From: Pavol Rusnak Date: Mon, 1 Dec 2008 15:47:14 +0000 (+0100) Subject: added desktop, icon, hints X-Git-Url: https://repo.or.cz/w/hex-a-hop.git/commitdiff_plain/73215ad06bfee14cb98a0b9e47d235c8c723298b added desktop, icon, hints small fixes in menus.h --- diff --git a/hex-a-hop.desktop b/hex-a-hop.desktop new file mode 100644 index 0000000..aab472d --- /dev/null +++ b/hex-a-hop.desktop @@ -0,0 +1,5 @@ +[Desktop Entry] +Type=Application +Name=Hex-a-Hop +Exec=hex-a-hop +Icon=hex-a-hop diff --git a/hex-a-hop.png b/hex-a-hop.png new file mode 100644 index 0000000..a956eb3 Binary files /dev/null and b/hex-a-hop.png differ diff --git a/man/hints.html b/man/hints.html new file mode 100644 index 0000000..46beea7 --- /dev/null +++ b/man/hints.html @@ -0,0 +1,1578 @@ + + + +Hex-a-hop hints + + + +

+Hex-a-hop Hints +

+ + + +
+

I've attempted to structure the hints for each level in some kind of logical manner so it doesn't spoil anything more than you want it to. +

If you need help for a level not listed here, feel free to email me, and I'll try to make some hints for it. +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ Level name
(Alphabetical order)
+
+
+ A Strange Place +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + +
+ All About Preparation +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + + + + + + +
+ Beware Feedback Loops +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + +
+ Branching Pathway +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + +
+ Breakthrough +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + + + + +
+ Clearance +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + +
+ Commute +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + +
+ Death Trap +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Eagerness +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Ferrying +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Fetch Quest +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
+ Finishing Strike +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Forced Fire +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Green Honey +
+ +
Click here to view a hint +
+ + + + + + + + + + + +
+ Gun Platform +
+ +
Click here to view a hint +
+ + + + + + + + + + + +
+ Hunting +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + +
+ Icy Road +
+ +
Click here to view a hint +
+ + + + + +
+ Island +
+ +
Click here to view a hint +
+ + + + + + + +
+ Laser Surgery +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + + +
+ Leftovers +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + + +
+ Lifts +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Maze +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + +
+ Mini Island +
+ +
Click here to view a hint +
+ + + + + + + +
+ More Stripes +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ No Swimming Allowed +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Nucleus +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ One Two One Two +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Only One Way Up +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + +
+ Pro Skater +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + +
+ Radioactive Ice +
+ +
Click here to view a hint +
+ + + + + + + + + + + +
+ Refraction +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + + +
+ Reversing Space +
+ +
Click here to view a hint +
+ + + + + + + + + + + +
+ Rental Boat +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + +
+ Revolver Cannon +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + + +
+ Rolling Hexagons +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + +
+ Route Finder +
+ +
Click here to view a hint +
+ + + + + + + + + + + +
+ Somewhat Constructive +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Sprocket +
+ +
Click here to view a hint +
+ + + + + + + + + +
+ Stripes +
+ +
Click here to view a hint +
+ + + + + +
+ Switch +
+ +
Click here to view a hint +
+ + + + + +
+ Three More Ways +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + +
+ Trampoline Retrieval +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + +
+ Trampolines +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + +
+ Transport Hub +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + + + + +
+ Trigger Happy +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + + +
+ Turtle +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + +
+ Two Fish +
+ +
Click here to view a hint +
+ + + +
+ Wand +
+ +
Click here to view a hint +
+ + + + + + + + + + + +
+ Wave Cannon +
+ +
Click here to view a hint +
+ + + + + + + + + + + + + + + + +
+ +
+ + + diff --git a/menus.h b/menus.h index 70e794b..9ec4c5e 100644 --- a/menus.h +++ b/menus.h @@ -411,7 +411,7 @@ enum option { OPT_END, OPT_END2, }; -char optionSlotName[MAX_GAMESLOT][400] = { {0} }; +char optionSlotName[MAX_GAMESLOT][400] = { {0}, {0}, {0}, {0} }; char currentSlot[800] = ""; int freeSlot = -1; char* GetSlotName(int i, char * t) @@ -1145,7 +1145,7 @@ struct Fader : public Menu if (under) under->Render(); - RenderFade(time, dir, (long)this); + RenderFade(time, dir, (int)(intptr_t)this); } void Update(double timedelta) {