Sat Apr 20 00:01:25 PDT 2002
commit94eed8065d2d734168155e9f4810816b03cd40bb
authorBen Lynn <blynn@cs.stanford.edu>
Sun, 21 Apr 2002 00:02:23 +0000 (20 17:02 -0700)
committerBen Lynn <blynn@cs.stanford.edu>
Sun, 21 Apr 2002 00:02:23 +0000 (20 17:02 -0700)
tree867c8e179a5203dcc0cb8bf78987dc456688a620
parent650923a784d7e99ad92018deed326199d9d1bcd5
Sat Apr 20 00:01:25 PDT 2002
    Very hard to improve, because I keep playing it instead of
    coding.

    Realized my best move counter is flawed: need to ignore
    reflections.

Sat Apr 20 17:02:23 PDT 2002
    Added "New Game" and "Options" buttons.

    WIDGET's put_geometry all wrong? Container class should handle offsets
    instead?

    Added options window.

    Added "Quit" button, handles SDL_QUIT event.

    Can adjust height, width.

    Some Makefile fixes, changed win32.config to DOS text file.

    [netwalk-0.2.tgz]
26 files changed:
HISTORY
Makefile
README
button.e [new file with mode: 0644]
cecil.se
checkbox.e [new file with mode: 0644]
color_table.e
command.e [new file with mode: 0644]
command_activate.e [new file with mode: 0644]
command_cancel.e [new file with mode: 0644]
command_new_game.e [new file with mode: 0644]
command_options.e [new file with mode: 0644]
command_options_cancel.e [new file with mode: 0644]
command_options_ok.e [new file with mode: 0644]
command_quit.e [new file with mode: 0644]
eventmaker.e
ext_sdl.c
label.e [new file with mode: 0644]
netwalk.e
options_window.e [new file with mode: 0644]
sdl_constant.e
textbox.e [new file with mode: 0644]
tile.e
version.h
widget.e [new file with mode: 0644]
win32.config