Revisited all examples and updated.
[cl-glfw.git] / examples / synchronized-shader-arb.lisp
blobb7b978d4b7ce94846087891e52d86161f416c4ef
1 (require '#:asdf)
2 (asdf:oos 'asdf:load-op '#:cl-glfw-opengl-version_1_1)
4 (declaim (optimize (debug 3)))
6 ;; This example uses the gl:synchronizing-program-arb mechanism to reload+recompile+relink shader files on-file-change
8 (glfw:do-window ("An ARB Synchronized Shader Example")
9 ((gl:with-setup-projection
10 (glu:perspective 45 4/3 0.1 50))
11 (unless (and (gl-ext:load-extension "ARB_shader_objects")
12 (gl-ext:load-extension "ARB_vertex_shader")
13 (gl-ext:load-extension "ARB_fragment_shader"))
14 (error "I need ARB_vertex_shader and ARB_fragment_shader for this example. Sorry :(")))
15 (gl:clear gl:+color-buffer-bit+)
16 (gl:load-identity)
17 (gl:translate-f 0 0 -5)
18 (gl:rotate-d (* 10 (glfw:get-time)) 1 1 0)
19 (gl:rotate-d (* 90 (glfw:get-time)) 0 0 1)
20 (let ((program (gl:synchronizing-program-arb 'synchronized-shader
21 (list gl:+vertex-shader-arb+ (merge-pathnames "synchronized-shader.vert" *load-truename*))
22 (list gl:+fragment-shader-arb+ (merge-pathnames "synchronized-shader.frag" *load-truename*)))))
23 (gl:with-use-program-arb program
24 (gl:uniform-1f-arb (gl:get-uniform-location-arb program "time") (glfw:get-time))
25 (gl:with-begin gl:+triangles+
26 (gl:color-3f 1 0 0) (gl:vertex-3f 1 0 0)
27 (gl:color-3f 0 1 0) (gl:vertex-3f -1 1 0)
28 (gl:color-3f 0 0 1) (gl:vertex-3f -1 -1 0)))))