TilesFramework::redraw: return instead of delay when not drawing.
commitc8c5f63087ae217d45337f5dfff8b7a8513b0088
authorRobert Vollmert <rvollmert@gmx.net>
Tue, 16 Mar 2010 12:46:49 +0000 (16 13:46 +0100)
committerJesse Luehrs <doy@tozt.net>
Wed, 17 Mar 2010 07:00:00 +0000 (17 02:00 -0500)
treef2746af29cfe1711397eeb6ddcb8e8713d0418a6
parent64dab63a787ce32e413fe51876514524ece4fb53
TilesFramework::redraw: return instead of delay when not drawing.

Previously, we were pausing the game to limit the rate of calls to
redraw(). Now we just skip redraws that are too close to the previous
one.

Should help with issue #1056.
(cherry picked from commit 397258dfb3353f220450f74b25873277f3228aa9)
crawl-ref/source/tilesdl.cc