Fix >5 year old PlayerSAO deletion bug
commita5e4273575c7a82459c4f9025ee19ee57eed4698
authorsfan5 <sfan5@live.de>
Wed, 15 Feb 2017 16:36:47 +0000 (15 17:36 +0100)
committersfan5 <sfan5@live.de>
Wed, 15 Feb 2017 16:36:47 +0000 (15 17:36 +0100)
treebc287b0cdddf9b2c5f8902cef8fbe456a5e441ee
parenteb49009d023e6e3b5d59a97b8fb5fed5eee83296
Fix >5 year old PlayerSAO deletion bug

force_delete=true is usually set at shutdown in order to
also remove PlayerSAOs, however when too many objects
per block are detected force_delete is also set to true.
This was intended only for the current loop iteration but
obviously persisted to the next iterations thereby
deleting all other remaining SAOs.
src/serverenvironment.cpp