Move thread-sdl.[ch] into the target tree.
[kugel-rb.git] / uisimulator / sdl / lcd-sdl.c
blobf1ffe8a76a479dbabac7fb53ee739fac2ee67f83
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Dan Everton
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "lcd-sdl.h"
23 #include "uisdl.h"
24 #include "system.h" /* for MIN() and MAX() */
26 int display_zoom = 1;
28 void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
29 int height, int max_x, int max_y,
30 unsigned long (*getpixel)(int, int))
32 int x, y;
33 int xmax, ymax;
34 SDL_Rect dest;
36 ymax = y_start + height;
37 xmax = x_start + width;
39 if(xmax > max_x)
40 xmax = max_x;
41 if(ymax >= max_y)
42 ymax = max_y;
44 SDL_LockSurface(surface);
46 dest.w = display_zoom;
47 dest.h = display_zoom;
49 for (x = x_start; x < xmax; x++) {
50 dest.x = x * display_zoom;
52 #ifdef HAVE_LCD_SPLIT
53 for (y = y_start; y < MIN(ymax, LCD_SPLIT_POS); y++) {
54 dest.y = y * display_zoom;
56 SDL_FillRect(surface, &dest, (Uint32)(getpixel(x, y) | 0x80));
58 for (y = MAX(y_start, LCD_SPLIT_POS); y < ymax; y++) {
59 dest.y = (y + LCD_SPLIT_LINES) * display_zoom ;
61 SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
63 #else
64 for (y = y_start; y < ymax; y++) {
65 dest.y = y * display_zoom;
67 SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
69 #endif
72 SDL_UnlockSurface(surface);
75 void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
76 int height, int max_x, int max_y, int ui_x, int ui_y)
78 if (x_start + width > max_x)
79 width = max_x - x_start;
80 if (y_start + height > max_y)
81 height = max_y - y_start;
83 SDL_Rect src = {x_start * display_zoom, y_start * display_zoom,
84 width * display_zoom, height * display_zoom};
85 SDL_Rect dest= {(ui_x + x_start) * display_zoom,
86 (ui_y + y_start) * display_zoom,
87 width * display_zoom, height * display_zoom};
89 if (surface->flags & SDL_SRCALPHA) /* alpha needs a black background */
90 SDL_FillRect(gui_surface, &dest, 0);
92 SDL_BlitSurface(surface, &src, gui_surface, &dest);
94 SDL_Flip(gui_surface);
97 /* set a range of bitmap indices to a gradient from startcolour to endcolour */
98 void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
99 int first, int steps)
101 int i;
102 SDL_Color palette[steps];
104 for (i = 0; i < steps; i++) {
105 palette[i].r = start->r + (end->r - start->r) * i / (steps - 1);
106 palette[i].g = start->g + (end->g - start->g) * i / (steps - 1);
107 palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
110 SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps);