I created the new branch that will use PyOSG.
commit180c097129803651e9e5ab9f30238b32bb5b238b
authorBrian Caine <brian@mephistopheles.(none)>
Mon, 17 Dec 2007 22:57:10 +0000 (17 17:57 -0500)
committerBrian Caine <brian@mephistopheles.(none)>
Mon, 17 Dec 2007 22:57:10 +0000 (17 17:57 -0500)
tree85c2c2c39575c1d3d9cafd614e329bc3f1df0d44
parent8542fd5750f9e419e1bd9d073e8a4e7416431519
I created the new branch that will use PyOSG.

I stripped out all the plain OpenGL.
demo/Engine.py
demo/Entity.py
demo/pack_out/scripts/cam.py