Remove lots of simulator-speficic #ifdef'ing in sound.c to allow for DSP effects...
commit8ec7ab30cadeb4e0cf16c17a03af19d05d2f99ca
authorkugel <kugel@a1c6a512-1295-4272-9138-f99709370657>
Sun, 25 Apr 2010 22:54:58 +0000 (25 22:54 +0000)
committerkugel <kugel@a1c6a512-1295-4272-9138-f99709370657>
Sun, 25 Apr 2010 22:54:58 +0000 (25 22:54 +0000)
tree9df94188c72cd0af723012e022187b14c0d8f710
parent2f9e00308ac23238dc991bff5e739c65620b3b98
Remove lots of simulator-speficic #ifdef'ing in sound.c to allow for DSP effects in the sims, e.g. for bass and treble (targets that do those effects in HW don't simulate using dsp).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25719 a1c6a512-1295-4272-9138-f99709370657
firmware/export/audiohw.h
firmware/export/sound.h
firmware/mp3_playback.c
firmware/sound.c
uisimulator/sdl/sound.c