From b399ef9f5fac8327e6e37f6caf106b7706590386 Mon Sep 17 00:00:00 2001
From: Paolo Capriotti
Date: Fri, 17 Aug 2007 12:21:22 +0200
Subject: [PATCH] Fixed ticket #30.
---
src/chesstable.cpp | 7 +
src/clock.cpp | 677 ++++++++++++++---------------------------------------
src/clock.h | 81 -------
3 files changed, 179 insertions(+), 586 deletions(-)
rewrite src/clock.cpp (64%)
diff --git a/src/chesstable.cpp b/src/chesstable.cpp
index 1dfcb5c..c931db3 100644
--- a/src/chesstable.cpp
+++ b/src/chesstable.cpp
@@ -183,9 +183,11 @@ void ChessTable::layout(bool force_reload) {
m_clocks[x]->resize(clock_size);
m_clocks[x]->moveTo(clock0_position.x(), clock0_position.y());
+ std::cout << "moving clock " << x << " to " << clock0_position.y() << std::endl;
m_clocks[!x]->resize(clock_size);
m_clocks[!x]->moveTo(clock1_position.x(), clock1_position.y());
+ std::cout << "moving clock " << !x << " to " << clock1_position.y() << std::endl;
m_pools[x]->m_flipped = false;
m_pools[x]->onResize(pool_piece_size, force_reload);
@@ -276,6 +278,11 @@ void ChessTable::flip() {
int delta = qAbs(m_pools[0]->pos().y() - m_pools[1]->pos().y());
for(int i=0;i<2;i++)
m_pools[i]->flipAndMoveBy( QPoint(0, delta) );
+
+ // flip clocks
+ QPoint pos = m_clocks[0]->pos();
+ m_clocks[0]->moveTo(m_clocks[1]->pos());
+ m_clocks[1]->moveTo(pos);
}
void ChessTable::flip(bool flipped) {
diff --git a/src/clock.cpp b/src/clock.cpp
dissimilarity index 64%
index 7b8ca4e..1a9e6e5 100644
--- a/src/clock.cpp
+++ b/src/clock.cpp
@@ -1,505 +1,172 @@
-/*
- Copyright (c) 2006 Paolo Capriotti
- (c) 2006 Maurizio Monge
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-*/
-
-#include "clock.h"
-#include "constrainedtext.h"
-#include
-#include
-
-Clock::Clock(int col, KGameCanvasAbstract* canvas)
-: ClickableCanvas(canvas)
-, m_color(col)
-, m_running(false) {
- m_background = new KGameCanvasPixmap(this);
- m_caption = new ConstrainedText(this);
- m_time_label = new ConstrainedText(this);
- m_player_name = new ConstrainedText(this);
- m_decs = new ConstrainedText(this);
-
- m_background->show();
- m_caption->show();
- m_time_label->show();
- m_player_name->show();
-
- setTime(0);
- setPlayer(Player());
- m_caption->setText(col == 0 ? "White" : "Black");
- connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
-}
-
-Clock::~Clock() {
- delete m_background;
- delete m_caption;
- delete m_time_label;
- delete m_player_name;
- delete m_decs;
-}
-
-void Clock::start() {
- m_running = true;
- m_time.start();
- m_timer.start(100);
-}
-
-void Clock::stop() {
- if (m_running) m_total_time -= m_time.elapsed();
- m_running = false;
- m_timer.stop();
-}
-
-void Clock::activate(bool a) {
- if(m_active == a)
- return;
-
- m_active = a;
- m_background->setPixmap(m_active ? m_active_pixmap : m_inactive_pixmap);
-
- m_time_label->setColor(m_active ? m_active_text : m_inactive_text);
- m_player_name->setColor(m_active ? m_active_text : m_inactive_text);
- m_caption->setColor(m_active ? m_active_text : m_inactive_text);
-}
-
-void Clock::tick() {
- computeTime();
-}
-
-void Clock::computeTime() {
- int time = m_total_time;
- if (m_running) time -= m_time.elapsed();
-
- bool positive;
- int total_secs;
- int decs = -1;
-
- if (time > 0 && time < 10000) {
- int total_decs = static_cast(ceil(time / 100.0));
- positive = total_decs >= 0;
- if (!positive) total_decs = -total_decs;
- decs = total_decs % 10;
- total_secs = total_decs / 10;
- }
- else {
- total_secs = static_cast(ceil(time / 1000.0));
- positive = total_secs >= 0;
- if (!positive) total_secs = -total_secs;
- }
-
-
- int secs = total_secs % 60;
- int mins = total_secs / 60;
- QString timeText;
-
- {
- QString secText = QString::number(secs);
- if (secText.length() < 2) secText = "0" + secText;
-
- QString minText = QString::number(mins);
- if (minText.length() < 2) minText = "0" + minText;
-
- timeText = minText + ":" + secText;
- if (!positive)
- timeText = "-" + timeText;
-
-#if 0
- if (positive && decs != -1) {
- int dec = static_cast(ceil(time / 100.0)) % 10;
-
- m_decs->moveTo(m_time_label->rect().bottomRight() + QPoint(2, 0));
- m_decs->setText(":" + QString::number(dec));
- m_decs->show();
- }
- else
- m_decs->hide();
-#endif
- }
-
- m_time_label->setText(timeText);
-}
-
-QString Clock::playerString(const Player& player) {
- QString rating = player.rating != -1 ? QString(" (%1)").arg(player.rating) : QString();
- return QString("%1").arg(player.name) + rating;
-}
-
-void Clock::setPlayer(const Player& player) {
- m_player_name->setText(playerString(player));
-}
-
-void Clock::setTime(int t) {
- m_total_time = t;
- tick();
-}
-
-void Clock::onMousePress(const QPoint& /*pos*/, int /*button*/) {
-}
-
-void Clock::resize(int size) {
- m_controls_loader.setSize(size);
-
- m_height = (int)m_controls_loader.getValue("clock_height");
-
- m_active_pixmap = m_controls_loader.getValue("clock_active_background");
- m_inactive_pixmap = m_controls_loader.getValue("clock_inactive_background");
-
- m_active_text = m_controls_loader.getValue("clock_active_text").color();
- m_inactive_text = m_controls_loader.getValue("clock_inactive_text").color();
-
- m_background->setPixmap(m_active ? m_active_pixmap : m_inactive_pixmap);
- m_background->moveTo(m_controls_loader.getValue("clock_background_offset").toPoint());
-
- m_time_label->setConstrainRect(m_controls_loader.getValue("clock_time_rect").toRect());
- m_time_label->setColor(m_active ? m_active_text : m_inactive_text);
-
- m_player_name->setConstrainRect(m_controls_loader.getValue("clock_player_rect").toRect());
- m_player_name->setColor(m_active ? m_active_text : m_inactive_text);
-
- m_caption->setConstrainRect(m_controls_loader.getValue("clock_caption_rect").toRect());
- m_caption->setColor(m_active ? m_active_text : m_inactive_text);
-}
-
-void Clock::settingsChanged() {
- m_caption->setFont(m_controls_loader.getStaticValue("clock_caption_font"));
- m_player_name->setFont(m_controls_loader.getStaticValue("clock_player_font"));
- m_time_label->setFont(m_controls_loader.getStaticValue("clock_time_font"));
-}
-
-#if 1-1
-#include
-#include
-#include
-#include "clock.h"
-#include "mastersettings.h"
-
-static void setFontSize(int max, int width, const QString& text, QFont& font) {
- font.setPointSize(max);
- return; // FIXME
- while (max >= 8) {
- QTime tm; tm.start();
- QFontMetrics metrics(font);
- int fw = metrics.boundingRect(text).width();
- std::cout << "font metrics: " << tm.elapsed() << std::endl;
-
- if (fw <= width) break;
- max--;
- font.setPointSize(max);
- }
-}
-
-void Clock::Info::settingsChanged() {
-}
-
-void Clock::Info::setup(const Player& player, const QRect& rect, const QString& caption, KGameCanvasAbstract* canvas) {
- putInCanvas(canvas);
-
- m_player = player;
- m_total_time = 0;
- m_rect = rect;
-
- Settings s_clock = settings().group("clock");
-
- QColor framecol(0x60,0x60,0x90);
- QColor backgroundColor;
- (s_clock["background"] |= QColor(0xa0,0xf0,0xd0,200)) >> backgroundColor;
- m_background = new KGameCanvasRectangle(backgroundColor, QSize(m_rect.size()), this);
- m_frame[0] = new KGameCanvasRectangle(framecol, QSize(m_rect.width()-2,1), this);
- m_frame[0]->moveTo(1,0);
- m_frame[1] = new KGameCanvasRectangle(framecol, QSize(m_rect.width()-2,1), this);
- m_frame[1]->moveTo(0,m_rect.height()-1);
- m_frame[2] = new KGameCanvasRectangle(framecol, QSize(1,m_rect.height()), this);
- m_frame[2]->moveTo(0,0);
- m_frame[3] = new KGameCanvasRectangle(framecol, QSize(1,m_rect.height()), this);
- m_frame[3]->moveTo(m_rect.width()-1,0);
-
- int tempFontSize;
-
- {
- QFont captionFont("Bitstream Vera Sans");
- (s_clock["captionFontSize"] |=
- static_cast(captionFont.pointSize() * 1.4)) >> tempFontSize;
- captionFont.setPointSize(tempFontSize);
- m_caption = new KGameCanvasText(caption, Qt::black, captionFont,
- KGameCanvasText::HStart, KGameCanvasText::VTop, this);
- m_caption->show();
- }
-
- {
- QFont timeFont("Bitstream Vera Sans");
- (s_clock["timeFontSize"] |= timeFont.pointSize() * 2) >> tempFontSize;
- timeFont.setPointSize(tempFontSize);
- timeFont.setWeight(QFont::Bold);
- m_time_label = new KGameCanvasText("", Qt::black, timeFont,
- KGameCanvasText::HStart, KGameCanvasText::VCenter, this);
- m_time_label->show();
- }
-
- {
- QFont decsFont("Bitstream Vera Sans");
- (s_clock["decsFontSize"] |=
- static_cast(decsFont.pointSize() * 0.8)) >> tempFontSize;
- decsFont.setPointSize(tempFontSize);
- m_decs = new KGameCanvasText("", Qt::black, decsFont,
- KGameCanvasText::HStart, KGameCanvasText::VBottom, this);
- }
-
- {
- QFont playerFont("Bitstream Vera Sans");
- (s_clock["playerFontSize"] |= playerFont.pointSize()) >> tempFontSize;
- playerFont.setPointSize(tempFontSize);
- m_player_name = new KGameCanvasText(playerString(player), Qt::black, playerFont,
- KGameCanvasText::HStart, KGameCanvasText::VBottom, this);
- m_player_name->show();
- }
-
- computeTime();
- update();
- show();
-}
-
-void Clock::Info::reload() {
- Settings s_clock = settings().group("clock");
-
- QFont tempFont;
- QColor backgroundColor;
-
- s_clock["background"] >> backgroundColor;
- m_background->setColor(backgroundColor);
-
- tempFont = m_caption->font();
- tempFont.setPointSize(s_clock["captionFontSize"].value());
- m_caption->setFont(tempFont);
-
- tempFont = m_time_label->font();
- tempFont.setPointSize(s_clock["timeFontSize"].value());
- m_time_label->setFont(tempFont);
-
- tempFont = m_decs->font();
- tempFont.setPointSize(s_clock["decsFontSize"].value());
- m_decs->setFont(tempFont);
-
- tempFont = m_player_name->font();
- tempFont.setPointSize(s_clock["playerFontSize"].value());
- m_player_name->setFont(tempFont);
-}
-
-QString Clock::Info::playerString(const Player& player) const {
- QString rating = player.rating != -1 ? QString(" (%1)").arg(player.rating) : "";
- return QString("%1").arg(player.name) + rating;
-}
-
-void Clock::Info::setPlayer(const Player& player) {
- m_player_name->setText(playerString(player));
-}
-
-void Clock::Info::setTime(int time) {
- m_total_time = time;
- tick();
-}
-
-void Clock::Info::resize(const QRect& rect) {
- m_rect = rect;
- update();
-}
-
-void Clock::Info::update() {
- m_background->setSize(m_rect.size());
-
- m_frame[0]->setSize(QSize(m_rect.width()-2,1));
- m_frame[0]->moveTo(1,0);
- m_frame[1]->setSize(QSize(m_rect.width()-2,1));
- m_frame[1]->moveTo(1,m_rect.height()-1);
- m_frame[2]->setSize(QSize(1,m_rect.height()));
- m_frame[2]->moveTo(0,0);
- m_frame[3]->setSize(QSize(1,m_rect.height()));
- m_frame[3]->moveTo(m_rect.width()-1,0);
-
- {
- /*QFont font = m_caption->font();
- setFontSize(20, m_rect.width() / 2, m_caption->text(), font);
- m_caption->setFont(font);*/
- m_caption->moveTo(QPoint(10, 10));
- }
-
- {
- QPoint pos(
- static_cast(m_rect.width() * 0.5),
- static_cast(m_rect.height() * 0.5));
- /*QFont font = m_time_label->font();
- int width = m_rect.width() - pos.x();
- setFontSize(22, width,
- m_time_label->text(), font);
- m_time_label->setFont(font);*/
- m_time_label->moveTo(pos);
- }
-
- m_player_name->moveTo(QPoint(
- static_cast(m_rect.width() * 0.05),
- static_cast(m_rect.height() * 0.8)));
-
- moveTo(m_rect.topLeft());
-}
-
-void Clock::Info::start() {
- m_running = true;
- m_time.start();
-}
-
-void Clock::Info::stop() {
- if (m_running) m_total_time -= m_time.elapsed();
- m_running = false;
-}
-
-void Clock::Info::computeTime() const {
- int time = m_total_time;
- if (m_running) time -= m_time.elapsed();
- bool positive;
- int total_secs;
- int decs = -1;
-
- if (time > 0 && time < 10000) {
- int total_decs = static_cast(ceil(time / 100.0));
- positive = total_decs >= 0;
- if (!positive) total_decs = -total_decs;
- decs = total_decs % 10;
- total_secs = total_decs / 10;
- }
- else {
- total_secs = static_cast(ceil(time / 1000.0));
- positive = total_secs >= 0;
- if (!positive) total_secs = -total_secs;
- }
-
-
- int secs = total_secs % 60;
- int mins = total_secs / 60;
- QString timeText;
-
- {
- QString secText = QString::number(secs);
- if (secText.length() < 2) secText = "0" + secText;
-
- QString minText = QString::number(mins);
- if (minText.length() < 2) minText = "0" + minText;
-
- timeText = minText + ":" + secText;
- if (!positive)
- timeText = "-" + timeText;
-
- if (positive && decs != -1) {
- int dec = static_cast(ceil(time / 100.0)) % 10;
-
- m_decs->moveTo(m_time_label->rect().bottomRight() + QPoint(2, 0));
- m_decs->setText(":" + QString::number(dec));
- m_decs->show();
- }
- else
- m_decs->hide();
- }
-
- m_time_label->setText(timeText);
- m_time_label->setColor(time <= 0 && m_running ? QColor(200,20,20) : Qt::black);
-}
-
-void Clock::Info::tick() {
- computeTime();
-}
-
-void Clock::Info::activate(bool value) {
- m_background->setVisible(value);
- for(int i=0;i<4;i++)
- m_frame[i]->setVisible(value);
-
- QColor textcolor = value ? Qt::black : Qt::darkGray;
- m_caption->setColor(textcolor);
- m_time_label->setColor(textcolor);
- m_decs->setColor(textcolor);
- m_player_name->setColor(textcolor);
-}
-
-QRect Clock::Info::eventRect() const {
- return m_background->rect().translated(pos());
-}
-
-
-Clock::Clock(KGameCanvasAbstract* parent)
-: ClickableCanvas(parent)
-, m_running(-1)
-, m_active(-1) {
- QTime startup_time; startup_time.start();
- m_info[0].setup(Player(), QRect(0, 0, 0, 0), "White", this);
- m_info[1].setup(Player(), QRect(0, 0, 0, 0), "Black", this);
- connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
-}
-
-void Clock::settingsChanged() {
- for(int i=0;i<2;i++)
- m_info[i].settingsChanged();
-}
-
-void Clock::resize(QSize size) {
- int baseWidth = (size.width() - 10) / 2;
- m_info[0].resize(QRect(0, 0, baseWidth, 70));
- m_info[1].resize(QRect(baseWidth + 10, 0, baseWidth, 70));
-}
-
-void Clock::reload() {
- m_info[0].reload();
- m_info[1].reload();
-}
-
-void Clock::setTime(int index, int value) {
- Q_ASSERT(index == 0 || index == 1);
-
- m_info[index].setTime(value);
-}
-
-void Clock::start(int index) {
- Q_ASSERT(index == 0 || index == 1);
-
- m_timer.start(10);
- m_running = index;
- m_info[index].start();
- m_info[1 - index].stop();
-}
-
-void Clock::stop() {
- m_info[0].stop();
- m_info[1].stop();
- m_timer.stop();
- m_running = -1;
-}
-
-void Clock::activate(int index) {
- m_active = index;
- m_info[0].activate(index == 0);
- m_info[1].activate(index == 1);
-}
-
-void Clock::tick() {
- if (m_running != -1) {
- Q_ASSERT(m_running == 0 || m_running == 1);
- m_info[m_running].tick();
- }
-}
-
-void Clock::setPlayers(const Player& white, const Player& black) {
- m_info[0].setPlayer(white);
- m_info[1].setPlayer(black);
-}
-
-void Clock::onMousePress(const QPoint& pos, int button) {
- if (button == Qt::LeftButton) {
- if (m_info[0].eventRect().contains(pos))
- labelClicked(0);
- else if (m_info[1].eventRect().contains(pos))
- labelClicked(1);
- }
-}
-
-#endif
+/*
+ Copyright (c) 2006 Paolo Capriotti
+ (c) 2006 Maurizio Monge
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+*/
+
+#include "clock.h"
+#include "constrainedtext.h"
+#include
+#include
+
+Clock::Clock(int col, KGameCanvasAbstract* canvas)
+: ClickableCanvas(canvas)
+, m_color(col)
+, m_running(false) {
+ m_background = new KGameCanvasPixmap(this);
+ m_caption = new ConstrainedText(this);
+ m_time_label = new ConstrainedText(this);
+ m_player_name = new ConstrainedText(this);
+ m_decs = new ConstrainedText(this);
+
+ m_background->show();
+ m_caption->show();
+ m_time_label->show();
+ m_player_name->show();
+
+ setTime(0);
+ setPlayer(Player());
+ m_caption->setText(col == 0 ? "White" : "Black");
+ connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
+}
+
+Clock::~Clock() {
+ delete m_background;
+ delete m_caption;
+ delete m_time_label;
+ delete m_player_name;
+ delete m_decs;
+}
+
+void Clock::start() {
+ m_running = true;
+ m_time.start();
+ m_timer.start(100);
+}
+
+void Clock::stop() {
+ if (m_running) m_total_time -= m_time.elapsed();
+ m_running = false;
+ m_timer.stop();
+}
+
+void Clock::activate(bool a) {
+ if(m_active == a)
+ return;
+
+ m_active = a;
+ m_background->setPixmap(m_active ? m_active_pixmap : m_inactive_pixmap);
+
+ m_time_label->setColor(m_active ? m_active_text : m_inactive_text);
+ m_player_name->setColor(m_active ? m_active_text : m_inactive_text);
+ m_caption->setColor(m_active ? m_active_text : m_inactive_text);
+}
+
+void Clock::tick() {
+ computeTime();
+}
+
+void Clock::computeTime() {
+ int time = m_total_time;
+ if (m_running) time -= m_time.elapsed();
+
+ bool positive;
+ int total_secs;
+ int decs = -1;
+
+ if (time > 0 && time < 10000) {
+ int total_decs = static_cast(ceil(time / 100.0));
+ positive = total_decs >= 0;
+ if (!positive) total_decs = -total_decs;
+ decs = total_decs % 10;
+ total_secs = total_decs / 10;
+ }
+ else {
+ total_secs = static_cast(ceil(time / 1000.0));
+ positive = total_secs >= 0;
+ if (!positive) total_secs = -total_secs;
+ }
+
+
+ int secs = total_secs % 60;
+ int mins = total_secs / 60;
+ QString timeText;
+
+ {
+ QString secText = QString::number(secs);
+ if (secText.length() < 2) secText = "0" + secText;
+
+ QString minText = QString::number(mins);
+ if (minText.length() < 2) minText = "0" + minText;
+
+ timeText = minText + ":" + secText;
+ if (!positive)
+ timeText = "-" + timeText;
+
+#if 0
+ if (positive && decs != -1) {
+ int dec = static_cast(ceil(time / 100.0)) % 10;
+
+ m_decs->moveTo(m_time_label->rect().bottomRight() + QPoint(2, 0));
+ m_decs->setText(":" + QString::number(dec));
+ m_decs->show();
+ }
+ else
+ m_decs->hide();
+#endif
+ }
+
+ m_time_label->setText(timeText);
+}
+
+QString Clock::playerString(const Player& player) {
+ QString rating = player.rating != -1 ? QString(" (%1)").arg(player.rating) : QString();
+ return QString("%1").arg(player.name) + rating;
+}
+
+void Clock::setPlayer(const Player& player) {
+ m_player_name->setText(playerString(player));
+}
+
+void Clock::setTime(int t) {
+ m_total_time = t;
+ tick();
+}
+
+void Clock::onMousePress(const QPoint& /*pos*/, int /*button*/) {
+}
+
+void Clock::resize(int size) {
+ m_controls_loader.setSize(size);
+
+ m_height = (int)m_controls_loader.getValue("clock_height");
+
+ m_active_pixmap = m_controls_loader.getValue("clock_active_background");
+ m_inactive_pixmap = m_controls_loader.getValue("clock_inactive_background");
+
+ m_active_text = m_controls_loader.getValue("clock_active_text").color();
+ m_inactive_text = m_controls_loader.getValue("clock_inactive_text").color();
+
+ m_background->setPixmap(m_active ? m_active_pixmap : m_inactive_pixmap);
+ m_background->moveTo(m_controls_loader.getValue("clock_background_offset").toPoint());
+
+ m_time_label->setConstrainRect(m_controls_loader.getValue("clock_time_rect").toRect());
+ m_time_label->setColor(m_active ? m_active_text : m_inactive_text);
+
+ m_player_name->setConstrainRect(m_controls_loader.getValue("clock_player_rect").toRect());
+ m_player_name->setColor(m_active ? m_active_text : m_inactive_text);
+
+ m_caption->setConstrainRect(m_controls_loader.getValue("clock_caption_rect").toRect());
+ m_caption->setColor(m_active ? m_active_text : m_inactive_text);
+}
+
+void Clock::settingsChanged() {
+ m_caption->setFont(m_controls_loader.getStaticValue("clock_caption_font"));
+ m_player_name->setFont(m_controls_loader.getStaticValue("clock_player_font"));
+ m_time_label->setFont(m_controls_loader.getStaticValue("clock_time_font"));
+}
+
diff --git a/src/clock.h b/src/clock.h
index 2b19f9a..00c52f8 100644
--- a/src/clock.h
+++ b/src/clock.h
@@ -86,85 +86,4 @@ Q_SIGNALS:
void labelClicked(int);
};
-
-#if 1-1
-
-class Clock : public QObject, public ClickableCanvas {
-Q_OBJECT
-
- /**
- * Structure containing information for a player.
- */
- class Info : public KGameCanvasGroup {
- Player m_player;
- QTime m_time;
- bool m_running;
- int m_total_time;
- KGameCanvasRectangle* m_background;
- KGameCanvasRectangle* m_frame[4];
- KGameCanvasText* m_caption;
- KGameCanvasText* m_time_label;
- KGameCanvasText* m_player_name;
- KGameCanvasText* m_decs;
- QRect m_rect;
-
- void computeTime() const;
- void update();
- public:
- Info()
- : m_player(QString(), 0)
- , m_running(false)
- , m_rect(0, 0, 0, 0) { }
-
- void setup(const Player& player, const QRect& p,
- const QString& caption, KGameCanvasAbstract* canvas);
- void setTime(int);
- void start();
- void stop();
- void activate(bool);
- void tick();
-
- QString playerString(const Player& player) const;
- void setPlayer(const Player& player);
-
- void resize(const QRect& rect);
- void reload();
- QRect eventRect() const;
-
- /** changed settings handler */
- virtual void settingsChanged();
- };
-
- Info m_info[2];
- QTimer m_timer;
- int m_running;
- int m_active;
-public:
- Clock(KGameCanvasAbstract* parent);
-
- void setTime(int index, int value);
- void start(int index);
- void stop();
- void activate(int index);
-
- void setPlayers(const Player& white, const Player& black);
-
- bool running() const { return m_running != -1; }
- void resize(QSize size);
- void reload();
-
- virtual void onMousePress(const QPoint& pos, int button);
- virtual void onMouseRelease(const QPoint& /*pos*/, int /*button*/) { }
- virtual void onMouseMove(const QPoint& /*pos*/, int /*button*/) { }
-
- /** changed settings handler */
- virtual void settingsChanged();
-private Q_SLOTS:
- void tick();
-Q_SIGNALS:
- void labelClicked(int);
-};
-
-#endif
-
#endif // CLOCK_H
--
2.11.4.GIT