1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright © 2010 Thomas Martitz
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <SDL_audio.h>
27 * Audio Hardware api. Make them do nothing as we cannot properly simulate with
28 * SDL. if we used DSP we would run code that doesn't actually run on the target
31 extern void pcm_set_mixer_volume(int);
33 void audiohw_set_volume(int volume
)
36 SDL_MIX_MAXVOLUME
* ((volume
- VOLUME_MIN
) / 10) / (VOLUME_RANGE
/ 10));
39 const struct sound_settings_info audiohw_settings
[] = {
40 [SOUND_VOLUME
] = {"dB", 0, 1, VOLUME_MIN
/ 10, VOLUME_MAX
/ 10, -25},
41 /* Bass and treble tone controls */
42 #ifdef AUDIOHW_HAVE_BASS
43 [SOUND_BASS
] = {"dB", 0, 1, -24, 24, 0},
45 #ifdef AUDIOHW_HAVE_TREBLE
46 [SOUND_TREBLE
] = {"dB", 0, 1, -24, 24, 0},
48 [SOUND_BALANCE
] = {"%", 0, 1,-100, 100, 0},
49 [SOUND_CHANNELS
] = {"", 0, 1, 0, 5, 0},
50 [SOUND_STEREO_WIDTH
] = {"%", 0, 5, 0, 250, 100},
51 #if defined(HAVE_RECORDING)
52 [SOUND_LEFT_GAIN
] = {"dB", 1, 1,-128, 96, 0},
53 [SOUND_RIGHT_GAIN
] = {"dB", 1, 1,-128, 96, 0},
54 [SOUND_MIC_GAIN
] = {"dB", 1, 1,-128, 108, 16},
56 #if defined(AUDIOHW_HAVE_BASS_CUTOFF)
57 [SOUND_BASS_CUTOFF
] = {"", 0, 1, 1, 4, 1},
59 #if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
60 [SOUND_TREBLE_CUTOFF
] = {"", 0, 1, 1, 4, 1},
62 #if defined(AUDIOHW_HAVE_DEPTH_3D)
63 [SOUND_DEPTH_3D
] = {"%", 0, 1, 0, 15, 0},
65 /* Hardware EQ tone controls */
66 #if defined(AUDIOHW_HAVE_EQ_BAND1)
67 [SOUND_EQ_BAND1_GAIN
] = {"dB", 0, 1, -12, 12, 0},
69 #if defined(AUDIOHW_HAVE_EQ_BAND2)
70 [SOUND_EQ_BAND2_GAIN
] = {"dB", 0, 1, -12, 12, 0},
72 #if defined(AUDIOHW_HAVE_EQ_BAND3)
73 [SOUND_EQ_BAND3_GAIN
] = {"dB", 0, 1, -12, 12, 0},
75 #if defined(AUDIOHW_HAVE_EQ_BAND4)
76 [SOUND_EQ_BAND4_GAIN
] = {"dB", 0, 1, -12, 12, 0},
78 #if defined(AUDIOHW_HAVE_EQ_BAND5)
79 [SOUND_EQ_BAND5_GAIN
] = {"dB", 0, 1, -12, 12, 0},
81 #if defined(AUDIOHW_HAVE_EQ_BAND1_FREQUENCY)
82 [SOUND_EQ_BAND1_FREQUENCY
] = {"", 0, 1, 1, 4, 1},
84 #if defined(AUDIOHW_HAVE_EQ_BAND2_FREQUENCY)
85 [SOUND_EQ_BAND2_FREQUENCY
] = {"", 0, 1, 1, 4, 1},
87 #if defined(AUDIOHW_HAVE_EQ_BAND3_FREQUENCY)
88 [SOUND_EQ_BAND3_FREQUENCY
] = {"", 0, 1, 1, 4, 1},
90 #if defined(AUDIOHW_HAVE_EQ_BAND4_FREQUENCY)
91 [SOUND_EQ_BAND4_FREQUENCY
] = {"", 0, 1, 1, 4, 1},
93 #if defined(AUDIOHW_HAVE_EQ_BAND5_FREQUENCY)
94 [SOUND_EQ_BAND5_FREQUENCY
] = {"", 0, 1, 1, 4, 1},
96 #if defined(AUDIOHW_HAVE_EQ_BAND2_WIDTH)
97 [SOUND_EQ_BAND2_WIDTH
] = {"", 0, 1, 0, 1, 0},
99 #if defined(AUDIOHW_HAVE_EQ_BAND3_WIDTH)
100 [SOUND_EQ_BAND3_WIDTH
] = {"", 0, 1, 0, 1, 0},
102 #if defined(AUDIOHW_HAVE_EQ_BAND4_WIDTH)
103 [SOUND_EQ_BAND4_WIDTH
] = {"", 0, 1, 0, 1, 0},
106 #if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
107 [SOUND_LOUDNESS
] = {"dB", 0, 1, 0, 17, 0},
108 [SOUND_AVC
] = {"", 0, 1, -1, 4, 0},
109 [SOUND_MDB_STRENGTH
] = {"dB", 0, 1, 0, 127, 48},
110 [SOUND_MDB_HARMONICS
] = {"%", 0, 1, 0, 100, 50},
111 [SOUND_MDB_CENTER
] = {"Hz", 0, 10, 20, 300, 60},
112 [SOUND_MDB_SHAPE
] = {"Hz", 0, 10, 50, 300, 90},
113 [SOUND_MDB_ENABLE
] = {"", 0, 1, 0, 1, 0},
114 [SOUND_SUPERBASS
] = {"", 0, 1, 0, 1, 0},
115 #endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
119 * stubs here, for the simulator
122 #if defined(AUDIOHW_HAVE_PRESCALER)
123 void audiohw_set_prescaler(int value
) { (void)value
; }
125 #if defined(AUDIOHW_HAVE_BALANCE)
126 void audiohw_set_balance(int value
) { (void)value
; }
128 #if defined(AUDIOHW_HAVE_BASS)
129 void audiohw_set_bass(int value
) { (void)value
; }
131 #if defined(AUDIOHW_HAVE_TREBLE)
132 void audiohw_set_treble(int value
) { (void)value
; }
134 #if CONFIG_CODEC != SWCODEC
135 void audiohw_set_channel(int value
) { (void)value
; }
136 void audiohw_set_stereo_width(int value
){ (void)value
; }
138 #if defined(AUDIOHW_HAVE_BASS_CUTOFF)
139 void audiohw_set_bass_cutoff(int value
) { (void)value
; }
141 #if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
142 void audiohw_set_treble_cutoff(int value
){ (void)value
; }
144 /* EQ-based tone controls */
145 #if defined(AUDIOHW_HAVE_EQ)
146 void audiohw_set_eq_band_gain(unsigned int band
, int value
)
147 { (void)band
; (void)value
; }
149 #if defined(AUDIOHW_HAVE_EQ_FREQUENCY)
150 void audiohw_set_eq_band_frequency(unsigned int band
, int value
)
151 { (void)band
; (void)value
; }
153 #if defined(AUDIOHW_HAVE_EQ_WIDTH)
154 void audiohw_set_eq_band_width(unsigned int band
, int value
)
155 { (void)band
; (void)value
; }
157 #if defined(AUDIOHW_HAVE_DEPTH_3D)
158 void audiohw_set_depth_3d(int value
)
161 #if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
162 int mas_codec_readreg(int reg
)
168 int mas_codec_writereg(int reg
, unsigned int val
)
174 int mas_writemem(int bank
, int addr
, const unsigned long* src
, int len
)