descriptionS60v3 port of SDL
last changeSun, 12 Jul 2009 12:42:45 +0000 (12 14:42 +0200)
content tags
                         Simple DirectMedia Layer


                                Version 1.2


This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:

	Sam Lantinga				(
2009-07-12 Bartosz TaudulAvoid type redefinitions.master
2009-03-19 Bartosz TaudulAdd support for touch screen.
2009-03-18 Bartosz TaudulAdd support for (scaled down) high resolution modes.
2009-03-18 Bartosz TaudulProper handling of smaller than physical screen surfaces.
2009-03-18 Bartosz TaudulDrop support for dirty rectangles.
2009-03-08 Bartosz TaudulForce hardware pixel format to 565.
2009-03-08 Bartosz TaudulRemove CBitmapSurface.
2008-11-16 Bartosz TaudulDecrease energy usage in idle.
2008-11-16 Bartosz TaudulDisable audio callback when appropriate.
2008-11-16 Bartosz TaudulCheck for silent profile at startup.
2008-11-15 Bartosz TaudulDisable audio device when silent profile is selected.
2008-11-15 Bartosz TaudulAllow conditional audio device disabling.
2008-11-15 Bartosz TaudulDon't touch audio from video.
2008-11-15 Bartosz TaudulCrackle-free audio playback.
2008-11-15 Bartosz TaudulRemove pause from audio player.
2008-11-15 Bartosz TaudulMove some code to more logic place.
8 years ago master