Rebuild autotool system
[construo.git] / worldview_component.hxx
blobaaa325ecd50c20cd9bd78653c6e0abe707f179d8
1 // $Id: worldview_component.hxx,v 1.21 2003/07/28 22:46:48 grumbel Exp $
2 //
3 // Construo - A wire-frame construction game
4 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef HEADER_WORLDVIEW_COMPONENT_HXX
21 #define HEADER_WORLDVIEW_COMPONENT_HXX
23 #include "input_context.hxx"
24 #include "zoom_graphic_context.hxx"
25 #include "gui_component.hxx"
27 class Particle;
28 class WorldViewTool;
29 class WorldViewInsertTool;
30 class WorldViewSelectTool;
31 class WorldViewZoomTool;
32 class WorldViewColliderTool;
34 /** GUI Component that manages the view and the editing of the
35 world, this is the main component of Construo */
36 class WorldViewComponent : public GUIComponent
38 public:
39 enum Mode { INSERT_MODE, SELECT_MODE, ZOOM_MODE, COLLIDER_MODE };
41 private:
42 Mode mode;
44 ZoomGraphicContext gc;
46 /** If set to true, display a grid and align dots to it */
47 bool use_grid;
49 /** True if the third button is currently pressed and we are in
50 scroll mode */
51 bool scrolling;
53 float scroll_pos_x;
54 float scroll_pos_y;
56 float x_offset;
57 float y_offset;
59 /** If the user clicks in this component, the tool decides what to
60 do */
61 WorldViewTool* current_tool;
62 WorldViewSelectTool* select_tool;
63 WorldViewInsertTool* insert_tool;
64 WorldViewZoomTool* zoom_tool;
65 WorldViewColliderTool* collider_tool;
67 static WorldViewComponent* instance_;
69 /** Draw the background grid to which new dots align */
70 void draw_grid();
72 /** Draw ground, aka the all overspanning collider at the bottem */
73 void draw_ground();
74 public:
75 void set_mode (Mode m);
76 Mode get_mode () { return mode; }
78 WorldViewComponent ();
79 ~WorldViewComponent ();
81 static inline WorldViewComponent* instance() { return instance_; }
83 WorldViewInsertTool* get_insert_tool() { return insert_tool; }
85 ZoomGraphicContext* get_gc () { return &gc; }
86 void draw (GraphicContext* parent_gc);
88 bool uses_grid() const { return use_grid; }
90 void on_primary_button_press (int x, int y);
91 void on_primary_button_release (int x, int y);
93 void on_secondary_button_press (int x, int y);
94 void on_secondary_button_release (int x, int y);
96 void on_tertiary_button_press (int x, int y);
97 void on_tertiary_button_release (int x, int y);
99 void on_mouse_move (int x, int y, int of_x, int of_y);
101 void on_scale_press(int x, int y);
102 void on_grid_press(int x, int y);
103 void on_duplicate_press (int x, int y);
104 void on_delete_press (int x, int y);
105 void on_fix_press (int x, int y);
106 void on_join_press (int x, int y);
108 void on_button_press (int button_id, int x, int y);
110 void wheel_up (int x, int y);
111 void wheel_down (int x, int y);
113 void scroll_left ();
114 void scroll_right ();
115 void scroll_up ();
116 void scroll_down ();
118 float get_zoom ();
120 /** Called once the world has changed, aka a new world got loaded */
121 void on_world_change();
123 /** */
124 bool is_at (int x, int y) { return true; }
127 #endif
129 /* EOF */