descriptionDolphin, the Gamecube and Wii emulator
homepage URLhttp://www.dolphin-emu.com
owneragraf@suse.de
last changeFri, 12 Nov 2010 19:00:21 +0000 (12 19:00 +0000)
content tags
add:
Readme.txt
Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL, ELF, WAD, GCM, ISO)
  -V, --video_plugin=<str>  	Specify a video plugin
  -A, --audio_plugin=<str>  	Specify an audio plugin

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Plugins]
Plugin_VideoDX9: Render with Direct3D 9
Plugin_VideoDX11: Render with Direct3D 11
Plugin_VideoOGL: Render with OpenGL + Cg Shader Language

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here
shortlog
2010-11-12 godisgovernmentWindows: Link debug build against debug wiiuse. Can... master
2010-11-12 godisgovernmentwindows: don't bother trying to copy a wiiuse dll since...
2010-11-12 godisgovernmentbuild wiiuse as a static lib on windows.
2010-11-12 glennricster... Several little things.
2010-11-12 godisgovernmentadd ProcessorInterface::Read16. wii64 uses this (by...
2010-11-12 mylek4DSPHLE: Added an option for 48khz output and supporting...
2010-11-11 glennricster... Remove my DESTDIR hack from the cmake build. It turns...
2010-11-11 skidauAdded a projection hack for Metroid: Other M. This...
2010-11-11 skidauFixed double game entries in the game list. This occur...
2010-11-11 glennricster... Fix StringFromFormat hopefully for the last time. ...
2010-11-11 Billiard26Windows build fix
2010-11-11 godisgovernmentQuietly log writes to 0xc0003030. Written to only by...
2010-11-11 godisgovernmentmake projection hack and emustate settings default...
2010-11-11 glennricster... Make gui panic alerts thread safe in linux.
2010-11-10 glennricster... The change to StringFromFormat was overwriting the...
2010-11-10 NeoBrainXDX11: Add an option to choose the internal resolution.
...
heads
13 years ago ppc-kvm-v1-wiigfx
13 years ago master