Rebuild autotool system
[construo.git] / collider.hxx
blobc315e1aa6b7152797e3a6ce04307688c34438fd2
1 // $Id: collider.hxx,v 1.7 2003/07/26 11:18:47 grumbel Exp $
2 //
3 // Construo - A wire-frame construction gamee
4 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef HEADER_CONSTRUO_COLLIDER_HXX
21 #define HEADER_CONSTRUO_COLLIDER_HXX
23 #include "vector2d.hxx"
24 #include "particle.hxx"
25 #include "bounding_box.hxx"
26 #include "graphic_context.hxx"
28 /** */
29 class Collider
31 private:
33 public:
34 virtual Collider* duplicate() const =0;
36 virtual void draw (GraphicContext*) =0;
37 virtual void draw_highlight (GraphicContext*) =0;
39 virtual Vector2d get_pos() =0;
40 virtual void set_pos(const Vector2d&) =0;
42 /** @return true if the collider is at the given world coordinates,
43 used for drag&drop */
44 virtual bool is_at (const Vector2d& pos) =0;
46 /** act on a particle */
47 virtual void bounce () =0;
49 virtual BoundingBox get_bounding_box() const =0;
51 virtual lisp_object_t* serialize() =0;
54 #endif
56 /* EOF */