Terrain LOD work
commitfb41e4505b139b252d3f17b364e99529d47992b6
authorsinbad <sinbad@8631bf8a-c64b-0410-883c-f3eb003322f7>
Tue, 12 May 2009 14:17:49 +0000 (12 14:17 +0000)
committersinbad <sinbad@8631bf8a-c64b-0410-883c-f3eb003322f7>
Tue, 12 May 2009 14:17:49 +0000 (12 14:17 +0000)
tree073cabcc0620da3e396ed340d116f23ca055e223
parent1e339daf3a93dc1eb282308b4f71509a6c77ad12
Terrain LOD work
- ensure that LOD distances are always ascending
- store last calculated transition distance to avoid recalculation for same viewport settings
- calculation of morph factor
- record details of child node with 'worst' height delta for use later

git-svn-id: https://svn.ogre3d.org/svnroot/ogre/trunk@8580 8631bf8a-c64b-0410-883c-f3eb003322f7
Components/Terrain/include/OgreTerrainQuadTreeNode.h
Components/Terrain/src/OgreTerrain.cpp
Components/Terrain/src/OgreTerrainQuadTreeNode.cpp
OgreMain/src/OgreSceneManager.cpp