Fix: EEVEE-Next: Fix wrong space transformation for default thickness
commitc450200873640c22b47a242ee03a144310574e0c
authorClément Foucault <foucault.clem@gmail.com>
Fri, 19 Apr 2024 13:08:09 +0000 (19 15:08 +0200)
committerClément Foucault <foucault.clem@gmail.com>
Fri, 19 Apr 2024 13:08:33 +0000 (19 15:08 +0200)
tree013c88ad76d2610516aeb1756de363c50e3908bd
parent7f5dd29abd908c6ce842ac02bbc351075a6f6f54
Fix: EEVEE-Next: Fix wrong space transformation for default thickness

The previous code was applying translation to a direction vector
making the thickness dependant on the object position.
source/blender/draw/engines/eevee_next/eevee_shader.cc