First commit of LuaGame with an OpenGL backend.
commit0df9c205804ff994cc22ffaf6f32e1dcab310845
authorBrett Lajzer <brett@brettlajzer.com>
Fri, 9 May 2008 00:32:57 +0000 (8 20:32 -0400)
committerBrett Lajzer <brett@brettlajzer.com>
Fri, 9 May 2008 00:32:57 +0000 (8 20:32 -0400)
treea71816fef3fe74d648f1df3e5b7e3d93e5fa3038
parentc590b55759820e239b5c2be722427c508c1effb5
First commit of LuaGame with an OpenGL backend.
Finished documentation is coming soon (hopefully).
For now, just look at the examples.
28 files changed:
SConstruct
base/Object.lua
base/obb_collision.lua
demos/collision_test/scripts/code.lua
demos/luashooter/scripts/backgrounds.lua
demos/luashooter/scripts/enemy.lua
demos/luashooter/scripts/life_bar.lua
demos/luashooter/scripts/player.lua
demos/luashooter/scripts/scoreboard.lua
demos/shine_on/scripts/DarkLine.lua
demos/shine_on/scripts/Player.lua
demos/shine_on/scripts/Sun.lua
demos/shine_on/scripts/code.lua
demos/shine_on/scripts/main.lua
doc/fun_ref.txt
funcs.cpp
funcs.h
funcs_draw.cpp
funcs_draw.h
funcs_font.cpp
funcs_font.h
funcs_sound.cpp
funcs_video.cpp
funcs_video.h
gl_surface.h [new file with mode: 0644]
globals.cpp
globals.h
main.cpp