B) (this)->lpVtbl->Base.EndDraw(this,A,B)
1348 #define ID2D1BitmapRenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->Base.FillEllipse(this,A,B)
1349 #define ID2D1BitmapRenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->Base.FillGeometry(this,A,B,C)
1350 #define ID2D1BitmapRenderTarget_FillMesh(this,A,B) (this)->lpVtbl->Base.FillMesh(this,A,B)
1351 #define ID2D1BitmapRenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->Base.FillOpacityMask(this,A,B,C,D,E)
1352 #define ID2D1BitmapRenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->Base.FillRectangle(this,A,B)
1353 #define ID2D1BitmapRenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->Base.FillRoundedRectangle(this,A,B)
1354 #define ID2D1BitmapRenderTarget_Flush(this,A,B) (this)->lpVtbl->Base.Flush(this,A,B)
1355 #define ID2D1BitmapRenderTarget_GetAntialiasMode(this) (this)->lpVtbl->Base.GetAntialiasMode(this)
1356 #define ID2D1BitmapRenderTarget_GetDpi(this,A,B) (this)->lpVtbl->Base.GetDpi(this,A,B)
1357 #define ID2D1BitmapRenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->Base.GetMaximumBitmapSize(this)
1358 #define ID2D1BitmapRenderTarget_GetPixelFormat(this) (this)->lpVtbl->Base.GetPixelFormat(this)
1359 #define ID2D1BitmapRenderTarget_GetPixelSize(this) (this)->lpVtbl->Base.GetPixelSize(this)
1360 #define ID2D1BitmapRenderTarget_GetSize(this) (this)->lpVtbl->Base.GetSize(this)
1361 #define ID2D1BitmapRenderTarget_GetTags(this,A,B) (this)->lpVtbl->Base.GetTags(this,A,B)
1362 #define ID2D1BitmapRenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->Base.GetTextAntialiasMode(this)
1363 #define ID2D1BitmapRenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->Base.GetTextRenderingParams(this,A)
1364 #define ID2D1BitmapRenderTarget_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform(this,A)
1365 #define ID2D1BitmapRenderTarget_IsSupported(this,A) (this)->lpVtbl->Base.IsSupported(this,A)
1366 #define ID2D1BitmapRenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->Base.PopAxisAlignedClip(this)
1367 #define ID2D1BitmapRenderTarget_PopLayer(this) (this)->lpVtbl->Base.PopLayer(this)
1368 #define ID2D1BitmapRenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->Base.PushAxisAlignedClip(this,A,B)
1369 #define ID2D1BitmapRenderTarget_PushLayer(this,A,B) (this)->lpVtbl->Base.PushLayer(this,A,B)
1370 #define ID2D1BitmapRenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->Base.RestoreDrawingState(this,A)
1371 #define ID2D1BitmapRenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->Base.SaveDrawingState(this,A)
1372 #define ID2D1BitmapRenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->Base.SetAntialiasMode(this,A)
1373 #define ID2D1BitmapRenderTarget_SetDpi(this,A,B) (this)->lpVtbl->Base.SetDpi(this,A,B)
1374 #define ID2D1BitmapRenderTarget_SetTags(this,A,B) (this)->lpVtbl->Base.SetTags(this,A,B)
1375 #define ID2D1BitmapRenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->Base.SetTextAntialiasMode(this,A)
1376 #define ID2D1BitmapRenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->Base.SetTextRenderingParams(this,A)
1377 #define ID2D1BitmapRenderTarget_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform(this,A)
1378 #define ID2D1BitmapRenderTarget_GetBitmap(this,A) (this)->lpVtbl->GetBitmap(this,A)
1380 #endif
1382 DEFINE_GUID(IID_ID2D1DCRenderTarget, 0x1c51bc64,0xde61,0x46fd,0x98,0x99,0x63,0xa5,0xd8,0xf0,0x39,0x50);
1384 #ifndef D2D_USE_C_DEFINITIONS
1386 interface ID2D1DCRenderTarget : public ID2D1RenderTarget {
1387 STDMETHOD(BindDC)(const HDC hDC, const RECT *pSubRect) PURE;
1390 #else
1392 typedef struct ID2D1DCRenderTargetVtbl {
1393 ID2D1RenderTargetVtbl Base;
1395 STDMETHOD(BindDC)(ID2D1DCRenderTarget *This, const HDC hDC, const RECT *pSubRect) PURE;
1396 } ID2D1DCRenderTargetVtbl;
1398 interface ID2D1DCRenderTarget
1400 const ID2D1DCRenderTargetVtbl *lpVtbl;
1403 #define ID2D1DCRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
1404 #define ID2D1DCRenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
1405 #define ID2D1DCRenderTarget_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
1406 #define ID2D1DCRenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
1407 #define ID2D1DCRenderTarget_BeginDraw(this) (this)->lpVtbl->Base.BeginDraw(this)
1408 #define ID2D1DCRenderTarget_Clear(this,A) (this)->lpVtbl->Base.Clear(this,A)
1409 #define ID2D1DCRenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateBitmap(this,A,B,C,D,E)
1410 #define ID2D1DCRenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->Base.CreateBitmapBrush(this,A,B)
1411 #define ID2D1DCRenderTarget_CreateBitmapFromWicBitmap(this,A,B) (this)->lpVtbl->Base.CreateBitmapFromWicBitmap(this,A,B)
1412 #define ID2D1DCRenderTarget_CreateCompatibleRenderTarget(this,A) (this)->lpVtbl->Base.CreateCompatibleRenderTarget(this,A)
1413 #define ID2D1DCRenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->Base.CreateGradientStopCollection(this,A,B,C)
1414 #define ID2D1DCRenderTarget_CreateLayer(this,A) (this)->lpVtbl->Base.CreateLayer(this,A)
1415 #define ID2D1DCRenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateLinearGradientBrush(this,A,B,C,D)
1416 #define ID2D1DCRenderTarget_CreateMesh(this,A) (this)->lpVtbl->Base.CreateMesh(this,A)
1417 #define ID2D1DCRenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateRadialGradientBrush(this,A,B,C,D)
1418 #define ID2D1DCRenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->Base.CreateSharedBitmap(this,A,B,C,D)
1419 #define ID2D1DCRenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->Base.CreateSolidColorBrush(this,A,B,C)
1420 #define ID2D1DCRenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawBitmap(this,A,B,C,D,E)
1421 #define ID2D1DCRenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->Base.DrawEllipse(this,A,B,C,D)
1422 #define ID2D1DCRenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->Base.DrawGeometry(this,A,B,C,D)
1423 #define ID2D1DCRenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->Base.DrawGlyphRun(this,A,B,C,D)
1424 #define ID2D1DCRenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawLine(this,A,B,C,D,E)
1425 #define ID2D1DCRenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRectangle(this,A,B,C,D)
1426 #define ID2D1DCRenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRoundedRectangle(this,A,B,C,D)
1427 #define ID2D1DCRenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->Base.DrawText(this,A,B,C,D,E,F,G)
1428 #define ID2D1DCRenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->Base.DrawTextLayout(this,A,B,C,D)
1429 #define ID2D1DCRenderTarget_EndDraw(this,A,B) (this)->lpVtbl->Base.EndDraw(this,A,B)
1430 #define ID2D1DCRenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->Base.FillEllipse(this,A,B)
1431 #define ID2D1DCRenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->Base.FillGeometry(this,A,B,C)
1432 #define ID2D1DCRenderTarget_FillMesh(this,A,B) (this)->lpVtbl->Base.FillMesh(this,A,B)
1433 #define ID2D1DCRenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->Base.FillOpacityMask(this,A,B,C,D,E)
1434 #define ID2D1DCRenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->Base.FillRectangle(this,A,B)
1435 #define ID2D1DCRenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->Base.FillRoundedRectangle(this,A,B)
1436 #define ID2D1DCRenderTarget_Flush(this,A,B) (this)->lpVtbl->Base.Flush(this,A,B)
1437 #define ID2D1DCRenderTarget_GetAntialiasMode(this) (this)->lpVtbl->Base.GetAntialiasMode(this)
1438 #define ID2D1DCRenderTarget_GetDpi(this,A,B) (this)->lpVtbl->Base.GetDpi(this,A,B)
1439 #define ID2D1DCRenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->Base.GetMaximumBitmapSize(this)
1440 #define ID2D1DCRenderTarget_GetPixelFormat(this) (this)->lpVtbl->Base.GetPixelFormat(this)
1441 #define ID2D1DCRenderTarget_GetPixelSize(this) (this)->lpVtbl->Base.GetPixelSize(this)
1442 #define ID2D1DCRenderTarget_GetSize(this) (this)->lpVtbl->Base.GetSize(this)
1443 #define ID2D1DCRenderTarget_GetTags(this,A,B) (this)->lpVtbl->Base.GetTags(this,A,B)
1444 #define ID2D1DCRenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->Base.GetTextAntialiasMode(this)
1445 #define ID2D1DCRenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->Base.GetTextRenderingParams(this,A)
1446 #define ID2D1DCRenderTarget_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform(this,A)
1447 #define ID2D1DCRenderTarget_IsSupported(this,A) (this)->lpVtbl->Base.IsSupported(this,A)
1448 #define ID2D1DCRenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->Base.PopAxisAlignedClip(this)
1449 #define ID2D1DCRenderTarget_PopLayer(this) (this)->lpVtbl->Base.PopLayer(this)
1450 #define ID2D1DCRenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->Base.PushAxisAlignedClip(this,A,B)
1451 #define ID2D1DCRenderTarget_PushLayer(this,A,B) (this)->lpVtbl->Base.PushLayer(this,A,B)
1452 #define ID2D1DCRenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->Base.RestoreDrawingState(this,A)
1453 #define ID2D1DCRenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->Base.SaveDrawingState(this,A)
1454 #define ID2D1DCRenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->Base.SetAntialiasMode(this,A)
1455 #define ID2D1DCRenderTarget_SetDpi(this,A,B) (this)->lpVtbl->Base.SetDpi(this,A,B)
1456 #define ID2D1DCRenderTarget_SetTags(this,A,B) (this)->lpVtbl->Base.SetTags(this,A,B)
1457 #define ID2D1DCRenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->Base.SetTextAntialiasMode(this,A)
1458 #define ID2D1DCRenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->Base.SetTextRenderingParams(this,A)
1459 #define ID2D1DCRenderTarget_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform(this,A)
1460 #define ID2D1DCRenderTarget_BindDC(this,A,B) (this)->lpVtbl->BindDC(this,A,B)
1462 #endif
1464 DEFINE_GUID(IID_ID2D1DrawingStateBlock, 0x28506e39,0xebf6,0x46a1,0xbb,0x47,0xfd,0x85,0x56,0x5a,0xb9,0x57);
1466 #ifndef D2D_USE_C_DEFINITIONS
1468 interface ID2D1DrawingStateBlock : public ID2D1Resource {
1469 STDMETHOD_(void, GetDescription)(D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) const PURE;
1470 STDMETHOD_(void, SetDescription)(const D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) PURE;
1471 STDMETHOD_(void, SetTextRenderingParams)(IDWriteRenderingParams *textRenderingParams = NULL) PURE;
1472 STDMETHOD_(void, GetTextRenderingParams)(IDWriteRenderingParams **textRenderingParams) const PURE;
1474 void SetDescription(const D2D1_DRAWING_STATE_DESCRIPTION &stateDescription) {
1475 SetDescription(&stateDescription);
1479 #else
1481 typedef struct ID2D1DrawingStateBlockVtbl {
1482 ID2D1ResourceVtbl Base;
1484 STDMETHOD_(void, GetDescription)(ID2D1DrawingStateBlock *This, D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) PURE;
1485 STDMETHOD_(void, SetDescription)(ID2D1DrawingStateBlock *This, const D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) PURE;
1486 STDMETHOD_(void, SetTextRenderingParams)(ID2D1DrawingStateBlock *This, IDWriteRenderingParams *textRenderingParams) PURE;
1487 STDMETHOD_(void, GetTextRenderingParams)(ID2D1DrawingStateBlock *This, IDWriteRenderingParams **textRenderingParams) PURE;
1488 } ID2D1DrawingStateBlockVtbl;
1490 interface ID2D1DrawingStateBlock {
1491 const struct ID2D1DrawingStateBlockVtbl *lpVtbl;
1494 #define ID2D1DrawingStateBlock_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)this,A,B)
1495 #define ID2D1DrawingStateBlock_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
1496 #define ID2D1DrawingStateBlock_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
1497 #define ID2D1DrawingStateBlock_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)this,A)
1498 #define ID2D1DrawingStateBlock_GetDescription(this,A) (this)->lpVtbl->GetDescription(this,A)
1499 #define ID2D1DrawingStateBlock_GetTextRenderingParams(this,A) (this)->lpVtbl->GetTextRenderingParams(this,A)
1500 #define ID2D1DrawingStateBlock_SetDescription(this,A) (this)->lpVtbl->SetDescription(this,A)
1501 #define ID2D1DrawingStateBlock_SetTextRenderingParams(this,A) (this)->lpVtbl->SetTextRenderingParams(this,A)
1503 #endif
1505 DEFINE_GUID(IID_ID2D1SimplifiedGeometrySink, 0x2cd9069e,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
1507 #ifndef D2D_USE_C_DEFINITIONS
1509 interface ID2D1SimplifiedGeometrySink : public IUnknown {
1510 STDMETHOD_(void, SetFillMode)(D2D1_FILL_MODE fillMode) PURE;
1511 STDMETHOD_(void, SetSegmentFlags)(D2D1_PATH_SEGMENT vertexFlags) PURE;
1512 STDMETHOD_(void, BeginFigure)(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) PURE;
1513 STDMETHOD_(void, AddLines)(const D2D1_POINT_2F *points, UINT pointsCount) PURE;
1514 STDMETHOD_(void, AddBeziers)(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE;
1515 STDMETHOD_(void, EndFigure)(D2D1_FIGURE_END figureEnd) PURE;
1516 STDMETHOD(Close)(void) PURE;
1519 #else
1521 typedef struct ID2D1SimplifiedGeometrySinkVtbl {
1522 IUnknownVtbl Base;
1524 STDMETHOD_(void, SetFillMode)(ID2D1SimplifiedGeometrySink *This, D2D1_FILL_MODE fillMode) PURE;
1525 STDMETHOD_(void, SetSegmentFlags)(ID2D1SimplifiedGeometrySink *This, D2D1_PATH_SEGMENT vertexFlags) PURE;
1526 STDMETHOD_(void, BeginFigure)(ID2D1SimplifiedGeometrySink *This, D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) PURE;
1527 STDMETHOD_(void, AddLines)(ID2D1SimplifiedGeometrySink *This, const D2D1_POINT_2F *points, UINT pointsCount) PURE;
1528 STDMETHOD_(void, AddBeziers)(ID2D1SimplifiedGeometrySink *This, const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE;
1529 STDMETHOD_(void, EndFigure)(ID2D1SimplifiedGeometrySink *This, D2D1_FIGURE_END figureEnd) PURE;
1530 STDMETHOD(Close)(ID2D1SimplifiedGeometrySink *This) PURE;
1531 } ID2D1SimplifiedGeometrySinkVtbl;
1533 interface ID2D1SimplifiedGeometrySink {
1534 const ID2D1SimplifiedGeometrySinkVtbl *lpVtbl;
1537 #define ID2D1SimplifiedGeometrySink_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)this,A,B)
1538 #define ID2D1SimplifiedGeometrySink_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)this)
1539 #define ID2D1SimplifiedGeometrySink_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)this)
1540 #define ID2D1SimplifiedGeometrySink_SetFillMode(this,A) (this)->lpVtbl->SetFillMode(this,A)
1541 #define ID2D1SimplifiedGeometrySink_SetSegmentFlags(this,A) (this)->lpVtbl->SetSegmentFlags(this,A)
1542 #define ID2D1SimplifiedGeometrySink_BeginFigure(this,A,B) (this)->lpVtbl->BeginFigure(this,A,B)
1543 #define ID2D1SimplifiedGeometrySink_AddLines(this,A,B) (this)->lpVtbl->AddLines(this,A,B)
1544 #define ID2D1SimplifiedGeometrySink_AddBeziers(this,A,B) (this)->lpVtbl->AddBeziers(this,A,B)
1545 #define ID2D1SimplifiedGeometrySink_EndFigure(this,A) (this)->lpVtbl->EndFigure(this,A)
1546 #define ID2D1SimplifiedGeometrySink_Close(this) (this)->lpVtbl->Close(this)
1548 #endif
1550 DEFINE_GUID(IID_ID2D1EllipseGeometry, 0x2cd906a4,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
1552 #ifndef D2D_USE_C_DEFINITIONS
1554 interface ID2D1EllipseGeometry : public ID2D1Geometry {
1555 STDMETHOD_(void, GetEllipse)(D2D1_ELLIPSE *ellipse) const PURE;
1558 #else
1560 typedef struct ID2D1EllipseGeometryVtbl {
1561 ID2D1GeometryVtbl Base;
1563 STDMETHOD_(void, GetEllipse)(ID2D1EllipseGeometry *This, D2D1_ELLIPSE *ellipse) PURE;
1564 } ID2D1EllipseGeometryVtbl;
1566 interface ID2D1EllipseGeometry {
1567 const struct ID2D1EllipseGeometryVtbl *lpVtbl;
1570 #define ID2D1EllipseGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
1571 #define ID2D1EllipseGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
1572 #define ID2D1EllipseGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
1573 #define ID2D1EllipseGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
1574 #define ID2D1EllipseGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry(this,A,B,C,D)
1575 #define ID2D1EllipseGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry(this,A,B,C)
1576 #define ID2D1EllipseGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea(this,A,B)
1577 #define ID2D1EllipseGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength(this,A,B)
1578 #define ID2D1EllipseGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength(this,A,B,C,D)
1579 #define ID2D1EllipseGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint(this,A,B,C)
1580 #define ID2D1EllipseGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds(this,A,B)
1581 #define ID2D1EllipseGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds(this,A,B,C,D)
1582 #define ID2D1EllipseGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline(this,A,B)
1583 #define ID2D1EllipseGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint(this,A,B,C,D,E)
1584 #define ID2D1EllipseGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify(this,A,B,C)
1585 #define ID2D1EllipseGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate(this,A,B)
1586 #define ID2D1EllipseGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen(this,A,B,C,D)
1587 #define ID2D1EllipseGeometry_GetEllipse(this,A) (this)->lpVtbl->GetEllipse(this,A)
1589 #endif
1591 DEFINE_GUID(IID_ID2D1Factory, 0x06152247,0x6f50,0x465a,0x92,0x45,0x11,0x8b,0xfd,0x3b,0x60,0x07);
1593 #ifndef D2D_USE_C_DEFINITIONS
1595 interface ID2D1Factory : public IUnknown {
1596 STDMETHOD(ReloadSystemMetrics)(void) PURE;
1597 STDMETHOD_(void, GetDesktopDpi)(FLOAT *dpiX, FLOAT *dpiY) PURE;
1598 STDMETHOD(CreateRectangleGeometry)(const D2D1_RECT_F *rectangle, ID2D1RectangleGeometry **rectangleGeometry) PURE;
1599 STDMETHOD(CreateRoundedRectangleGeometry)(const D2D1_ROUNDED_RECT *roundedRectangle, ID2D1RoundedRectangleGeometry **roundedRectangleGeometry) PURE;
1600 STDMETHOD(CreateEllipseGeometry)(const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **ellipseGeometry) PURE;
1601 STDMETHOD(CreateGeometryGroup)(D2D1_FILL_MODE fillMode, ID2D1Geometry **geometries, UINT geometriesCount, ID2D1GeometryGroup **geometryGroup) PURE;
1602 STDMETHOD(CreateTransformedGeometry)(ID2D1Geometry *sourceGeometry, const D2D1_MATRIX_3X2_F *transform, ID2D1TransformedGeometry **transformedGeometry) PURE;
1603 STDMETHOD(CreatePathGeometry)(ID2D1PathGeometry **pathGeometry) PURE;
1604 STDMETHOD(CreateStrokeStyle)(const D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, const FLOAT *dashes, UINT dashesCount, ID2D1StrokeStyle **strokeStyle) PURE;
1605 STDMETHOD(CreateDrawingStateBlock)(const D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, IDWriteRenderingParams *textRenderingParams, ID2D1DrawingStateBlock **drawingStateBlock) PURE;
1606 STDMETHOD(CreateWicBitmapRenderTarget)(IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE;
1607 STDMETHOD(CreateHwndRenderTarget)(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, ID2D1HwndRenderTarget **hwndRenderTarget) PURE;
1608 STDMETHOD(CreateDxgiSurfaceRenderTarget)(IDXGISurface *dxgiSurface, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE;
1609 STDMETHOD(CreateDCRenderTarget)(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1DCRenderTarget **dcRenderTarget) PURE;
1611 HRESULT CreateRectangleGeometry(const D2D1_RECT_F &rectangle, ID2D1RectangleGeometry **rectangleGeometry) {
1612 return CreateRectangleGeometry(&rectangle, rectangleGeometry);
1615 HRESULT CreateRoundedRectangleGeometry(const D2D1_ROUNDED_RECT &roundedRectangle, ID2D1RoundedRectangleGeometry **roundedRectangleGeometry) {
1616 return CreateRoundedRectangleGeometry(&roundedRectangle, roundedRectangleGeometry);
1619 HRESULT CreateEllipseGeometry(const D2D1_ELLIPSE &ellipse, ID2D1EllipseGeometry **ellipseGeometry) {
1620 return CreateEllipseGeometry(&ellipse, ellipseGeometry);
1623 HRESULT CreateTransformedGeometry(ID2D1Geometry *sourceGeometry, const D2D1_MATRIX_3X2_F &transform, ID2D1TransformedGeometry **transformedGeometry) {
1624 return CreateTransformedGeometry(sourceGeometry, &transform, transformedGeometry);
1627 HRESULT CreateStrokeStyle(const D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties, const FLOAT *dashes, UINT dashesCount, ID2D1StrokeStyle **strokeStyle) {
1628 return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle);
1631 HRESULT CreateDrawingStateBlock(const D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription, ID2D1DrawingStateBlock **drawingStateBlock) {
1632 return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock);
1635 HRESULT CreateDrawingStateBlock(ID2D1DrawingStateBlock **drawingStateBlock) {
1636 return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock);
1639 HRESULT CreateWicBitmapRenderTarget(IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, ID2D1RenderTarget **renderTarget) {
1640 return CreateWicBitmapRenderTarget(target, &renderTargetProperties, renderTarget);
1643 HRESULT CreateHwndRenderTarget(const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties, ID2D1HwndRenderTarget **hwndRenderTarget) {
1644 return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget);
1647 HRESULT CreateDxgiSurfaceRenderTarget(IDXGISurface *dxgiSurface, const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, ID2D1RenderTarget **renderTarget) {
1648 return CreateDxgiSurfaceRenderTarget(dxgiSurface, &renderTargetProperties, renderTarget);
1652 #else
1654 typedef struct ID2D1FactoryVtbl {
1655 IUnknownVtbl Base;
1657 STDMETHOD(ReloadSystemMetrics)(ID2D1Factory *This) PURE;
1658 STDMETHOD_(void, GetDesktopDpi)(ID2D1Factory *This, FLOAT *dpiX, FLOAT *dpiY) PURE;
1659 STDMETHOD(CreateRectangleGeometry)(ID2D1Factory *This, const D2D1_RECT_F *rectangle, ID2D1RectangleGeometry **rectangleGeometry) PURE;
1660 STDMETHOD(CreateRoundedRectangleGeometry)(ID2D1Factory *This, const D2D1_ROUNDED_RECT *roundedRectangle, ID2D1RoundedRectangleGeometry **roundedRectangleGeometry) PURE;
1661 STDMETHOD(CreateEllipseGeometry)(ID2D1Factory *This, const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **ellipseGeometry) PURE;
1662 STDMETHOD(CreateGeometryGroup)(ID2D1Factory *This, D2D1_FILL_MODE fillMode, ID2D1Geometry **geometries, UINT geometriesCount, ID2D1GeometryGroup **geometryGroup) PURE;
1663 STDMETHOD(CreateTransformedGeometry)(ID2D1Factory *This, ID2D1Geometry *sourceGeometry, const D2D1_MATRIX_3X2_F *transform, ID2D1TransformedGeometry **transformedGeometry) PURE;
1664 STDMETHOD(CreatePathGeometry)(ID2D1Factory *This, ID2D1PathGeometry **pathGeometry) PURE;
1665 STDMETHOD(CreateStrokeStyle)(ID2D1Factory *This, const D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, const FLOAT *dashes, UINT dashesCount, ID2D1StrokeStyle **strokeStyle) PURE;
1666 STDMETHOD(CreateDrawingStateBlock)(ID2D1Factory *This, const D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, IDWriteRenderingParams *textRenderingParams, ID2D1DrawingStateBlock **drawingStateBlock) PURE;
1667 STDMETHOD(CreateWicBitmapRenderTarget)(ID2D1Factory *This, IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE;
1668 STDMETHOD(CreateHwndRenderTarget)(ID2D1Factory *This, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, ID2D1HwndRenderTarget **hwndRenderTarget) PURE;
1669 STDMETHOD(CreateDxgiSurfaceRenderTarget)(ID2D1Factory *This, IDXGISurface *dxgiSurface, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE;
1670 STDMETHOD(CreateDCRenderTarget)(ID2D1Factory *This, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1DCRenderTarget **dcRenderTarget) PURE;
1671 } ID2D1FactoryVtbl;
1673 interface ID2D1Factory {
1674 const ID2D1FactoryVtbl *lpVtbl;
1677 #define ID2D1Factory_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)this,A,B)
1678 #define ID2D1Factory_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)this)
1679 #define ID2D1Factory_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)this)
1680 #define ID2D1Factory_CreateDCRenderTarget(this,A,B) (this)->lpVtbl->CreateDCRenderTarget(this,A,B)
1681 #define ID2D1Factory_CreateDrawingStateBlock(this,A,B,C) (this)->lpVtbl->CreateDrawingStateBlock(this,A,B,C)
1682 #define ID2D1Factory_CreateDxgiSurfaceRenderTarget(this,A,B,C) (this)->lpVtbl->CreateDxgiSurfaceRenderTarget(this,A,B,C)
1683 #define ID2D1Factory_CreateEllipseGeometry(this,A,B) (this)->lpVtbl->CreateEllipseGeometry(this,A,B)
1684 #define ID2D1Factory_CreateGeometryGroup(this,A,B,C,D) (this)->lpVtbl->CreateGeometryGroup(this,A,B,C,D)
1685 #define ID2D1Factory_CreateHwndRenderTarget(this,A,B,C) (this)->lpVtbl->CreateHwndRenderTarget(this,A,B,C)
1686 #define ID2D1Factory_CreatePathGeometry(this,A) (this)->lpVtbl->CreatePathGeometry(this,A)
1687 #define ID2D1Factory_CreateRectangleGeometry(this,A,B) (this)->lpVtbl->CreateRectangleGeometry(this,A,B)
1688 #define ID2D1Factory_CreateRoundedRectangleGeometry(this,A,B) (this)->lpVtbl->CreateRoundedRectangleGeometry(this,A,B)
1689 #define ID2D1Factory_CreateStrokeStyle(this,A,B,C,D) (this)->lpVtbl->CreateStrokeStyle(this,A,B,C,D)
1690 #define ID2D1Factory_CreateTransformedGeometry(this,A,B,C) (this)->lpVtbl->CreateTransformedGeometry(this,A,B,C)
1691 #define ID2D1Factory_CreateWicBitmapRenderTarget(this,A,B,C) (this)->lpVtbl->CreateWicBitmapRenderTarget(this,A,B,C)
1692 #define ID2D1Factory_GetDesktopDpi(this,A,B) (this)->lpVtbl->GetDesktopDpi(this,A,B)
1693 #define ID2D1Factory_ReloadSystemMetrics(this) (this)->lpVtbl->ReloadSystemMetrics(this)
1695 #endif
1697 DEFINE_GUID(IID_ID2D1GdiInteropRenderTarget, 0xe0db51c3,0x6f77,0x4bae,0xb3,0xd5,0xe4,0x75,0x09,0xb3,0x58,0x38);
1699 #ifndef D2D_USE_C_DEFINITIONS
1701 interface ID2D1GdiInteropRenderTarget : public IUnknown {
1702 STDMETHOD(GetDC)(D2D1_DC_INITIALIZE_MODE mode, HDC *hdc) PURE;
1703 STDMETHOD(ReleaseDC)(const RECT *update) PURE;
1706 #else
1708 typedef struct ID2D1GdiInteropRenderTargetVtbl {
1709 IUnknownVtbl Base;
1711 STDMETHOD(GetDC)(ID2D1GdiInteropRenderTarget *This, D2D1_DC_INITIALIZE_MODE mode, HDC *hdc) PURE;
1712 STDMETHOD(ReleaseDC)(ID2D1GdiInteropRenderTarget *This, const RECT *update) PURE;
1713 } ID2D1GdiInteropRenderTargetVtbl;
1715 interface ID2D1GdiInteropRenderTarget {
1716 const ID2D1GdiInteropRenderTargetVtbl *lpVtbl;
1719 #define ID2D1GdiInteropRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)this,A,B)
1720 #define ID2D1GdiInteropRenderTarget_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)this)
1721 #define ID2D1GdiInteropRenderTarget_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)this)
1722 #define ID2D1GdiInteropRenderTarget_GetDC(this,A,B) (this)->lpVtbl->GetDC(this,A,B)
1723 #define ID2D1GdiInteropRenderTarget_ReleaseDC(this,A) (this)->lpVtbl->ReleaseDC(this,A)
1725 #endif
1727 DEFINE_GUID(IID_ID2D1GeometryGroup, 0x2cd906a6,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
1729 #ifndef D2D_USE_C_DEFINITIONS
1731 interface ID2D1GeometryGroup : public ID2D1Geometry {
1732 STDMETHOD_(D2D1_FILL_MODE, GetFillMode)() const PURE;
1733 STDMETHOD_(UINT32, GetSourceGeometryCount)() const PURE;
1734 STDMETHOD_(void, GetSourceGeometries)(ID2D1Geometry **geometries, UINT geometriesCount) const PURE;
1737 #else
1739 typedef struct ID2D1GeometryGroupVtbl {
1740 ID2D1GeometryVtbl Base;
1742 STDMETHOD_(D2D1_FILL_MODE, GetFillMode)(ID2D1GeometryGroup *This) PURE;
1743 STDMETHOD_(UINT32, GetSourceGeometryCount)(ID2D1GeometryGroup *This) PURE;
1744 STDMETHOD_(void, GetSourceGeometries)(ID2D1GeometryGroup *This, ID2D1Geometry **geometries, UINT geometriesCount) PURE;
1745 } ID2D1GeometryGroupVtbl;
1747 interface ID2D1GeometryGroup {
1748 const struct ID2D1GeometryGroupVtbl *lpVtbl;
1751 #define ID2D1GeometryGroup_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
1752 #define ID2D1GeometryGroup_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
1753 #define ID2D1GeometryGroup_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
1754 #define ID2D1GeometryGroup_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
1755 #define ID2D1GeometryGroup_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry(this,A,B,C,D)
1756 #define ID2D1GeometryGroup_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry(this,A,B,C)
1757 #define ID2D1GeometryGroup_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea(this,A,B)
1758 #define ID2D1GeometryGroup_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength(this,A,B)
1759 #define ID2D1GeometryGroup_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength(this,A,B,C,D)
1760 #define ID2D1GeometryGroup_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint(this,A,B,C)
1761 #define ID2D1GeometryGroup_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds(this,A,B)
1762 #define ID2D1GeometryGroup_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds(this,A,B,C,D)
1763 #define ID2D1GeometryGroup_Outline(this,A,B) (this)->lpVtbl->Base.Outline(this,A,B)
1764 #define ID2D1GeometryGroup_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint(this,A,B,C,D,E)
1765 #define ID2D1GeometryGroup_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify(this,A,B,C)
1766 #define ID2D1GeometryGroup_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate(this,A,B)
1767 #define ID2D1GeometryGroup_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen(this,A,B,C,D)
1768 #define ID2D1GeometryGroup_GetFillMode(this) (this)->lpVtbl->GetFillMode(this)
1769 #define ID2D1GeometryGroup_GetSourceGeometries(this,A,B) (this)->lpVtbl->GetSourceGeometries(this,A,B)
1770 #define ID2D1GeometryGroup_GetSourceGeometryCount(this) (this)->lpVtbl->GetSourceGeometryCount(this)
1772 #endif
1774 DEFINE_GUID(IID_ID2D1GeometrySink, 0x2cd9069f,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
1776 #ifndef D2D_USE_C_DEFINITIONS
1778 interface ID2D1GeometrySink : public ID2D1SimplifiedGeometrySink {
1779 STDMETHOD_(void, AddLine)(D2D1_POINT_2F point) PURE;
1780 STDMETHOD_(void, AddBezier)(const D2D1_BEZIER_SEGMENT *bezier) PURE;
1781 STDMETHOD_(void, AddQuadraticBezier)(const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier) PURE;
1782 STDMETHOD_(void, AddQuadraticBeziers)(const D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE;
1783 STDMETHOD_(void, AddArc)(const D2D1_ARC_SEGMENT *arc) PURE;
1785 void AddBezier(const D2D1_BEZIER_SEGMENT &bezier) {
1786 AddBezier(&bezier);
1789 void AddQuadraticBezier(const D2D1_QUADRATIC_BEZIER_SEGMENT &bezier) {
1790 AddQuadraticBezier(&bezier);
1793 void AddArc(const D2D1_ARC_SEGMENT &arc) {
1794 AddArc(&arc);
1798 #else
1800 typedef struct ID2D1GeometrySinkVtbl {
1801 ID2D1SimplifiedGeometrySinkVtbl Base;
1803 STDMETHOD_(void, AddLine)(ID2D1GeometrySink *This, D2D1_POINT_2F point) PURE;
1804 STDMETHOD_(void, AddBezier)(ID2D1GeometrySink *This, const D2D1_BEZIER_SEGMENT *bezier) PURE;
1805 STDMETHOD_(void, AddQuadraticBezier)(ID2D1GeometrySink *This, const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier) PURE;
1806 STDMETHOD_(void, AddQuadraticBeziers)(ID2D1GeometrySink *This, const D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE;
1807 STDMETHOD_(void, AddArc)(ID2D1GeometrySink *This, const D2D1_ARC_SEGMENT *arc) PURE;
1808 } ID2D1GeometrySinkVtbl;
1810 interface ID2D1GeometrySink {
1811 const ID2D1GeometrySinkVtbl *lpVtbl;
1814 #define ID2D1GeometrySink_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)this,A,B)
1815 #define ID2D1GeometrySink_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
1816 #define ID2D1GeometrySink_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
1817 #define ID2D1GeometrySink_SetFillMode(this,A) (this)->lpVtbl->Base.SetFillMode(this,A)
1818 #define ID2D1GeometrySink_SetSegmentFlags(this,A) (this)->lpVtbl->Base.SetSegmentFlags(this,A)
1819 #define ID2D1GeometrySink_BeginFigure(this,A,B) (this)->lpVtbl->Base.BeginFigure(this,A,B)
1820 #define ID2D1GeometrySink_AddLines(this,A,B) (this)->lpVtbl->Base.AddLines(this,A,B)
1821 #define ID2D1GeometrySink_AddBeziers(this,A,B) (this)->lpVtbl->Base.AddBeziers(this,A,B)
1822 #define ID2D1GeometrySink_EndFigure(this,A) (this)->lpVtbl->Base.EndFigure(this,A)
1823 #define ID2D1GeometrySink_Close(this) (this)->lpVtbl->Base.Close(this)
1824 #define ID2D1GeometrySink_AddArc(this,A) (this)->lpVtbl->AddArc(this,A)
1825 #define ID2D1GeometrySink_AddBezier(this,A) (this)->lpVtbl->AddBezier(this,A)
1826 #define ID2D1GeometrySink_AddLine(this,A) (this)->lpVtbl->AddLine(this,A)
1827 #define ID2D1GeometrySink_AddQuadraticBezier(this,A) (this)->lpVtbl->AddQuadraticBezier(this,A)
1828 #define ID2D1GeometrySink_AddQuadraticBeziers(this,A,B) (this)->lpVtbl->AddQuadraticBeziers(this,A,B)
1830 #endif
1832 DEFINE_GUID(IID_ID2D1GradientStopCollection, 0x2cd906a7,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
1834 #ifndef D2D_USE_C_DEFINITIONS
1836 interface ID2D1GradientStopCollection : public ID2D1Resource {
1837 STDMETHOD_(UINT32, GetGradientStopCount)(void) const PURE;
1838 STDMETHOD_(void, GetGradientStops)(D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount) const PURE;
1839 STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(void) const PURE;
1840 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(void) const PURE;
1843 #else
1845 typedef struct ID2D1GradientStopCollectionVtbl {
1846 ID2D1ResourceVtbl Base;
1848 STDMETHOD_(UINT32, GetGradientStopCount)(ID2D1GradientStopCollection *This) PURE;
1849 STDMETHOD_(void, GetGradientStops)(ID2D1GradientStopCollection *This, D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount) PURE;
1850 STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(ID2D1GradientStopCollection *This) PURE;
1851 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(ID2D1GradientStopCollection *This) PURE;
1852 } ID2D1GradientStopCollectionVtbl;
1854 interface ID2D1GradientStopCollection {
1855 const ID2D1GradientStopCollectionVtbl *lpVtbl;
1858 #define ID2D1GradientStopCollection_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)this,A,B)
1859 #define ID2D1GradientStopCollection_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
1860 #define ID2D1GradientStopCollection_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
1861 #define ID2D1GradientStopCollection_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)this,A)
1862 #define ID2D1GradientStopCollection_GetColorInterpolationGamma(this) (this)->lpVtbl->GetColorInterpolationGamma(this)
1863 #define ID2D1GradientStopCollection_GetExtendMode(this) (this)->lpVtbl->GetExtendMode(this)
1864 #define ID2D1GradientStopCollection_GetGradientStopCount(this) (this)->lpVtbl->GetGradientStopCount(this)
1865 #define ID2D1GradientStopCollection_GetGradientStops(this,A,B) (this)->lpVtbl->GetGradientStops(this,A,B)
1867 #endif
1869 #ifndef D2D_USE_C_DEFINITIONS
1871 interface ID2D1HwndRenderTarget : public ID2D1RenderTarget {
1872 STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)() PURE;
1873 STDMETHOD(Resize)(const D2D1_SIZE_U *pixelSize) PURE;
1874 STDMETHOD_(HWND, GetHwnd)() const PURE;
1876 HRESULT Resize(const D2D1_SIZE_U &pixelSize) {
1877 return Resize(&pixelSize);
1881 #else
1883 typedef interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget;
1885 typedef struct ID2D1HwndRenderTargetVtbl {
1886 ID2D1RenderTargetVtbl Base;
1888 STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)(ID2D1HwndRenderTarget *This) PURE;
1889 STDMETHOD(Resize)(ID2D1HwndRenderTarget *This, const D2D1_SIZE_U *pixelSize) PURE;
1890 STDMETHOD_(HWND, GetHwnd)(ID2D1HwndRenderTarget *This) PURE;
1891 } ID2D1HwndRenderTargetVtbl;
1893 interface ID2D1HwndRenderTarget {
1894 const struct ID2D1HwndRenderTargetVtbl *lpVtbl;
1897 #define ID2D1HwndRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
1898 #define ID2D1HwndRenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
1899 #define ID2D1HwndRenderTarget_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
1900 #define ID2D1HwndRenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
1901 #define ID2D1HwndRenderTarget_BeginDraw(this) (this)->lpVtbl->Base.BeginDraw(this)
1902 #define ID2D1HwndRenderTarget_Clear(this,A) (this)->lpVtbl->Base.Clear(this,A)
1903 #define ID2D1HwndRenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateBitmap(this,A,B,C,D,E)
1904 #define ID2D1HwndRenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->Base.CreateBitmapBrush(this,A,B)
1905 #define ID2D1HwndRenderTarget_CreateBitmapFromWicBitmap(this,A,B) (this)->lpVtbl->Base.CreateBitmapFromWicBitmap(this,A,B)
1906 #define ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(this,A) (this)->lpVtbl->Base.CreateCompatibleRenderTarget(this,A)
1907 #define ID2D1HwndRenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->Base.CreateGradientStopCollection(this,A,B,C)
1908 #define ID2D1HwndRenderTarget_CreateLayer(this,A) (this)->lpVtbl->Base.CreateLayer(this,A)
1909 #define ID2D1HwndRenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateLinearGradientBrush(this,A,B,C,D)
1910 #define ID2D1HwndRenderTarget_CreateMesh(this,A) (this)->lpVtbl->Base.CreateMesh(this,A)
1911 #define ID2D1HwndRenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateRadialGradientBrush(this,A,B,C,D)
1912 #define ID2D1HwndRenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->Base.CreateSharedBitmap(this,A,B,C,D)
1913 #define ID2D1HwndRenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->Base.CreateSolidColorBrush(this,A,B,C)
1914 #define ID2D1HwndRenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawBitmap(this,A,B,C,D,E)
1915 #define ID2D1HwndRenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->Base.DrawEllipse(this,A,B,C,D)
1916 #define ID2D1HwndRenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->Base.DrawGeometry(this,A,B,C,D)
1917 #define ID2D1HwndRenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->Base.DrawGlyphRun(this,A,B,C,D)
1918 #define ID2D1HwndRenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawLine(this,A,B,C,D,E)
1919 #define ID2D1HwndRenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRectangle(this,A,B,C,D)
1920 #define ID2D1HwndRenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRoundedRectangle(this,A,B,C,D)
1921 #define ID2D1HwndRenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->Base.DrawText(this,A,B,C,D,E,F,G)
1922 #define ID2D1HwndRenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->Base.DrawTextLayout(this,A,B,C,D)
1923 #define ID2D1HwndRenderTarget_EndDraw(this,A,B) (this)->lpVtbl->Base.EndDraw(this,A,B)
1924 #define ID2D1HwndRenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->Base.FillEllipse(this,A,B)
1925 #define ID2D1HwndRenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->Base.FillGeometry(this,A,B,C)
1926 #define ID2D1HwndRenderTarget_FillMesh(this,A,B) (this)->lpVtbl->Base.FillMesh(this,A,B)
1927 #define ID2D1HwndRenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->Base.FillOpacityMask(this,A,B,C,D,E)
1928 #define ID2D1HwndRenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->Base.FillRectangle(this,A,B)
1929 #define ID2D1HwndRenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->Base.FillRoundedRectangle(this,A,B)
1930 #define ID2D1HwndRenderTarget_Flush(this,A,B) (this)->lpVtbl->Base.Flush(this,A,B)
1931 #define ID2D1HwndRenderTarget_GetAntialiasMode(this) (this)->lpVtbl->Base.GetAntialiasMode(this)
1932 #define ID2D1HwndRenderTarget_GetDpi(this,A,B) (this)->lpVtbl->Base.GetDpi(this,A,B)
1933 #define ID2D1HwndRenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->Base.GetMaximumBitmapSize(this)
1934 #define ID2D1HwndRenderTarget_GetPixelFormat(this) (this)->lpVtbl->Base.GetPixelFormat(this)
1935 #define ID2D1HwndRenderTarget_GetPixelSize(this) (this)->lpVtbl->Base.GetPixelSize(this)
1936 #define ID2D1HwndRenderTarget_GetSize(this) (this)->lpVtbl->Base.GetSize(this)
1937 #define ID2D1HwndRenderTarget_GetTags(this,A,B) (this)->lpVtbl->Base.GetTags(this,A,B)
1938 #define ID2D1HwndRenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->Base.GetTextAntialiasMode(this)
1939 #define ID2D1HwndRenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->Base.GetTextRenderingParams(this,A)
1940 #define ID2D1HwndRenderTarget_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform(this,A)
1941 #define ID2D1HwndRenderTarget_IsSupported(this,A) (this)->lpVtbl->Base.IsSupported(this,A)
1942 #define ID2D1HwndRenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->Base.PopAxisAlignedClip(this)
1943 #define ID2D1HwndRenderTarget_PopLayer(this) (this)->lpVtbl->Base.PopLayer(this)
1944 #define ID2D1HwndRenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->Base.PushAxisAlignedClip(this,A,B)
1945 #define ID2D1HwndRenderTarget_PushLayer(this,A,B) (this)->lpVtbl->Base.PushLayer(this,A,B)
1946 #define ID2D1HwndRenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->Base.RestoreDrawingState(this,A)
1947 #define ID2D1HwndRenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->Base.SaveDrawingState(this,A)
1948 #define ID2D1HwndRenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->Base.SetAntialiasMode(this,A)
1949 #define ID2D1HwndRenderTarget_SetDpi(this,A,B) (this)->lpVtbl->Base.SetDpi(this,A,B)
1950 #define ID2D1HwndRenderTarget_SetTags(this,A,B) (this)->lpVtbl->Base.SetTags(this,A,B)
1951 #define ID2D1HwndRenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->Base.SetTextAntialiasMode(this,A)
1952 #define ID2D1HwndRenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->Base.SetTextRenderingParams(this,A)
1953 #define ID2D1HwndRenderTarget_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform(this,A)
1954 #define ID2D1HwndRenderTarget_CheckWindowState(this) (this)->lpVtbl->CheckWindowState(this)
1955 #define ID2D1HwndRenderTarget_GetHwnd(this) (this)->lpVtbl->GetHwnd(this)
1956 #define ID2D1HwndRenderTarget_Resize(this,A) (this)->lpVtbl->Resize(this,A)
1958 #endif
1960 DEFINE_GUID(IID_ID2D1Layer, 0x2cd9069b,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
1962 #ifndef D2D_USE_C_DEFINITIONS
1964 interface ID2D1Layer : public ID2D1Resource {
1965 STDMETHOD_(D2D1_SIZE_F, GetSize)(void) const PURE;
1968 #else
1970 typedef struct ID2D1LayerVtbl {
1971 ID2D1ResourceVtbl Base;
1973 STDMETHOD_(D2D1_SIZE_F, GetSize)(ID2D1Layer *This) PURE;
1974 } ID2D1LayerVtbl;
1976 interface ID2D1Layer {
1977 const ID2D1LayerVtbl *lpVtbl;
1980 #define ID2D1Layer_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)this,A,B)
1981 #define ID2D1Layer_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
1982 #define ID2D1Layer_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
1983 #define ID2D1Layer_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)this,A)
1984 #define ID2D1Layer_GetSize(this) (this)->lpVtbl->GetSize(this)
1986 #endif
1988 DEFINE_GUID(IID_ID2D1LinearGradientBrush, 0x2cd906ab,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
1990 #ifndef D2D_USE_C_DEFINITIONS
1992 interface ID2D1LinearGradientBrush : public ID2D1Brush {
1993 STDMETHOD_(void, SetStartPoint)(D2D1_POINT_2F startPoint) PURE;
1994 STDMETHOD_(void, SetEndPoint)(D2D1_POINT_2F endPoint) PURE;
1995 STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(void) const PURE;
1996 STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(void) const PURE;
1997 STDMETHOD_(void, GetGradientStopCollection)(ID2D1GradientStopCollection **gradientStopCollection) const PURE;
2000 #else
2002 typedef struct ID2D1LinearGradientBrushVtbl {
2003 ID2D1BrushVtbl Base;
2005 STDMETHOD_(void, SetStartPoint)(ID2D1LinearGradientBrush *This, D2D1_POINT_2F startPoint) PURE;
2006 STDMETHOD_(void, SetEndPoint)(ID2D1LinearGradientBrush *This, D2D1_POINT_2F endPoint) PURE;
2007 STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(ID2D1LinearGradientBrush *This) PURE;
2008 STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(ID2D1LinearGradientBrush *This) PURE;
2009 STDMETHOD_(void, GetGradientStopCollection)(ID2D1LinearGradientBrush *This, ID2D1GradientStopCollection **gradientStopCollection) PURE;
2010 } ID2D1LinearGradientBrushVtbl;
2012 interface ID2D1LinearGradientBrush {
2013 const ID2D1LinearGradientBrushVtbl *lpVtbl;
2016 #define ID2D1LinearGradientBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
2017 #define ID2D1LinearGradientBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
2018 #define ID2D1LinearGradientBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
2019 #define ID2D1LinearGradientBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
2020 #define ID2D1LinearGradientBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity(this,A)
2021 #define ID2D1LinearGradientBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform(this,A)
2022 #define ID2D1LinearGradientBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity(this)
2023 #define ID2D1LinearGradientBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform(this,A)
2024 #define ID2D1LinearGradientBrush_GetEndPoint(this) (this)->lpVtbl->GetEndPoint(this)
2025 #define ID2D1LinearGradientBrush_GetGradientStopCollection(this,A) (this)->lpVtbl->GetGradientStopCollection(this,A)
2026 #define ID2D1LinearGradientBrush_GetStartPoint(this) (this)->lpVtbl->GetStartPoint(this)
2027 #define ID2D1LinearGradientBrush_SetEndPoint(this,A) (this)->lpVtbl->SetEndPoint(this,A)
2028 #define ID2D1LinearGradientBrush_SetStartPoint(this,A) (this)->lpVtbl->SetStartPoint(this,A)
2030 #endif
2032 DEFINE_GUID(IID_ID2D1Mesh,0x2cd906c2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2034 #ifndef D2D_USE_C_DEFINITIONS
2036 interface ID2D1Mesh : public ID2D1Resource {
2037 STDMETHOD(Open)(ID2D1TessellationSink **tessellationSink) PURE;
2040 #else
2042 typedef struct ID2D1MeshVtbl{
2043 ID2D1ResourceVtbl Base;
2045 STDMETHOD(Open)(ID2D1Mesh *This, ID2D1TessellationSink **tessellationSink) PURE;
2046 } ID2D1MeshVtbl;
2048 interface ID2D1Mesh {
2049 const struct ID2D1MeshVtbl *lpVtbl;
2052 #define ID2D1Mesh_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)this,A,B)
2053 #define ID2D1Mesh_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
2054 #define ID2D1Mesh_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
2055 #define ID2D1Mesh_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)this,A)
2056 #define ID2D1Mesh_Open(this,A) (this)->lpVtbl->Open(this,A)
2058 #endif
2060 DEFINE_GUID(IID_ID2D1PathGeometry, 0x2cd906a5,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2062 #ifndef D2D_USE_C_DEFINITIONS
2064 interface ID2D1PathGeometry : public ID2D1Geometry {
2065 STDMETHOD(Open)(ID2D1GeometrySink **geometrySink) PURE;
2066 STDMETHOD(Stream)(ID2D1GeometrySink *geometrySink) const PURE;
2067 STDMETHOD(GetSegmentCount)(UINT32 *count) const PURE;
2068 STDMETHOD(GetFigureCount)(UINT32 *count) const PURE;
2071 #else
2073 typedef struct ID2D1PathGeometryVtbl {
2074 ID2D1GeometryVtbl Base;
2076 STDMETHOD(Open)(ID2D1PathGeometry *This, ID2D1GeometrySink **geometrySink) PURE;
2077 STDMETHOD(Stream)(ID2D1PathGeometry *This, ID2D1GeometrySink *geometrySink) PURE;
2078 STDMETHOD(GetSegmentCount)(ID2D1PathGeometry *This, UINT32 *count) PURE;
2079 STDMETHOD(GetFigureCount)(ID2D1PathGeometry *This, UINT32 *count) PURE;
2080 } ID2D1PathGeometryVtbl;
2082 interface ID2D1PathGeometry {
2083 const ID2D1PathGeometryVtbl *lpVtbl;
2086 #define ID2D1PathGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
2087 #define ID2D1PathGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
2088 #define ID2D1PathGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
2089 #define ID2D1PathGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
2090 #define ID2D1PathGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry(this,A,B,C,D)
2091 #define ID2D1PathGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry(this,A,B,C)
2092 #define ID2D1PathGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea(this,A,B)
2093 #define ID2D1PathGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength(this,A,B)
2094 #define ID2D1PathGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength(this,A,B,C,D)
2095 #define ID2D1PathGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint(this,A,B,C)
2096 #define ID2D1PathGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds(this,A,B)
2097 #define ID2D1PathGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds(this,A,B,C,D)
2098 #define ID2D1PathGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline(this,A,B)
2099 #define ID2D1PathGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint(this,A,B,C,D,E)
2100 #define ID2D1PathGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify(this,A,B,C)
2101 #define ID2D1PathGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate(this,A,B)
2102 #define ID2D1PathGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen(this,A,B,C,D)
2103 #define ID2D1PathGeometry_Open(this,A) (this)->lpVtbl->Open(this,A)
2104 #define ID2D1PathGeometry_Stream(this,A) (this)->lpVtbl->Stream(this,A)
2105 #define ID2D1PathGeometry_GetSegmentCount(this,A) (this)->lpVtbl->GetSegmentCount(this,A)
2106 #define ID2D1PathGeometry_GetFigureCount(this,A) (this)->lpVtbl->GetFigureCount(this,A)
2108 #endif
2110 DEFINE_GUID(IID_ID2D1RadialGradientBrush, 0x2cd906ac,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2112 #ifndef D2D_USE_C_DEFINITIONS
2114 interface ID2D1RadialGradientBrush : public ID2D1Brush {
2115 STDMETHOD_(void, SetCenter)(D2D1_POINT_2F center) PURE;
2116 STDMETHOD_(void, SetGradientOriginOffset)(D2D1_POINT_2F gradientOriginOffset) PURE;
2117 STDMETHOD_(void, SetRadiusX)(FLOAT radiusX) PURE;
2118 STDMETHOD_(void, SetRadiusY)(FLOAT radiusY) PURE;
2119 STDMETHOD_(D2D1_POINT_2F, GetCenter)(void) const PURE;
2120 STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(void) const PURE;
2121 STDMETHOD_(FLOAT, GetRadiusX)(void) const PURE;
2122 STDMETHOD_(FLOAT, GetRadiusY)(void) const PURE;
2123 STDMETHOD_(void, GetGradientStopCollection)(ID2D1GradientStopCollection **gradientStopCollection) const PURE;
2126 #else
2128 typedef struct ID2D1RadialGradientBrushVtbl {
2129 ID2D1BrushVtbl Base;
2131 STDMETHOD_(void, SetCenter)(ID2D1RadialGradientBrush *This, D2D1_POINT_2F center) PURE;
2132 STDMETHOD_(void, SetGradientOriginOffset)(ID2D1RadialGradientBrush *This, D2D1_POINT_2F gradientOriginOffset) PURE;
2133 STDMETHOD_(void, SetRadiusX)(ID2D1RadialGradientBrush *This, FLOAT radiusX) PURE;
2134 STDMETHOD_(void, SetRadiusY)(ID2D1RadialGradientBrush *This, FLOAT radiusY) PURE;
2135 STDMETHOD_(D2D1_POINT_2F, GetCenter)(ID2D1RadialGradientBrush *This) PURE;
2136 STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(ID2D1RadialGradientBrush *This) PURE;
2137 STDMETHOD_(FLOAT, GetRadiusX)(ID2D1RadialGradientBrush *This) PURE;
2138 STDMETHOD_(FLOAT, GetRadiusY)(ID2D1RadialGradientBrush *This) PURE;
2139 STDMETHOD_(void, GetGradientStopCollection)(ID2D1RadialGradientBrush *This, ID2D1GradientStopCollection **gradientStopCollection) PURE;
2140 } ID2D1RadialGradientBrushVtbl;
2142 interface ID2D1RadialGradientBrush {
2143 const ID2D1RadialGradientBrushVtbl *lpVtbl;
2146 #define ID2D1RadialGradientBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
2147 #define ID2D1RadialGradientBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
2148 #define ID2D1RadialGradientBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
2149 #define ID2D1RadialGradientBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
2150 #define ID2D1RadialGradientBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity(this,A)
2151 #define ID2D1RadialGradientBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform(this,A)
2152 #define ID2D1RadialGradientBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity(this)
2153 #define ID2D1RadialGradientBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform(this,A)
2154 #define ID2D1RadialGradientBrush_GetCenter(this) (this)->lpVtbl->GetCenter(this)
2155 #define ID2D1RadialGradientBrush_GetGradientOriginOffset(this) (this)->lpVtbl->GetGradientOriginOffset(this)
2156 #define ID2D1RadialGradientBrush_GetGradientStopCollection(this,A) (this)->lpVtbl->GetGradientStopCollection(this,A)
2157 #define ID2D1RadialGradientBrush_GetRadiusX(this) (this)->lpVtbl->GetRadiusX(this)
2158 #define ID2D1RadialGradientBrush_GetRadiusY(this) (this)->lpVtbl->GetRadiusY(this)
2159 #define ID2D1RadialGradientBrush_SetCenter(this,A) (this)->lpVtbl->SetCenter(this,A)
2160 #define ID2D1RadialGradientBrush_SetGradientOriginOffset(this,A) (this)->lpVtbl->SetGradientOriginOffset(this,A)
2161 #define ID2D1RadialGradientBrush_SetRadiusX(this,A) (this)->lpVtbl->SetRadiusX(this,A)
2162 #define ID2D1RadialGradientBrush_SetRadiusY(this,A) (this)->lpVtbl->SetRadiusY(this,A)
2164 #endif
2166 DEFINE_GUID(IID_ID2D1RectangleGeometry, 0x2cd906a2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2168 #ifndef D2D_USE_C_DEFINITIONS
2170 interface ID2D1RectangleGeometry : public ID2D1Geometry {
2171 STDMETHOD_(void, GetRect)(D2D1_RECT_F *rect) const PURE;
2174 #else
2176 typedef struct ID2D1RectangleGeometryVtbl {
2177 ID2D1GeometryVtbl Base;
2179 STDMETHOD_(void, GetRect)(ID2D1RectangleGeometry *This, D2D1_RECT_F *rect) PURE;
2180 } ID2D1RectangleGeometryVtbl;
2182 interface ID2D1RectangleGeometry {
2183 const ID2D1RectangleGeometryVtbl *lpVtbl;
2186 #define ID2D1RectangleGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
2187 #define ID2D1RectangleGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
2188 #define ID2D1RectangleGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
2189 #define ID2D1RectangleGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
2190 #define ID2D1RectangleGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry(this,A,B,C,D)
2191 #define ID2D1RectangleGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry(this,A,B,C)
2192 #define ID2D1RectangleGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea(this,A,B)
2193 #define ID2D1RectangleGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength(this,A,B)
2194 #define ID2D1RectangleGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength(this,A,B,C,D)
2195 #define ID2D1RectangleGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint(this,A,B,C)
2196 #define ID2D1RectangleGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds(this,A,B)
2197 #define ID2D1RectangleGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds(this,A,B,C,D)
2198 #define ID2D1RectangleGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline(this,A,B)
2199 #define ID2D1RectangleGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint(this,A,B,C,D,E)
2200 #define ID2D1RectangleGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify(this,A,B,C)
2201 #define ID2D1RectangleGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate(this,A,B)
2202 #define ID2D1RectangleGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen(this,A,B,C,D)
2203 #define ID2D1RectangleGeometry_GetRect(this,A) (this)->lpVtbl->GetRect(this,A)
2205 #endif
2207 DEFINE_GUID(IID_ID2D1RoundedRectangleGeometry, 0x2cd906a3,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2209 #ifndef D2D_USE_C_DEFINITIONS
2211 interface ID2D1RoundedRectangleGeometry : public ID2D1Geometry {
2212 STDMETHOD_(void, GetRoundedRect)(D2D1_ROUNDED_RECT *roundedRect) const PURE;
2215 #else
2217 typedef struct ID2D1RoundedRectangleGeometryVtbl {
2218 ID2D1GeometryVtbl Base;
2220 STDMETHOD_(void, GetRoundedRect)(ID2D1RoundedRectangleGeometry *This, D2D1_ROUNDED_RECT *roundedRect) PURE;
2221 } ID2D1RoundedRectangleGeometryVtbl;
2223 interface ID2D1RoundedRectangleGeometry {
2224 const struct ID2D1RoundedRectangleGeometryVtbl *lpVtbl;
2227 #define ID2D1RoundedRectangleGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
2228 #define ID2D1RoundedRectangleGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
2229 #define ID2D1RoundedRectangleGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
2230 #define ID2D1RoundedRectangleGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
2231 #define ID2D1RoundedRectangleGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry(this,A,B,C,D)
2232 #define ID2D1RoundedRectangleGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry(this,A,B,C)
2233 #define ID2D1RoundedRectangleGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea(this,A,B)
2234 #define ID2D1RoundedRectangleGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength(this,A,B)
2235 #define ID2D1RoundedRectangleGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength(this,A,B,C,D)
2236 #define ID2D1RoundedRectangleGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint(this,A,B,C)
2237 #define ID2D1RoundedRectangleGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds(this,A,B)
2238 #define ID2D1RoundedRectangleGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds(this,A,B,C,D)
2239 #define ID2D1RoundedRectangleGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline(this,A,B)
2240 #define ID2D1RoundedRectangleGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint(this,A,B,C,D,E)
2241 #define ID2D1RoundedRectangleGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify(this,A,B,C)
2242 #define ID2D1RoundedRectangleGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate(this,A,B)
2243 #define ID2D1RoundedRectangleGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen(this,A,B,C,D)
2244 #define ID2D1RoundedRectangleGeometry_GetRoundedRect(this,A) (this)->lpVtbl->GetRoundedRect(this,A)
2246 #endif
2248 DEFINE_GUID(IID_ID2D1SolidColorBrush, 0x2cd906a9,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2250 #ifndef D2D_USE_C_DEFINITIONS
2252 interface ID2D1SolidColorBrush : public ID2D1Brush {
2253 STDMETHOD_(void, SetColor)(const D2D1_COLOR_F *color) PURE;
2254 STDMETHOD_(D2D1_COLOR_F, GetColor)(void) const PURE;
2256 void SetColor(const D2D1_COLOR_F &color) {
2257 SetColor(&color);
2261 #else
2263 typedef struct ID2D1SolidColorBrushVtbl {
2264 ID2D1BrushVtbl Base;
2266 STDMETHOD_(void, SetColor)(ID2D1SolidColorBrush *This, const D2D1_COLOR_F *color) PURE;
2267 STDMETHOD_(D2D1_COLOR_F, GetColor)(ID2D1SolidColorBrush *This) PURE;
2268 } ID2D1SolidColorBrushVtbl;
2270 interface ID2D1SolidColorBrush {
2271 const ID2D1SolidColorBrushVtbl *lpVtbl;
2274 #define ID2D1SolidColorBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
2275 #define ID2D1SolidColorBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
2276 #define ID2D1SolidColorBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
2277 #define ID2D1SolidColorBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
2278 #define ID2D1SolidColorBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity(this,A)
2279 #define ID2D1SolidColorBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform(this,A)
2280 #define ID2D1SolidColorBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity(this)
2281 #define ID2D1SolidColorBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform(this,A)
2282 #define ID2D1SolidColorBrush_GetColor(this) (this)->lpVtbl->GetColor(this)
2283 #define ID2D1SolidColorBrush_SetColor(this,A) (this)->lpVtbl->SetColor(this,A)
2285 #endif
2287 DEFINE_GUID(IID_ID2D1StrokeStyle, 0x2cd9069d,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2289 #ifndef D2D_USE_C_DEFINITIONS
2291 interface ID2D1StrokeStyle : public ID2D1Resource {
2292 STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(void) const PURE;
2293 STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(void) const PURE;
2294 STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(void) const PURE;
2295 STDMETHOD_(FLOAT, GetMiterLimit)(void) const PURE;
2296 STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(void) const PURE;
2297 STDMETHOD_(FLOAT, GetDashOffset)(void) const PURE;
2298 STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(void) const PURE;
2299 STDMETHOD_(UINT32, GetDashesCount)(void) const PURE;
2300 STDMETHOD_(void, GetDashes)(FLOAT *dashes, UINT dashesCount) const PURE;
2303 #else
2305 typedef struct ID2D1StrokeStyleVtbl {
2306 ID2D1ResourceVtbl Base;
2308 STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(ID2D1StrokeStyle *This) PURE;
2309 STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(ID2D1StrokeStyle *This) PURE;
2310 STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(ID2D1StrokeStyle *This) PURE;
2311 STDMETHOD_(FLOAT, GetMiterLimit)(ID2D1StrokeStyle *This) PURE;
2312 STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(ID2D1StrokeStyle *This) PURE;
2313 STDMETHOD_(FLOAT, GetDashOffset)(ID2D1StrokeStyle *This) PURE;
2314 STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(ID2D1StrokeStyle *This) PURE;
2315 STDMETHOD_(UINT32, GetDashesCount)(ID2D1StrokeStyle *This) PURE;
2316 STDMETHOD_(void, GetDashes)(ID2D1StrokeStyle *This, FLOAT *dashes, UINT dashesCount) PURE;
2317 } ID2D1StrokeStyleVtbl;
2319 interface ID2D1StrokeStyle {
2320 const ID2D1StrokeStyleVtbl *lpVtbl;
2323 #define ID2D1StrokeStyle_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)this,A,B)
2324 #define ID2D1StrokeStyle_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)this)
2325 #define ID2D1StrokeStyle_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)this)
2326 #define ID2D1StrokeStyle_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)this,A)
2327 #define ID2D1StrokeStyle_GetDashCap(this) (this)->lpVtbl->GetDashCap(this)
2328 #define ID2D1StrokeStyle_GetDashes(this,A,B) (this)->lpVtbl->GetDashes(this,A,B)
2329 #define ID2D1StrokeStyle_GetDashesCount(this) (this)->lpVtbl->GetDashesCount(this)
2330 #define ID2D1StrokeStyle_GetDashOffset(this) (this)->lpVtbl->GetDashOffset(this)
2331 #define ID2D1StrokeStyle_GetDashStyle(this) (this)->lpVtbl->GetDashStyle(this)
2332 #define ID2D1StrokeStyle_GetEndCap(this) (this)->lpVtbl->GetEndCap(this)
2333 #define ID2D1StrokeStyle_GetLineJoin(this) (this)->lpVtbl->GetLineJoin(this)
2334 #define ID2D1StrokeStyle_GetMiterLimit(this) (this)->lpVtbl->GetMiterLimit(this)
2335 #define ID2D1StrokeStyle_GetStartCap(this) (this)->lpVtbl->GetStartCap(this)
2337 #endif
2339 DEFINE_GUID(IID_ID2D1TessellationSink, 0x2cd906c1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2341 #ifndef D2D_USE_C_DEFINITIONS
2343 interface ID2D1TessellationSink : public IUnknown {
2344 STDMETHOD_(void, AddTriangles)(const D2D1_TRIANGLE *triangles, UINT trianglesCount) PURE;
2345 STDMETHOD(Close)() PURE;
2348 #else
2350 typedef struct ID2D1TessellationSinkVtbl {
2351 IUnknownVtbl Base;
2353 STDMETHOD_(void, AddTriangles)(ID2D1TessellationSink *This, const D2D1_TRIANGLE *triangles, UINT trianglesCount) PURE;
2354 STDMETHOD(Close)(ID2D1TessellationSink *This) PURE;
2355 } ID2D1TessellationSinkVtbl;
2357 interface ID2D1TessellationSink {
2358 const struct ID2D1TessellationSinkVtbl *lpVtbl;
2361 #define ID2D1TessellationSink_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)this,A,B)
2362 #define ID2D1TessellationSink_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)this)
2363 #define ID2D1TessellationSink_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)this)
2364 #define ID2D1TessellationSink_AddTriangles(this,A,B) (this)->lpVtbl->AddTriangles(this,A,B)
2365 #define ID2D1TessellationSink_Close(this) (this)->lpVtbl->Close(this)
2367 #endif
2369 DEFINE_GUID(IID_ID2D1TransformedGeometry, 0x2cd906bb,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2371 #ifndef D2D_USE_C_DEFINITIONS
2373 interface ID2D1TransformedGeometry : public ID2D1Geometry {
2374 STDMETHOD_(void, GetSourceGeometry)(ID2D1Geometry **sourceGeometry) const PURE;
2375 STDMETHOD_(void, GetTransform)(D2D1_MATRIX_3X2_F *transform) const PURE;
2378 #else
2380 typedef struct ID2D1TransformedGeometryVtbl {
2381 ID2D1GeometryVtbl Base;
2383 STDMETHOD_(void, GetSourceGeometry)(ID2D1TransformedGeometry *This, ID2D1Geometry **sourceGeometry) PURE;
2384 STDMETHOD_(void, GetTransform)(ID2D1TransformedGeometry *This, D2D1_MATRIX_3X2_F *transform) PURE;
2385 } ID2D1TransformedGeometryVtbl;
2387 interface ID2D1TransformedGeometry {
2388 const ID2D1TransformedGeometryVtbl *lpVtbl;
2391 #define ID2D1TransformedGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)this,A,B)
2392 #define ID2D1TransformedGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)this)
2393 #define ID2D1TransformedGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)this)
2394 #define ID2D1TransformedGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)this,A)
2395 #define ID2D1TransformedGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry(this,A,B,C,D)
2396 #define ID2D1TransformedGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry(this,A,B,C)
2397 #define ID2D1TransformedGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea(this,A,B)
2398 #define ID2D1TransformedGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength(this,A,B)
2399 #define ID2D1TransformedGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength(this,A,B,C,D)
2400 #define ID2D1TransformedGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint(this,A,B,C)
2401 #define ID2D1TransformedGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds(this,A,B)
2402 #define ID2D1TransformedGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds(this,A,B,C,D)
2403 #define ID2D1TransformedGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline(this,A,B)
2404 #define ID2D1TransformedGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint(this,A,B,C,D,E)
2405 #define ID2D1TransformedGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify(this,A,B,C)
2406 #define ID2D1TransformedGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate(this,A,B)
2407 #define ID2D1TransformedGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen(this,A,B,C,D)
2408 #define ID2D1TransformedGeometry_GetSourceGeometry(this,A) (this)->lpVtbl->GetSourceGeometry(this,A)
2409 #define ID2D1TransformedGeometry_GetTransform(this,A) (this)->lpVtbl->GetTransform(this,A)
2411 #endif
2413 __CRT_UUID_DECL(ID2D1Resource, 0x2cd90691,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2414 __CRT_UUID_DECL(ID2D1Brush, 0x2cd906a8,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2415 __CRT_UUID_DECL(ID2D1Bitmap, 0xa2296057,0xea42,0x4099,0x98,0x3b,0x53,0x9f,0xb6,0x50,0x54,0x26)
2416 __CRT_UUID_DECL(ID2D1BitmapBrush, 0x2cd906aa,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2417 __CRT_UUID_DECL(ID2D1RenderTarget, 0x2cd90694,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2418 __CRT_UUID_DECL(ID2D1Geometry, 0x2cd906a1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2419 __CRT_UUID_DECL(ID2D1BitmapRenderTarget, 0x2cd90695,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2420 __CRT_UUID_DECL(ID2D1DCRenderTarget, 0x1c51bc64,0xde61,0x46fd,0x98,0x99,0x63,0xa5,0xd8,0xf0,0x39,0x50)
2421 __CRT_UUID_DECL(ID2D1SimplifiedGeometrySink, 0x2cd9069e,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2422 __CRT_UUID_DECL(ID2D1Factory, 0x06152247,0x6f50,0x465a,0x92,0x45,0x11,0x8b,0xfd,0x3b,0x60,0x07)
2423 __CRT_UUID_DECL(ID2D1GdiInteropRenderTarget, 0xe0db51c3,0x6f77,0x4bae,0xb3,0xd5,0xe4,0x75,0x09,0xb3,0x58,0x38)
2424 __CRT_UUID_DECL(ID2D1GeometrySink, 0x2cd9069f,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2425 __CRT_UUID_DECL(ID2D1GradientStopCollection, 0x2cd906a7,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2426 __CRT_UUID_DECL(ID2D1Layer, 0x2cd9069b,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2427 __CRT_UUID_DECL(ID2D1LinearGradientBrush, 0x2cd906ab,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2428 __CRT_UUID_DECL(ID2D1PathGeometry, 0x2cd906a5,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2429 __CRT_UUID_DECL(ID2D1RadialGradientBrush, 0x2cd906ac,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2430 __CRT_UUID_DECL(ID2D1RectangleGeometry, 0x2cd906a2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2431 __CRT_UUID_DECL(ID2D1SolidColorBrush, 0x2cd906a9,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2432 __CRT_UUID_DECL(ID2D1StrokeStyle, 0x2cd9069d,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2433 __CRT_UUID_DECL(ID2D1TransformedGeometry, 0x2cd906bb,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9)
2434 __CRT_UUID_DECL(ID2D1Mesh,0x2cd906c2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2435 __CRT_UUID_DECL(ID2D1DrawingStateBlock, 0x28506e39,0xebf6,0x46a1,0xbb,0x47,0xfd,0x85,0x56,0x5a,0xb9,0x57);
2436 __CRT_UUID_DECL(ID2D1EllipseGeometry, 0x2cd906a4,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2437 __CRT_UUID_DECL(ID2D1GeometryGroup, 0x2cd906a6,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2438 __CRT_UUID_DECL(ID2D1RoundedRectangleGeometry, 0x2cd906a3,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2439 __CRT_UUID_DECL(ID2D1TessellationSink, 0x2cd906c1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9);
2440 __CRT_UUID_DECL(ID2D1Image, 0x65019f75,0x8da2,0x497c,0xb3,0x2c,0xdf,0xa3,0x4e,0x48,0xed,0xe6);
2442 #ifdef __cplusplus
2443 extern "C" {
2444 #endif
2446 HRESULT WINAPI D2D1CreateFactory(
2447 D2D1_FACTORY_TYPE factoryType,
2448 REFIID riid,
2449 const D2D1_FACTORY_OPTIONS *pFactoryOptions,
2450 void **ppIFactory
2453 WINBOOL WINAPI D2D1InvertMatrix(
2454 D2D1_MATRIX_3X2_F *matrix
2457 WINBOOL WINAPI D2D1IsMatrixInvertible(
2458 const D2D1_MATRIX_3X2_F *matrix
2461 void WINAPI D2D1MakeRotateMatrix(
2462 FLOAT angle,
2463 D2D1_POINT_2F center,
2464 D2D1_MATRIX_3X2_F *matrix
2467 void WINAPI D2D1MakeSkewMatrix(
2468 FLOAT angleX,
2469 FLOAT angleY,
2470 D2D1_POINT_2F center,
2471 D2D1_MATRIX_3X2_F *matrix
2473 #ifdef __cplusplus
2475 #endif
2477 #ifndef D2D1FORCEINLINE
2478 #define D2D1FORCEINLINE FORCEINLINE
2479 #endif
2481 #include <d2d1helper.h>
2483 #ifndef D2D_USE_C_DEFINITIONS
2485 inline HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, REFIID riid, void **ppv) {
2486 return D2D1CreateFactory(factoryType, riid, NULL, ppv);
2489 template<class Factory>
2490 HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, Factory **factory) {
2491 return D2D1CreateFactory(factoryType, __uuidof(Factory), reinterpret_cast<void**>(factory));
2494 template<class Factory>
2495 HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, const D2D1_FACTORY_OPTIONS &factoryOptions, Factory **factory) {
2496 return D2D1CreateFactory(factoryType, __uuidof(Factory), &factoryOptions, reinterpret_cast<void **>(factory));
2499 #endif
2501 #endif /* _D2D1_H */