2b59fc8489c64e0b9d889b46f8989cf18ecb51dd
[Rockbox.git] / apps / gui / bitmap / list.c
blob2b59fc8489c64e0b9d889b46f8989cf18ecb51dd
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 by Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* This file contains the code to draw the list widget on BITMAP LCDs. */
24 #include "config.h"
25 #include "lcd.h"
26 #include "font.h"
27 #include "button.h"
28 #include "sprintf.h"
29 #include "string.h"
30 #include "settings.h"
31 #include "kernel.h"
32 #include "system.h"
34 #include "action.h"
35 #include "screen_access.h"
36 #include "list.h"
37 #include "scrollbar.h"
38 #include "statusbar.h"
39 #include "lang.h"
40 #include "sound.h"
41 #include "misc.h"
42 #include "talk.h"
43 #include "viewport.h"
45 #define SCROLLBAR_WIDTH 6
46 #define ICON_PADDING 1
48 static struct viewport title_text[NB_SCREENS], title_icons[NB_SCREENS],
49 list_text[NB_SCREENS], list_icons[NB_SCREENS];
51 /* should probably be moved somewhere else */
52 int list_title_height(struct gui_synclist *list, struct viewport *vp)
54 (void)list;
55 return font_get(vp->font)->height;
57 int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width,
58 int text_pos, struct screen * display,
59 struct viewport *vp);
60 bool list_display_title(struct gui_synclist *list, struct viewport *vp);
62 /* Draw the list...
63 internal screen layout:
64 -----------------
65 |TI| title | TI is title icon
66 -----------------
67 | | | |
68 |S|I| | S - scrollbar
69 | | | items | I - icons
70 | | | |
71 ------------------
73 static bool draw_title(struct screen *display, struct viewport *parent,
74 struct gui_synclist *list)
76 struct viewport *vp_icons = &title_icons[display->screen_type];
77 struct viewport *vp_text = &title_text[display->screen_type];
78 if (!list_display_title(list, parent))
79 return false;
80 *vp_text = *parent;
81 vp_text->height = list_title_height(list, parent);
82 if (list->title_icon != Icon_NOICON && global_settings.show_icons)
84 *vp_icons = *vp_text;
85 vp_icons->width = get_icon_width(display->screen_type)
86 + ICON_PADDING*2;
87 vp_icons->x += ICON_PADDING;
89 vp_text->width -= vp_icons->width + vp_icons->x;
90 vp_text->x += vp_icons->width + vp_icons->x;
92 display->set_viewport(vp_icons);
93 screen_put_icon(display, 0, 0, list->title_icon);
95 display->set_viewport(vp_text);
96 vp_text->drawmode = STYLE_DEFAULT;
97 #ifdef HAVE_LCD_COLOR
98 if (list->title_color >= 0)
100 vp_text->drawmode |= (STYLE_COLORED|list->title_color);}
101 #endif
102 display->puts_scroll_style_offset(0, 0, list->title,
103 vp_text->drawmode, 0);
104 return true;
107 void list_draw(struct screen *display, struct viewport *parent,
108 struct gui_synclist *list)
110 int start, end, line_height, i;
111 int icon_width = get_icon_width(display->screen_type) + ICON_PADDING;
112 bool show_cursor = !global_settings.cursor_style &&
113 list->show_selection_marker;
114 #ifdef HAVE_LCD_COLOR
115 unsigned char cur_line = 0;
116 #endif
117 int item_offset;
118 bool show_title;
119 line_height = font_get(parent->font)->height;
120 display->set_viewport(parent);
121 display->clear_viewport();
122 display->stop_scroll();
123 list_text[display->screen_type] = *parent;
124 if ((show_title = draw_title(display, parent, list)))
126 list_text[display->screen_type].y += list_title_height(list, parent);
127 list_text[display->screen_type].height -= list_title_height(list, parent);
130 start = list->start_item[display->screen_type];
131 end = start + viewport_get_nb_lines(&list_text[display->screen_type]);
133 /* draw the scrollbar if its needed */
134 if (global_settings.scrollbar &&
135 viewport_get_nb_lines(&list_text[display->screen_type]) < list->nb_items)
137 struct viewport vp;
138 vp = list_text[display->screen_type];
139 vp.width = SCROLLBAR_WIDTH;
140 list_text[display->screen_type].width -= SCROLLBAR_WIDTH;
141 list_text[display->screen_type].x += SCROLLBAR_WIDTH;
142 vp.height = line_height *
143 viewport_get_nb_lines(&list_text[display->screen_type]);
144 vp.x = parent->x;
145 display->set_viewport(&vp);
146 gui_scrollbar_draw(display, 0, 0, SCROLLBAR_WIDTH-1,
147 vp.height, list->nb_items,
148 list->start_item[display->screen_type],
149 list->start_item[display->screen_type] + end-start,
150 VERTICAL);
152 else if (show_title)
154 /* shift everything right a bit... */
155 list_text[display->screen_type].width -= SCROLLBAR_WIDTH;
156 list_text[display->screen_type].x += SCROLLBAR_WIDTH;
159 /* setup icon placement */
160 list_icons[display->screen_type] = list_text[display->screen_type];
161 int icon_count = global_settings.show_icons &&
162 (list->callback_get_item_icon != NULL) ? 1 : 0;
163 if (show_cursor)
164 icon_count++;
165 if (icon_count)
167 list_icons[display->screen_type].width = icon_width * icon_count;
168 list_text[display->screen_type].width -=
169 list_icons[display->screen_type].width + ICON_PADDING;
170 list_text[display->screen_type].x +=
171 list_icons[display->screen_type].width + ICON_PADDING;
174 for (i=start; i<end && i<list->nb_items; i++)
176 /* do the text */
177 unsigned char *s;
178 char entry_buffer[MAX_PATH];
179 unsigned char *entry_name;
180 int text_pos = 0;
181 s = list->callback_get_item_name(i, list->data, entry_buffer,
182 sizeof(entry_buffer));
183 entry_name = P2STR(s);
184 display->set_viewport(&list_text[display->screen_type]);
185 list_text[display->screen_type].drawmode = STYLE_DEFAULT;
186 /* position the string at the correct offset place */
187 int item_width,h;
188 display->getstringsize(entry_name, &item_width, &h);
189 item_offset = gui_list_get_item_offset(list, item_width,
190 text_pos, display,
191 &list_text[display->screen_type]);
193 #ifdef HAVE_LCD_COLOR
194 /* if the list has a color callback */
195 if (list->callback_get_item_color)
197 int color = list->callback_get_item_color(i, list->data);
198 /* if color selected */
199 if (color >= 0)
201 list_text[display->screen_type].drawmode |= STYLE_COLORED|color;
204 #endif
205 if(i >= list->selected_item &&
206 i < list->selected_item + list->selected_size && list->show_selection_marker)
207 {/* The selected item must be displayed scrolling */
208 if (global_settings.cursor_style == 1
209 #ifdef HAVE_REMOTE_LCD
210 /* the global_settings.cursor_style check is here to make sure
211 if they want the cursor instead of bar it will work */
212 || (display->depth < 16 && global_settings.cursor_style)
213 #endif
216 /* Display inverted-line-style */
217 list_text[display->screen_type].drawmode = STYLE_INVERT;
219 #ifdef HAVE_LCD_COLOR
220 else if (global_settings.cursor_style == 2)
222 /* Display colour line selector */
223 list_text[display->screen_type].drawmode = STYLE_COLORBAR;
225 else if (global_settings.cursor_style == 3)
227 /* Display gradient line selector */
228 list_text[display->screen_type].drawmode = STYLE_GRADIENT;
230 /* Make the lcd driver know how many lines the gradient should
231 cover and current line number */
232 /* number of selected lines */
233 list_text[display->screen_type].drawmode |= NUMLN_PACK(list->selected_size);
234 /* current line number, zero based */
235 list_text[display->screen_type].drawmode |= CURLN_PACK(cur_line);
236 cur_line++;
238 #endif
239 /* if the text is smaller than the viewport size */
240 if (item_offset > item_width - (list_text[display->screen_type].width - text_pos))
242 /* don't scroll */
243 display->puts_style_offset(0, i-start, entry_name,
244 list_text[display->screen_type].drawmode, item_offset);
246 else
248 display->puts_scroll_style_offset(0, i-start, entry_name,
249 list_text[display->screen_type].drawmode, item_offset);
252 else
253 display->puts_style_offset(0, i-start, entry_name,
254 list_text[display->screen_type].drawmode, item_offset);
255 /* do the icon */
256 if (list->callback_get_item_icon && global_settings.show_icons)
258 display->set_viewport(&list_icons[display->screen_type]);
259 screen_put_icon_with_offset(display, show_cursor?1:0,
260 (i-start),show_cursor?ICON_PADDING:0,0,
261 list->callback_get_item_icon(i, list->data));
262 if (show_cursor && i >= list->selected_item &&
263 i < list->selected_item + list->selected_size)
265 screen_put_icon(display, 0, i-start, Icon_Cursor);
268 else if (show_cursor && i >= list->selected_item &&
269 i < list->selected_item + list->selected_size)
271 display->set_viewport(&list_icons[display->screen_type]);
272 screen_put_icon(display, 0, (i-start), Icon_Cursor);
276 display->set_viewport(parent);
277 display->update_viewport();
278 display->set_viewport(NULL);
282 #if defined(HAVE_TOUCHPAD)
283 /* This needs to be fixed if we ever get more than 1 touchscreen on a target.
284 * This also assumes the whole screen is used, which is a bad assumption but
285 * fine until customizable lists comes in...
287 static bool scrolling=false;
289 unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewport *parent)
291 short x, y;
292 unsigned button = action_get_touchpad_press(&x, &y);
293 int line;
294 struct screen *display = &screens[SCREEN_MAIN];
295 if (button == BUTTON_NONE)
296 return ACTION_NONE;
297 if (x<list_text[SCREEN_MAIN].x)
299 /* Top left corner is hopefully GO_TO_ROOT */
300 if (y<list_text[SCREEN_MAIN].y)
302 if (button == BUTTON_REL)
303 return ACTION_STD_MENU;
304 else if (button == (BUTTON_REPEAT|BUTTON_REL))
305 return ACTION_STD_CONTEXT;
306 else
307 return ACTION_NONE;
309 /* Scroll bar */
310 else
312 int new_selection, nb_lines;
313 int height, size;
314 nb_lines = viewport_get_nb_lines(&list_text[SCREEN_MAIN]);
315 if (nb_lines < gui_list->nb_items)
317 height = nb_lines * font_get(parent->font)->height;
318 size = height / gui_list->nb_items;
319 new_selection = ((y-list_text[SCREEN_MAIN].y)*(gui_list->nb_items-nb_lines))/(height-size);
321 if (new_selection - gui_list->start_item[SCREEN_MAIN] > (nb_lines/2))
322 new_selection = gui_list->start_item[SCREEN_MAIN]+(nb_lines/2);
323 else if (new_selection > gui_list->nb_items-nb_lines)
324 new_selection = gui_list->nb_items-nb_lines;
326 gui_synclist_select_item(gui_list, new_selection);
327 gui_list->start_item[SCREEN_MAIN] = new_selection;
328 return ACTION_REDRAW;
332 else
334 /* |--------------------------------------------------------|
335 * | Description of the touchscreen list interface: |
336 * |--------------------------------------------------------|
337 * | Pressing an item will select it and "enter" it. |
338 * | |
339 * | Pressing and holding your pen down will scroll through |
340 * | the list of items. |
341 * | |
342 * | Pressing and holding your pen down on a single item |
343 * | will bring up the context menu of it. |
344 * |--------------------------------------------------------|
346 if (y > list_text[SCREEN_MAIN].y)
348 int line_height, actual_y;
350 actual_y = y - list_text[SCREEN_MAIN].y;
351 line_height = font_get(parent->font)->height;
352 line = actual_y / line_height;
354 if(actual_y%line_height == 0) /* Pressed a border */
355 return ACTION_NONE;
357 if(actual_y >= line_height*gui_list->nb_items) /* Pressed below the list */
358 return ACTION_NONE;
360 if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN] && button ^ BUTTON_REL)
362 if (gui_list->start_item[SCREEN_MAIN]+line > gui_list->nb_items)
363 return ACTION_NONE;
364 if(button & BUTTON_REPEAT)
365 scrolling = true;
366 gui_synclist_select_item(gui_list, gui_list->start_item[SCREEN_MAIN]+line);
367 return ACTION_REDRAW;
370 if (button == (BUTTON_REPEAT|BUTTON_REL))
372 if(!scrolling)
374 /* Pen was hold on the same line as the previously selected one
375 * => simulate long button press
377 return ACTION_STD_CONTEXT;
379 else
381 /* Pen was moved across several lines and then released on this one
382 * => do nothing
384 scrolling = false;
385 return ACTION_NONE;
388 else if(button == BUTTON_REL)
390 /* Pen was released on either the same line as the previously selected one
391 * or an other one
392 * => simulate short press
394 return ACTION_STD_OK;
396 else
397 return ACTION_NONE;
399 /* Title goes up one level (only on BUTTON_REL&~BUTTON_REPEAT) */
400 else if (y > title_text[SCREEN_MAIN].y && draw_title(display, parent, gui_list) && button == BUTTON_REL)
401 return ACTION_STD_CANCEL;
402 /* Title or statusbar is cancel (only on BUTTON_REL&~BUTTON_REPEAT) */
403 else if (global_settings.statusbar && button == BUTTON_REL)
404 return ACTION_STD_CANCEL;
406 return ACTION_NONE;
408 #endif