1 // ------------------------------------------------------------------
3 // ------------------------------------------------------------------
4 // This has the menu of the Kball game
5 // ------------------------------------------------------------------
6 // Developed By Kronoman - Copyright (c) 2004
7 // In loving memory of my father
8 // ------------------------------------------------------------------
10 // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
11 // DEBUG -- THIS FILE IS A MESS, DO SOMETHING ABOUT IT (SPANK IT?)
12 // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
14 // Dig up her bones!!!
16 #include "gamemenu.h" // I need my prototypes
17 #include "sound.h" // I need the sound system
19 // some globals needed by callback
20 CParticleManager menu_particle_manager
; // our own particle managar :^D -- REMEMBER TO CALL NUKE PARTICLES BEFORE LEAVING!
21 BITMAP
*bmp_real_background
= NULL
; // menu real background
22 CSoundWrapper
*sound_menu
= NULL
; // sound manager of game menu object
24 // ------------------------------------------------------------------
25 // This callback function produces the background animation in the menus
26 // also, polls the music
27 // ------------------------------------------------------------------
28 void menu_callback_animation(CQMenu
&d
, bool do_logic
)
32 if (sound_menu
) // poll music
33 sound_menu
->music_poll();
35 time_t t_now
= time(NULL
); // get current time, for displaying it, and also, for little surprise :O
37 struct tm
*time_now_local
= localtime (&t_now
); // get finally the time in appropiate format
39 bmp
= d
.get_back_bitmap();
42 return ; // can't draw :(
44 // DEBUG -- improve this animation
45 if (do_logic
) // update logic
47 menu_particle_manager
.update_logic();
48 // add particles at random
49 if (rand() % 100 > 95)
51 int c
, x
, y
; // color, pos of explosion
53 switch (rand() % 4) // pick color scheme
57 c
= makecol(255, rand() % 256, 0);
61 c
= makecol(0, rand() % 256, 255);
65 c
= makecol(rand() % 256, 0, 255);
69 c
= makecol(rand() % 256, 255, 0);
73 c
= makecol(rand() % 256, rand() % 256, rand() % 256);
77 x
= (rand() % (int)(SCREEN_W
* 0.8)) + (int)(SCREEN_W
* 0.1); // use 80% of screen width
78 y
= (rand() % (int)(SCREEN_H
* 0.8)) + (int)(SCREEN_H
* 0.1); // use 80% of screen height
79 for (int i
= 0; i
< rand() % 50 + 100; i
++) // add particles
81 if (rand() % 100 < 85)
82 menu_particle_manager
.add_particle(new CCircleParticle(x
, y
, (float)((rand() % 800) - 400) / 100.0, (float)((rand() % 800) - 400) / 100.0, c
, rand() % 60 + 5, rand() % 4 + 1));
84 menu_particle_manager
.add_particle(new CSparkParticle(x
, y
, (float)((rand() % 800) - 400) / 100.0, (float)((rand() % 800) - 400) / 100.0, c
, rand() % 60 + 5, rand() % 3 + 1));
87 // a little text message
88 if (time_now_local
->tm_mday
== 30 && time_now_local
->tm_mon
== 3 && rand() % 100 < 75)
89 menu_particle_manager
.add_particle(new CTextParticle(x
, y
, (float)((rand() % 800) - 400) / 100.0, (float)(rand() % 400 + 150) / -100.0, c
, rand() % 60 + 35, (rand() % 1000 < 990 ? string("Kronoman Rulez!") : string("Send me lots of $$$! ;)")) ) );
91 if (time_now_local
->tm_year
+ 1900 >= 2010 && rand() % 100 < 75)
94 usprintf(tmpstr
, "Yeah! My game still runs in %d", 1900 + time_now_local
->tm_year
);
96 if (time_now_local
->tm_year
+ 1900 > 2082 && rand() % 100 < 75)
97 menu_particle_manager
.add_particle(new CTextParticle(x
, y
, (float)((rand() % 800) - 400) / 100.0, (float)(rand() % 400 + 150) / -100.0, c
, rand() % 60 + 35, string("I must be over 100 years by now... send me dead flowers to my grave :'(") ) );
99 menu_particle_manager
.add_particle(new CTextParticle(x
, y
, (float)((rand() % 800) - 400) / 100.0, (float)(rand() % 400 + 150) / -100.0, c
, rand() % 60 + 35, string(tmpstr
) ) );
107 if (bmp_real_background
!= NULL
)
108 blit (bmp_real_background
, bmp
, 0, 0, 0, 0, bmp_real_background
->w
, bmp_real_background
->h
);
112 //set_trans_blender(128,128,128,128);
113 //drawing_mode(DRAW_MODE_TRANS, NULL,0,0);
114 menu_particle_manager
.render(bmp
, 0, 0);
119 char tbufstr
[256]; // time string buffer
121 strftime(tbufstr
, 255, "%b %d %Y %H:%M:%S", time_now_local
); // This function formats the time data
125 textout(bmp
, font
, tbufstr
, 0, bmp
->h
- text_height(font
), makecol(128, 0, 255));
130 CGameMenu::CGameMenu()
132 mtracer
.add("CGameMenu::CGameMenu()");
134 menu_back
= NULL
; // doble buffer bitmap for menu
137 CGameMenu::~CGameMenu()
139 mtracer
.add("CGameMenu::~CGameMenu()");
141 // here we should release RAM used, etc (we should wrap init code and end code in a nice place... not the shit that is right now!)
144 // ------------------------------------------------------------------
145 // This shows the main menu to the user
146 // This is the menu that let the user choose the main options
147 // ------------------------------------------------------------------
148 void CGameMenu::do_main_menu()
150 CQMenu menu
; // menu to use/show
151 char tmp_file_buf
[2048];
153 mtracer
.add("CGameMenu::do_main_menu() started");
155 // I set this so the callback 'knows' the sound manager
156 sound_menu
= &this->soundw
;
157 //soundw.set_enabled(true);
161 clear_bitmap(screen
);
162 textout_centre_ex(screen
, font
, "[ Please wait... loading... ]", SCREEN_W
/ 2, SCREEN_H
/ 2, makecol(255, 255, 255), makecol(0, 0, 64));
164 menu_datafile
.load_datafile(where_is_the_filename(tmp_file_buf
, "gui.dat")); // load datafile
167 soundw
.music_load((DUH
*)menu_datafile
.get_resource_dat("MENU_MUSIC_XM"));
169 bmp_real_background
= (BITMAP
*)menu_datafile
.get_resource_dat("MENU_BMP_BACKGROUND"); // get back bmp image
171 // set some gravity to particles
172 menu_particle_manager
.add_dy
= 0.08;
174 menu_back
= create_bitmap(SCREEN_W
, SCREEN_H
); // DEBUG -- HERE I SHOULD LOAD THE BACKGROUND FROM DATAFILE!
175 if (menu_back
== NULL
)
176 raise_error("do_main_menu()\nERROR: can't create menu_back bitmap!");
180 menu
.set_to_bitmap(screen
);
182 menu
.set_back_bitmap(menu_back
);
184 menu
.set_callback_drawer(menu_callback_animation
);
186 menu
.set_font_s((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_BIG"));
188 menu
.set_fg_color_s(makecol(255, 255, 255));
190 menu
.set_bg_color_s(makecol(0, 0, 200));
192 menu
.set_font_ns((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_BIG"));
194 menu
.set_fg_color_ns(makecol(128, 128, 128));
196 menu
.set_bg_color_ns( -1);
198 menu
.set_xywh(320, 100, SCREEN_W
, SCREEN_H
);
200 menu
.text_align
= 2; // center align
202 menu
.item_y_separation
= 25;
205 menu
.add_item_to_menu(string("Start new game")); // 0
207 menu
.add_item_to_menu(string("Options")); // 1
209 menu
.add_item_to_menu(string("Credits")); // 2
211 menu
.add_item_to_menu(string("Map editor")); // 3
213 menu
.add_item_to_menu(string("Quit")); // 4
215 while (ret
!= 4) // 4 = quit
217 set_config_file("kball.cfg");
218 menu
.control
.load_configuration_of_controller("KBALL_CONTROLLER");
220 soundw
.music_resume();
222 ret
= menu
.do_the_menu(); // show the menu
224 soundw
.music_pause();
230 do_file_level_selector();
241 case 3: // map editor (from hell they came...)
242 map_editor
.start_map_editor();
246 for (int yi
= 0; yi
< SCREEN_H
; yi
+= 2)
247 hline(screen
, 0, yi
, SCREEN_W
, makecol(0, 0, 20));
249 textout_centre(screen
, (FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_BIG"), "QUIT GAME? Y/N", SCREEN_W
/ 2 + 2, SCREEN_H
/ 2 + 2, makecol(0, 0, 0));
251 textout_centre(screen
, (FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_BIG"), "QUIT GAME? Y/N", SCREEN_W
/ 2, SCREEN_H
/ 2, makecol(0, 255, 255));
259 if ((readkey() >> 8) != KEY_Y
)
261 ret
= -1; // abort exit
271 // DEBUG -- REMEMBER HERE TO FREE THE MEMORY/OBJECTS USED!
272 destroy_bitmap(menu_back
);
274 menu_particle_manager
.nuke_particle_list(); // destroy particles
276 menu_datafile
.nuke_datafile(); // free RAM of datafile
278 bmp_real_background
= NULL
;
281 // ------------------------------------------------------------------
282 // This lets the user choose a level to start it, or a full campaign
283 // It WILL start a game
284 // For this, it list on a menu the files of the current directory
285 // This should *ONLY* be called from main menu, otherwise data needed
286 // for menu will be absent on RAM (have a nice SEG FAULT!)
287 // ------------------------------------------------------------------
288 void CGameMenu::do_file_level_selector()
290 // the level path is defined as [install dir]/levels
293 char path_str
[2048]; // path to level to play
294 char level_path
[2048]; // full path to levels in general (dir/kball/bin/levels, etc)
297 bool full_campaign
= false; // we are going to play full campaing, or single map?
299 mtracer
.add("CGameMenu::do_file_level_selector() started\n");
301 set_config_file("kball.cfg");
302 menu
.control
.load_configuration_of_controller("KBALL_CONTROLLER");
304 menu
.set_to_bitmap(screen
);
305 menu
.set_back_bitmap(menu_back
);
306 menu
.set_callback_drawer(menu_callback_animation
);
308 menu
.item_y_separation
= 25;
310 // let choose single level, or campaign
311 menu
.set_font_s((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_BIG"));
312 menu
.set_fg_color_s(makecol(255, 255, 255));
313 menu
.set_bg_color_s(makecol(0, 0, 200));
315 menu
.set_font_ns((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_BIG"));
316 menu
.set_fg_color_ns(makecol(128, 128, 128));
317 menu
.set_bg_color_ns( -1);
318 menu
.set_xywh(320, 100, SCREEN_W
, SCREEN_H
);
320 menu
.clear_menu_list();
321 menu
.add_item_to_menu("Full campaign");
322 menu
.add_item_to_menu("Single level");
323 menu
.add_item_to_menu("< Cancel and return >");
326 get_executable_name(level_path
, 2048);
327 replace_filename(level_path
, level_path
, "", 2048);
328 append_filename(level_path
, level_path
, "levels", 2048);
330 fix_filename_slashes(level_path
);
331 mtracer
.add("--> \t Level path == %s", level_path
);
333 soundw
.music_resume();
335 switch (menu
.do_the_menu()) // show the menu and act in consecuence)
340 soundw
.music_pause();
341 usprintf(path_str
, "%s/*.fmp", level_path
);
342 full_campaign
= true;
346 soundw
.music_pause();
347 usprintf(path_str
, "%s/*.map", level_path
);
348 full_campaign
= false;
352 soundw
.music_pause();
357 fix_filename_slashes(path_str
);
360 // --- Now, list files to use ---
361 menu
.set_font_s((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_MEDIUM"));
362 menu
.set_fg_color_s(makecol(255, 255, 255));
363 menu
.set_bg_color_s(makecol(0, 0, 200));
365 menu
.set_font_ns((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_MEDIUM"));
366 menu
.set_fg_color_ns(makecol(128, 128, 128));
367 menu
.set_bg_color_ns( -1);
369 menu
.set_xywh(320, 100, SCREEN_W
, SCREEN_H
);
370 menu
.item_y_separation
= 5;
372 menu
.clear_menu_list();
374 // read files and populate menu with them
375 ret
= al_findfirst(path_str
, &dir_reader
, FA_ARCH
);
379 menu
.add_item_to_menu(dir_reader
.name
);
380 ret
= al_findnext(&dir_reader
);
383 al_findclose(&dir_reader
);
385 // if we don't have items, we must return with a message
386 if (menu
.get_menu_item_count() < 1)
388 menu
.clear_menu_list();
389 menu
.add_item_to_menu("ERROR: NO FILE AVAILABLE!");
391 soundw
.music_resume();
395 soundw
.music_pause();
396 return ; // abort the mission :^P
399 menu
.add_item_to_menu("< Cancel and return >");
401 soundw
.music_resume();
403 ret
= menu
.do_the_menu(); // show the menu
405 soundw
.music_pause();
407 if (ret
== menu
.get_menu_item_count() - 1)
408 return ; // last item == cancel, then, cancel
411 usprintf(path_str
, "%s/%s", level_path
, menu
.get_menu_item_text(ret
).c_str());
413 fix_filename_slashes(path_str
);
415 // play the game - rock 'n roll!
416 set_config_file("kball.cfg");
418 game_kernel
.player_ball
.control
.load_configuration_of_controller("KBALL_CONTROLLER");
420 text_mode(makecol(0, 0, 0));
424 mtracer
.add("CGameMenu::do_file_level_selector()\n\tStarting campaign game\n");
426 game_kernel
.player_ball
.lives
= BALL_LIVES_CAMPAIGN
; // ball of the player lives
427 game_kernel
.player_ball
.score
= 0;
428 game_kernel
.stats
.reset();
429 game_kernel
.play_a_full_campaign(path_str
);
431 mtracer
.add("CGameMenu::do_file_level_selector()\n\tEnd of campaign game\n");
435 // start single level game play
436 mtracer
.add("CGameMenu::do_file_level_selector()\n\tStarting single level game\n");
438 game_kernel
.player_ball
.lives
= BALL_LIVES
; // ball of the player lives
439 game_kernel
.player_ball
.score
= 0;
440 game_kernel
.stats
.reset();
441 game_kernel
.play_a_single_level(path_str
);
443 mtracer
.add("CGameMenu::do_file_level_selector()\n\tEnd of single level game\n");
448 // ------------------------------------------------------------------
449 // This shows the 'About' stuff
450 // ------------------------------------------------------------------
451 void CGameMenu::do_about_stuff()
453 mtracer
.add("CGameMenu::do_about_stuff();");
455 BITMAP
*back
= (BITMAP
*)menu_datafile
.get_resource_dat("ABOUT_BACKGROUND"); // get back bmp image
456 BITMAP
*dbuf
= create_bitmap(SCREEN_W
, SCREEN_H
);
457 FONT
*font_about
= (FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_SMALL");
458 SAMPLE
*snd_loop_sample
= (SAMPLE
*)menu_datafile
.get_resource_dat("ABOUT_BACK_SOUND"); // back sound
461 mtracer
.add("CGameMenu::do_about_stuff() -- ERROR!!! Can't create dbuf bitmap!");
465 #define LINES_SIZE 30
466 string about_txt
[LINES_SIZE
]; // current lines of about text
468 DATAFILE
*datastream
; // data stream for reading about text
470 char *readstream
; // stream for reading about text
472 int xstream
= 0; // where I'm reading the stream?
474 datastream
= menu_datafile
.get_resource("ABOUT_TEXT"); // get about text
476 readstream
= (char *)datastream
->dat
;
478 int text_shift_y
= 0; // y displacement for smooth text movement
481 if (snd_loop_sample
!= NULL
)
482 play_sample(snd_loop_sample
, 255, 128, 1000, TRUE
);
486 while (!keypressed())
488 blit(back
, dbuf
, 0, 0, 0, 0, back
->w
, back
->h
);
490 if (text_shift_y
> text_height(font_about
))
494 // shift 1 up all text in string array
495 for (int i
= 0; i
< LINES_SIZE
- 1; i
++)
497 about_txt
[i
] = about_txt
[i
+ 1];
500 // take input from user
501 about_txt
[LINES_SIZE
- 1] = "";
503 while (xstream
< datastream
->size
&& readstream
[xstream
] > 13)
505 // read current line from stream
506 about_txt
[LINES_SIZE
- 1] = about_txt
[LINES_SIZE
- 1] + readstream
[xstream
];
510 while (xstream
< datastream
->size
&& readstream
[xstream
] <= 13)
511 xstream
++; // skip bad chars (CR, LF, etc)
513 if (xstream
>= datastream
->size
)
514 xstream
++; // if we reached end, keep counting, so the thing starts again
516 if (xstream
> datastream
->size
+ LINES_SIZE
)
517 xstream
= 0; // start again after a whole clear screen
522 int ytext
= -5 - (text_height(font_about
) / 2) - text_shift_y
; // starting (a little above screen top, to make the effect OK)
524 for (int i
= 0; i
< LINES_SIZE
; i
++)
527 // the text is rendered in a way so the text is outlined, thats why is rendered many times
529 //textout_centre(dbuf, font_about, about_txt[i].c_str(), SCREEN_W/2+2, ytext-2, makecol(0,0,200));
530 //textout_centre(dbuf, font_about, about_txt[i].c_str(), SCREEN_W/2+2, ytext+2, makecol(0,0,200));
531 //textout_centre(dbuf, font_about, about_txt[i].c_str(), SCREEN_W/2-2, ytext-2, makecol(0,0,200));
532 //textout_centre(dbuf, font_about, about_txt[i].c_str(),SCREEN_W/2-2, ytext+2, makecol(0,0,200));
534 textout_centre(dbuf
, font_about
, about_txt
[i
].c_str(), SCREEN_W
/ 2 + 3, ytext
+ 3, makecol(0, 0, 0));
536 textout_centre(dbuf
, font_about
, about_txt
[i
].c_str(), SCREEN_W
/ 2, ytext
, makecol(255, 255, 255));
537 ytext
+= text_height(font_about
);
540 text_shift_y
++; // this makes the 'smooth' scrolling possible :^O (/me pats himself on the back... good job boy...)
542 blit(dbuf
, screen
, 0, 0, 0, 0, back
->w
, back
->h
);
544 rest(7); // do a little pause (time in ms)
547 if (snd_loop_sample
!= NULL
)
548 stop_sample(snd_loop_sample
);
555 // ------------------------------------------------------------------
557 // ------------------------------------------------------------------
558 void CGameMenu::do_options_menu()
562 mtracer
.add("CGameMenu::do_options_menu() started\n");
564 set_config_file("kball.cfg");
565 menu
.control
.load_configuration_of_controller("KBALL_CONTROLLER");
566 game_kernel
.player_ball
.control
.load_configuration_of_controller("KBALL_CONTROLLER");
568 menu
.set_to_bitmap(screen
);
569 menu
.set_back_bitmap(menu_back
);
570 menu
.set_callback_drawer(menu_callback_animation
);
572 menu
.set_xywh(SCREEN_W
/ 2, 100, SCREEN_W
, SCREEN_H
);
573 menu
.item_y_separation
= 5;
575 menu
.set_font_s((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_MEDIUM"));
576 menu
.set_fg_color_s(makecol(255, 255, 255));
577 menu
.set_bg_color_s(makecol(0, 0, 200));
579 menu
.set_font_ns((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_MEDIUM"));
580 menu
.set_fg_color_ns(makecol(128, 128, 128));
581 menu
.set_bg_color_ns( -1);
585 menu
.clear_menu_list();
587 if (game_kernel
.player_ball
.control
.use_keyboard
)
588 menu
.add_item_to_menu("Keyboard is ON");
590 menu
.add_item_to_menu("Keyboard is OFF");
592 menu
.add_item_to_menu("Configure Keyboard");
594 if (game_kernel
.player_ball
.control
.use_mouse
)
595 menu
.add_item_to_menu("Mouse is ON");
597 menu
.add_item_to_menu("Mouse is OFF");
599 menu
.add_item_to_menu("Configure Mouse");
601 if (game_kernel
.player_ball
.control
.use_joystick
)
602 menu
.add_item_to_menu("Joystick is ON");
604 menu
.add_item_to_menu("Joystick is OFF");
606 menu
.add_item_to_menu("Configure Joystick");
608 if (CSoundWrapper::global_is_enabled())
609 menu
.add_item_to_menu("Sound is ON");
611 menu
.add_item_to_menu("Sound is OFF");
615 usprintf(tmpstrvol
, "Sound volume %3d%%", CSoundWrapper::global_get_volume()*100/255);
616 menu
.add_item_to_menu(tmpstrvol
);
618 menu
.add_item_to_menu("< Return >");
620 set_config_file("kball.cfg");
622 menu
.control
.load_configuration_of_controller("KBALL_CONTROLLER");
624 soundw
.music_resume();
626 ret
= menu
.do_the_menu(ret
);
628 soundw
.music_pause();
633 case 0: // toggle keyboard
634 game_kernel
.player_ball
.control
.use_keyboard
= !game_kernel
.player_ball
.control
.use_keyboard
;
637 case 1: // configure keyb
638 blit (bmp_real_background
, screen
, 0, 0, 0, 0, bmp_real_background
->w
, bmp_real_background
->h
);
639 game_kernel
.player_ball
.control
.interactive_configuration_keyboard((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_SMALL"), makecol(0, 255, 255));
642 case 2: // toggle mouse
643 game_kernel
.player_ball
.control
.use_mouse
= !game_kernel
.player_ball
.control
.use_mouse
;
646 case 3: // configure mouse
647 blit (bmp_real_background
, screen
, 0, 0, 0, 0, bmp_real_background
->w
, bmp_real_background
->h
);
648 game_kernel
.player_ball
.control
.interactive_configuration_mouse((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_SMALL"), makecol(0, 255, 255));
651 case 4: // toggle joystick
652 game_kernel
.player_ball
.control
.use_joystick
= !game_kernel
.player_ball
.control
.use_joystick
;
655 case 5: // configure joy
656 blit (bmp_real_background
, screen
, 0, 0, 0, 0, bmp_real_background
->w
, bmp_real_background
->h
);
657 game_kernel
.player_ball
.control
.interactive_configuration_joystick((FONT
*)menu_datafile
.get_resource_dat("MENU_FONT_SMALL"), makecol(0, 255, 255));
661 CSoundWrapper::global_set_enabled(!CSoundWrapper::global_is_enabled());
664 case 7: // toggle sound volume
667 int v
= CSoundWrapper::global_get_volume();
673 CSoundWrapper::global_set_volume(v
);
675 soundw
.music_stop(); // DEBUG - MUSIC GLITCH TO AJUST MUSIC ; THIS IS ALMOST A BUG
676 soundw
.music_start();
682 set_config_file("kball.cfg");
683 game_kernel
.player_ball
.control
.save_configuration_of_controller("KBALL_CONTROLLER");