File headers: use SPDX license identifiers
commitf7876b71cdaa7f9627d1ce9de2e876efaaca19af
authorCampbell Barton <ideasman42@gmail.com>
Fri, 11 Feb 2022 05:34:06 +0000 (11 16:34 +1100)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 11 Feb 2022 05:34:06 +0000 (11 16:34 +1100)
tree025b76aeded7fae40ef8f1a8adddd981fb76348e
parentb8d86ccc0a3614bd0226a7f8baa4348512e144c6
File headers: use SPDX license identifiers

Some files needed to be changed manually.
27 files changed:
add_mesh_discombobulator/mesh_discombobulator.py
add_mesh_extra_objects/add_mesh_teapot.py
amaranth/render/meshlight_add.py
btrace/bTrace_panel.py
curve_assign_shapekey.py
curve_tools/curves.py
curve_tools/operators.py
greasepencil_tools/import_brush_pack.py
greasepencil_tools/rotate_canvas.py
io_export_paper_model.py
lighting_tri_lights.py
magic_uv/lib/bglx.py
materials_utils/enum_values.py
materials_utils/functions.py
materials_utils/menus.py
materials_utils/operators.py
materials_utils/preferences.py
mesh_auto_mirror.py
object_carver/carver_draw.py
object_carver/carver_operator.py
object_carver/carver_preferences.py
object_carver/carver_profils.py
object_carver/carver_utils.py
pose_library/asset_browser.py
space_view3d_stored_views/io.py
space_view3d_stored_views/properties.py
viewport_vr_preview/configs/default.py