vkd3d-shader: Consistently use uint32_t for pointers to shader data.
commite21928f6ee026b2ec12ce70f37c220bf774b1c83
authorAlexandre Julliard <julliard@winehq.org>
Mon, 31 Jan 2022 10:51:03 +0000 (31 11:51 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 31 Jan 2022 14:58:08 +0000 (31 15:58 +0100)
treeb50b6bf766136212987557a8a36ebd9d4e8e64bb
parentbeafa0914ecc89e6b0617db43469640dc92d3255
vkd3d-shader: Consistently use uint32_t for pointers to shader data.

Mixing uint32_t and DWORD pointers causes warnings on Windows.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
libs/vkd3d-shader/dxbc.c
libs/vkd3d-shader/vkd3d_shader_private.h