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[llpp.git] / glfont.c
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1 /* This is a slightly modified
2 https://github.com/ccxvii/snippets/blob/master/glfont.c by Tor Andersson
3 */
4 /*
5 * A very simple font cache and rasterizer that uses freetype
6 * to draw fonts from a single OpenGL texture. The code uses
7 * a linear-probe hashtable, and writes new glyphs into
8 * the texture using glTexSubImage2D. When the texture fills
9 * up, or the hash table gets too crowded, everything is wiped.
11 * This is designed to be used for horizontal text only,
12 * and draws unhinted text with subpixel accurate metrics
13 * and kerning. As such, you should always call the drawing
14 * function with an identity transform that maps units
15 * to pixels accurately.
17 * If you wish to use it to draw arbitrarily transformed
18 * text, change the min and mag filters to GL_LINEAR and
19 * add a pixel of padding between glyphs and rows, and
20 * make sure to clear the texture when wiping the cache.
23 #include FT_ADVANCES_H
24 typedef int Rune; /* 32 bits */
26 #define PADDING 1 /* set to 0 to save some space but disallow arbitrary transforms */
28 #define MAXGLYPHS 4093 /* prime number for hash table goodness */
29 #define CACHESIZE 256
30 #define XPRECISION 4
31 #define YPRECISION 1
33 struct key
35 FT_Face face;
36 short size;
37 short gid;
38 short subx;
39 short suby;
42 struct glyph
44 signed char lsb, top, w, h;
45 short s, t;
46 float advance;
49 struct table
51 struct key key;
52 struct glyph glyph;
55 static FT_Library g_freetype_lib = NULL;
56 static struct table g_table[MAXGLYPHS];
57 static int g_table_load = 0;
58 static unsigned int g_cache_tex = 0;
59 static int g_cache_w = CACHESIZE;
60 static int g_cache_h = CACHESIZE;
61 static int g_cache_row_y = 0;
62 static int g_cache_row_x = 0;
63 static int g_cache_row_h = 0;
64 static int g_use_kern = 0;
66 static void init_font_cache(void)
68 int code;
70 code = FT_Init_FreeType(&g_freetype_lib);
71 if (code)
72 errx(1, "cannot initialize freetype");
74 glGenTextures(1, &g_cache_tex);
75 glBindTexture(GL_TEXTURE_2D, g_cache_tex);
76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
77 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
78 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
80 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g_cache_w, g_cache_h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
83 static void clear_font_cache(void)
85 #if PADDING > 0
86 unsigned char *zero = calloc(g_cache_w, g_cache_h);
87 if (!zero)
88 err(1, "malloc zero (%u bytes failed)", g_cache_w * g_cache_h);
89 glBindTexture(GL_TEXTURE_2D, g_cache_tex);
90 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, g_cache_w, g_cache_h, GL_ALPHA, GL_UNSIGNED_BYTE, zero);
91 free(zero);
92 #endif
94 memset(g_table, 0, sizeof(g_table));
95 g_table_load = 0;
97 g_cache_row_y = PADDING;
98 g_cache_row_x = PADDING;
99 g_cache_row_h = 0;
102 static FT_Face load_font(char *fontname)
104 FT_Face face;
105 int code;
107 if (g_freetype_lib == NULL)
109 init_font_cache();
110 clear_font_cache();
113 code = FT_New_Face (g_freetype_lib, fontname, 0, &face);
114 if (code) {
115 fprintf (stderr, "failed to load font `%s'\n", fontname);
116 return NULL;
119 FT_Select_Charmap(face, ft_encoding_unicode);
120 return face;
123 static FT_Face UNUSED_ATTR load_builtin_font(void *base, int len)
125 FT_Face face;
126 int code;
128 if (g_freetype_lib == NULL)
130 init_font_cache();
131 clear_font_cache();
134 code = FT_New_Memory_Face(g_freetype_lib, base, len, 0, &face);
135 if (code) {
136 fprintf (stderr, "failed to load builtin font\n");
137 return NULL;
140 FT_Select_Charmap(face, ft_encoding_unicode);
141 return face;
144 static void UNUSED_ATTR free_font(FT_Face face)
146 clear_font_cache();
147 FT_Done_Face(face);
150 static unsigned int hashfunc(struct key *key)
152 unsigned char *buf = (unsigned char *)key;
153 unsigned int len = sizeof(struct key);
154 unsigned int h = 0;
155 while (len--)
156 h = *buf++ + (h << 6) + (h << 16) - h;
157 return h;
160 static unsigned int lookup_table(struct key *key)
162 unsigned int pos = hashfunc(key) % MAXGLYPHS;
163 while (1)
165 if (!g_table[pos].key.face) /* empty slot */
166 return pos;
167 if (!memcmp(key, &g_table[pos].key, sizeof(struct key))) /* matching slot */
168 return pos;
169 pos = (pos + 1) % MAXGLYPHS;
173 static struct glyph * lookup_glyph(FT_Face face, int size, int gid, int subx, int suby)
175 FT_Vector subv;
176 struct key key;
177 unsigned int pos;
178 int code;
179 int w, h;
182 * Look it up in the table
185 key.face = face;
186 key.size = size;
187 key.gid = gid;
188 key.subx = subx;
189 key.suby = suby;
191 pos = lookup_table(&key);
192 if (g_table[pos].key.face)
193 return &g_table[pos].glyph;
196 * Render the bitmap
199 glEnd();
201 subv.x = subx;
202 subv.y = suby;
204 FT_Set_Transform(face, NULL, &subv);
206 code = FT_Load_Glyph(face, gid, FT_LOAD_NO_BITMAP | FT_LOAD_NO_HINTING);
207 if (code < 0)
208 return NULL;
210 code = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_LIGHT);
211 if (code < 0)
212 return NULL;
214 w = face->glyph->bitmap.width;
215 h = face->glyph->bitmap.rows;
218 * Find an empty slot in the texture
221 if (g_table_load == (MAXGLYPHS * 3) / 4)
223 lprintf("font cache table full, clearing cache");
224 clear_font_cache();
225 pos = lookup_table(&key);
228 if (h + PADDING > g_cache_h || w + PADDING > g_cache_w)
229 errx(1, "rendered glyph exceeds cache dimensions");
231 if (g_cache_row_x + w + PADDING > g_cache_w)
233 g_cache_row_y += g_cache_row_h + PADDING;
234 g_cache_row_x = PADDING;
236 if (g_cache_row_y + h + PADDING > g_cache_h)
238 lprintf("font cache texture full, clearing cache");
239 clear_font_cache();
240 pos = lookup_table(&key);
244 * Copy bitmap into texture
247 memcpy(&g_table[pos].key, &key, sizeof(struct key));
248 g_table[pos].glyph.w = face->glyph->bitmap.width;
249 g_table[pos].glyph.h = face->glyph->bitmap.rows;
250 g_table[pos].glyph.lsb = face->glyph->bitmap_left;
251 g_table[pos].glyph.top = face->glyph->bitmap_top;
252 g_table[pos].glyph.s = g_cache_row_x;
253 g_table[pos].glyph.t = g_cache_row_y;
254 g_table[pos].glyph.advance = face->glyph->advance.x / 64.0;
255 g_table_load ++;
257 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
258 glPixelStorei(GL_UNPACK_ROW_LENGTH, face->glyph->bitmap.pitch);
259 glTexSubImage2D(GL_TEXTURE_2D, 0, g_cache_row_x, g_cache_row_y, w, h,
260 GL_ALPHA, GL_UNSIGNED_BYTE, face->glyph->bitmap.buffer);
261 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
263 glBegin(GL_QUADS);
265 g_cache_row_x += w + PADDING;
266 if (g_cache_row_h < h + PADDING)
267 g_cache_row_h = h + PADDING;
269 return &g_table[pos].glyph;
272 static float draw_glyph(FT_Face face, int size, int gid, float x, float y)
274 struct glyph *glyph;
275 int subx = (x - floor(x)) * XPRECISION;
276 int suby = (y - floor(y)) * YPRECISION;
277 subx = (subx * 64) / XPRECISION;
278 suby = (suby * 64) / YPRECISION;
280 glyph = lookup_glyph(face, size, gid, subx, suby);
281 if (!glyph)
282 return 0.0;
284 float s0 = (float) glyph->s / g_cache_w;
285 float t0 = (float) glyph->t / g_cache_h;
286 float s1 = (float) (glyph->s + glyph->w) / g_cache_w;
287 float t1 = (float) (glyph->t + glyph->h) / g_cache_h;
288 float xc = floor(x) + glyph->lsb;
289 float yc = floor(y) - glyph->top + glyph->h;
291 glTexCoord2f(s0, t0); glVertex2f(xc, yc - glyph->h);
292 glTexCoord2f(s1, t0); glVertex2f(xc + glyph->w, yc - glyph->h);
293 glTexCoord2f(s1, t1); glVertex2f(xc + glyph->w, yc);
294 glTexCoord2f(s0, t1); glVertex2f(xc, yc);
296 return glyph->advance;
299 static float measure_string(FT_Face face, float fsize, char *str)
301 int size = fsize * 64;
302 FT_Fixed advance;
303 Rune ucs, gid;
304 float w = 0.0;
305 int left = 0;
307 FT_Set_Char_Size(face, size, size, 72, 72);
309 while (*str)
311 str += fz_chartorune(&ucs, str);
312 gid = FT_Get_Char_Index(face, ucs);
313 FT_Get_Advance(face, gid, FT_LOAD_NO_BITMAP | FT_LOAD_NO_HINTING, &advance);
314 w += advance / 65536.0;
315 if (g_use_kern) {
316 FT_Vector kern;
318 FT_Get_Kerning(face, left, gid, FT_KERNING_UNFITTED, &kern);
319 w += kern.x / 64.0;
321 left = gid;
324 return w;
327 static float draw_string(FT_Face face, float fsize, float x, float y, char *str)
329 int size = fsize * 64;
330 Rune ucs, gid;
331 int left = 0;
333 FT_Set_Char_Size(face, size, size, 72, 72);
335 glBindTexture(GL_TEXTURE_2D, g_cache_tex);
336 glBegin(GL_QUADS);
338 while (*str)
340 str += fz_chartorune(&ucs, str);
341 gid = FT_Get_Char_Index(face, ucs);
342 x += draw_glyph(face, size, gid, x, y);
343 if (g_use_kern) {
344 FT_Vector kern;
346 FT_Get_Kerning(face, left, gid, FT_KERNING_UNFITTED, &kern);
347 x += kern.x / 64.0;
349 left = gid;
352 glEnd();
354 return x;