Floating-point fixes for the armel architecture
commit1ab688e07de035ba41f9ea0e1bb0003d2ceec852
authorThomas Perl <thp@perli.net>
Thu, 12 Feb 2009 01:23:53 +0000 (12 02:23 +0100)
committerThomas Perl <thp@perli.net>
Thu, 12 Feb 2009 01:23:53 +0000 (12 02:23 +0100)
tree51cdabc1ab618632acca2fa6745d1b288181251d
parent84d6b9412a89198583dee2479aff8eb5cb878996
Floating-point fixes for the armel architecture

There were some strange errors with the handling of
floating-point numbers on the armel (N8x0) targets.

This patch fixes these problems by providing custom
functions for minimum, maximum and absolute value.
game.c
game.h
makefile
util.c
util.h