moved most of the game code to scripts; no more "game phases" in engine code
commit92f6872a2f453ac93644893254a418c5db2e3de5
authorketmar <ketmar@ketmar.no-ip.org>
Fri, 15 Dec 2017 12:10:48 +0000 (15 12:10 +0000)
committerketmar <ketmar@ketmar.no-ip.org>
Fri, 15 Dec 2017 12:10:48 +0000 (15 12:10 +0000)
tree68914ac505c5a99d0eadc9b14c9b30cc15ee1003
parent68a0e4f19dc5d992936dee1aa3618d0f982e00cb
moved most of the game code to scripts; no more "game phases" in engine code

FossilOrigin-Name: 4733926ca2ee558ba3bbaf4ad51b4f010a030e186e23b54bd2a5d45e73a8d561
17 files changed:
data/mes/base.mes
data/mes/builtins.mes
data/mes/draw.mes
data/mes/phases/all.mes
data/mes/phases/common.mes
data/mes/phases/devildead.mes
data/mes/phases/gameover.mes
data/mes/phases/gamestart.mes [new file with mode: 0644]
data/mes/phases/interstage.mes
data/mes/phases/pause.mes
data/mes/phases/playing.mes
data/mes/phases/title.mes
data/mes/phases/victory.mes
levelmap.d
mesactor.d
monsters.d
x_knightmare.d