From 92d609f69b720c5a5797cd9341e74607fd93e15b Mon Sep 17 00:00:00 2001 From: Petr Baudis Date: Mon, 25 Apr 2011 22:16:03 +0200 Subject: [PATCH] Moggy: cap_stone_denom=200, ladderrate=40 This turns out the capture stone weighting and preferring ataris that walk the ladder. I have measured both to be gains with reasonably high probability, but more tuning is needed to find the optimum. --- playout/moggy.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/playout/moggy.c b/playout/moggy.c index 5c14884..cb77643 100644 --- a/playout/moggy.c +++ b/playout/moggy.c @@ -898,10 +898,9 @@ playout_moggy_init(char *arg, struct board *b, struct joseki_dict *jdict) pp->selfatari_other = true; pp->cap_stone_min = 2; - pp->cap_stone_max = 10; - /* By default, stone weighing is turned off. Try values like 300 - * or 200 for each stone weighing games/3 to games/2. */ - pp->cap_stone_denom = 0; + pp->cap_stone_max = 15; + pp->cap_stone_denom = 200; + pp->ladderrate = 40; pp->atari_def_no_hopeless = !board_large(b); pp->atari_miaisafe = true; -- 2.11.4.GIT