From 0a5b521971281be6fa7d3f319fcacf229e4eb780 Mon Sep 17 00:00:00 2001 From: Miriam Ruiz Date: Wed, 3 Dec 2008 12:04:33 +0100 Subject: [PATCH] Start in windowed mode instead of full screen --- src/main.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/main.cpp b/src/main.cpp index 5b7ec9f..9376caa 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -73,7 +73,7 @@ void CMain::start(bool want_map_editor) int main(int argc, char *argv[] ) { int i; - int vid_m = GFX_AUTODETECT_FULLSCREEN; // screen desired graphic mode + int vid_m = GFX_AUTODETECT; // screen desired graphic mode int game_color_depth = -1; // default color depth, -1 = autodetect from desktop default int vid_w = 640; // desired video resolution int vid_h = 480; @@ -102,6 +102,9 @@ int main(int argc, char *argv[] ) if (stricmp(argv[i], "-w") == 0) vid_m = GFX_AUTODETECT_WINDOWED; + if (stricmp(argv[i], "-f") == 0) + vid_m = GFX_AUTODETECT_FULLSCREEN; + if (stricmp(argv[i], "-bpp16") == 0) game_color_depth = 16; -- 2.11.4.GIT