From 06da60c5551313a08078aae4bf5cd8f662469307 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Mon, 6 Aug 2018 21:54:42 -0700 Subject: [PATCH] Make the all-pass coefficient part of the all-pass structure --- Alc/effects/reverb.c | 39 +++++++++++++++++---------------------- 1 file changed, 17 insertions(+), 22 deletions(-) diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index a14b6926..c2616331 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -223,6 +223,7 @@ typedef struct DelayLineI { typedef struct VecAllpass { DelayLineI Delay; + ALfloat Coeff; ALsizei Offset[NUM_LINES][2]; } VecAllpass; @@ -299,9 +300,6 @@ typedef struct ALreverbState { ALsizei LateFeedTap; ALsizei LateDelayTap[NUM_LINES][2]; - /* The feed-back and feed-forward all-pass coefficient. */ - ALfloat ApFeedCoeff; - /* Coefficients for the all-pass and line scattering matrices. */ ALfloat MixX; ALfloat MixY; @@ -363,7 +361,6 @@ static void ALreverbState_Construct(ALreverbState *state) state->LateDelayTap[i][1] = 0; } - state->ApFeedCoeff = 0.0f; state->MixX = 0.0f; state->MixY = 0.0f; @@ -384,6 +381,7 @@ static void ALreverbState_Construct(ALreverbState *state) state->Late.Delay.Line = NULL; state->Late.VecAp.Delay.Mask = 0; state->Late.VecAp.Delay.Line = NULL; + state->Late.VecAp.Coeff = 0.0f; for(i = 0;i < NUM_LINES;i++) { state->Late.Offset[i][0] = 0; @@ -1018,6 +1016,9 @@ static ALvoid UpdateLateLines(const ALfloat density, const ALfloat diffusion, co ) ); + /* Calculate the all-pass feed-back/forward coefficient. */ + Late->VecAp.Coeff = sqrtf(0.5f) * powf(diffusion, 2.0f); + for(i = 0;i < NUM_LINES;i++) { /* Calculate the length (in seconds) of each all-pass line. */ @@ -1177,9 +1178,6 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Conte props->Reverb.Density, props->Reverb.DecayTime, frequency, State); - /* Calculate the all-pass feed-back/forward coefficient. */ - State->ApFeedCoeff = sqrtf(0.5f) * powf(props->Reverb.Diffusion, 2.0f); - /* Update the early lines. */ UpdateEarlyLines(props->Reverb.Density, props->Reverb.DecayTime, frequency, &State->Early); @@ -1341,12 +1339,12 @@ static inline void VectorPartialScatterRev(ALfloat *restrict out, const ALfloat * Two static specializations are used for transitional (cross-faded) delay * line processing and non-transitional processing. */ -static void VectorAllpass_Unfaded(ALfloat (*restrict samples)[MAX_UPDATE_SAMPLES], - ALsizei offset, const ALfloat feedCoeff, - const ALfloat xCoeff, const ALfloat yCoeff, - ALsizei todo, VecAllpass *Vap) +static void VectorAllpass_Unfaded(ALfloat (*restrict samples)[MAX_UPDATE_SAMPLES], ALsizei offset, + const ALfloat xCoeff, const ALfloat yCoeff, ALsizei todo, + VecAllpass *Vap) { const DelayLineI delay = Vap->Delay; + const ALfloat feedCoeff = Vap->Coeff; ALsizei vap_offset[NUM_LINES]; ALsizei i, j; @@ -1371,12 +1369,12 @@ static void VectorAllpass_Unfaded(ALfloat (*restrict samples)[MAX_UPDATE_SAMPLES ++offset; } } -static void VectorAllpass_Faded(ALfloat (*restrict samples)[MAX_UPDATE_SAMPLES], - ALsizei offset, const ALfloat feedCoeff, - const ALfloat xCoeff, const ALfloat yCoeff, - ALfloat fade, ALsizei todo, VecAllpass *Vap) +static void VectorAllpass_Faded(ALfloat (*restrict samples)[MAX_UPDATE_SAMPLES], ALsizei offset, + const ALfloat xCoeff, const ALfloat yCoeff, ALfloat fade, + ALsizei todo, VecAllpass *Vap) { const DelayLineI delay = Vap->Delay; + const ALfloat feedCoeff = Vap->Coeff; ALsizei vap_offset[NUM_LINES][2]; ALsizei i, j; @@ -1457,8 +1455,7 @@ static void EarlyReflection_Unfaded(ALreverbState *State, const ALsizei todo, /* Apply a vector all-pass, to help color the initial reflections based on * the diffusion strength. */ - VectorAllpass_Unfaded(temps, offset, State->ApFeedCoeff, mixX, mixY, todo, - &State->Early.VecAp); + VectorAllpass_Unfaded(temps, offset, mixX, mixY, todo, &State->Early.VecAp); for(j = 0;j < NUM_LINES;j++) { @@ -1518,8 +1515,7 @@ static void EarlyReflection_Faded(ALreverbState *State, const ALsizei todo, ALfl ) * coeff; } - VectorAllpass_Faded(temps, offset, State->ApFeedCoeff, mixX, mixY, fade, todo, - &State->Early.VecAp); + VectorAllpass_Faded(temps, offset, mixX, mixY, fade, todo, &State->Early.VecAp); for(j = 0;j < NUM_LINES;j++) { @@ -1624,7 +1620,7 @@ static void LateReverb_Unfaded(ALreverbState *State, const ALsizei todo, /* Apply a vector all-pass to improve micro-surface diffusion, and write * out the results for mixing. */ - VectorAllpass_Unfaded(temps, offset, State->ApFeedCoeff, mixX, mixY, todo, &State->Late.VecAp); + VectorAllpass_Unfaded(temps, offset, mixX, mixY, todo, &State->Late.VecAp); for(j = 0;j < NUM_LINES;j++) memcpy(out[j], temps[j], todo*sizeof(ALfloat)); @@ -1672,8 +1668,7 @@ static void LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat f LateT60Filter(temps[j], todo, &State->Late.T60[j]); } - VectorAllpass_Faded(temps, offset, State->ApFeedCoeff, mixX, mixY, fade, todo, - &State->Late.VecAp); + VectorAllpass_Faded(temps, offset, mixX, mixY, fade, todo, &State->Late.VecAp); for(j = 0;j < NUM_LINES;j++) memcpy(out[j], temps[j], todo*sizeof(ALfloat)); -- 2.11.4.GIT