Added functionality for saving and loading levels
commit2cc795f2301b787d289ffe83fc55ea7ef4a73366
authorPhilip Pavlick <philip@swash.link>
Sun, 19 Aug 2018 02:33:18 +0000 (18 22:33 -0400)
committerPhilip Pavlick <philip@swash.link>
Sun, 19 Aug 2018 02:33:18 +0000 (18 22:33 -0400)
tree60340d03f6f07e87812e48763ac4172690fd511a
parente1d7315886b06ee8399428456f6c30d62fd47980
Added functionality for saving and loading levels

Functions have beed added which allow the saving and loading of levels
to a file, including revelant exception types.  This functionality is
currently not in use, as there is no mechanism for the player to save.

This took me a week to get right and now I'm not sure when the next time
I'll be able to do this is because my landlady is shutting down the
man-cave I'm using for an office.
src/fdun.d [new file with mode: 0644]
src/fexcept.d [new file with mode: 0644]
src/main.d