From 545b4aa3173107d1838c26fdd6ed1c20aee8f31d Mon Sep 17 00:00:00 2001 From: Petr Baudis Date: Sat, 3 Oct 2009 19:16:15 +0200 Subject: [PATCH] playout_amaf: Increase game[] --- playout.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/playout.h b/playout.h index 2c7fcb9..04838e4 100644 --- a/playout.h +++ b/playout.h @@ -53,7 +53,7 @@ struct playout_amafmap { * implement nakade AMAF properly turns out to be crucial * when reading some tactical positions in depth (even if * they are just one-stone-snapback). */ - struct move game[MAX_GAMELEN]; + struct move game[MAX_GAMELEN + 1]; int gamelen; /* Our current position in the game sequence; in AMAF, we search * the range [game_baselen, gamelen]. */ -- 2.11.4.GIT