Better handling of display format w/ surface formats
commit39e3ed6acc34254ab5c2c347a28f9bc07fd80899
authorthp <thp>
Tue, 15 May 2007 12:16:00 +0000 (15 12:16 +0000)
committerthp <thp>
Tue, 15 May 2007 12:16:00 +0000 (15 12:16 +0000)
treed86053c09f17759426058693abd357f489dfc0e1
parent47797b612f121b8f3165660a181d93d1ecbeb741
Better handling of display format w/ surface formats
Game loop is now timer-based instead of delay-based
Add GameState struct that holds the current game state
data/shadow.png
game.c
game.h
graphics.c
tennix.c