Fix race between killing object and drawing object
commit04d7e60fe1b6c4db2030b4d5613a5f6a27a8a996
authorIlari Liusvaara <ilari.liusvaara@elisanet.fi>
Thu, 14 May 2015 16:20:21 +0000 (14 19:20 +0300)
committerIlari Liusvaara <ilari.liusvaara@elisanet.fi>
Thu, 14 May 2015 16:20:21 +0000 (14 19:20 +0300)
tree214cbd0ca663fe78ebcc40c113e65f4edfc47b42
parent15ff9e0cc83f73a17ae6326f219ac05797af34d7
Fix race between killing object and drawing object

Previously, it was possible to draw and kill object queue at the same
time, possibly leading to crashes from accessing object state after
destroying it. Fix this.
include/library/framebuffer.hpp
src/library/framebuffer.cpp