First step for something doing static friction stuff.master
commit3e83b12b622c4a66f3c537694fc9c2610e16db2c
authorfrohlich <frohlich>
Thu, 5 Mar 2009 06:06:02 +0000 (5 06:06 +0000)
committerTim Moore <timoore@redhat.com>
Thu, 5 Mar 2009 09:32:06 +0000 (5 10:32 +0100)
tree0d57b817d91bfbc008fef1b4fefd2e652aafe582
parent59b3848c95378d064b78882cadd991dacd98f9a6
First step for something doing static friction stuff.

Add an id field to identify BVHMotionTransforms.
Provide a factory for ids.
Use that to identify velocity data.
Track the lowermost id in the visitors.

Modified Files:
simgear/scene/bvh/BVHLineSegmentVisitor.cxx
simgear/scene/bvh/BVHLineSegmentVisitor.hxx
  simgear/scene/bvh/BVHMotionTransform.cxx
simgear/scene/bvh/BVHMotionTransform.hxx
simgear/scene/bvh/BVHNearestPointVisitor.hxx
simgear/scene/bvh/BVHNode.cxx simgear/scene/bvh/BVHNode.hxx
simgear/scene/util/SGSceneUserData.cxx
simgear/scene/util/SGSceneUserData.hxx
simgear/scene/bvh/BVHLineSegmentVisitor.cxx
simgear/scene/bvh/BVHLineSegmentVisitor.hxx
simgear/scene/bvh/BVHMotionTransform.cxx
simgear/scene/bvh/BVHMotionTransform.hxx
simgear/scene/bvh/BVHNearestPointVisitor.hxx
simgear/scene/bvh/BVHNode.cxx
simgear/scene/bvh/BVHNode.hxx
simgear/scene/util/SGSceneUserData.hxx