1 Jump'n'Bump is done by many people. The authors and contributors are listed
2 below. Invented and implemented was Jump'n'Bump by Brainchild Design as a
3 DOS game. Later the source was released and Chuck Mason did the port to
4 Linux using SDL. Some people contributed various stuff to it.
5 The current maintainer is Florian Schulze.
7 Mattias Brynervall <matbr656@student.liu.se>
10 Andreas Brynervall <andreasb@acc.umu.se>
11 Martin Magnusson <marma102@student.liu.se>
14 Anders Nilsson <equel@swipnet.se>
17 Chuck Mason <cemason@users.sourceforge.net>
18 The first Linux port using SDL.
20 Philippe Brochard <phil.brochard@wanadoo.fr>
21 The jbmenu.tcl script.
23 Joe Wreschnig <piman@sacredchao.net>
26 "timecop" <timecop@japan.co.jp>
29 Jon Atkins <jcatki@home.com>
30 The network code of the Linux version.
32 Gürkan Sengün <gurkan@linuks.mine.nu>
33 Made the website http://www.jumpbump.mine.nu/ and hosts it.
34 A few patches here and there.
36 Ricardo Cruz <rick2@aeiou.pt>
37 AI Players, level menu for X and KDE dialog.
39 Florian Schulze <crow@icculus.org>
40 Cleaned up code. Added scaling graphics mode (800x512). Fixed sound.
42 Ben Hines <bhines@alumni.ucsd.edu>
46 Made the Kaillera network version.
48 David García Rodríguez <bkron@hotmail.com>
49 Level making tutorial.
51 Ryan C. Gordon <icculus@clutteredmind.org>
52 Made networking possible again.
54 Martin Willemoes Hansen <mwh@sysrq.dk>
56 http://mwh.sysrq.dk/programs/programs.phtml
58 Alessandro Gatti <a.gatti@tiscali.it>
61 Ulrich Eckhardt <uli@doommachine.dyndns.org>
62 Cleanup and small patches for enhanced networking.