gallium i915: Compiler delint
[AROS.git] / workbench / libs / mesa / src / gallium / drivers / i915 / i915_context.c
blob513396616344fb08aa6935cd1a7f9db0a4f26ef4
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_query.h"
33 #include "i915_batch.h"
34 #include "i915_resource.h"
36 #include "draw/draw_context.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_memory.h"
40 #include "pipe/p_screen.h"
43 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
47 * Draw functions
51 static void
52 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
54 struct i915_context *i915 = i915_context(pipe);
55 struct draw_context *draw = i915->draw;
56 void *mapped_indices = NULL;
59 * Ack vs contants here, helps ipers a lot.
61 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
63 if (i915->dirty)
64 i915_update_derived(i915);
67 * Map index buffer, if present
69 if (info->indexed && i915->index_buffer.buffer)
70 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
71 draw_set_mapped_index_buffer(draw, mapped_indices);
73 if (i915->constants[PIPE_SHADER_VERTEX])
74 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
75 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
76 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
77 4 * sizeof(float)));
78 else
79 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
82 * Do the drawing
84 draw_vbo(i915->draw, info);
86 if (mapped_indices)
87 draw_set_mapped_index_buffer(draw, NULL);
92 * Generic context functions
96 static void i915_destroy(struct pipe_context *pipe)
98 struct i915_context *i915 = i915_context(pipe);
99 int i;
101 draw_destroy(i915->draw);
103 if (i915->blitter)
104 util_blitter_destroy(i915->blitter);
106 if(i915->batch)
107 i915->iws->batchbuffer_destroy(i915->batch);
109 /* unbind framebuffer */
110 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
111 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
113 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
115 /* unbind constant buffers */
116 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
117 pipe_resource_reference(&i915->constants[i], NULL);
120 FREE(i915);
123 struct pipe_context *
124 i915_create_context(struct pipe_screen *screen, void *priv)
126 struct i915_context *i915;
128 i915 = CALLOC_STRUCT(i915_context);
129 if (i915 == NULL)
130 return NULL;
132 i915->iws = i915_screen(screen)->iws;
133 i915->base.winsys = NULL;
134 i915->base.screen = screen;
135 i915->base.priv = priv;
137 i915->base.destroy = i915_destroy;
139 if (i915_screen(screen)->debug.use_blitter)
140 i915->base.clear = i915_clear_blitter;
141 else
142 i915->base.clear = i915_clear_render;
144 i915->base.draw_vbo = i915_draw_vbo;
146 /* init this before draw */
147 util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
148 16, UTIL_SLAB_SINGLETHREADED);
149 util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
150 16, UTIL_SLAB_SINGLETHREADED);
152 /* Batch stream debugging is a bit hacked up at the moment:
154 i915->batch = i915->iws->batchbuffer_create(i915->iws);
157 * Create drawing context and plug our rendering stage into it.
159 i915->draw = draw_create(&i915->base);
160 assert(i915->draw);
161 if (!debug_get_option_i915_no_vbuf()) {
162 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
163 } else {
164 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
167 i915_init_surface_functions(i915);
168 i915_init_state_functions(i915);
169 i915_init_flush_functions(i915);
170 i915_init_resource_functions(i915);
171 i915_init_query_functions(i915);
173 draw_install_aaline_stage(i915->draw, &i915->base);
174 draw_install_aapoint_stage(i915->draw, &i915->base);
175 draw_enable_point_sprites(i915->draw, TRUE);
177 /* augmented draw pipeline clobbers state functions */
178 i915_init_fixup_state_functions(i915);
180 /* Create blitter last - calls state creation functions. */
181 i915->blitter = util_blitter_create(&i915->base);
182 assert(i915->blitter);
184 i915->dirty = ~0;
185 i915->hardware_dirty = ~0;
186 i915->immediate_dirty = ~0;
187 i915->dynamic_dirty = ~0;
188 i915->static_dirty = ~0;
189 i915->flush_dirty = 0;
191 return &i915->base;